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d737797f11
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Dev
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d97be67d94 | ||
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cd236a3ba8 | ||
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f224ed36c5 |
No files matched your search
@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_currentHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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Hash: 930ada413b95e006f8d8a8635b833074
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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@@ -100,11 +100,6 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: ae6ab2c88ae248ce1b6efca892f17659
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m_Address: Assets/Resources_moved/Audio/Music/TestDeath.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: beea6ce1de81706478a700993b273000
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m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.ogg
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m_ReadOnly: 0
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@@ -15,6 +15,11 @@ MonoBehaviour:
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m_GroupName: Default Local Group
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m_GUID: d447fc60305c17a17bf20948ab295a45
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m_SerializeEntries:
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- m_GUID: 17d698710813e8641b32abec11387c5a
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m_Address: Prefabs/Levels/Level6
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m_ReadOnly: 0
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m_SerializedLabels: []
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- m_GUID: 1d4767c722c05b5d6b96bb226d378c65
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m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
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m_ReadOnly: 0
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@@ -45,11 +50,21 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 77d78f571ad0a008c81c4f1ee75168cf
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m_Address: Assets/Resources_moved/Audio/Music/death.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 81844a99f5b786b41b831174f8fb6d3a
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m_Address: Prefabs/Player/CharacterController
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 86abe613c186eff408e836a701f6f7e1
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m_Address: Prefabs/Levels/Level3
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 9293380a88bf6736889be29722b94269
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m_Address: Audio/AudioSource
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m_ReadOnly: 0
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@@ -60,11 +75,21 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: c0fab6d79b220b34db7f2cd81acef171
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m_Address: Prefabs/Levels/Save2
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m_ReadOnly: 0
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m_SerializedLabels: []
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- m_GUID: c1781548816d15d4e85f4bcb2f7dcf3e
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m_Address: Prefabs/Levels/Level4
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- m_GUID: c805f5be6ffa99d41bd31f3ae17ba66b
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m_Address: Prefabs/Levels/Level8
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m_ReadOnly: 0
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: f3d7dc64b34919ad7b50a3dd307a935b
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m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab
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m_ReadOnly: 0
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@@ -15,6 +15,11 @@ MonoBehaviour:
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m_GroupName: Music
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m_GUID: 1e9bc7e1e4087c0488fccf896b0ed49f
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m_SerializeEntries:
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- m_GUID: 00fdbd3ed3fad234e8ef2098495f4896
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m_Address: Assets/Resources_moved/Audio/Music/hostiles.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 16562a5c87213914cad415f10c65a3b0
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m_Address: "Assets/Resources_moved/Audio/Music/LASKX3I - \u041F\u0440\u043E\u0442\u0438\u0432
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\u0446\u0430\u0440\u044F (\u041A\u0430\u0440\u0430\u043E\u043A\u0435).mp3"
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@@ -27,8 +32,8 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 414d8dcca794556478c1a79e705e138e
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m_Address: Assets/Resources_moved/Audio/Music/soft_music.ogg
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- m_GUID: 3b741bfff0e13ec43a88a3e0fec256f1
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m_Address: Assets/Resources_moved/Audio/Music/razormind.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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@@ -43,13 +48,8 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 8f913b505c805c74da84e00a22ff5fc2
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m_Address: Assets/Resources_moved/Audio/Music/bedlam_music.ogg
|
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 9ea414d55e6a0b94c944556ff0754c48
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m_Address: Assets/Resources_moved/Audio/Music/order_music.ogg
|
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- m_GUID: c81995afbd1412f4593771bd47358c3f
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m_Address: Assets/Resources_moved/Audio/Music/non_ai.ogg
|
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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@@ -58,11 +58,6 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: fc08098e6384c904aa0583859ee45ce5
|
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m_Address: Assets/Resources_moved/Audio/Music/death_music.ogg
|
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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m_ReadOnly: 0
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m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
|
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m_SchemaSet:
|
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|
||||
@@ -78,7 +78,7 @@ namespace Code.App.AppStates
|
||||
Context.InputService.DisableMap(ActionMappings.UI);
|
||||
Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
|
||||
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, time: 0f, callback: Context.AudioFactory.ReleaseDeathMusic);
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
|
||||
base.ExitState();
|
||||
}
|
||||
|
||||
@@ -140,13 +140,13 @@ namespace Code.App.AppStates
|
||||
}
|
||||
private void OrderRecieved(float time)
|
||||
{
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2));
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2 + 1));
|
||||
}
|
||||
private void OrderDelivered(int score, float time)
|
||||
{
|
||||
_gameplayPanel.HideTimer();
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||||
|
||||
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
|
||||
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2 + 1));
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_playerScore.UpdateScore(score);
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||||
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
|
||||
@@ -154,8 +154,8 @@ namespace Code.App.AppStates
|
||||
|
||||
private void PlayerDamageTaken(int damage, PlayerHealth health)
|
||||
{
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
|
||||
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4 + 1));
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||||
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2 + 1));
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||||
DamageEffectProcess().Forget();
|
||||
}
|
||||
|
||||
|
||||
@@ -30,16 +30,14 @@ namespace Code.App.AppStates
|
||||
.RegisterLoading(LoadingWork.LoadUI)
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||||
.RegisterLoading(LoadingWork.LoadAudio);
|
||||
|
||||
// Context.UIService.LoadingScreen.Show();
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
|
||||
|
||||
Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
|
||||
|
||||
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
|
||||
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
|
||||
|
||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
WaitForLoad();
|
||||
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
WaitForLoad().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid WaitForLoad()
|
||||
@@ -53,6 +51,9 @@ namespace Code.App.AppStates
|
||||
.UnregisterLoading(LoadingWork.LoadUI)
|
||||
.UnregisterLoading(LoadingWork.LoadAudio);
|
||||
|
||||
InitializeUI((MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||
.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
|
||||
|
||||
InitializeAudio();
|
||||
|
||||
InitializeInput();
|
||||
@@ -63,8 +64,6 @@ namespace Code.App.AppStates
|
||||
var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||
.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
|
||||
|
||||
InitializeUI(mainMenuEnvironment);
|
||||
|
||||
InitializeCamera(mainMenuEnvironment);
|
||||
|
||||
Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
|
||||
@@ -83,7 +82,6 @@ namespace Code.App.AppStates
|
||||
|
||||
private void InitializeAudio()
|
||||
{
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
|
||||
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
|
||||
}
|
||||
|
||||
@@ -120,7 +118,7 @@ namespace Code.App.AppStates
|
||||
public override void ExitState()
|
||||
{
|
||||
Context.InputService.DisableMap(ActionMappings.MainMenu);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, time: 0f, callback: Context.AudioFactory.ReleaseMenuMusic);
|
||||
|
||||
Context.AudioFactory.ReleaseAudioTestClips();
|
||||
base.ExitState();
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace Code.Configs
|
||||
);
|
||||
public float
|
||||
slideMinVelocityThreshold = 3f,
|
||||
slideInitialSpeed = 16f,
|
||||
slideCooldown = 1.5f,
|
||||
slideColliderHeightScale = 0.5f,
|
||||
slideCameraOffsetY = -0.5f,
|
||||
@@ -44,6 +45,7 @@ namespace Code.Configs
|
||||
|
||||
public float
|
||||
wallRunMaxTime = 1.75f,
|
||||
wallRunMaxNoMoveTime = 0.3f,
|
||||
wallRunSpeed = 15f,
|
||||
wallRunAcceleration = 25f,
|
||||
wallRunGravityScale = 0.25f,
|
||||
|
||||
+2
-4
@@ -18,9 +18,10 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
|
||||
public bool IsSliding { get; private set; }
|
||||
|
||||
public SlideMechanic(AnimationCurve velocityCurve, float minVelocityThreshold, float cooldown)
|
||||
public SlideMechanic(AnimationCurve velocityCurve, float slideInitialSpeed, float minVelocityThreshold, float cooldown)
|
||||
{
|
||||
_velocityCurve = velocityCurve;
|
||||
_initialSpeed = slideInitialSpeed;
|
||||
_minVelocityThreshold = minVelocityThreshold;
|
||||
_cooldown = cooldown;
|
||||
}
|
||||
@@ -57,9 +58,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
_slideDirection = Vector3.ProjectOnPlane(dir, motor.CharacterUp).normalized;
|
||||
if (_slideDirection.sqrMagnitude < 0.01f) _slideDirection = motor.CharacterForward;
|
||||
|
||||
_initialSpeed = motor.Velocity.magnitude;
|
||||
if (_initialSpeed < 12f) _initialSpeed = 12f; // fallback
|
||||
|
||||
_cooldownTimer = _cooldown;
|
||||
_slideRequested = false;
|
||||
}
|
||||
|
||||
+13
-6
@@ -7,6 +7,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
public class WallRunningMechanic
|
||||
{
|
||||
private readonly float _maxWallRunTime;
|
||||
private readonly float _maxWallRunNoMoveTime;
|
||||
private readonly float _wallRunSpeed;
|
||||
private readonly float _wallRunAcceleration;
|
||||
private readonly float _wallRunGravityScale;
|
||||
@@ -14,9 +15,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
private readonly float _wallContactAngleThreshold;
|
||||
|
||||
private float _wallRunTimer;
|
||||
private float _wallRunNoMoveTimer;
|
||||
private Vector3 _wallNormal;
|
||||
private Vector3 _wallTangentRight;
|
||||
private Vector3 _wallTangentUp;
|
||||
private Vector3 _wallContactPoint;
|
||||
private Vector3 _lastMoveInputInWallSpace;
|
||||
|
||||
@@ -29,6 +30,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
|
||||
public WallRunningMechanic(
|
||||
float maxWallRunTime,
|
||||
float maxWallRunNoMoveTime,
|
||||
float wallRunSpeed,
|
||||
float wallRunAcceleration,
|
||||
float wallRunGravityScale,
|
||||
@@ -36,6 +38,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
float wallContactAngleThreshold)
|
||||
{
|
||||
_maxWallRunTime = maxWallRunTime;
|
||||
_maxWallRunNoMoveTime = maxWallRunNoMoveTime;
|
||||
_wallRunSpeed = wallRunSpeed;
|
||||
_wallRunAcceleration = wallRunAcceleration;
|
||||
_wallRunGravityScale = wallRunGravityScale;
|
||||
@@ -54,16 +57,20 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
if (!IsWallRunning) return;
|
||||
|
||||
_wallRunTimer += deltaTime;
|
||||
if (_wallRunTimer > _maxWallRunTime)
|
||||
{
|
||||
_wallRunNoMoveTimer += deltaTime;
|
||||
|
||||
if (!(_wallRunTimer > _maxWallRunTime) && !(_wallRunNoMoveTimer > _maxWallRunNoMoveTime)) return;
|
||||
|
||||
DetachFromWall(false);
|
||||
}
|
||||
_wallRunNoMoveTimer = 0;
|
||||
}
|
||||
|
||||
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
|
||||
{
|
||||
if (IsWallRunning) return false;
|
||||
|
||||
if (_motor.CharacterController is not CustomCharacterController { IsAbilitiesBlocked: false }) return false;
|
||||
|
||||
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
||||
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
||||
|
||||
@@ -107,7 +114,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
}
|
||||
|
||||
_wallTangentRight = forwardInWallPlane.normalized;
|
||||
_wallTangentUp = Vector3.Cross(_wallTangentRight, -_wallNormal).normalized;
|
||||
|
||||
_motor.ForceUnground();
|
||||
}
|
||||
@@ -118,6 +124,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
if (!IsWallStillPresent()) { DetachFromWall(false); return; }
|
||||
|
||||
var forwardInput = inputs.MoveAxisForward;
|
||||
if (forwardInput != 0) _wallRunNoMoveTimer = 0f;
|
||||
var moveDirection = _wallTangentRight * forwardInput;
|
||||
|
||||
var targetSpeed = moveDirection.sqrMagnitude > 0.01f ? _wallRunSpeed : currentVelocity.magnitude;
|
||||
@@ -202,7 +209,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
{
|
||||
if (!IsWallRunning || !_motor) return;
|
||||
|
||||
if (_motor.CharacterController is not CustomCharacterController { CanJump: true } controller)
|
||||
if (_motor.CharacterController is not CustomCharacterController { IsAbilitiesBlocked: false } controller)
|
||||
return;
|
||||
|
||||
IsWallRunning = false;
|
||||
|
||||
+9
-7
@@ -40,9 +40,9 @@ namespace Code.Gameplay.Character.Controller
|
||||
private bool _wasSlidingLastFrame;
|
||||
|
||||
private float _jumpCooldownTimer;
|
||||
private float _jumpCooldownDuration => _characterConfig.jumpCooldown;
|
||||
private float JumpCooldownDuration => _characterConfig.jumpCooldown;
|
||||
|
||||
public bool CanJump => !isAbilitiesBlocked && _jumpCooldownTimer <= 0f;
|
||||
public bool CanJump => _jumpCooldownTimer <= 0f;
|
||||
|
||||
// Подсистемы
|
||||
private CharacterInputHandler _inputHandler;
|
||||
@@ -59,7 +59,7 @@ namespace Code.Gameplay.Character.Controller
|
||||
public bool IsWallRunning => _wallRunningMechanic.IsWallRunning;
|
||||
|
||||
private float abilityBlockTimer;
|
||||
private bool isAbilitiesBlocked;
|
||||
public bool IsAbilitiesBlocked { get; private set; }
|
||||
|
||||
private CharacterInputs _lastInputs;
|
||||
|
||||
@@ -79,11 +79,13 @@ namespace Code.Gameplay.Character.Controller
|
||||
);
|
||||
_slideMechanic = new SlideMechanic(
|
||||
_characterConfig.slideVelocityCurve,
|
||||
_characterConfig.slideInitialSpeed,
|
||||
_characterConfig.slideMinVelocityThreshold,
|
||||
_characterConfig.slideCooldown
|
||||
);
|
||||
_wallRunningMechanic = new WallRunningMechanic(
|
||||
_characterConfig.wallRunMaxTime,
|
||||
_characterConfig.wallRunMaxNoMoveTime,
|
||||
_characterConfig.wallRunSpeed,
|
||||
_characterConfig.wallRunAcceleration,
|
||||
_characterConfig.wallRunGravityScale,
|
||||
@@ -142,12 +144,12 @@ namespace Code.Gameplay.Character.Controller
|
||||
|
||||
_currentCameraMode = inputs.CameraMode;
|
||||
|
||||
if (isAbilitiesBlocked)
|
||||
if (IsAbilitiesBlocked)
|
||||
{
|
||||
abilityBlockTimer -= Time.deltaTime;
|
||||
if (abilityBlockTimer <= 0)
|
||||
{
|
||||
isAbilitiesBlocked = false;
|
||||
IsAbilitiesBlocked = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -277,7 +279,7 @@ namespace Code.Gameplay.Character.Controller
|
||||
|
||||
public void BlockAbilities(float duration)
|
||||
{
|
||||
isAbilitiesBlocked = true;
|
||||
IsAbilitiesBlocked = true;
|
||||
abilityBlockTimer = duration;
|
||||
}
|
||||
|
||||
@@ -380,7 +382,7 @@ namespace Code.Gameplay.Character.Controller
|
||||
|
||||
public void TriggerJump()
|
||||
{
|
||||
_jumpCooldownTimer = _jumpCooldownDuration;
|
||||
_jumpCooldownTimer = JumpCooldownDuration;
|
||||
}
|
||||
|
||||
public void BeforeCharacterUpdate(float deltaTime)
|
||||
|
||||
@@ -23,6 +23,8 @@ namespace Code.Gameplay.Enemies
|
||||
|
||||
public void PlayStep()
|
||||
{
|
||||
if (_audioFactory.EnemiesAudios.Count == 0) return;
|
||||
|
||||
_audioSource.transform.position = transform.position;
|
||||
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
||||
}
|
||||
|
||||
@@ -4,9 +4,9 @@ namespace Code.Scenes
|
||||
{
|
||||
Initial,
|
||||
MainMenu,
|
||||
DevGen,
|
||||
Gameplay,
|
||||
// TODO: поменяно для теста
|
||||
MovementDev,
|
||||
DevGen
|
||||
MovementDev
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,7 @@ namespace Code.UI
|
||||
[SerializeField] private Slider creatures;
|
||||
[SerializeField] private Slider menuMusic;
|
||||
[SerializeField] private Slider gameplayMusic;
|
||||
[SerializeField] private TMP_Dropdown windowMode;
|
||||
|
||||
[Inject] IAudioService _audioService;
|
||||
|
||||
@@ -43,8 +44,25 @@ namespace Code.UI
|
||||
|
||||
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
||||
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
||||
|
||||
windowMode.onValueChanged.AddListener(OnWindowModeChanged);
|
||||
}
|
||||
|
||||
private void OnWindowModeChanged(int value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 0:
|
||||
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
||||
break;
|
||||
case 1:
|
||||
Screen.fullScreenMode = FullScreenMode.Windowed;
|
||||
break;
|
||||
case 2:
|
||||
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
private void OnMasterUpdate(float value)
|
||||
{
|
||||
_audioService.ChangeSetting(AudioType.Master, value);
|
||||
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m_SubObjectName:
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m_EditorAssetChanged: 0
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m_SubObjectName:
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m_EditorAssetChanged: 0
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m_SubObjectName:
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m_SubObjectGUID:
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m_EditorAssetChanged: 0
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m_SubObjectName:
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Value: 1
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- Key: 6
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Value: 1
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Value: 0.7
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- Key: 7
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- Key: 7
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