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25
Commits
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07535982ba |
No files matched your search
@@ -15,7 +15,7 @@ MonoBehaviour:
|
|||||||
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
|
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
|
||||||
m_currentHash:
|
m_currentHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 00000000000000000000000000000000
|
Hash: 1290af012af335115858ec31670d830d
|
||||||
m_OptimizeCatalogSize: 0
|
m_OptimizeCatalogSize: 0
|
||||||
m_BuildRemoteCatalog: 0
|
m_BuildRemoteCatalog: 0
|
||||||
m_CatalogRequestsTimeout: 0
|
m_CatalogRequestsTimeout: 0
|
||||||
|
|||||||
@@ -32,6 +32,11 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: 19bfe93240786974ea9d7cd70a7bb635
|
||||||
|
m_Address: Prefabs/Rooms/Level5
|
||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels: []
|
||||||
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: 1d4767c722c05b5d6b96bb226d378c65
|
- m_GUID: 1d4767c722c05b5d6b96bb226d378c65
|
||||||
m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
|
m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
@@ -87,13 +92,8 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: 3d195945b1fbf114a88457cba466bc2b
|
- m_GUID: 4283d6553fc7f3f4583b9bb0be9d7979
|
||||||
m_Address: Assets/Resources_moved/Rooms/Room2.prefab
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m_Address: Prefabs/Rooms/Box1
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||||||
m_ReadOnly: 0
|
|
||||||
m_SerializedLabels: []
|
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
|
||||||
- m_GUID: 4472dd84628855c4085cacaec19efa29
|
|
||||||
m_Address: Assets/Resources_moved/Rooms/Room1.prefab
|
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
@@ -107,8 +107,8 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: 4f660559d76c3ed42a7c34a0b16487f7
|
- m_GUID: 7067a5248027e74478f4f0f53ddf06a4
|
||||||
m_Address: Assets/Resources_moved/Rooms/Room3.prefab
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m_Address: Prefabs/Rooms/Save1
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
@@ -163,11 +163,26 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
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m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: 9d78f017876abed4c9cd8957f1e140cb
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||||||
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m_Address: Prefabs/Rooms/Level1_2
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||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels: []
|
||||||
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FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: a1d9e5a04ac11a1468c744b27d442a00
|
||||||
|
m_Address: Prefabs/Rooms/Stars1
|
||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels: []
|
||||||
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: a306df57f348ce7cf900d0b9431739ee
|
- m_GUID: a306df57f348ce7cf900d0b9431739ee
|
||||||
m_Address: launch_selectmenu
|
m_Address: launch_selectmenu
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: ab5926b5200bedc49aec36c0afe6b028
|
||||||
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m_Address: Prefabs/Rooms/Level3_Big
|
||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels: []
|
||||||
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: b2e8dc2aeb0311cd8a826b51cf8e94dc
|
- m_GUID: b2e8dc2aeb0311cd8a826b51cf8e94dc
|
||||||
m_Address: GameOver
|
m_Address: GameOver
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
@@ -188,6 +203,11 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: c938de3174f184741925c407a43a47f2
|
||||||
|
m_Address: Prefabs/Rooms/Level1
|
||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels: []
|
||||||
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: cab4b1ff78dd6b1fba61aa165aa17b4d
|
- m_GUID: cab4b1ff78dd6b1fba61aa165aa17b4d
|
||||||
m_Address: Audio/Dispatcher/receiving_an_order2
|
m_Address: Audio/Dispatcher/receiving_an_order2
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
@@ -198,6 +218,21 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: d5b22c0e6700543419ae667d77aadaa2
|
||||||
|
m_Address: Prefabs/Rooms/Level2_Down
|
||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels: []
|
||||||
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: dc328d8aadb0e8545978741d451e0544
|
||||||
|
m_Address: Prefabs/Rooms/Level4_Parkur
|
||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels: []
|
||||||
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: e3a3840a7963bf841872cddb02e90151
|
||||||
|
m_Address: Prefabs/Levels/MainMenu 1
|
||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels: []
|
||||||
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: ebe18293a5ef86704b23dad3a1786476
|
- m_GUID: ebe18293a5ef86704b23dad3a1786476
|
||||||
m_Address: Half-Life01
|
m_Address: Half-Life01
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ namespace Code.App.AppStates
|
|||||||
Context.LoadingManager
|
Context.LoadingManager
|
||||||
.RegisterLoading(LoadingWork.LoadScene)
|
.RegisterLoading(LoadingWork.LoadScene)
|
||||||
.RegisterLoading(LoadingWork.LoadUI)
|
.RegisterLoading(LoadingWork.LoadUI)
|
||||||
// .RegisterLoading(LoadingWork.LoadModelResource)
|
.RegisterLoading(LoadingWork.LoadModelResource)
|
||||||
.RegisterLoading(LoadingWork.LoadAudio);
|
.RegisterLoading(LoadingWork.LoadAudio);
|
||||||
|
|
||||||
//_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
|
//_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
|
||||||
@@ -56,7 +56,7 @@ namespace Code.App.AppStates
|
|||||||
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
|
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
|
||||||
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
|
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
|
||||||
|
|
||||||
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.Gameplay);
|
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.DevGen);
|
||||||
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
|
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
|
||||||
|
|
||||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb5ad0cc3a72448a93ee2adb560c35ad
|
||||||
|
timeCreated: 1764345160
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.DebugAndTest
|
||||||
|
{
|
||||||
|
public class TriggerTest : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
Debug.Log(gameObject.name + " found " + other.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6bb3c649d82049079d00b843a76aced8
|
||||||
|
timeCreated: 1764345168
|
||||||
+1
-1
@@ -65,7 +65,7 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
// );
|
// );
|
||||||
_wallRunningMechanic = new WallRunningMechanic();
|
_wallRunningMechanic = new WallRunningMechanic();
|
||||||
// Настройка параметров WallRunningMechanic (можно вынести в конфиг позже)
|
// Настройка параметров WallRunningMechanic (можно вынести в конфиг позже)
|
||||||
_wallRunningMechanic.MaxWallRunTime = 5f;
|
_wallRunningMechanic.MaxWallRunTime = 1.75f;
|
||||||
_wallRunningMechanic.WallRunSpeed = 15.0f;
|
_wallRunningMechanic.WallRunSpeed = 15.0f;
|
||||||
_wallRunningMechanic.WallRunAcceleration = 25.0f;
|
_wallRunningMechanic.WallRunAcceleration = 25.0f;
|
||||||
_wallRunningMechanic.WallRunGravityScale = 0.25f;
|
_wallRunningMechanic.WallRunGravityScale = 0.25f;
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace Code.Gameplay.Orders.Order
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (_playerEntered || !other.CompareTag("Player")) return;
|
if (_playerEntered ) return;
|
||||||
orderDispenser.ThrowOrder();
|
orderDispenser.ThrowOrder();
|
||||||
_playerEntered = true;
|
_playerEntered = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,9 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Generator
|
||||||
|
{
|
||||||
|
public class InitialRoom : Room
|
||||||
|
{
|
||||||
|
public Transform playerSpawn;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4245aa5c87c7455ebad11edaad3b649e
|
||||||
|
timeCreated: 1764324045
|
||||||
@@ -8,17 +8,17 @@ namespace Code.Generator
|
|||||||
[RequireComponent(typeof(Transform))]
|
[RequireComponent(typeof(Transform))]
|
||||||
public class Room : MonoBehaviour
|
public class Room : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private RoomType roomType;
|
[SerializeField] protected RoomType roomType;
|
||||||
public RoomType RoomType => roomType;
|
public RoomType RoomType => roomType;
|
||||||
[SerializeField] private float roomTimer;
|
[SerializeField] protected float roomTimer;
|
||||||
public float RoomTimer => roomTimer;
|
public float RoomTimer => roomTimer;
|
||||||
[SerializeField] private Transform enterMarker;
|
[SerializeField] protected Transform enterMarker;
|
||||||
public Transform EnterMarker => enterMarker;
|
public Transform EnterMarker => enterMarker;
|
||||||
[SerializeField] private Transform exitMarker;
|
[SerializeField] protected Transform exitMarker;
|
||||||
public Transform ExitMarker => exitMarker;
|
public Transform ExitMarker => exitMarker;
|
||||||
[SerializeField] private Door door;
|
[SerializeField] protected Door door;
|
||||||
|
|
||||||
private void Awake()
|
protected void Awake()
|
||||||
{
|
{
|
||||||
if (EnterMarker == null || ExitMarker == null)
|
if (EnterMarker == null || ExitMarker == null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Code.Gameplay.Orders.Order;
|
using Code.Gameplay.Orders.Order;
|
||||||
|
using Code.Scenes;
|
||||||
|
using Code.Scenes.SceneEnvironments;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using Reflex.Attributes;
|
using Reflex.Attributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -47,7 +49,7 @@ namespace Code.Generator
|
|||||||
_orderService.OnOrderGiven += CreateRoomsStack;
|
_orderService.OnOrderGiven += CreateRoomsStack;
|
||||||
RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
|
RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
|
||||||
|
|
||||||
CreateSaveRoom();
|
CreateInitialRoom();
|
||||||
SpawnNextRoomAsync();
|
SpawnNextRoomAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -77,9 +79,8 @@ namespace Code.Generator
|
|||||||
|
|
||||||
private void CreateRoomsStack(float timer)
|
private void CreateRoomsStack(float timer)
|
||||||
{
|
{
|
||||||
var currentSaveRoom = _roomIndexesStack[^1];
|
_nextRoomStackIndex = 0;
|
||||||
_roomIndexesStack.Clear();
|
_roomIndexesStack.Clear();
|
||||||
_roomIndexesStack.Add(currentSaveRoom);
|
|
||||||
|
|
||||||
var remainingTime = timer;
|
var remainingTime = timer;
|
||||||
|
|
||||||
@@ -94,11 +95,12 @@ namespace Code.Generator
|
|||||||
Debug.Log($"комната {room.name} время {room.RoomTimer} осталось: {remainingTime}");
|
Debug.Log($"комната {room.name} время {room.RoomTimer} осталось: {remainingTime}");
|
||||||
}
|
}
|
||||||
|
|
||||||
AddPickupRoom();
|
|
||||||
|
|
||||||
CreateSaveRoom();
|
CreateSaveRoom();
|
||||||
|
|
||||||
|
AddPickupRoom();
|
||||||
|
|
||||||
Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
|
Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
|
||||||
|
SpawnNextRoomAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateSaveRoom()
|
private void CreateSaveRoom()
|
||||||
@@ -110,15 +112,24 @@ namespace Code.Generator
|
|||||||
Debug.Log($"Первая комната: {saveRoom.name}");
|
Debug.Log($"Первая комната: {saveRoom.name}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTask SpawnInitialRoomsAsync()
|
[Inject] private CurrentSceneEnvironment _currentSceneEnvironment;
|
||||||
|
|
||||||
|
private void CreateInitialRoom()
|
||||||
{
|
{
|
||||||
_nextRoomStackIndex = 0;
|
GameplaySceneEnvironment gameplaySceneEnvironment = (GameplaySceneEnvironment)_currentSceneEnvironment;
|
||||||
|
|
||||||
SpawnNextRoomAsync();
|
_factory.GetRandomCachedPrefabOfType(RoomType.Initial, out int roomIndex);
|
||||||
|
// _roomIndexesStack.Add(new(RoomType.Initial, roomIndex));
|
||||||
|
InitialRoom instantiated = _factory.CreateRoomByIndex(roomIndex, RoomType.Initial).GetComponent<InitialRoom>();
|
||||||
|
_spawnedRooms.Add(instantiated);
|
||||||
|
instantiated.transform.position = Vector3.zero;
|
||||||
|
instantiated.transform.rotation = Quaternion.identity;
|
||||||
|
|
||||||
SpawnNextRoomAsync();
|
gameplaySceneEnvironment.playerSpawnPoint = instantiated.playerSpawn;
|
||||||
|
instantiated.Initialize();
|
||||||
|
|
||||||
|
Debug.Log($"Первая комната: {instantiated.name}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SpawnNextRoomAsync()
|
private void SpawnNextRoomAsync()
|
||||||
{
|
{
|
||||||
if (_nextRoomStackIndex >= _roomIndexesStack.Count)
|
if (_nextRoomStackIndex >= _roomIndexesStack.Count)
|
||||||
@@ -148,16 +159,11 @@ namespace Code.Generator
|
|||||||
|
|
||||||
Room pickupRoom = prefab.GetComponent<Room>();
|
Room pickupRoom = prefab.GetComponent<Room>();
|
||||||
|
|
||||||
if (_roomIndexesStack.Count == 0)
|
if (_roomIndexesStack.Count == 0) return;
|
||||||
{
|
|
||||||
Debug.LogWarning("Стек пуст, нет позиции после первой");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int insertPos = Random.Range(1, _roomIndexesStack.Count + 1);
|
int insertPos = Random.Range(1, _roomIndexesStack.Count + 1);
|
||||||
|
|
||||||
_roomIndexesStack.Insert(insertPos, new(RoomType.PickUp, pickupIndex));
|
_roomIndexesStack.Insert(insertPos, new(RoomType.PickUp, pickupIndex));
|
||||||
Debug.Log($"PickUp комната '{pickupRoom.name}' позиция {insertPos}");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -30,6 +30,7 @@ namespace Code.Generator
|
|||||||
_cashedRooms.Add(RoomType.Basic, new());
|
_cashedRooms.Add(RoomType.Basic, new());
|
||||||
_cashedRooms.Add(RoomType.Save, new ());
|
_cashedRooms.Add(RoomType.Save, new ());
|
||||||
_cashedRooms.Add(RoomType.PickUp, new ());
|
_cashedRooms.Add(RoomType.PickUp, new ());
|
||||||
|
_cashedRooms.Add(RoomType.Initial, new ());
|
||||||
}
|
}
|
||||||
|
|
||||||
public async UniTask PreloadRooms(IOrderService orderService)
|
public async UniTask PreloadRooms(IOrderService orderService)
|
||||||
|
|||||||
@@ -21,7 +21,6 @@ namespace Code.Generator
|
|||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (_playerEntered) return;
|
if (_playerEntered) return;
|
||||||
if (!other.CompareTag("Player")) return;
|
|
||||||
|
|
||||||
_playerEntered = true;
|
_playerEntered = true;
|
||||||
|
|
||||||
|
|||||||
@@ -3,8 +3,8 @@ namespace Code.Generator
|
|||||||
public enum RoomType
|
public enum RoomType
|
||||||
{
|
{
|
||||||
Basic,
|
Basic,
|
||||||
Ladder,
|
|
||||||
Save,
|
Save,
|
||||||
PickUp
|
PickUp,
|
||||||
|
Initial
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e76fbbe72ad97cc4f9dfe770ddc79857
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
|
||||||
|
public class LightProbeRuntime : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Color m_Ambient;
|
||||||
|
Light[] m_Lights;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
IEnumerator Start()
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
m_Lights = FindObjectsOfType<Light>();
|
||||||
|
SphericalHarmonicsL2[] bakedProbes = LightmapSettings.lightProbes.bakedProbes;
|
||||||
|
Vector3[] probePositions = LightmapSettings.lightProbes.positions;
|
||||||
|
int probeCount = LightmapSettings.lightProbes.count;
|
||||||
|
|
||||||
|
// Clear all probes
|
||||||
|
for (int i = 0; i < probeCount; i++)
|
||||||
|
bakedProbes[i].Clear();
|
||||||
|
|
||||||
|
// Add ambient light to all probes
|
||||||
|
for (int i = 0; i < probeCount; i++)
|
||||||
|
bakedProbes[i].AddAmbientLight(m_Ambient);
|
||||||
|
|
||||||
|
// Add directional and point lights' contribution to all probes
|
||||||
|
foreach (Light l in m_Lights)
|
||||||
|
{
|
||||||
|
if (l.type == LightType.Directional)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < probeCount; i++)
|
||||||
|
bakedProbes[i].AddDirectionalLight(-l.transform.forward, l.color, l.intensity);
|
||||||
|
}
|
||||||
|
else if (l.type == LightType.Point)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < probeCount; i++)
|
||||||
|
SHAddPointLight(probePositions[i], l.transform.position, l.range, l.color, l.intensity, ref bakedProbes[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
LightmapSettings.lightProbes.bakedProbes = bakedProbes;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAddPointLight(Vector3 probePosition, Vector3 position, float range, Color color, float intensity, ref SphericalHarmonicsL2 sh)
|
||||||
|
{
|
||||||
|
// From the point of view of an SH probe, point light looks no different than a directional light,
|
||||||
|
// just attenuated and coming from the right direction.
|
||||||
|
Vector3 probeToLight = position - probePosition;
|
||||||
|
float attenuation = 1.0F / (1.0F + 25.0F * probeToLight.sqrMagnitude / (range * range));
|
||||||
|
sh.AddDirectionalLight(probeToLight.normalized, color, intensity * attenuation);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9643888b3364f55439c6adf3309cc447
|
||||||
@@ -0,0 +1,295 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
[ExecuteAlways]
|
||||||
|
public class PrefabLightmapData : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Tooltip("Reassigns shaders when applying the baked lightmaps. Might conflict with some shaders like transparent HDRP.")]
|
||||||
|
public bool releaseShaders = true;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
struct RendererInfo
|
||||||
|
{
|
||||||
|
public Renderer renderer;
|
||||||
|
public int lightmapIndex;
|
||||||
|
public Vector4 lightmapOffsetScale;
|
||||||
|
}
|
||||||
|
[System.Serializable]
|
||||||
|
struct LightInfo
|
||||||
|
{
|
||||||
|
public Light light;
|
||||||
|
public int lightmapBaketype;
|
||||||
|
public int mixedLightingMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
RendererInfo[] m_RendererInfo;
|
||||||
|
[SerializeField]
|
||||||
|
Texture2D[] m_Lightmaps;
|
||||||
|
[SerializeField]
|
||||||
|
Texture2D[] m_LightmapsDir;
|
||||||
|
[SerializeField]
|
||||||
|
Texture2D[] m_ShadowMasks;
|
||||||
|
[SerializeField]
|
||||||
|
LightInfo[] m_LightInfo;
|
||||||
|
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Init()
|
||||||
|
{
|
||||||
|
if (m_RendererInfo == null || m_RendererInfo.Length == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var lightmaps = LightmapSettings.lightmaps;
|
||||||
|
int[] offsetsindexes = new int[m_Lightmaps.Length];
|
||||||
|
int counttotal = lightmaps.Length;
|
||||||
|
List<LightmapData> combinedLightmaps = new List<LightmapData>();
|
||||||
|
|
||||||
|
for (int i = 0; i < m_Lightmaps.Length; i++)
|
||||||
|
{
|
||||||
|
bool exists = false;
|
||||||
|
for (int j = 0; j < lightmaps.Length; j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (m_Lightmaps[i] == lightmaps[j].lightmapColor)
|
||||||
|
{
|
||||||
|
exists = true;
|
||||||
|
offsetsindexes[i] = j;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if (!exists)
|
||||||
|
{
|
||||||
|
offsetsindexes[i] = counttotal;
|
||||||
|
var newlightmapdata = new LightmapData
|
||||||
|
{
|
||||||
|
lightmapColor = m_Lightmaps[i],
|
||||||
|
lightmapDir = m_LightmapsDir.Length == m_Lightmaps.Length ? m_LightmapsDir[i] : default(Texture2D),
|
||||||
|
shadowMask = m_ShadowMasks.Length == m_Lightmaps.Length ? m_ShadowMasks[i] : default(Texture2D),
|
||||||
|
};
|
||||||
|
|
||||||
|
combinedLightmaps.Add(newlightmapdata);
|
||||||
|
|
||||||
|
counttotal += 1;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
var combinedLightmaps2 = new LightmapData[counttotal];
|
||||||
|
|
||||||
|
lightmaps.CopyTo(combinedLightmaps2, 0);
|
||||||
|
combinedLightmaps.ToArray().CopyTo(combinedLightmaps2, lightmaps.Length);
|
||||||
|
|
||||||
|
bool directional=true;
|
||||||
|
|
||||||
|
foreach(Texture2D t in m_LightmapsDir)
|
||||||
|
{
|
||||||
|
if (t == null)
|
||||||
|
{
|
||||||
|
directional = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
LightmapSettings.lightmapsMode = (m_LightmapsDir.Length == m_Lightmaps.Length && directional) ? LightmapsMode.CombinedDirectional : LightmapsMode.NonDirectional;
|
||||||
|
ApplyRendererInfo(m_RendererInfo, offsetsindexes, m_LightInfo);
|
||||||
|
LightmapSettings.lightmaps = combinedLightmaps2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// called second
|
||||||
|
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
// called when the game is terminated
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void ApplyRendererInfo(RendererInfo[] infos, int[] lightmapOffsetIndex, LightInfo[] lightsInfo)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < infos.Length; i++)
|
||||||
|
{
|
||||||
|
var info = infos[i];
|
||||||
|
|
||||||
|
info.renderer.lightmapIndex = lightmapOffsetIndex[info.lightmapIndex];
|
||||||
|
info.renderer.lightmapScaleOffset = info.lightmapOffsetScale;
|
||||||
|
|
||||||
|
if (releaseShaders)
|
||||||
|
{
|
||||||
|
// You have to release shaders.
|
||||||
|
Material[] mat = info.renderer.sharedMaterials;
|
||||||
|
for (int j = 0; j < mat.Length; j++)
|
||||||
|
{
|
||||||
|
if (mat[j] != null && Shader.Find(mat[j].shader.name) != null)
|
||||||
|
{
|
||||||
|
mat[j].shader = Shader.Find(mat[j].shader.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < lightsInfo.Length; i++)
|
||||||
|
{
|
||||||
|
LightBakingOutput bakingOutput = new LightBakingOutput();
|
||||||
|
bakingOutput.isBaked = true;
|
||||||
|
bakingOutput.lightmapBakeType = (LightmapBakeType)lightsInfo[i].lightmapBaketype;
|
||||||
|
bakingOutput.mixedLightingMode = (MixedLightingMode)lightsInfo[i].mixedLightingMode;
|
||||||
|
|
||||||
|
lightsInfo[i].light.bakingOutput = bakingOutput;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[UnityEditor.MenuItem("Assets/Bake Prefab Lightmaps")]
|
||||||
|
static void GenerateLightmapInfo()
|
||||||
|
{
|
||||||
|
if (UnityEditor.Lightmapping.giWorkflowMode != UnityEditor.Lightmapping.GIWorkflowMode.OnDemand)
|
||||||
|
{
|
||||||
|
Debug.LogError("ExtractLightmapData requires that you have baked you lightmaps and Auto mode is disabled.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
UnityEditor.Lightmapping.Bake();
|
||||||
|
|
||||||
|
PrefabLightmapData[] prefabs = FindObjectsOfType<PrefabLightmapData>();
|
||||||
|
|
||||||
|
foreach (var instance in prefabs)
|
||||||
|
{
|
||||||
|
var gameObject = instance.gameObject;
|
||||||
|
var rendererInfos = new List<RendererInfo>();
|
||||||
|
var lightmaps = new List<Texture2D>();
|
||||||
|
var lightmapsDir = new List<Texture2D>();
|
||||||
|
var shadowMasks = new List<Texture2D>();
|
||||||
|
var lightsInfos = new List<LightInfo>();
|
||||||
|
|
||||||
|
GenerateLightmapInfo(gameObject, rendererInfos, lightmaps, lightmapsDir, shadowMasks, lightsInfos);
|
||||||
|
|
||||||
|
instance.m_RendererInfo = rendererInfos.ToArray();
|
||||||
|
instance.m_Lightmaps = lightmaps.ToArray();
|
||||||
|
instance.m_LightmapsDir = lightmapsDir.ToArray();
|
||||||
|
instance.m_LightInfo = lightsInfos.ToArray();
|
||||||
|
instance.m_ShadowMasks = shadowMasks.ToArray();
|
||||||
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
var targetPrefab = PrefabUtility.GetCorrespondingObjectFromOriginalSource(instance.gameObject) as GameObject;
|
||||||
|
if (targetPrefab != null)
|
||||||
|
{
|
||||||
|
GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(instance.gameObject);// 根结点
|
||||||
|
//如果当前预制体是是某个嵌套预制体的一部分(IsPartOfPrefabInstance)
|
||||||
|
if (root != null)
|
||||||
|
{
|
||||||
|
GameObject rootPrefab = PrefabUtility.GetCorrespondingObjectFromSource(instance.gameObject);
|
||||||
|
string rootPath = AssetDatabase.GetAssetPath(rootPrefab);
|
||||||
|
//打开根部预制体
|
||||||
|
PrefabUtility.UnpackPrefabInstanceAndReturnNewOutermostRoots(root, PrefabUnpackMode.OutermostRoot);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
//Apply各个子预制体的改变
|
||||||
|
PrefabUtility.ApplyPrefabInstance(instance.gameObject, InteractionMode.AutomatedAction);
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
//重新更新根预制体
|
||||||
|
PrefabUtility.SaveAsPrefabAssetAndConnect(root, rootPath, InteractionMode.AutomatedAction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PrefabUtility.ApplyPrefabInstance(instance.gameObject, InteractionMode.AutomatedAction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
var targetPrefab = UnityEditor.PrefabUtility.GetPrefabParent(gameObject) as GameObject;
|
||||||
|
if (targetPrefab != null)
|
||||||
|
{
|
||||||
|
//UnityEditor.Prefab
|
||||||
|
UnityEditor.PrefabUtility.ReplacePrefab(gameObject, targetPrefab);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static void GenerateLightmapInfo(GameObject root, List<RendererInfo> rendererInfos, List<Texture2D> lightmaps, List<Texture2D> lightmapsDir, List<Texture2D> shadowMasks, List<LightInfo> lightsInfo)
|
||||||
|
{
|
||||||
|
var renderers = root.GetComponentsInChildren<MeshRenderer>();
|
||||||
|
foreach (MeshRenderer renderer in renderers)
|
||||||
|
{
|
||||||
|
if (renderer.lightmapIndex != -1)
|
||||||
|
{
|
||||||
|
RendererInfo info = new RendererInfo();
|
||||||
|
info.renderer = renderer;
|
||||||
|
|
||||||
|
if (renderer.lightmapScaleOffset != Vector4.zero)
|
||||||
|
{
|
||||||
|
//1ibrium's pointed out this issue : https://docs.unity3d.com/ScriptReference/Renderer-lightmapIndex.html
|
||||||
|
if(renderer.lightmapIndex < 0 || renderer.lightmapIndex == 0xFFFE) continue;
|
||||||
|
info.lightmapOffsetScale = renderer.lightmapScaleOffset;
|
||||||
|
|
||||||
|
Texture2D lightmap = LightmapSettings.lightmaps[renderer.lightmapIndex].lightmapColor;
|
||||||
|
Texture2D lightmapDir = LightmapSettings.lightmaps[renderer.lightmapIndex].lightmapDir;
|
||||||
|
Texture2D shadowMask = LightmapSettings.lightmaps[renderer.lightmapIndex].shadowMask;
|
||||||
|
|
||||||
|
info.lightmapIndex = lightmaps.IndexOf(lightmap);
|
||||||
|
if (info.lightmapIndex == -1)
|
||||||
|
{
|
||||||
|
info.lightmapIndex = lightmaps.Count;
|
||||||
|
lightmaps.Add(lightmap);
|
||||||
|
lightmapsDir.Add(lightmapDir);
|
||||||
|
shadowMasks.Add(shadowMask);
|
||||||
|
}
|
||||||
|
|
||||||
|
rendererInfos.Add(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var lights = root.GetComponentsInChildren<Light>(true);
|
||||||
|
|
||||||
|
foreach (Light l in lights)
|
||||||
|
{
|
||||||
|
LightInfo lightInfo = new LightInfo();
|
||||||
|
lightInfo.light = l;
|
||||||
|
lightInfo.lightmapBaketype = (int)l.lightmapBakeType;
|
||||||
|
#if UNITY_2020_1_OR_NEWER
|
||||||
|
lightInfo.mixedLightingMode = (int)UnityEditor.Lightmapping.lightingSettings.mixedBakeMode;
|
||||||
|
#elif UNITY_2018_1_OR_NEWER
|
||||||
|
lightInfo.mixedLightingMode = (int)UnityEditor.LightmapEditorSettings.mixedBakeMode;
|
||||||
|
#else
|
||||||
|
lightInfo.mixedLightingMode = (int)l.bakingOutput.lightmapBakeType;
|
||||||
|
#endif
|
||||||
|
lightsInfo.Add(lightInfo);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b91f32cd81021d24ab9ff545997e9666
|
||||||
@@ -28,3 +28,33 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
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BIN
Binary file not shown.
Loaded 100 of 251 files, more files were not shown because too many files have changed in this diff.
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Reference in new issue
Block a user