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@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_currentHash:
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serializedVersion: 2
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Hash: 1290af012af335115858ec31670d830d
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Hash: 1ec1ee985689145b755c859b69691cb0
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+43
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@@ -32,8 +32,8 @@ MonoBehaviour:
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m_Address: Prefabs/Rooms/Level5
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m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 2.prefab
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m_Address: Assets/Resources_moved/Prefabs/Enemies/Cockroach.prefab
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@@ -92,8 +102,8 @@ MonoBehaviour:
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- m_GUID: 4283d6553fc7f3f4583b9bb0be9d7979
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m_Address: Prefabs/Rooms/Box1
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- m_GUID: 3f8f2171cc252d953b82083cc16bd1ae
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m_Address: Assets/Resources_moved/Prefabs/Levels/Level6_1.prefab
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@@ -102,6 +112,11 @@ MonoBehaviour:
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- m_GUID: 4b279429428a13040b6d1713122cd0de
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m_Address: Assets/Resources_moved/Audio/SFX/pl_pain5.wav
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- m_GUID: 4bd64d1fcecc9c6b09d81e78b7dcfebe
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m_Address: Audio/Dispatcher/take_damage1
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@@ -168,18 +183,18 @@ MonoBehaviour:
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- m_GUID: a1d9e5a04ac11a1468c744b27d442a00
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- m_GUID: a306df57f348ce7cf900d0b9431739ee
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m_Address: launch_selectmenu
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- m_GUID: ab5926b5200bedc49aec36c0afe6b028
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m_Address: Prefabs/Rooms/Level3_Big
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- m_GUID: ae6ab2c88ae248ce1b6efca892f17659
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m_Address: Assets/Resources_moved/Audio/Music/TestDeath.ogg
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- m_GUID: b3471d165fe389f479380f61034bea57
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m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 1.prefab
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- m_GUID: b37ea8c61cc322afdad529d678612d22
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m_Address: Assets/Resources_moved/Audio/Enemies/zo_attack2.wav
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- m_GUID: bf87bc9ac43df86be8c818de81d44a54
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m_Address: Assets/Resources_moved/Audio/SFX/pl_step1.wav
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@@ -203,6 +223,11 @@ MonoBehaviour:
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- m_GUID: c5a0ad8a615841547ac2ee613af526d8
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m_Address: Prefabs/Rooms/Level1
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@@ -213,26 +238,16 @@ MonoBehaviour:
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- m_GUID: d5b22c0e6700543419ae667d77aadaa2
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m_Address: Prefabs/Rooms/Level2_Down
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- m_GUID: dc328d8aadb0e8545978741d451e0544
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m_Address: Prefabs/Rooms/Level4_Parkur
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m_Address: Audio/Enemies/rch_walk
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- m_GUID: ebe18293a5ef86704b23dad3a1786476
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m_Address: Half-Life01
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m_ReadOnly: 0
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,6 +1,9 @@
|
||||
using Code.App.StateMachine;
|
||||
using Code.Audio;
|
||||
using Code.Gameplay.Player;
|
||||
using Code.Input;
|
||||
using Code.Scenes;
|
||||
using Code.Scenes.SceneEnvironments;
|
||||
using Code.StateMachine;
|
||||
using Code.UI;
|
||||
using Cysharp.Threading.Tasks;
|
||||
@@ -30,7 +33,11 @@ namespace Code.App.AppStates
|
||||
Context.InputService.EnableMap(ActionMappings.UI);
|
||||
Context.InputService.DebugBindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
|
||||
|
||||
GameOver();
|
||||
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Death);
|
||||
|
||||
Context.AudioService.ApplyStun(5000,0.5f);
|
||||
|
||||
GameOver().Forget();
|
||||
|
||||
base.EnterState();
|
||||
}
|
||||
@@ -45,7 +52,7 @@ namespace Code.App.AppStates
|
||||
await Context.UIService.AsyncSwitchPanelTo(UIPanel.GameOver);
|
||||
|
||||
_gameOverPanel = (GameOverPanel)Context.UIService.CurrentPanel;
|
||||
|
||||
_gameOverPanel.Show();
|
||||
}
|
||||
|
||||
private void ToMainMenu()
|
||||
@@ -71,6 +78,8 @@ namespace Code.App.AppStates
|
||||
Context.InputService.DisableMap(ActionMappings.UI);
|
||||
Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
|
||||
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
|
||||
base.ExitState();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,10 +13,12 @@ using Code.StateMachine;
|
||||
using Code.UI;
|
||||
using Code.UI.Panels;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using DG.Tweening;
|
||||
using Reflex.Core;
|
||||
using Reflex.Extensions;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Code.App.AppStates
|
||||
@@ -43,25 +45,17 @@ namespace Code.App.AppStates
|
||||
.RegisterLoading(LoadingWork.LoadModelResource)
|
||||
.RegisterLoading(LoadingWork.LoadAudio);
|
||||
|
||||
//_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
|
||||
|
||||
//_playerHealth.OnDamage += PlayerDamageTaken;
|
||||
//_playerHealth.OnDeath += EndGame;
|
||||
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
|
||||
|
||||
Context.InputService.EnableMap(ActionMappings.Gameplay);
|
||||
|
||||
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
|
||||
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
|
||||
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
|
||||
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, TakeGamageDEBUG);
|
||||
|
||||
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.DevGen);
|
||||
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
|
||||
|
||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
WaitForLoad();
|
||||
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
WaitForLoad().Forget();
|
||||
}
|
||||
private async UniTask WaitForPlayerCharacterLoad() => _playerCharacter = await Context.PlayerFactory.CreatePlayer();
|
||||
|
||||
@@ -70,8 +64,11 @@ namespace Code.App.AppStates
|
||||
await UniTask.WhenAll(
|
||||
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
|
||||
Context.AudioFactory.WarmGameplayMusic(),
|
||||
Context.AudioFactory.WarmDeathMusic(),
|
||||
Context.AudioFactory.WarmSFX(),
|
||||
Context.AudioFactory.WarmDispatcher()
|
||||
Context.AudioFactory.WarmDispatcher(),
|
||||
Context.AudioFactory.WarmEnemies(),
|
||||
Context.AudioFactory.WarmCourier()
|
||||
);
|
||||
|
||||
Context.LoadingManager
|
||||
@@ -91,6 +88,9 @@ namespace Code.App.AppStates
|
||||
Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
|
||||
Context.LoadingManager.OnLoadingEnded += AfterPlayerLoaded;
|
||||
|
||||
Context.PlayerProvider = SceneManager.GetActiveScene().GetSceneContainer().Resolve<IPlayerProvider>();
|
||||
Context.PlayerFactory = SceneManager.GetActiveScene().GetSceneContainer().Resolve<IPlayerFactory>();
|
||||
|
||||
await UniTask.WhenAll(
|
||||
WaitForPlayerArmsToInitialize(),
|
||||
WaitForPlayerCharacterLoad()
|
||||
@@ -112,6 +112,8 @@ namespace Code.App.AppStates
|
||||
|
||||
GameplaySceneEnvironment sceneEnvironment = SceneEnvironmentVariables(sceneContainer);
|
||||
|
||||
_volume = sceneEnvironment.volume;
|
||||
|
||||
PlayerInitialize(sceneEnvironment);
|
||||
|
||||
CameraInitialize();
|
||||
@@ -153,21 +155,30 @@ namespace Code.App.AppStates
|
||||
private void PlayerDamageTaken(int damage, PlayerHealth health)
|
||||
{
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
|
||||
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
|
||||
DamageEffectProcess().Forget();
|
||||
}
|
||||
|
||||
// TODO В конфиг
|
||||
private async UniTaskVoid DamageEffectProcess()
|
||||
{
|
||||
_damagePanel.Show();
|
||||
Context.AudioService.ApplyStun(200, 0.5f);
|
||||
|
||||
DOTween.To(() => _volume.weight, x => _volume.weight = x, 1f, 0.5f);
|
||||
await UniTask.WaitForSeconds(3f);
|
||||
DOTween.To(() => _volume.weight, x => _volume.weight = x, 0f, 1f);
|
||||
Context.AudioService.ApplyStun(5000, 1f);
|
||||
_damagePanel.Hide();
|
||||
}
|
||||
// DEBUG
|
||||
private void InstaKillDEBUG(InputAction.CallbackContext context)
|
||||
{
|
||||
_playerHealth.InstaKill();
|
||||
}
|
||||
private void RoomPassedDEBUG(InputAction.CallbackContext context)
|
||||
private void TakeGamageDEBUG(InputAction.CallbackContext context)
|
||||
{
|
||||
_orderService.RoomPassed();
|
||||
}
|
||||
private OrderDispenser _debugTube;
|
||||
|
||||
private void Tube(InputAction.CallbackContext context)
|
||||
{
|
||||
_debugTube.ThrowOrder();
|
||||
_playerHealth.GetDamage(1);
|
||||
}
|
||||
// DEBUG
|
||||
private bool _tickEnabled;
|
||||
@@ -201,13 +212,16 @@ namespace Code.App.AppStates
|
||||
Context.AudioService.OnDispatcherEnded -= _gameplayPanel.CloseDispatcher;
|
||||
|
||||
Context.InputService.DisableMap(ActionMappings.Gameplay);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Action, callback: Context.AudioFactory.ReleaseActionMusic);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, callback: Context.AudioFactory.ReleasePeacefulMusic);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Action, time: 0f, callback: Context.AudioFactory.ReleaseActionMusic);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, time: 0f, callback: Context.AudioFactory.ReleasePeacefulMusic);
|
||||
Context.AudioFactory.ReleaseCourier();
|
||||
Context.AudioFactory.ReleaseDispatcher();
|
||||
Context.AudioFactory.ReleaseEnemies();
|
||||
Context.AudioFactory.ReleaseSFX();
|
||||
|
||||
|
||||
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
|
||||
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
|
||||
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
|
||||
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, TakeGamageDEBUG);
|
||||
|
||||
base.ExitState();
|
||||
}
|
||||
@@ -224,13 +238,15 @@ namespace Code.App.AppStates
|
||||
|
||||
private GameplayPanel _gameplayPanel;
|
||||
private ArmsMeshProvider _armsMesh;
|
||||
|
||||
private DamagePanel _damagePanel;
|
||||
private void UIInitialize()
|
||||
{
|
||||
_gameplayPanel = (GameplayPanel)Context.UIService.CurrentPanel;
|
||||
_gameplayPanel.Initialize(_playerScore, _playerHealth, _orderService);
|
||||
Context.AudioService.OnDispatcherStarted += _gameplayPanel.SummonDispatcher;
|
||||
Context.AudioService.OnDispatcherEnded += _gameplayPanel.CloseDispatcher;
|
||||
|
||||
_damagePanel = _gameplayPanel.DamagePanel;
|
||||
}
|
||||
private void MusicInitialize()
|
||||
{
|
||||
@@ -252,11 +268,12 @@ namespace Code.App.AppStates
|
||||
_orderService.OnOrderDelivered += OrderDelivered;
|
||||
_orderService.OnOrderFailure += OrderFailure;
|
||||
}
|
||||
|
||||
private Volume _volume;
|
||||
private GameplaySceneEnvironment SceneEnvironmentVariables(Container sceneContainer)
|
||||
{
|
||||
var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>();
|
||||
|
||||
|
||||
return sceneEnvironment;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,11 +33,7 @@ namespace Code.App
|
||||
containerBuilder.AddSingleton(typeof(LoadingManager), typeof(ILoadingManager));
|
||||
|
||||
containerBuilder.AddSingleton(typeof(InputService), typeof(IInputService));
|
||||
// Перенести нахуй в контейнер геймплея
|
||||
containerBuilder.AddSingleton(typeof(PlayerFactory), typeof(IPlayerFactory));
|
||||
containerBuilder.AddSingleton(typeof(EnemyFactory), typeof(IEnemyFactory));
|
||||
containerBuilder.AddSingleton(typeof(PlayerProvider), typeof(IPlayerProvider));
|
||||
//
|
||||
|
||||
InitializeCamera(containerBuilder, staticDataService);
|
||||
|
||||
containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory));
|
||||
@@ -71,6 +67,7 @@ namespace Code.App
|
||||
containerBuilder.AddSingleton(infrastructureUnit.AddComponent<CameraStateMachine>());
|
||||
}
|
||||
|
||||
// TODO Часть в сцены
|
||||
private void InstallStaticData(ContainerBuilder containerBuilder, out IStaticDataService staticDataService)
|
||||
{
|
||||
staticDataService = new StaticDataService();
|
||||
@@ -97,10 +94,13 @@ namespace Code.App
|
||||
containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.AudioTestClipsConfig, typeof(AudioTestClipsConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.CourierSoundListConfig, typeof(CourierSoundListConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.DispatcherSoundListConfig, typeof(DispatcherSoundListConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.AudioSourceSettingsConfigs, typeof(Dictionary<AudioSourceType, AudioSourceSettingsConfig>));
|
||||
|
||||
containerBuilder.AddSingleton(staticDataService.DefaultAudioSettingsConfig, typeof(DefaultAudioSettingsConfig));
|
||||
|
||||
containerBuilder.AddSingleton(staticDataService.OrderServiceConfig, typeof(OrderServiceConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.OrderBoxConfig, typeof(OrderBoxConfig));
|
||||
|
||||
@@ -119,9 +119,7 @@ namespace Code.App
|
||||
AttributeInjector.Inject(cameraStateMachine.StateMachineContext, container);
|
||||
cameraStateMachine.Initialize();
|
||||
|
||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
BootstrapFinish(container);
|
||||
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
BootstrapFinish(container).Forget();
|
||||
}
|
||||
private async UniTaskVoid BootstrapFinish(Container container)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Code.App.Loading;
|
||||
using Code.Gameplay.Enemies;
|
||||
using Code.Gameplay.Orders.Order;
|
||||
using Code.Gameplay.Player;
|
||||
using Code.Generator;
|
||||
@@ -21,6 +22,9 @@ namespace Code.App.SceneInstallers
|
||||
containerBuilder.AddScoped(typeof(PlayerScore), typeof(IPlayerScore));
|
||||
containerBuilder.AddScoped(typeof(OrderService), typeof(IOrderService));
|
||||
containerBuilder.AddScoped(typeof(RoomGeneratorFactory), typeof(IRoomGeneratorFactory));
|
||||
containerBuilder.AddScoped(typeof(PlayerProvider), typeof(IPlayerProvider));
|
||||
containerBuilder.AddScoped(typeof(PlayerFactory), typeof(IPlayerFactory));
|
||||
containerBuilder.AddScoped(typeof(EnemyFactory), typeof(IEnemyFactory));
|
||||
containerBuilder.AddScoped(typeof(RoomGenerator));
|
||||
|
||||
containerBuilder.OnContainerBuilt += Initialize;
|
||||
@@ -37,7 +41,7 @@ namespace Code.App.SceneInstallers
|
||||
loadingManager
|
||||
.UnregisterLoading(LoadingWork.LoadScene);
|
||||
|
||||
LoadRooms(container,loadingManager);
|
||||
LoadRooms(container,loadingManager).Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
||||
|
||||
@@ -19,10 +19,10 @@ namespace Code.App.StateMachine
|
||||
[Inject] public AppStateMachine StateMachine { get; private set; }
|
||||
[Inject] public CameraStateMachine CameraStateMachine { get; private set; }
|
||||
[Inject] public IUIService UIService { get; private set; }
|
||||
[Inject] public IPlayerFactory PlayerFactory { get; private set; }
|
||||
[Inject] public IPlayerProvider PlayerProvider { get; private set; }
|
||||
[Inject] public IAudioFactory AudioFactory { get; private set; }
|
||||
[Inject] public IAudioService AudioService { get; private set; }
|
||||
[Inject] public IEnemyFactory EnemyFactory { get; private set; }
|
||||
/*[Inject]*/public IPlayerFactory PlayerFactory { get; set; }
|
||||
/*[Inject]*/public IPlayerProvider PlayerProvider { get; set; }
|
||||
// [Inject] public IEnemyFactory EnemyFactory { get; private set; }
|
||||
}
|
||||
}
|
||||
@@ -11,8 +11,10 @@ namespace Code.Audio
|
||||
}
|
||||
public enum EnemiesSounds
|
||||
{
|
||||
Bastard,
|
||||
Bravo
|
||||
GrandpaAttack,
|
||||
RoachAttack,
|
||||
RoachStep,
|
||||
GrandpaStep
|
||||
}
|
||||
public enum DispatcherSounds
|
||||
{
|
||||
@@ -28,4 +30,10 @@ namespace Code.Audio
|
||||
Late4,
|
||||
Late5
|
||||
}
|
||||
public enum CourierSounds
|
||||
{
|
||||
Step,
|
||||
Damage1,
|
||||
Damage2
|
||||
}
|
||||
}
|
||||
@@ -19,24 +19,28 @@ namespace Code.Audio
|
||||
private AssetReference[] _audioTestClipsReferences;
|
||||
private AssetReference[] _peacefulSoundtrack;
|
||||
private AssetReference[] _actionSoundtrack;
|
||||
private AssetReference[] _deathSoundtrack;
|
||||
private AssetReference[] _menuSoundtrack;
|
||||
private AssetReference[] _SFX;
|
||||
private AssetReference[] _enemies;
|
||||
private AssetReference[] _dispatcher;
|
||||
private AssetReference[] _character;
|
||||
private AssetReference[] _courier;
|
||||
|
||||
private AsyncOperationHandle<IList<AudioClip>> _audioTestClipsHandle;
|
||||
private AsyncOperationHandle<IList<AudioClip>> _menuMusicHandle;
|
||||
private AsyncOperationHandle<IList<AudioClip>> _deathMusicHandle;
|
||||
private AsyncOperationHandle<IList<AudioClip>> _actionMusicHandle;
|
||||
private AsyncOperationHandle<IList<AudioClip>> _peacefulMusicHandle;
|
||||
private AsyncOperationHandle<IList<AudioClip>> _SFXHandle;
|
||||
private AsyncOperationHandle<IList<AudioClip>> _enemiesHandle;
|
||||
private AsyncOperationHandle<IList<AudioClip>> _dispatcherHandle;
|
||||
private AsyncOperationHandle<IList<AudioClip>> _courierHandle;
|
||||
|
||||
public Dictionary<AudioType, AudioClip> AudioTestClips { get; private set; } = new();
|
||||
public Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; private set; } = new();
|
||||
public List<AudioClip> SFXAudios { get; private set; } = new();
|
||||
public List<AudioClip> EnemiesAudios { get; private set; } = new();
|
||||
public List<AudioClip> CourierAudios { get; private set; } = new();
|
||||
public List<AudioClip> DispatcherAudios { get; private set; } = new();
|
||||
|
||||
public AudioFactory(AudioMixerConfig audioMixerConfig,
|
||||
@@ -44,7 +48,8 @@ namespace Code.Audio
|
||||
SFXListConfig sfxListConfig,
|
||||
EnemiesSoundListConfig enemiesSoundListConfig,
|
||||
DispatcherSoundListConfig dispatcherSoundListConfig,
|
||||
AudioTestClipsConfig audioTestClipsConfig
|
||||
AudioTestClipsConfig audioTestClipsConfig,
|
||||
CourierSoundListConfig courierSoundListConfig
|
||||
)
|
||||
{
|
||||
AudioMixer = audioMixerConfig.audioMixerAsset;
|
||||
@@ -52,15 +57,18 @@ namespace Code.Audio
|
||||
|
||||
_peacefulSoundtrack = soundtrackListConfig.peacefulSoundtrack;
|
||||
_actionSoundtrack = soundtrackListConfig.actionSoundtrack;
|
||||
_deathSoundtrack = soundtrackListConfig.deathSoundtrack;
|
||||
_menuSoundtrack = soundtrackListConfig.menuSoundtrack;
|
||||
_SFX = sfxListConfig.SFX;
|
||||
_enemies = enemiesSoundListConfig.enemies;
|
||||
_dispatcher = dispatcherSoundListConfig.dispatcher;
|
||||
_courier = courierSoundListConfig.courierSounds;
|
||||
_audioTestClipsReferences = audioTestClipsConfig.audioTestClips;
|
||||
|
||||
MusicDictionary.Add(MusicType.Menu, new ());
|
||||
MusicDictionary.Add(MusicType.Peaceful, new ());
|
||||
MusicDictionary.Add(MusicType.Death, new ());
|
||||
MusicDictionary.Add(MusicType.Action, new ());
|
||||
MusicDictionary.Add(MusicType.Peaceful, new ());
|
||||
}
|
||||
|
||||
public async UniTask LoadAudioSourcePrefab(Action<GameObject> callback) =>
|
||||
@@ -112,6 +120,16 @@ namespace Code.Audio
|
||||
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
|
||||
_menuMusicHandle.Release();
|
||||
}
|
||||
public async UniTask WarmDeathMusic()
|
||||
{
|
||||
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
|
||||
await _deathMusicHandle.ToUniTask();
|
||||
}
|
||||
public void ReleaseDeathMusic()
|
||||
{
|
||||
MusicDictionary[MusicType.Death].Clear();
|
||||
_deathMusicHandle.Release();
|
||||
}
|
||||
public async UniTask WarmSFX( )
|
||||
{
|
||||
_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded, Addressables.MergeMode.Union);
|
||||
@@ -137,6 +155,18 @@ namespace Code.Audio
|
||||
EnemiesAudios.Clear();
|
||||
_enemiesHandle.Release();
|
||||
}
|
||||
public async UniTask WarmCourier()
|
||||
{
|
||||
_courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
|
||||
|
||||
await _courierHandle.ToUniTask();
|
||||
}
|
||||
|
||||
public void ReleaseCourier()
|
||||
{
|
||||
CourierAudios.Clear();
|
||||
_courierHandle.Release();
|
||||
}
|
||||
|
||||
public async UniTask WarmDispatcher( )
|
||||
{
|
||||
@@ -156,6 +186,10 @@ namespace Code.Audio
|
||||
{
|
||||
MusicDictionary[MusicType.Menu].Add(audioClip);
|
||||
}
|
||||
private void OnDeathTrackLoaded(AudioClip audioClip)
|
||||
{
|
||||
MusicDictionary[MusicType.Death].Add(audioClip);
|
||||
}
|
||||
|
||||
// private int _audioTestClipCounter;
|
||||
private void OnAudioTestClipLoaded(AudioClip audioClip)
|
||||
@@ -182,5 +216,9 @@ namespace Code.Audio
|
||||
{
|
||||
DispatcherAudios.Add(audioClip);
|
||||
}
|
||||
private void OnCourierLoaded(AudioClip audioClip)
|
||||
{
|
||||
CourierAudios.Add(audioClip);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,134 +22,104 @@ namespace Code.Audio
|
||||
private AudioSource _actionMusicSource;
|
||||
private AudioSource _peacefulMusicSource;
|
||||
|
||||
private AudioMixerGroup _masterGroup,
|
||||
// _musicGroup,
|
||||
_actionMusicGroup,
|
||||
_menuMusicGroup,
|
||||
_peacefulMusicGroup,
|
||||
_SFXGroup,
|
||||
_creaturesGroup,
|
||||
_dispatcherGroup,
|
||||
_courierGroup,
|
||||
_enemiesGroup;
|
||||
|
||||
private Dictionary<AudioType, AudioMixerGroup> _audioMixerGroups = new();
|
||||
private readonly AudioSourcePool _audioSourcePool;
|
||||
|
||||
private Dictionary<AudioSnapshotState, AudioMixerSnapshot> _snapshots = new();
|
||||
// Юнити не может - говнокод поможет.
|
||||
private Dictionary<AudioSnapshotState, Dictionary<AudioType, float>> _snapshotsVolumes = new();
|
||||
private Dictionary<AudioSourceType, AudioSourceSettingsConfig> _settings;
|
||||
|
||||
public AudioService(IAudioFactory audioFactory, Dictionary<AudioSourceType, AudioSourceSettingsConfig> settings)
|
||||
public AudioService(IAudioFactory audioFactory,
|
||||
Dictionary<AudioSourceType, AudioSourceSettingsConfig> settings,
|
||||
DefaultAudioSettingsConfig defaultAudioSettingsConfig)
|
||||
{
|
||||
_audioFactory = audioFactory;
|
||||
_audioSourcePool = new(settings);
|
||||
_settings = settings;
|
||||
|
||||
_snapshotsVolumes.Add(AudioSnapshotState.None,defaultAudioSettingsConfig.noneVolume);
|
||||
_snapshotsVolumes.Add(AudioSnapshotState.Menu,defaultAudioSettingsConfig.menuVolume);
|
||||
_snapshotsVolumes.Add(AudioSnapshotState.Action,defaultAudioSettingsConfig.actionVolume);
|
||||
_snapshotsVolumes.Add(AudioSnapshotState.Peaceful,defaultAudioSettingsConfig.peacefulVolume);
|
||||
}
|
||||
|
||||
// TODO Грязно, убрать снапшоты НАХУЙ
|
||||
public float GetSetting(AudioType type)
|
||||
{
|
||||
float value;
|
||||
switch (type)
|
||||
{
|
||||
case AudioType.SFX:
|
||||
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_SFXGroup.name, out value);
|
||||
break;
|
||||
case AudioType.Master:
|
||||
_snapshots[AudioSnapshotState.Menu].audioMixer.GetFloat(_masterGroup.name, out value);
|
||||
break;
|
||||
case AudioType.Creatures:
|
||||
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_creaturesGroup.name, out value);
|
||||
break;
|
||||
case AudioType.GameplayMusic:
|
||||
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_peacefulMusicGroup.name, out value);
|
||||
break;
|
||||
case AudioType.MenuMusic:
|
||||
_snapshots[AudioSnapshotState.Menu].audioMixer.GetFloat(_menuMusicGroup.name, out value);
|
||||
break;
|
||||
case AudioType.DispatcherSounds:
|
||||
_snapshots[AudioSnapshotState.Action].audioMixer.GetFloat(_dispatcherGroup.name, out value);
|
||||
break;
|
||||
default:
|
||||
value = 1;
|
||||
break;
|
||||
}
|
||||
_mixer.GetFloat(_audioMixerGroups[type].name, out float value);
|
||||
|
||||
value = Mathf.Pow(10f, value / 20);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// TODO Грязно, убрать снапшоты НАХУЙ
|
||||
public void ChangeSetting(AudioType type, float value)
|
||||
{
|
||||
float volume = Mathf.Log10(value) * 20;
|
||||
switch (type)
|
||||
{
|
||||
case AudioType.SFX:
|
||||
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_SFXGroup.name, volume);
|
||||
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_SFXGroup.name, volume);
|
||||
break;
|
||||
case AudioType.DeathMusic:
|
||||
case AudioType.Master:
|
||||
_snapshots[AudioSnapshotState.Menu].audioMixer.SetFloat(_masterGroup.name, volume);
|
||||
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_masterGroup.name, volume);
|
||||
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_masterGroup.name, volume);
|
||||
_snapshotsVolumes[AudioSnapshotState.Menu][type] = value;
|
||||
_snapshotsVolumes[AudioSnapshotState.Action][type] = value;
|
||||
_snapshotsVolumes[AudioSnapshotState.Peaceful][type] = value;
|
||||
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
|
||||
break;
|
||||
case AudioType.Creatures:
|
||||
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_creaturesGroup.name, volume);
|
||||
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_creaturesGroup.name, volume);
|
||||
case AudioType.ActionMusic:
|
||||
_snapshotsVolumes[AudioSnapshotState.Action][type] = value;
|
||||
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
|
||||
break;
|
||||
case AudioType.GameplayMusic:
|
||||
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_peacefulMusicGroup.name, volume);
|
||||
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_actionMusicGroup.name, volume);
|
||||
case AudioType.PeacefulMusic:
|
||||
_snapshotsVolumes[AudioSnapshotState.Peaceful][type] = value;
|
||||
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
|
||||
break;
|
||||
case AudioType.MenuMusic:
|
||||
_snapshots[AudioSnapshotState.Menu].audioMixer.SetFloat(_menuMusicGroup.name, volume);
|
||||
_snapshotsVolumes[AudioSnapshotState.Menu][type] = value;
|
||||
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
|
||||
break;
|
||||
case AudioType.DispatcherSounds:
|
||||
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_dispatcherGroup.name, volume);
|
||||
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_dispatcherGroup.name, volume);
|
||||
case AudioType.SFX:
|
||||
case AudioType.Dispatcher:
|
||||
case AudioType.Courier:
|
||||
case AudioType.Enemies:
|
||||
_snapshotsVolumes[AudioSnapshotState.Action][type] = value;
|
||||
_snapshotsVolumes[AudioSnapshotState.Peaceful][type] = value;
|
||||
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
|
||||
break;
|
||||
}
|
||||
// _mixer.FindSnapshot("Action").audioMixer.SetFloat("music", volume);
|
||||
}
|
||||
|
||||
public async UniTask Initialize()
|
||||
{
|
||||
// _mixer = await _audioFactory.CreateMixer();
|
||||
_mixer = _audioFactory.AudioMixer;
|
||||
|
||||
_masterGroup = _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0];
|
||||
_menuMusicGroup = _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0];
|
||||
_actionMusicGroup = _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0];
|
||||
_peacefulMusicGroup = _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0];
|
||||
// _musicGroup = _mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0];
|
||||
_musicAudioGroups.Add(MusicType.Menu, _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0]);
|
||||
_musicAudioGroups.Add(MusicType.Death, _mixer.FindMatchingGroups(AudioGroups.DeathMusicGroup)[0]);
|
||||
_musicAudioGroups.Add(MusicType.Action, _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]);
|
||||
_musicAudioGroups.Add(MusicType.Peaceful, _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0]);
|
||||
|
||||
_cancellationTokenSources.Add(MusicType.Menu, new());
|
||||
_cancellationTokenSources.Add(MusicType.Death, new());
|
||||
_cancellationTokenSources.Add(MusicType.Action, new());
|
||||
_cancellationTokenSources.Add(MusicType.Peaceful, new());
|
||||
|
||||
_musicAudioSources.Add(MusicType.Menu, null);
|
||||
_musicAudioSources.Add(MusicType.Death, null);
|
||||
_musicAudioSources.Add(MusicType.Action, null);
|
||||
_musicAudioSources.Add(MusicType.Peaceful, null);
|
||||
|
||||
_SFXGroup = _mixer.FindMatchingGroups(AudioGroups.SFXGroup)[0];
|
||||
_creaturesGroup = _mixer.FindMatchingGroups(AudioGroups.CreaturesGroup)[0];
|
||||
_dispatcherGroup = _mixer.FindMatchingGroups(AudioGroups.DispatcherMusicGroup)[0];
|
||||
_courierGroup = _mixer.FindMatchingGroups(AudioGroups.CourierMusicGroup)[0];
|
||||
_enemiesGroup = _mixer.FindMatchingGroups(AudioGroups.EnemiesMusicGroup)[0];
|
||||
_audioMixerGroups.Add(AudioType.Master, _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0]);
|
||||
_audioMixerGroups.Add(AudioType.SFX, _mixer.FindMatchingGroups(AudioGroups.SFXGroup)[0]);
|
||||
_audioMixerGroups.Add(AudioType.Dispatcher, _mixer.FindMatchingGroups(AudioGroups.DispatcherMusicGroup)[0]);
|
||||
_audioMixerGroups.Add(AudioType.Courier, _mixer.FindMatchingGroups(AudioGroups.CourierGroup)[0]);
|
||||
_audioMixerGroups.Add(AudioType.Enemies, _mixer.FindMatchingGroups(AudioGroups.EnemiesGroup)[0]);
|
||||
_audioMixerGroups.Add(AudioType.MenuMusic, _musicAudioGroups[MusicType.Menu]);
|
||||
_audioMixerGroups.Add(AudioType.DeathMusic, _musicAudioGroups[MusicType.Death]);
|
||||
_audioMixerGroups.Add(AudioType.ActionMusic, _musicAudioGroups[MusicType.Action]);
|
||||
_audioMixerGroups.Add(AudioType.PeacefulMusic, _musicAudioGroups[MusicType.Peaceful]);
|
||||
|
||||
_snapshots[AudioSnapshotState.None] = _mixer.FindSnapshot(AudioGroups.NoneSnapshot);
|
||||
_snapshots[AudioSnapshotState.Peaceful] = _mixer.FindSnapshot(AudioGroups.PeacefulSnapshot);
|
||||
_snapshots[AudioSnapshotState.Action] = _mixer.FindSnapshot(AudioGroups.ActionSnapshot);
|
||||
_snapshots[AudioSnapshotState.Menu] = _mixer.FindSnapshot(AudioGroups.MenuSnapshot);
|
||||
|
||||
await _audioFactory.LoadAudioSourcePrefab(_audioSourcePool.Initialize);
|
||||
}
|
||||
|
||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
private Dictionary<MusicType, CancellationTokenSource> _cancellationTokenSources = new();
|
||||
private Dictionary<MusicType, AudioSource> _musicAudioSources = new();
|
||||
private Dictionary<MusicType, AudioMixerGroup> _musicAudioGroups = new();
|
||||
@@ -169,19 +139,13 @@ namespace Code.Audio
|
||||
|
||||
_musicAudioSources[musicType].Play();
|
||||
|
||||
// await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType],
|
||||
// _ => !_musicAudioSources[musicType].isPlaying,
|
||||
// cancellationToken: _cancellationTokenSources[musicType].Token);
|
||||
await UniTask.NextFrame();
|
||||
// Debug.Log($"Playing {musicType}");
|
||||
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType],
|
||||
_ => !_musicAudioSources[musicType].isPlaying,
|
||||
cancellationToken: _cancellationTokenSources[musicType].Token).SuppressCancellationThrow();
|
||||
// Debug.Log($"Finished {musicType}");
|
||||
|
||||
Debug.LogError("Music skipping");
|
||||
if (isCanceled)
|
||||
{
|
||||
// Debug.Log($"Cancelled {musicType}");
|
||||
_cancellationTokenSources[musicType].Dispose();
|
||||
_cancellationTokenSources[musicType] = new();
|
||||
|
||||
@@ -191,13 +155,13 @@ namespace Code.Audio
|
||||
return;
|
||||
}
|
||||
|
||||
PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType);
|
||||
PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType).Forget();
|
||||
}
|
||||
|
||||
public async UniTaskVoid GladlyAskToStopMusic(MusicType musicType,
|
||||
AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null)
|
||||
{
|
||||
TransitToSnapshot(audioSnapshotState, time);
|
||||
//TransitToSnapshot(audioSnapshotState, time);
|
||||
|
||||
await UniTask.WaitForSeconds(time);
|
||||
|
||||
@@ -205,39 +169,56 @@ namespace Code.Audio
|
||||
|
||||
callback?.Invoke();
|
||||
}
|
||||
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
|
||||
public void StopMusic()
|
||||
{
|
||||
_peacefulMusicSource.Stop();
|
||||
_actionMusicSource.Stop();
|
||||
_cancellationTokenSources[MusicType.Peaceful].Cancel();
|
||||
_cancellationTokenSources[MusicType.Action].Cancel();
|
||||
}
|
||||
|
||||
public void GladlyAskToStopMusic(Action callback = null)
|
||||
{
|
||||
TransitToSnapshot(AudioSnapshotState.None);
|
||||
// TransitToSnapshot(AudioSnapshotState.None);
|
||||
_peacefulMusicSource.Stop();
|
||||
_actionMusicSource.Stop();
|
||||
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
public void TransitToSnapshot(AudioSnapshotState state, float time = 1f)
|
||||
public void TransitToSnapshot(AudioSnapshotState state, float time = 1)
|
||||
{
|
||||
_snapshots[state].TransitionTo(time);
|
||||
foreach (var key in _audioMixerGroups.Keys)
|
||||
_mixer.DOSetFloat(_audioMixerGroups[key].name, Mathf.Log10(_snapshotsVolumes[state][key]) * 20, time);
|
||||
}
|
||||
|
||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
|
||||
public void PlaySFX(SFXSounds sfxId, Vector3 position)
|
||||
{
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.SFXAudios[(int)sfxId], position, _SFXGroup);
|
||||
_audioSourcePool
|
||||
.PlayOneShot(_audioFactory.SFXAudios[(int)sfxId], position, _audioMixerGroups[AudioType.SFX]).Forget();
|
||||
}
|
||||
public void ApplyStun(float value, float time)
|
||||
{
|
||||
_mixer.DOSetFloat("Stun", value, time);
|
||||
}
|
||||
|
||||
public void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position)
|
||||
{
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position, _enemiesGroup);
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position,
|
||||
_audioMixerGroups[AudioType.Enemies]).Forget();
|
||||
}
|
||||
|
||||
public AudioSource GetSourceOfGroup(AudioType group)
|
||||
{
|
||||
AudioSource source = _audioSourcePool.GetSource();
|
||||
source.outputAudioMixerGroup = _audioMixerGroups[group];
|
||||
return source;
|
||||
}
|
||||
|
||||
public void ReleaseSourceOfGroup(AudioSource source) => _audioSourcePool.ReleaseSource(source);
|
||||
|
||||
// Чинить долго и дорого пусть Артёмов будет много, ведь он наш друг
|
||||
public event IAudioService.OnAudioPlayingDelegate OnDispatcherStarted;
|
||||
public event IAudioService.OnAudioPlayingDelegate OnDispatcherEnded;
|
||||
@@ -245,108 +226,35 @@ namespace Code.Audio
|
||||
public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
|
||||
{
|
||||
OnDispatcherStarted?.Invoke();
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.DispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup,
|
||||
AudioSourceType.NoBlend, () => OnDispatcherEnded?.Invoke());
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.DispatcherAudios[(int)dispatcherSoundId],
|
||||
_audioMixerGroups[AudioType.Dispatcher],
|
||||
AudioSourceType.NoBlend, () => OnDispatcherEnded?.Invoke()).Forget();
|
||||
}
|
||||
|
||||
public void PlayCourier(CourierSounds courierSounds)
|
||||
{
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.CourierAudios[(int)courierSounds],
|
||||
_audioMixerGroups[AudioType.Courier],
|
||||
AudioSourceType.NoBlend).Forget();
|
||||
}
|
||||
private CancellationTokenSource _testClipCancellationTokenSource = new();
|
||||
private void ResetCurrentTestAudioSource() => _currentTestClipAudioType = AudioType.Master;
|
||||
|
||||
private AudioType _currentTestClipAudioType;
|
||||
|
||||
// TODO Засунуть в словарь
|
||||
public void PlayTestClip(AudioType audioType)
|
||||
{
|
||||
if(_currentTestClipAudioType == audioType) return;
|
||||
if (_currentTestClipAudioType == audioType) return;
|
||||
|
||||
_testClipCancellationTokenSource.Cancel();
|
||||
_testClipCancellationTokenSource = new();
|
||||
|
||||
_currentTestClipAudioType = audioType;
|
||||
|
||||
switch (audioType)
|
||||
{
|
||||
case AudioType.SFX:
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||
_SFXGroup, _testClipCancellationTokenSource,
|
||||
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||
break;
|
||||
case AudioType.Master:
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||
_masterGroup, _testClipCancellationTokenSource,
|
||||
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||
break;
|
||||
case AudioType.Creatures:
|
||||
_audioSourcePool.PlayOneShot( _audioFactory.AudioTestClips[audioType],
|
||||
_creaturesGroup, _testClipCancellationTokenSource,
|
||||
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||
break;
|
||||
case AudioType.GameplayMusic:
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||
_actionMusicGroup, _testClipCancellationTokenSource,
|
||||
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||
break;
|
||||
case AudioType.MenuMusic:
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||
_menuMusicGroup, _testClipCancellationTokenSource,
|
||||
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||
break;
|
||||
case AudioType.DispatcherSounds:
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||
_dispatcherGroup, _testClipCancellationTokenSource,
|
||||
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private AudioSource _testClipAudioSource;
|
||||
private AudioType _currentTestClipAudioType;
|
||||
|
||||
// Эффективно и просто, может не так хитровыебано
|
||||
private void ReleaseTestAudioClipSource()
|
||||
{
|
||||
_testClipAudioSource = null;
|
||||
}
|
||||
|
||||
// TODO Засунуть в словарь
|
||||
public void PlayTestClipDeprecated(AudioType audioType)
|
||||
{
|
||||
if (!_testClipAudioSource) _testClipAudioSource = _audioSourcePool.GetSource();
|
||||
else if (_currentTestClipAudioType != audioType) _testClipAudioSource.Stop();
|
||||
else return;
|
||||
|
||||
_currentTestClipAudioType = audioType;
|
||||
|
||||
switch (audioType)
|
||||
{
|
||||
case AudioType.SFX:
|
||||
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||
_SFXGroup,
|
||||
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||
break;
|
||||
case AudioType.Master:
|
||||
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||
_masterGroup,
|
||||
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||
break;
|
||||
case AudioType.Creatures:
|
||||
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||
_creaturesGroup,
|
||||
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||
break;
|
||||
case AudioType.GameplayMusic:
|
||||
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||
_actionMusicGroup,
|
||||
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||
break;
|
||||
case AudioType.MenuMusic:
|
||||
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||
_menuMusicGroup,
|
||||
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||
break;
|
||||
case AudioType.DispatcherSounds:
|
||||
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||
_dispatcherGroup,
|
||||
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||
break;
|
||||
}
|
||||
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||
_audioMixerGroups[audioType], _testClipCancellationTokenSource,
|
||||
AudioSourceType.NoBlend, ResetCurrentTestAudioSource).Forget();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ namespace Code.Audio
|
||||
List<AudioClip> SFXAudios { get; }
|
||||
List<AudioClip> EnemiesAudios { get; }
|
||||
List<AudioClip> DispatcherAudios { get; }
|
||||
List<AudioClip> CourierAudios { get; }
|
||||
UniTask LoadAudioSourcePrefab(Action<GameObject> callback);
|
||||
UniTask WarmGameplayMusic( );
|
||||
void ReleaseActionMusic();
|
||||
@@ -28,5 +29,9 @@ namespace Code.Audio
|
||||
void ReleaseEnemies();
|
||||
UniTask WarmDispatcher( );
|
||||
void ReleaseDispatcher();
|
||||
UniTask WarmCourier();
|
||||
void ReleaseCourier();
|
||||
UniTask WarmDeathMusic( );
|
||||
void ReleaseDeathMusic();
|
||||
}
|
||||
}
|
||||
@@ -23,5 +23,9 @@ namespace Code.Audio
|
||||
void ChangeSetting(AudioType type, float value);
|
||||
float GetSetting(AudioType type);
|
||||
void PlayTestClip(AudioType audioType);
|
||||
AudioSource GetSourceOfGroup(AudioType group);
|
||||
void ReleaseSourceOfGroup(AudioSource source);
|
||||
void PlayCourier(CourierSounds range);
|
||||
void ApplyStun(float value, float time);
|
||||
}
|
||||
}
|
||||
@@ -4,15 +4,19 @@ namespace Code.Audio
|
||||
{
|
||||
Menu,
|
||||
Peaceful,
|
||||
Action
|
||||
Action,
|
||||
Death
|
||||
}
|
||||
public enum AudioType
|
||||
{
|
||||
Master,
|
||||
MenuMusic,
|
||||
GameplayMusic,
|
||||
Creatures,
|
||||
DispatcherSounds,
|
||||
SFX
|
||||
Dispatcher,
|
||||
SFX,
|
||||
Courier,
|
||||
Enemies,
|
||||
ActionMusic,
|
||||
PeacefulMusic,
|
||||
DeathMusic
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace Code.Configs
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Config/Audio/CharacterSoundList", fileName = "CharacterSoundListConfig")]
|
||||
public class CharacterSoundListConfig : ScriptableObject
|
||||
{
|
||||
public AssetReference[] character;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace Code.Configs
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Config/Audio/CourierSoundListConfig", fileName = "CourierSoundListConfig")]
|
||||
public class CourierSoundListConfig : ScriptableObject
|
||||
{
|
||||
public AssetReference[] courierSounds;
|
||||
}
|
||||
}
|
||||
File renamed without changes.
@@ -0,0 +1,27 @@
|
||||
using System.Collections.Generic;
|
||||
using AYellowpaper.SerializedCollections;
|
||||
using UnityEngine;
|
||||
using AudioType = Code.Audio.AudioType;
|
||||
|
||||
namespace Code.Configs
|
||||
{
|
||||
[CreateAssetMenu(fileName = "DefaultAudioSettingsConfig", menuName = "Audio/DefaultAudioSettings")]
|
||||
public class DefaultAudioSettingsConfig : ScriptableObject
|
||||
{
|
||||
[Header("Menu")]
|
||||
[SerializedDictionary("AudioType", "Volume")]
|
||||
public SerializedDictionary<Audio.AudioType, float> menuVolume = new();
|
||||
|
||||
[Header("Action")]
|
||||
[SerializedDictionary("AudioType", "Volume")]
|
||||
public SerializedDictionary<Audio.AudioType, float> actionVolume = new();
|
||||
|
||||
[Header("Peaceful")]
|
||||
[SerializedDictionary("AudioType", "Volume")]
|
||||
public SerializedDictionary<Audio.AudioType, float> peacefulVolume = new();
|
||||
|
||||
[Header("None")]
|
||||
[SerializedDictionary("AudioType", "Volume")]
|
||||
public SerializedDictionary<Audio.AudioType, float> noneVolume = new();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36d35c52933d4d4ba836f75b05c4810f
|
||||
timeCreated: 1764754933
|
||||
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Configs
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Config/Audio/MusicPlayer", fileName = "MusicPlayerConfig")]
|
||||
public class MusicPlayerConfig : ScriptableObject
|
||||
{
|
||||
public float threshold = 0.5f;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8708e3c129d241b08563f1a170bd3a44
|
||||
timeCreated: 1764585060
|
||||
@@ -8,6 +8,7 @@ namespace Code.Configs
|
||||
{
|
||||
public AssetReference[] peacefulSoundtrack;
|
||||
public AssetReference[] actionSoundtrack;
|
||||
public AssetReference[] deathSoundtrack;
|
||||
public AssetReference[] menuSoundtrack;
|
||||
}
|
||||
}
|
||||
@@ -19,13 +19,14 @@ namespace Code.Constants
|
||||
public const string PeacefulMusicGroup = "Peaceful";
|
||||
public const string ActionMusicGroup = "Action";
|
||||
public const string DispatcherMusicGroup = "Dispatcher";
|
||||
public const string CourierMusicGroup = "Courier";
|
||||
public const string EnemiesMusicGroup = "Enemies";
|
||||
public const string CourierGroup = "Courier";
|
||||
public const string EnemiesGroup = "Enemies";
|
||||
|
||||
public const string PeacefulSnapshot = "Peaceful";
|
||||
public const string ActionSnapshot = "Action";
|
||||
public const string NoneSnapshot = "None";
|
||||
public const string MenuSnapshot = "Menu";
|
||||
public const string MenuMusicGroup = "Menu";
|
||||
public const string DeathMusicGroup = "Death";
|
||||
}
|
||||
}
|
||||
@@ -24,6 +24,8 @@ namespace Code.Gameplay.Camera.CameraStates
|
||||
CurrentDistance = 0f;
|
||||
|
||||
Camera.fieldOfView = Context.CameraSettingsConfigs[CameraMode.FirstPerson].fov;
|
||||
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
|
||||
protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace Code.Gameplay.Camera.CameraStates
|
||||
base.EnterState();
|
||||
|
||||
Camera.fieldOfView = Context.CameraSettingsConfigs[CameraMode.MainMenu].fov;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
|
||||
protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace Code.Gameplay.Camera.CameraStates
|
||||
base.EnterState();
|
||||
|
||||
Camera.fieldOfView = Context.CameraSettingsConfigs[CameraMode.Static].fov;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
|
||||
protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Door
|
||||
{
|
||||
public class Door : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform doorPolotno;
|
||||
private Vector3 _doorInitialPosition;
|
||||
private Quaternion _doorInitialRotation;
|
||||
[SerializeField] private Transform hingeJointAnchor;
|
||||
[SerializeField] private HingeJoint hingeJoint;
|
||||
[SerializeField] private Rigidbody rigidbody;
|
||||
@@ -15,9 +19,19 @@ namespace Code.Gameplay.Door
|
||||
rigidbody.isKinematic = true;
|
||||
return;
|
||||
}
|
||||
_doorInitialPosition = doorPolotno.position;
|
||||
_doorInitialRotation = doorPolotno.rotation;
|
||||
|
||||
rigidbody.isKinematic = false;
|
||||
hingeJoint.autoConfigureConnectedAnchor = false;
|
||||
hingeJoint.connectedAnchor = hingeJointAnchor.position;
|
||||
}
|
||||
|
||||
public void CloseTheDoor()
|
||||
{
|
||||
TranslationMode(true);
|
||||
doorPolotno.DORotate(_doorInitialRotation.eulerAngles, 0.5f);
|
||||
doorPolotno.DOMove(_doorInitialPosition, 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Door
|
||||
{
|
||||
public class DoorDebug : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform doorSelf;
|
||||
[SerializeField] private Transform doorPolotno;
|
||||
private Vector3 _doorInitialPosition;
|
||||
private Quaternion _doorInitialRotation;
|
||||
[SerializeField] private Transform hingeJointAnchor;
|
||||
[SerializeField] private HingeJoint hingeJoint;
|
||||
[SerializeField] private Rigidbody rigidbody;
|
||||
[SerializeField] private bool debug;
|
||||
[SerializeField] private bool closed;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_doorInitialPosition = doorPolotno.position;
|
||||
_doorInitialRotation = doorPolotno.rotation;
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if(debug && !closed)
|
||||
{
|
||||
CloseTheDoor();
|
||||
}
|
||||
}
|
||||
|
||||
public void TranslationMode(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
rigidbody.isKinematic = true;
|
||||
return;
|
||||
}
|
||||
_doorInitialPosition = doorPolotno.position;
|
||||
_doorInitialRotation = doorPolotno.rotation;
|
||||
|
||||
rigidbody.isKinematic = false;
|
||||
hingeJoint.autoConfigureConnectedAnchor = false;
|
||||
hingeJoint.connectedAnchor = hingeJointAnchor.position;
|
||||
}
|
||||
public void CloseTheDoor()
|
||||
{
|
||||
// TranslationMode(true);
|
||||
doorPolotno.DORotate(_doorInitialRotation.eulerAngles, 0.5f);
|
||||
doorPolotno.DOMove(_doorInitialPosition, 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed06ed70c7924ca9bc59f33ee7e6cdfa
|
||||
timeCreated: 1764533216
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Code.Gameplay.Door
|
||||
{
|
||||
public class DoorPooler
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: acfad6f51f224b51abb761fc22e4356f
|
||||
timeCreated: 1764521809
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f17ace0fa75741f2a730ff21181c6e8c
|
||||
timeCreated: 1764575680
|
||||
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace Code.Gameplay.Enemies.Animators
|
||||
{
|
||||
public class EnemyAnimator : MonoBehaviour
|
||||
{
|
||||
private static readonly int Velocity = Animator.StringToHash("Velocity");
|
||||
|
||||
[SerializeField] private Animator animator;
|
||||
[SerializeField] private NavMeshAgent agent;
|
||||
|
||||
private void SetVelocity(float velocity)
|
||||
{
|
||||
animator.SetFloat(Velocity, velocity);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(agent) SetVelocity(agent.velocity.magnitude);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 936125a7ed844674b0e0586a484253ce
|
||||
timeCreated: 1764575708
|
||||
@@ -1,8 +1,10 @@
|
||||
using Code.Audio;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using Code.Gameplay.Player;
|
||||
using Code.Gameplay.Character.Controller;
|
||||
using Code.Gameplay.Character.Core;
|
||||
using Code.Gameplay.Enemies.Animators;
|
||||
using Reflex.Attributes;
|
||||
using Reflex.Core;
|
||||
using Reflex.Injectors;
|
||||
@@ -13,6 +15,7 @@ namespace Code.Gameplay.Enemies
|
||||
{
|
||||
[SerializeField] protected NavMeshAgent agent;
|
||||
[SerializeField] protected Collider enemyCollider;
|
||||
[Inject] protected IAudioService audioService;
|
||||
|
||||
protected int Damage;
|
||||
protected float AttackCooldown;
|
||||
@@ -35,7 +38,7 @@ namespace Code.Gameplay.Enemies
|
||||
private bool _isStunned;
|
||||
private float _currentStunTimer;
|
||||
|
||||
private bool _canAttack = true;
|
||||
protected bool _canAttack = true;
|
||||
private float _attackCooldownTimer;
|
||||
|
||||
private enum IdleState { Moving, Paused }
|
||||
@@ -50,10 +53,11 @@ namespace Code.Gameplay.Enemies
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
if (_playerProvider == null)
|
||||
{
|
||||
AttributeInjector.Inject(this, Container.ProjectContainer);
|
||||
}
|
||||
// // TODO Мешает
|
||||
// if (_playerProvider == null)
|
||||
// {
|
||||
// AttributeInjector.Inject(this, Container.ProjectContainer);
|
||||
// }
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
@@ -164,19 +168,19 @@ namespace Code.Gameplay.Enemies
|
||||
|
||||
protected virtual void HandleAttackCooldown()
|
||||
{
|
||||
if (!_canAttack)
|
||||
if (_canAttack) return;
|
||||
|
||||
_attackCooldownTimer -= Time.deltaTime;
|
||||
|
||||
if (_attackCooldownTimer <= 0)
|
||||
{
|
||||
_attackCooldownTimer -= Time.deltaTime;
|
||||
if (_attackCooldownTimer <= 0)
|
||||
{
|
||||
_canAttack = true;
|
||||
}
|
||||
_canAttack = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void DealDamage()
|
||||
{
|
||||
if (!_canAttack || PlayerHealth == null) return;
|
||||
if (PlayerHealth == null) return;
|
||||
|
||||
PlayerHealth.GetDamage(Damage);
|
||||
ApplyEffectsToPlayer();
|
||||
@@ -184,11 +188,10 @@ namespace Code.Gameplay.Enemies
|
||||
_canAttack = false;
|
||||
_attackCooldownTimer = AttackCooldown;
|
||||
}
|
||||
|
||||
protected virtual void ApplyEffectsToPlayer()
|
||||
{
|
||||
if (PlayerController)
|
||||
PlayerController.BlockAbilities(3f);
|
||||
PlayerController.BlockAbilities(3f); // TODO в конфиг
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Code.Audio;
|
||||
using Code.Configs;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
@@ -35,7 +36,7 @@ namespace Code.Gameplay.Enemies
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
if (agent == null) return;
|
||||
if (!agent) return;
|
||||
|
||||
var walkableArea = NavMesh.GetAreaFromName("Cockroach");
|
||||
agent.areaMask = 1 << walkableArea;
|
||||
@@ -43,12 +44,14 @@ namespace Code.Gameplay.Enemies
|
||||
|
||||
protected override void HandleAttack()
|
||||
{
|
||||
if (!Player) return;
|
||||
if (!Player || !_canAttack) return;
|
||||
|
||||
var distance = Vector3.Distance(transform.position, Player.transform.position);
|
||||
|
||||
if (!(distance <= AttackRange)) return;
|
||||
|
||||
audioService.PlayEnemy(EnemiesSounds.RoachAttack, agent.transform.position);
|
||||
|
||||
DealDamage();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Code.Audio;
|
||||
using Code.Configs;
|
||||
using Code.Gameplay.Enemies.Animators;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
@@ -40,15 +42,16 @@ namespace Code.Gameplay.Enemies
|
||||
var walkableArea = NavMesh.GetAreaFromName("Walkable");
|
||||
agent.areaMask = 1 << walkableArea;
|
||||
}
|
||||
|
||||
protected override void HandleAttack()
|
||||
{
|
||||
if (!Player) return;
|
||||
if (!Player || !_canAttack) return;
|
||||
|
||||
var distance = Vector3.Distance(transform.position, Player.transform.position);
|
||||
|
||||
if (!(distance <= AttackRange)) return;
|
||||
|
||||
audioService.PlayEnemy(EnemiesSounds.GrandpaAttack,agent.transform.position);
|
||||
|
||||
if (Player.CustomCharacterController.IsSliding)
|
||||
ApplyStun();
|
||||
else
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
using Code.Audio;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Enemies
|
||||
{
|
||||
public class EnemyAudio : MonoBehaviour
|
||||
{
|
||||
private IAudioService _audioService;
|
||||
private IAudioFactory _audioFactory;
|
||||
[SerializeField] private AudioSource _audioSource;
|
||||
[SerializeField] private EnemiesSounds stepId;
|
||||
|
||||
[Inject]
|
||||
private void Construct(IAudioService audioService, IAudioFactory audioFactory)
|
||||
{
|
||||
_audioService = audioService;
|
||||
_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
|
||||
_audioSource.transform.position = transform.position;
|
||||
_audioSource.spatialBlend = 0;
|
||||
_audioFactory = audioFactory;
|
||||
}
|
||||
|
||||
public void PlayStep()
|
||||
{
|
||||
_audioSource.transform.position = transform.position;
|
||||
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
_audioService.ReleaseSourceOfGroup(_audioSource);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91cb250df1b24fc4825ee791a12dda11
|
||||
timeCreated: 1764695102
|
||||
@@ -3,9 +3,11 @@ using Code.Configs;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using Reflex.Core;
|
||||
using Reflex.Extensions;
|
||||
using Reflex.Injectors;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Code.Gameplay.Enemies
|
||||
{
|
||||
@@ -27,14 +29,14 @@ namespace Code.Gameplay.Enemies
|
||||
)
|
||||
.ToUniTask();
|
||||
|
||||
AttributeInjector.Inject(enemyObj, Container.ProjectContainer);
|
||||
GameObjectInjector.InjectRecursive(enemyObj, SceneManager.GetActiveScene().GetSceneContainer());
|
||||
|
||||
return enemyObj.GetComponent<BaseEnemy>();
|
||||
}
|
||||
|
||||
public void ReleaseEnemy(BaseEnemy enemy)
|
||||
{
|
||||
if (enemy == null) return;
|
||||
if (!enemy) return;
|
||||
|
||||
enemy.gameObject.SetActive(false);
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Code.Gameplay.Player;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using Reflex.Core;
|
||||
using Reflex.Injectors;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Enemies
|
||||
@@ -20,13 +18,14 @@ namespace Code.Gameplay.Enemies
|
||||
private bool _isSpawning;
|
||||
private bool _isPlayerInRange;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_playerProvider == null || _enemyFactory == null)
|
||||
{
|
||||
AttributeInjector.Inject(this, Container.ProjectContainer);
|
||||
}
|
||||
}
|
||||
// GameObjectSelfInjector существует
|
||||
// private void Awake()
|
||||
// {
|
||||
// if (_playerProvider == null || _enemyFactory == null)
|
||||
// {
|
||||
// AttributeInjector.Inject(this, Container.ProjectContainer);
|
||||
// }
|
||||
// }
|
||||
|
||||
private void Update()
|
||||
{
|
||||
@@ -64,9 +63,14 @@ namespace Code.Gameplay.Enemies
|
||||
_isSpawning = false;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Despawn();
|
||||
}
|
||||
|
||||
private void Despawn()
|
||||
{
|
||||
if (_spawnedEnemy == null) return;
|
||||
if (!_spawnedEnemy) return;
|
||||
|
||||
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
|
||||
_spawnedEnemy = null;
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
using Code.Audio;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using AudioType = Code.Audio.AudioType;
|
||||
|
||||
namespace Code.Gameplay.Player
|
||||
{
|
||||
public class PlayerAudio : MonoBehaviour
|
||||
{
|
||||
private IAudioService _audioService;
|
||||
private IAudioFactory _audioFactory;
|
||||
private AudioSource _audioSource;
|
||||
|
||||
[Inject]
|
||||
private void Construct(IAudioService audioService, IAudioFactory audioFactory)
|
||||
{
|
||||
_audioService = audioService;
|
||||
_audioSource = audioService.GetSourceOfGroup(AudioType.Courier);
|
||||
|
||||
_audioFactory = audioFactory;
|
||||
}
|
||||
|
||||
public void PlayStep()
|
||||
{
|
||||
_audioSource.PlayOneShot(_audioFactory.CourierAudios[(int)CourierSounds.Step]);
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
_audioService.ReleaseSourceOfGroup(_audioSource);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64f99dccce9d41df98accae0f355dbca
|
||||
timeCreated: 1764584350
|
||||
@@ -42,7 +42,13 @@ namespace Code.Gameplay.Player
|
||||
Addressables.ReleaseInstance(characterProvider.gameObject);
|
||||
}
|
||||
|
||||
public async UniTask<ArmsMeshProvider> CreateArms(Transform papochka) => (await Addressables.InstantiateAsync(_playerConfig.armsMeshPrefab, papochka).ToUniTask()).GetComponent<ArmsMeshProvider>();
|
||||
public async UniTask<ArmsMeshProvider> CreateArms(Transform papochka)
|
||||
{
|
||||
var armsMesh = (await Addressables.InstantiateAsync(_playerConfig.armsMeshPrefab, papochka).ToUniTask());
|
||||
GameObjectInjector.InjectRecursive(armsMesh, Container.ProjectContainer);
|
||||
|
||||
return armsMesh.GetComponent<ArmsMeshProvider>();
|
||||
}
|
||||
public void ReleaseArms(ArmsMeshProvider arms) => Addressables.ReleaseInstance(arms.gameObject);
|
||||
}
|
||||
}
|
||||
@@ -12,5 +12,6 @@ namespace Code.Generator
|
||||
Room CreateRoomByIndex(int index, RoomType roomType);
|
||||
void ReleaseRooms();
|
||||
GameObject GetRandomCachedPrefabOfType(RoomType roomType, out int index);
|
||||
int GetRandomIndexOfType(RoomType roomType);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,12 @@
|
||||
using System;
|
||||
using Code.Gameplay.Door;
|
||||
using Code.Gameplay.Orders.Order;
|
||||
using Code.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Generator
|
||||
{
|
||||
[RequireComponent(typeof(Transform))]
|
||||
// Для написания нормальной системы комнат нужен другой подход в корне, это уже не исправить, только залатать большие дыры
|
||||
public class Room : MonoBehaviour
|
||||
{
|
||||
[SerializeField] protected RoomType roomType;
|
||||
@@ -15,19 +16,17 @@ namespace Code.Generator
|
||||
[SerializeField] protected Transform enterMarker;
|
||||
public Transform EnterMarker => enterMarker;
|
||||
[SerializeField] protected Transform exitMarker;
|
||||
[SerializeField] protected Transform doorSlot;
|
||||
public Transform ExitMarker => exitMarker;
|
||||
[SerializeField] protected Door door;
|
||||
|
||||
protected void Awake()
|
||||
public void Initialize(IOrderService orderService)
|
||||
{
|
||||
if (EnterMarker == null || ExitMarker == null)
|
||||
{
|
||||
Debug.LogError($"Але маркеры не найдены у комнаты {gameObject.name}");
|
||||
}
|
||||
door.TranslationMode(false);
|
||||
|
||||
if(roomTrigger) roomTrigger.OrderService = orderService;
|
||||
}
|
||||
|
||||
public void Initialize() => door.TranslationMode(false);
|
||||
|
||||
//PIZDEC
|
||||
public void Seal() => door.CloseTheDoor();
|
||||
[SerializeField] public RoomTrigger roomTrigger;
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@ using System.Collections.Generic;
|
||||
using Code.Gameplay.Orders.Order;
|
||||
using Code.Scenes;
|
||||
using Code.Scenes.SceneEnvironments;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -36,43 +35,22 @@ namespace Code.Generator
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
// _orderService.OrderGive();
|
||||
|
||||
_spawnedRooms = new List<Room>();
|
||||
_roomIndexesStack = new();
|
||||
|
||||
Debug.LogWarning($"КОТЛЫ ГЕНЕРАЛЬСКИЕ{_orderService.DeliveryTimer}");
|
||||
|
||||
// CreateRoomsStack();
|
||||
|
||||
// SpawnInitialRoomsAsync();
|
||||
_orderService.OnOrderGiven += CreateRoomsStack;
|
||||
RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
|
||||
|
||||
CreateInitialRoom();
|
||||
SpawnNextRoomAsync();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
private void OnPlayerEntered()
|
||||
{
|
||||
RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
RoomTrigger.PlayerEnteredRoom -= OnPlayerEntered;
|
||||
}
|
||||
|
||||
public void OnPlayerEntered()
|
||||
{
|
||||
SpawnNextRoomAsync();
|
||||
SpawnNextRoom();
|
||||
|
||||
if (_spawnedRooms.Count > 3)
|
||||
{
|
||||
Room roomToRemove = _spawnedRooms[0];
|
||||
_spawnedRooms.RemoveAt(0);
|
||||
|
||||
// _factory.ReleaseRoom(roomToRemove);
|
||||
Object.Destroy(roomToRemove.gameObject);
|
||||
}
|
||||
}
|
||||
@@ -92,24 +70,29 @@ namespace Code.Generator
|
||||
|
||||
_roomIndexesStack.Add(new(RoomType.Basic, roomIndex));
|
||||
remainingTime -= room.RoomTimer;
|
||||
Debug.Log($"комната {room.name} время {room.RoomTimer} осталось: {remainingTime}");
|
||||
}
|
||||
|
||||
CreateSaveRoom();
|
||||
|
||||
AddPickupRoom();
|
||||
|
||||
Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
|
||||
SpawnNextRoomAsync();
|
||||
AddSaveRoom();
|
||||
|
||||
SpawnNextRoom();
|
||||
}
|
||||
|
||||
private void CreateSaveRoom()
|
||||
private void AddSaveRoom()
|
||||
{
|
||||
var prefab = _factory.GetRandomCachedPrefabOfType(RoomType.Save, out int roomIndex);
|
||||
Room saveRoom = prefab.GetComponent<Room>();
|
||||
_roomIndexesStack.Add(new(RoomType.Save, roomIndex));
|
||||
int saveRoomIndex = _factory.GetRandomIndexOfType(RoomType.Save);
|
||||
|
||||
Debug.Log($"Первая комната: {saveRoom.name}");
|
||||
_roomIndexesStack.Add(new(RoomType.Save, saveRoomIndex));
|
||||
}
|
||||
|
||||
private void AddPickupRoom()
|
||||
{
|
||||
int pickupIndex = _factory.GetRandomIndexOfType(RoomType.PickUp);
|
||||
|
||||
int insertPos = Random.Range(1, _roomIndexesStack.Count + 1);
|
||||
|
||||
_roomIndexesStack.Insert(insertPos, new(RoomType.PickUp, pickupIndex));
|
||||
}
|
||||
|
||||
[Inject] private CurrentSceneEnvironment _currentSceneEnvironment;
|
||||
@@ -118,19 +101,17 @@ namespace Code.Generator
|
||||
{
|
||||
GameplaySceneEnvironment gameplaySceneEnvironment = (GameplaySceneEnvironment)_currentSceneEnvironment;
|
||||
|
||||
_factory.GetRandomCachedPrefabOfType(RoomType.Initial, out int roomIndex);
|
||||
// _roomIndexesStack.Add(new(RoomType.Initial, roomIndex));
|
||||
int roomIndex = _factory.GetRandomIndexOfType(RoomType.Initial);
|
||||
|
||||
InitialRoom instantiated = _factory.CreateRoomByIndex(roomIndex, RoomType.Initial).GetComponent<InitialRoom>();
|
||||
_spawnedRooms.Add(instantiated);
|
||||
instantiated.transform.position = Vector3.zero;
|
||||
instantiated.transform.rotation = Quaternion.identity;
|
||||
|
||||
gameplaySceneEnvironment.playerSpawnPoint = instantiated.playerSpawn;
|
||||
instantiated.Initialize();
|
||||
|
||||
Debug.Log($"Первая комната: {instantiated.name}");
|
||||
instantiated.Initialize(_orderService);
|
||||
}
|
||||
private void SpawnNextRoomAsync()
|
||||
private void SpawnNextRoom()
|
||||
{
|
||||
if (_nextRoomStackIndex >= _roomIndexesStack.Count)
|
||||
return;
|
||||
@@ -149,23 +130,14 @@ namespace Code.Generator
|
||||
PlaceRoom(room, previousRoom);
|
||||
}
|
||||
|
||||
// Отписываться можно, но Хатико никогда не дождётся вызова уничтоженного объекта.
|
||||
room.roomTrigger.OnEnter += OnPlayerEntered;
|
||||
|
||||
room.roomTrigger.OnExit += _spawnedRooms[^1].Seal;
|
||||
_spawnedRooms.Add(room);
|
||||
_nextRoomStackIndex++;
|
||||
}
|
||||
|
||||
private void AddPickupRoom()
|
||||
{
|
||||
var prefab = _factory.GetRandomCachedPrefabOfType(RoomType.PickUp, out int pickupIndex);
|
||||
|
||||
Room pickupRoom = prefab.GetComponent<Room>();
|
||||
|
||||
if (_roomIndexesStack.Count == 0) return;
|
||||
|
||||
int insertPos = Random.Range(1, _roomIndexesStack.Count + 1);
|
||||
|
||||
_roomIndexesStack.Insert(insertPos, new(RoomType.PickUp, pickupIndex));
|
||||
}
|
||||
|
||||
|
||||
private void PlaceRoom(Room current, Room previous)
|
||||
{
|
||||
@@ -217,17 +189,7 @@ namespace Code.Generator
|
||||
segmentOriginPosition.y -= randomDoorOriginPosition.y;
|
||||
current.transform.position = segmentOriginPosition;
|
||||
current.transform.rotation = Quaternion.Euler(0, segmentOriginYRotation, 0);
|
||||
// locationSegment.isNeedSomeDoors = true;
|
||||
// locationSegment.AddBadDoorId(locationSegment.LocationSegment.GetDoorOrigins.IndexOf(randomDoorOrigin));
|
||||
current.Initialize();
|
||||
|
||||
float frameOnTheBallRotation = segmentOriginYRotation + randomDoorOriginRotation.eulerAngles.y;
|
||||
if (frameOnTheBallRotation > 305f) frameOnTheBallRotation -= 360f;
|
||||
else if (frameOnTheBallRotation < -45f) frameOnTheBallRotation += 360f;
|
||||
|
||||
// heOnTheBall.AddSlaveLocationSegment(locationSegment.Id);
|
||||
// heOnTheBall.ReplaceSlaveSegmentDoorOriginYRotation(frameOnTheBallRotation);
|
||||
// heOnTheBall.isGotOnTheBall = false;
|
||||
current.Initialize(_orderService);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,6 +59,7 @@ namespace Code.Generator
|
||||
index = Random.Range(0, _cashedRooms[roomType].Count);
|
||||
return _cashedRooms[roomType][index];
|
||||
}
|
||||
public int GetRandomIndexOfType(RoomType roomType) => Random.Range(0, _cashedRooms[roomType].Count);
|
||||
|
||||
public Room CreateRoomByIndex(int index, RoomType roomType)
|
||||
{
|
||||
|
||||
@@ -1,32 +1,36 @@
|
||||
using System;
|
||||
using Code.Gameplay.Orders.Order;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Generator
|
||||
{
|
||||
public class RoomTrigger : MonoBehaviour
|
||||
{
|
||||
[Inject] private IOrderService _orderService;
|
||||
public IOrderService OrderService;
|
||||
public event Action OnEnter;
|
||||
public event Action OnExit;
|
||||
|
||||
public static event Action PlayerEnteredRoom;
|
||||
private bool _playerEntered, _playerExited;
|
||||
|
||||
private bool _playerEntered;
|
||||
|
||||
// [Inject]
|
||||
// private void Construct(IOrderService orderService)
|
||||
// {
|
||||
// _orderService = orderService;
|
||||
// }
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (_playerEntered) return;
|
||||
|
||||
_playerEntered = true;
|
||||
|
||||
_orderService.RoomPassed();
|
||||
OrderService.RoomPassed();
|
||||
|
||||
PlayerEnteredRoom?.Invoke();
|
||||
OnEnter?.Invoke();
|
||||
}
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (_playerExited) return;
|
||||
|
||||
Debug.Log(other.name);
|
||||
|
||||
_playerExited = true;
|
||||
|
||||
OnExit?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4207b7568dc3482393ac1860a31909b4
|
||||
timeCreated: 1764087485
|
||||
guid: 0d6940d73d544f0a8e4a45d956bc2364
|
||||
timeCreated: 1764525516
|
||||
@@ -1,5 +1,6 @@
|
||||
using Code.Gameplay.Orders.Order;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Code.Scenes.SceneEnvironments
|
||||
@@ -8,10 +9,12 @@ namespace Code.Scenes.SceneEnvironments
|
||||
public class GameplaySceneEnvironment : CurrentSceneEnvironment
|
||||
{
|
||||
public Transform playerSpawnPoint;
|
||||
public Volume volume;
|
||||
|
||||
public void TransitVariables(GameplaySceneEnvironment env)
|
||||
{
|
||||
playerSpawnPoint = env.playerSpawnPoint;
|
||||
volume = env.volume;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -33,6 +33,8 @@ namespace Code.StaticData
|
||||
Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; }
|
||||
AudioTestClipsConfig AudioTestClipsConfig { get; }
|
||||
GeneratorConfig GeneratorConfig { get; }
|
||||
CourierSoundListConfig CourierSoundListConfig { get; }
|
||||
DefaultAudioSettingsConfig DefaultAudioSettingsConfig { get; }
|
||||
void Load();
|
||||
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
|
||||
}
|
||||
|
||||
@@ -29,6 +29,8 @@ namespace Code.StaticData
|
||||
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
|
||||
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
|
||||
public AudioTestClipsConfig AudioTestClipsConfig { get; private set; }
|
||||
public CourierSoundListConfig CourierSoundListConfig { get; private set; }
|
||||
public DefaultAudioSettingsConfig DefaultAudioSettingsConfig { get; private set; }
|
||||
|
||||
public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
|
||||
public CockroachConfig CockroachConfig { get; private set; }
|
||||
@@ -66,9 +68,11 @@ namespace Code.StaticData
|
||||
private void LoadAudioConfigs()
|
||||
{
|
||||
AudioMixerConfig = Resources.Load<AudioMixerConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioMixerConfig"));
|
||||
DefaultAudioSettingsConfig = Resources.Load<DefaultAudioSettingsConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DefaultAudioSettingsConfig"));
|
||||
SoundtrackListConfig = Resources.Load<SoundtrackListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SoundtrackListConfig"));
|
||||
AudioTestClipsConfig = Resources.Load<AudioTestClipsConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioTestClipsConfig"));
|
||||
SFXListConfig = Resources.Load<SFXListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SFXListConfig"));
|
||||
CourierSoundListConfig = Resources.Load<CourierSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "CourierSoundListConfig"));
|
||||
DispatcherSoundListConfig = Resources.Load<DispatcherSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DispatcherSoundListConfig"));
|
||||
EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
|
||||
AudioSourceSettingsConfigs = Resources
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Code.UI.Panels
|
||||
{
|
||||
public class DamagePanel : UIElement
|
||||
{
|
||||
[SerializeField] private Image background;
|
||||
[SerializeField] private Color shownColor;
|
||||
[SerializeField] private Color hiddenColor;
|
||||
public override void Hide()
|
||||
{
|
||||
Shown = false;
|
||||
// background.enabled = false;
|
||||
background.DOColor(hiddenColor, 2f);
|
||||
}
|
||||
public override void Show()
|
||||
{
|
||||
Shown = true;
|
||||
// background.enabled = true;
|
||||
background.DOColor(shownColor, 0.3f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b586dbc292c44261892460f578a38e50
|
||||
timeCreated: 1764769541
|
||||
@@ -1,3 +1,4 @@
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -9,21 +10,27 @@ namespace Code.UI
|
||||
[SerializeField] private TMP_Text scoreText;
|
||||
[SerializeField] private TMP_Text gameOverText;
|
||||
[SerializeField] private Image _background;
|
||||
[SerializeField] private Color shownColor;
|
||||
[SerializeField] private Color hiddenColor;
|
||||
|
||||
public void UpdateScoreText(int score) => scoreText.text = score.ToString();
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
_background.enabled = false;
|
||||
scoreText.enabled = false;
|
||||
gameOverText.enabled = false;
|
||||
// scoreText.enabled = true;
|
||||
// gameOverText.enabled = false;
|
||||
scoreText.DOColor(hiddenColor, 3f);
|
||||
// gameOverText.DOColor(hiddenColor, 3f);
|
||||
base.Hide();
|
||||
}
|
||||
public override void Show()
|
||||
{
|
||||
_background.enabled = true;
|
||||
scoreText.enabled = true;
|
||||
gameOverText.enabled = true;
|
||||
// _background.enabled = true;
|
||||
// scoreText.enabled = true;
|
||||
// gameOverText.enabled = true;
|
||||
scoreText.DOColor(shownColor, 5f);
|
||||
// gameOverText.DOColor(shownColor, 5f);
|
||||
base.Show();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,6 +26,9 @@ namespace Code.UI.Panels
|
||||
[Header("MoneyBar")]
|
||||
[SerializeField] private TMP_Text moneyText;
|
||||
|
||||
[SerializeField] private DamagePanel damagePanel;
|
||||
public DamagePanel DamagePanel => damagePanel;
|
||||
|
||||
private void ScoreUpdate(int count, int money)
|
||||
{
|
||||
// TODO Анимация получения\потери
|
||||
|
||||
@@ -7,21 +7,24 @@ namespace Code.UI.Panels
|
||||
public class LoadingScreen : UIElement
|
||||
{
|
||||
[SerializeField] private Image background;
|
||||
[SerializeField] private TMP_Text loadingTitle;
|
||||
[SerializeField] private TMP_Text vyapWatermark;
|
||||
[SerializeField] private Image loadingImage;
|
||||
// [SerializeField] private TMP_Text loadingTitle;
|
||||
// [SerializeField] private TMP_Text vyapWatermark;
|
||||
public override void Hide()
|
||||
{
|
||||
Shown = false;
|
||||
background.enabled = false;
|
||||
loadingTitle.enabled = false;
|
||||
vyapWatermark.enabled = false;
|
||||
loadingImage.enabled = false;
|
||||
// loadingTitle.enabled = false;
|
||||
// vyapWatermark.enabled = false;
|
||||
}
|
||||
public override void Show()
|
||||
{
|
||||
Shown = true;
|
||||
background.enabled = true;
|
||||
loadingTitle.enabled = true;
|
||||
vyapWatermark.enabled = true;
|
||||
loadingImage.enabled = true;
|
||||
// loadingTitle.enabled = true;
|
||||
// vyapWatermark.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ namespace Code.UI
|
||||
[SerializeField] private Slider master;
|
||||
[SerializeField] private Slider sfx;
|
||||
[SerializeField] private Slider dispatcher;
|
||||
[SerializeField] private Slider courier;
|
||||
[SerializeField] private Slider creatures;
|
||||
[SerializeField] private Slider menuMusic;
|
||||
[SerializeField] private Slider gameplayMusic;
|
||||
@@ -28,16 +29,19 @@ namespace Code.UI
|
||||
sfx.value = _audioService.GetSetting(AudioType.SFX);
|
||||
sfx.onValueChanged.AddListener(OnSFXUpdate);
|
||||
|
||||
dispatcher.value = _audioService.GetSetting(AudioType.DispatcherSounds);
|
||||
dispatcher.value = _audioService.GetSetting(AudioType.Dispatcher);
|
||||
dispatcher.onValueChanged.AddListener(OnDispatcherUpdate);
|
||||
|
||||
creatures.value = _audioService.GetSetting(AudioType.Creatures);
|
||||
courier.value = _audioService.GetSetting(AudioType.Courier);
|
||||
courier.onValueChanged.AddListener(OnCourierUpdate);
|
||||
|
||||
creatures.value = _audioService.GetSetting(AudioType.Enemies);
|
||||
creatures.onValueChanged.AddListener(OnEnemiesUpdate);
|
||||
|
||||
menuMusic.value = _audioService.GetSetting(AudioType.MenuMusic);
|
||||
menuMusic.onValueChanged.AddListener(OnMenuMusicUpdate);
|
||||
|
||||
gameplayMusic.value = _audioService.GetSetting(AudioType.GameplayMusic);
|
||||
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
||||
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
||||
}
|
||||
|
||||
@@ -51,25 +55,32 @@ namespace Code.UI
|
||||
_audioService.ChangeSetting(AudioType.SFX, value);
|
||||
_audioService.PlayTestClip(AudioType.SFX);
|
||||
}
|
||||
private void OnCourierUpdate(float value)
|
||||
{
|
||||
_audioService.ChangeSetting(AudioType.Courier, value);
|
||||
_audioService.PlayTestClip(AudioType.Courier);
|
||||
}
|
||||
private void OnDispatcherUpdate(float value)
|
||||
{
|
||||
_audioService.ChangeSetting(AudioType.DispatcherSounds, value);
|
||||
_audioService.PlayTestClip(AudioType.DispatcherSounds);
|
||||
_audioService.ChangeSetting(AudioType.Dispatcher, value);
|
||||
_audioService.PlayTestClip(AudioType.Dispatcher);
|
||||
}
|
||||
private void OnEnemiesUpdate(float value)
|
||||
{
|
||||
_audioService.ChangeSetting(AudioType.Creatures, value);
|
||||
_audioService.PlayTestClip(AudioType.Creatures);
|
||||
_audioService.ChangeSetting(AudioType.Enemies, value);
|
||||
_audioService.PlayTestClip(AudioType.Enemies);
|
||||
}
|
||||
private void OnMenuMusicUpdate(float value)
|
||||
{
|
||||
_audioService.ChangeSetting(AudioType.MenuMusic, value);
|
||||
_audioService.ChangeSetting(AudioType.DeathMusic, value);
|
||||
_audioService.PlayTestClip(AudioType.MenuMusic);
|
||||
}
|
||||
private void OnGameplayUpdate(float value)
|
||||
{
|
||||
_audioService.ChangeSetting(AudioType.GameplayMusic, value);
|
||||
_audioService.PlayTestClip(AudioType.GameplayMusic);
|
||||
_audioService.ChangeSetting(AudioType.ActionMusic, value);
|
||||
_audioService.ChangeSetting(AudioType.PeacefulMusic, value);
|
||||
_audioService.PlayTestClip(AudioType.ActionMusic);
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
guid: 45b4aa0e7c33e934493bb7d2a15a9add
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||||
folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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guid: 767316a9a37abc34694c3086d846f668
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
|
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 43bd94852ddc6b34dbe9fec318fb54d8
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||||
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "AYellowpaper.SerializedCollections.Editor",
|
||||
"references": [
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
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guid: 234340c04eed5674a988bc6ebde7d248
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||||
AssemblyDefinitionImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 243052
|
||||
packageName: Serialized Dictionary
|
||||
packageVersion: 1.0.13
|
||||
assetPath: Assets/Plugins/SerializedCollections/Editor/AYellowpaper.SerializedCollections.Editor.asmdef
|
||||
uploadId: 632226
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edb739dfb1824234681f6480c75cd523
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
BIN
Binary file not shown.
+177
@@ -0,0 +1,177 @@
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||||
fileFormatVersion: 2
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||||
guid: 8deddfed9f39d7740879d2cb0fcf7ce0
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
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|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 2
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
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border-right-color: rgb(25, 25, 25);
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border-bottom-width: 1px;
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padding-left: 3px;
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padding-right: 3px;
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padding-top: 3px;
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padding-bottom: 3px;
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background-color: rgb(48, 48, 48);
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}
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background-color: rgb(77, 77, 77);
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}
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flex-basis: 100%;
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flex-shrink: 1;
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border-left-color: rgb(41, 41, 41);
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padding-right: 2px;
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padding-top: 2px;
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padding-bottom: 2px;
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}
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.sc-modification-toggle:hover {
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background-color: rgb(70, 70, 70);
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}
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background-color: rgb(80, 80, 80);
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}
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.sc-radio-button-group {
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padding: 0;
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margin: 0;
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}
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.sc-radio-button-group > Label {
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display: none;
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}
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flex-direction: column;
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<ui:ScrollView scroll-deceleration-rate="0,135" elasticity="0,1" name="generators-content" style="flex-grow: 1;" />
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</ui:VisualElement>
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<ui:VisualElement name="RightContent" style="flex-basis: 100%;">
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<ui:Label text="Inspector" display-tooltip-when-elided="true" class="sc-title" />
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<ui:IMGUIContainer name="imgui-inspector" style="flex-grow: 1; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px;" />
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<ui:Label text="4 Elements " display-tooltip-when-elided="true" name="generated-count-label" style="padding-left: 2px; padding-right: 2px; padding-top: 2px; padding-bottom: 2px;" />
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<ui:RadioButtonGroup label="Radio Button Group" value="-1" name="modification-group" class="sc-radio-button-group" style="flex-grow: 1;">
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<ui:RadioButton label="Add" name="add-modification" tooltip="Add the generated missing keys to the target." class="sc-text-toggle sc-modification-toggle" />
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<ui:RadioButton label="Remove" name="remove-modification" tooltip="Remove the generated keys form the target." class="sc-text-toggle sc-modification-toggle" />
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<ui:RadioButton label="Confine" name="confine-modification" tooltip="Remove all keys that are not part of the generated keys from the target." class="sc-text-toggle sc-modification-toggle" />
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</ui:RadioButtonGroup>
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<ui:VisualElement style="flex-direction: row;">
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+23
@@ -0,0 +1,23 @@
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using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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||||
|
||||
namespace AYellowpaper.SerializedCollections.Editor.Data
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||||
{
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[System.Serializable]
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internal class ElementData
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{
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[SerializeField]
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private bool _isListToggleActive = false;
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public ElementSettings Settings { get; }
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public bool ShowAsList => Settings.HasListDrawerToggle && IsListToggleActive;
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public bool IsListToggleActive { get => _isListToggleActive; set => _isListToggleActive = value; }
|
||||
public DisplayType EffectiveDisplayType => ShowAsList ? DisplayType.List : Settings.DisplayType;
|
||||
|
||||
public ElementData(ElementSettings elementSettings)
|
||||
{
|
||||
Settings = elementSettings;
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}
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}
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+15
@@ -0,0 +1,15 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.Editor.Data
|
||||
{
|
||||
public class ElementSettings
|
||||
{
|
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public const string DefaultName = "Not Set";
|
||||
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public string DisplayName { get; set; } = DefaultName;
|
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public DisplayType DisplayType { get; set; } = DisplayType.PropertyNoLabel;
|
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public bool HasListDrawerToggle { get; set; } = false;
|
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}
|
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}
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+44
@@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.Editor.Data
|
||||
{
|
||||
[System.Serializable]
|
||||
internal class PropertyData
|
||||
{
|
||||
[SerializeField]
|
||||
private float _keyLabelWidth;
|
||||
[SerializeField]
|
||||
private ElementData _keyData;
|
||||
[SerializeField]
|
||||
private ElementData _valueData;
|
||||
[SerializeField]
|
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private bool _alwaysShowSearch = false;
|
||||
|
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public bool AlwaysShowSearch
|
||||
{
|
||||
get => _alwaysShowSearch;
|
||||
set => _alwaysShowSearch = value;
|
||||
}
|
||||
|
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public float KeyLabelWidth
|
||||
{
|
||||
get => _keyLabelWidth;
|
||||
set => _keyLabelWidth = value;
|
||||
}
|
||||
|
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public ElementData GetElementData(bool fieldType)
|
||||
{
|
||||
return fieldType == SCEditorUtility.KeyFlag ? _keyData : _valueData;
|
||||
}
|
||||
|
||||
public PropertyData() : this(new ElementSettings(), new ElementSettings()) { }
|
||||
|
||||
public PropertyData(ElementSettings keySettings, ElementSettings valueSettings)
|
||||
{
|
||||
_keyData = new ElementData(keySettings);
|
||||
_valueData = new ElementData(valueSettings);
|
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}
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}
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}
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.Editor
|
||||
{
|
||||
public enum DisplayType
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||||
{
|
||||
Property,
|
||||
PropertyNoLabel,
|
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List
|
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}
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}
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+8
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d74b279cd03ebfb4ca7d2606f3f4f11e
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||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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+8
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10b0c99dadaea0e42b49e323700f2eb9
|
||||
folderAsset: yes
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||||
externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.KeysGenerators
|
||||
{
|
||||
[KeyListGenerator("Populate Enum", typeof(System.Enum), false)]
|
||||
public class EnumGenerator : KeyListGenerator
|
||||
{
|
||||
public override IEnumerable GetKeys(System.Type type)
|
||||
{
|
||||
return System.Enum.GetValues(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d639de5d36bbeea4496c97cc3f1f4e81
|
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
|
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 243052
|
||||
packageName: Serialized Dictionary
|
||||
packageVersion: 1.0.13
|
||||
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/KeyListGenerators/Implementors/EnumGenerator.cs
|
||||
uploadId: 632226
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.KeysGenerators
|
||||
{
|
||||
[KeyListGenerator("Int Range", typeof(int))]
|
||||
public class IntRangeGenerator : KeyListGenerator
|
||||
{
|
||||
[SerializeField]
|
||||
private int _startValue = 1;
|
||||
[SerializeField]
|
||||
private int _endValue = 10;
|
||||
|
||||
public override IEnumerable GetKeys(Type type)
|
||||
{
|
||||
int dir = Math.Sign(_endValue - _startValue);
|
||||
dir = dir == 0 ? 1 : dir;
|
||||
for (int i = _startValue; i != _endValue; i += dir)
|
||||
yield return i;
|
||||
yield return _endValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
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||||
guid: a4203f3a582fa874fb035633bd9892b4
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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||||
productId: 243052
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||||
packageName: Serialized Dictionary
|
||||
packageVersion: 1.0.13
|
||||
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/KeyListGenerators/Implementors/IntRangeGenerator.cs
|
||||
uploadId: 632226
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.KeysGenerators
|
||||
{
|
||||
[KeyListGenerator("Int Stepping", typeof(int))]
|
||||
public class IntSteppingGenerator : KeyListGenerator
|
||||
{
|
||||
[SerializeField]
|
||||
private int _startIndex = 0;
|
||||
[SerializeField]
|
||||
private int _stepDistance = 10;
|
||||
[SerializeField, Min(0)]
|
||||
private int _stepCount = 1;
|
||||
|
||||
public override IEnumerable GetKeys(Type type)
|
||||
{
|
||||
for (int i = 0; i <= _stepCount; i++)
|
||||
{
|
||||
yield return _startIndex + i * _stepDistance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99302d4ff0ae27b4898ced57890ed32d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 243052
|
||||
packageName: Serialized Dictionary
|
||||
packageVersion: 1.0.13
|
||||
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/KeyListGenerators/Implementors/IntSteppingGenerator.cs
|
||||
uploadId: 632226
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.KeysGenerators
|
||||
{
|
||||
public abstract class KeyListGenerator : ScriptableObject
|
||||
{
|
||||
public abstract IEnumerable GetKeys(System.Type type);
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 08149f25a1b9c5e48a224a7c4d31a154
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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productId: 243052
|
||||
packageName: Serialized Dictionary
|
||||
packageVersion: 1.0.13
|
||||
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/KeyListGenerators/KeyListGenerator.cs
|
||||
uploadId: 632226
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.KeysGenerators
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class KeyListGeneratorAttribute : Attribute
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly Type TargetType;
|
||||
public readonly bool NeedsWindow;
|
||||
|
||||
public KeyListGeneratorAttribute(string name, Type targetType, bool needsWindow = true)
|
||||
{
|
||||
Name = name;
|
||||
TargetType = targetType;
|
||||
NeedsWindow = needsWindow;
|
||||
}
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f6065c936425ab478ecc8a8cf30d38f
|
||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 243052
|
||||
packageName: Serialized Dictionary
|
||||
packageVersion: 1.0.13
|
||||
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/KeyListGenerators/KeyListGeneratorAttribute.cs
|
||||
uploadId: 632226
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.KeysGenerators
|
||||
{
|
||||
public static class KeyListGeneratorCache
|
||||
{
|
||||
private static List<KeyListGeneratorData> _populators;
|
||||
private static Dictionary<Type, List<KeyListGeneratorData>> _populatorsByType;
|
||||
|
||||
static KeyListGeneratorCache()
|
||||
{
|
||||
_populators = new List<KeyListGeneratorData>();
|
||||
_populatorsByType = new Dictionary<Type, List<KeyListGeneratorData>>();
|
||||
var populatorTypes = TypeCache.GetTypesDerivedFrom<KeyListGenerator>();
|
||||
foreach (var populatorType in populatorTypes.Where(x => !x.IsAbstract))
|
||||
{
|
||||
var attributes = populatorType.GetCustomAttributes<KeyListGeneratorAttribute>();
|
||||
foreach (var attribute in attributes)
|
||||
_populators.Add(new KeyListGeneratorData(attribute.Name, attribute.TargetType, populatorType, attribute.NeedsWindow));
|
||||
}
|
||||
}
|
||||
|
||||
public static IReadOnlyList<KeyListGeneratorData> GetPopulatorsForType(Type type)
|
||||
{
|
||||
if (!_populatorsByType.ContainsKey(type))
|
||||
_populatorsByType.Add(type, new List<KeyListGeneratorData>(_populators.Where(x => x.TargetType.IsAssignableFrom(type))));
|
||||
return _populatorsByType[type];
|
||||
}
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7936217ae19613d4bb5e46e73a4a587c
|
||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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productId: 243052
|
||||
packageName: Serialized Dictionary
|
||||
packageVersion: 1.0.13
|
||||
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/KeyListGenerators/KeyListGeneratorCache.cs
|
||||
uploadId: 632226
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.KeysGenerators
|
||||
{
|
||||
public class KeyListGeneratorData
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public Type TargetType { get; set; }
|
||||
public Type GeneratorType { get; set; }
|
||||
public bool NeedsWindow { get; set; }
|
||||
|
||||
public KeyListGeneratorData(string name, Type targetType, Type populatorType, bool needsWindow)
|
||||
{
|
||||
Name = name;
|
||||
TargetType = targetType;
|
||||
GeneratorType = populatorType;
|
||||
NeedsWindow = needsWindow;
|
||||
}
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
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guid: 8992145ced672cd46a425fb2590b80bb
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 243052
|
||||
packageName: Serialized Dictionary
|
||||
packageVersion: 1.0.13
|
||||
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/KeyListGenerators/KeyListGeneratorData.cs
|
||||
uploadId: 632226
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections.KeysGenerators
|
||||
{
|
||||
[CustomEditor(typeof(KeyListGenerator), true)]
|
||||
public class KeyListGeneratorEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var iterator = serializedObject.GetIterator();
|
||||
if (iterator.Next(true))
|
||||
{
|
||||
// skip script name
|
||||
iterator.NextVisible(true);
|
||||
while (iterator.NextVisible(true))
|
||||
{
|
||||
EditorGUILayout.PropertyField(iterator);
|
||||
}
|
||||
}
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
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guid: 211518bea98ede643af247b6295984bd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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||||
productId: 243052
|
||||
packageName: Serialized Dictionary
|
||||
packageVersion: 1.0.13
|
||||
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/KeyListGenerators/KeyListGeneratorEditor.cs
|
||||
uploadId: 632226
|
||||
Loaded 100 of 358 files, more files were not shown because too many files have changed in this diff.
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Block a user