using TMPro; using UnityEngine; using UnityEngine.UI; namespace Code.UI.Panels { public class LoadingScreen : UIElement { [SerializeField] private Image background; [SerializeField] private TMP_Text loadingTitle; [SerializeField] private TMP_Text vyapWatermark; public override void Hide() { Shown = false; background.enabled = false; loadingTitle.enabled = false; vyapWatermark.enabled = false; } public override void Show() { Shown = true; background.enabled = true; loadingTitle.enabled = true; vyapWatermark.enabled = true; } } }