1 Commits
Author SHA1 Message Date
MrTorex 2cca6d8ffb siski 2025-12-05 14:43:04 +03:00
246 changed files with 3399 additions and 47061 deletions

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@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45 m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
m_currentHash: m_currentHash:
serializedVersion: 2 serializedVersion: 2
Hash: 930ada413b95e006f8d8a8635b833074 Hash: 00000000000000000000000000000000
m_OptimizeCatalogSize: 0 m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0 m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0 m_CatalogRequestsTimeout: 0
@@ -100,6 +100,11 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: ae6ab2c88ae248ce1b6efca892f17659
m_Address: Assets/Resources_moved/Audio/Music/TestDeath.ogg
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: beea6ce1de81706478a700993b273000 - m_GUID: beea6ce1de81706478a700993b273000
m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.ogg m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.ogg
m_ReadOnly: 0 m_ReadOnly: 0
@@ -15,11 +15,6 @@ MonoBehaviour:
m_GroupName: Default Local Group m_GroupName: Default Local Group
m_GUID: d447fc60305c17a17bf20948ab295a45 m_GUID: d447fc60305c17a17bf20948ab295a45
m_SerializeEntries: m_SerializeEntries:
- m_GUID: 17d698710813e8641b32abec11387c5a
m_Address: Prefabs/Levels/Level6
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 1d4767c722c05b5d6b96bb226d378c65 - m_GUID: 1d4767c722c05b5d6b96bb226d378c65
m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
m_ReadOnly: 0 m_ReadOnly: 0
@@ -35,36 +30,11 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 37a29c1efe8bfff4c82f1bb435e8a4df
m_Address: Prefabs/Levels/Level2
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 38e345d8030c71943ac60b74d9114a54
m_Address: Prefabs/Levels/Level5
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 67a7498e77a75a640af19501dd6f2d70
m_Address: Prefabs/Levels/Level1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 77d78f571ad0a008c81c4f1ee75168cf
m_Address: Assets/Resources_moved/Audio/Music/death.ogg
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 81844a99f5b786b41b831174f8fb6d3a - m_GUID: 81844a99f5b786b41b831174f8fb6d3a
m_Address: Prefabs/Player/CharacterController m_Address: Prefabs/Player/CharacterController
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 86abe613c186eff408e836a701f6f7e1
m_Address: Prefabs/Levels/Level3
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 9293380a88bf6736889be29722b94269 - m_GUID: 9293380a88bf6736889be29722b94269
m_Address: Audio/AudioSource m_Address: Audio/AudioSource
m_ReadOnly: 0 m_ReadOnly: 0
@@ -75,21 +45,6 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: c0fab6d79b220b34db7f2cd81acef171
m_Address: Prefabs/Levels/Save2
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: c1781548816d15d4e85f4bcb2f7dcf3e
m_Address: Prefabs/Levels/Level4
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: c805f5be6ffa99d41bd31f3ae17ba66b
m_Address: Prefabs/Levels/Level8
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: f3d7dc64b34919ad7b50a3dd307a935b - m_GUID: f3d7dc64b34919ad7b50a3dd307a935b
m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab
m_ReadOnly: 0 m_ReadOnly: 0
@@ -20,6 +20,16 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 2c6a984e4a1b42647b48e6b7bc69b158
m_Address: Prefabs/Levels/Level6
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 3f8f2171cc252d953b82083cc16bd1ae
m_Address: Assets/Resources_moved/Prefabs/Levels/Level6_1.prefab
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 7067a5248027e74478f4f0f53ddf06a4 - m_GUID: 7067a5248027e74478f4f0f53ddf06a4
m_Address: Prefabs/Rooms/Save1 m_Address: Prefabs/Rooms/Save1
m_ReadOnly: 0 m_ReadOnly: 0
@@ -15,11 +15,6 @@ MonoBehaviour:
m_GroupName: Music m_GroupName: Music
m_GUID: 1e9bc7e1e4087c0488fccf896b0ed49f m_GUID: 1e9bc7e1e4087c0488fccf896b0ed49f
m_SerializeEntries: m_SerializeEntries:
- m_GUID: 00fdbd3ed3fad234e8ef2098495f4896
m_Address: Assets/Resources_moved/Audio/Music/hostiles.ogg
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 16562a5c87213914cad415f10c65a3b0 - m_GUID: 16562a5c87213914cad415f10c65a3b0
m_Address: "Assets/Resources_moved/Audio/Music/LASKX3I - \u041F\u0440\u043E\u0442\u0438\u0432 m_Address: "Assets/Resources_moved/Audio/Music/LASKX3I - \u041F\u0440\u043E\u0442\u0438\u0432
\u0446\u0430\u0440\u044F (\u041A\u0430\u0440\u0430\u043E\u043A\u0435).mp3" \u0446\u0430\u0440\u044F (\u041A\u0430\u0440\u0430\u043E\u043A\u0435).mp3"
@@ -32,8 +27,8 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 3b741bfff0e13ec43a88a3e0fec256f1 - m_GUID: 414d8dcca794556478c1a79e705e138e
m_Address: Assets/Resources_moved/Audio/Music/razormind.ogg m_Address: Assets/Resources_moved/Audio/Music/soft_music.ogg
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
@@ -48,8 +43,13 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: c81995afbd1412f4593771bd47358c3f - m_GUID: 8f913b505c805c74da84e00a22ff5fc2
m_Address: Assets/Resources_moved/Audio/Music/non_ai.ogg m_Address: Assets/Resources_moved/Audio/Music/bedlam_music.ogg
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 9ea414d55e6a0b94c944556ff0754c48
m_Address: Assets/Resources_moved/Audio/Music/order_music.ogg
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
@@ -58,6 +58,11 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: fc08098e6384c904aa0583859ee45ce5
m_Address: Assets/Resources_moved/Audio/Music/death_music.ogg
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
m_ReadOnly: 0 m_ReadOnly: 0
m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2} m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
m_SchemaSet: m_SchemaSet:
@@ -78,7 +78,7 @@ namespace Code.App.AppStates
Context.InputService.DisableMap(ActionMappings.UI); Context.InputService.DisableMap(ActionMappings.UI);
Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit); Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, time: 0f, callback: Context.AudioFactory.ReleaseDeathMusic); Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None); Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
base.ExitState(); base.ExitState();
} }
@@ -140,13 +140,13 @@ namespace Code.App.AppStates
} }
private void OrderRecieved(float time) private void OrderRecieved(float time)
{ {
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2 + 1)); Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2));
} }
private void OrderDelivered(int score, float time) private void OrderDelivered(int score, float time)
{ {
_gameplayPanel.HideTimer(); _gameplayPanel.HideTimer();
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2 + 1)); if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
_playerScore.UpdateScore(score); _playerScore.UpdateScore(score);
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful); Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
@@ -154,8 +154,8 @@ namespace Code.App.AppStates
private void PlayerDamageTaken(int damage, PlayerHealth health) private void PlayerDamageTaken(int damage, PlayerHealth health)
{ {
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4 + 1)); Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2 + 1)); Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
DamageEffectProcess().Forget(); DamageEffectProcess().Forget();
} }
@@ -29,15 +29,17 @@ namespace Code.App.AppStates
.RegisterLoading(LoadingWork.LoadScene) .RegisterLoading(LoadingWork.LoadScene)
.RegisterLoading(LoadingWork.LoadUI) .RegisterLoading(LoadingWork.LoadUI)
.RegisterLoading(LoadingWork.LoadAudio); .RegisterLoading(LoadingWork.LoadAudio);
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu); // Context.UIService.LoadingScreen.Show();
Context.CameraStateMachine.SwitchState(CameraMode.MainMenu); Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu); Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded; Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
WaitForLoad().Forget(); #pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
WaitForLoad();
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
} }
private async UniTaskVoid WaitForLoad() private async UniTaskVoid WaitForLoad()
@@ -51,9 +53,6 @@ namespace Code.App.AppStates
.UnregisterLoading(LoadingWork.LoadUI) .UnregisterLoading(LoadingWork.LoadUI)
.UnregisterLoading(LoadingWork.LoadAudio); .UnregisterLoading(LoadingWork.LoadAudio);
InitializeUI((MainMenuEnvironment)SceneManager.GetActiveScene()
.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
InitializeAudio(); InitializeAudio();
InitializeInput(); InitializeInput();
@@ -64,6 +63,8 @@ namespace Code.App.AppStates
var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene() var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
.GetSceneContainer().Resolve<CurrentSceneEnvironment>(); .GetSceneContainer().Resolve<CurrentSceneEnvironment>();
InitializeUI(mainMenuEnvironment);
InitializeCamera(mainMenuEnvironment); InitializeCamera(mainMenuEnvironment);
Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded; Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
@@ -82,6 +83,7 @@ namespace Code.App.AppStates
private void InitializeAudio() private void InitializeAudio()
{ {
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu); Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
} }
@@ -118,7 +120,7 @@ namespace Code.App.AppStates
public override void ExitState() public override void ExitState()
{ {
Context.InputService.DisableMap(ActionMappings.MainMenu); Context.InputService.DisableMap(ActionMappings.MainMenu);
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, time: 0f, callback: Context.AudioFactory.ReleaseMenuMusic); Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
Context.AudioFactory.ReleaseAudioTestClips(); Context.AudioFactory.ReleaseAudioTestClips();
base.ExitState(); base.ExitState();
@@ -26,7 +26,6 @@ namespace Code.Configs
); );
public float public float
slideMinVelocityThreshold = 3f, slideMinVelocityThreshold = 3f,
slideInitialSpeed = 16f,
slideCooldown = 1.5f, slideCooldown = 1.5f,
slideColliderHeightScale = 0.5f, slideColliderHeightScale = 0.5f,
slideCameraOffsetY = -0.5f, slideCameraOffsetY = -0.5f,
@@ -45,11 +44,12 @@ namespace Code.Configs
public float public float
wallRunMaxTime = 1.75f, wallRunMaxTime = 1.75f,
wallRunMaxNoMoveTime = 0.3f,
wallRunSpeed = 15f, wallRunSpeed = 15f,
wallRunAcceleration = 25f, wallRunAcceleration = 25f,
wallRunGravityScale = 0.25f, wallRunGravityScale = 0.25f,
wallDetachImpulse = 7f, wallDetachImpulse = 7f,
wallContactAngleThreshold = 45f; wallContactAngleThreshold = 45f,
minLookWithNormal = 30f,
maxLookWithNormal = 60f;
} }
} }
@@ -18,10 +18,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
public bool IsSliding { get; private set; } public bool IsSliding { get; private set; }
public SlideMechanic(AnimationCurve velocityCurve, float slideInitialSpeed, float minVelocityThreshold, float cooldown) public SlideMechanic(AnimationCurve velocityCurve, float minVelocityThreshold, float cooldown)
{ {
_velocityCurve = velocityCurve; _velocityCurve = velocityCurve;
_initialSpeed = slideInitialSpeed;
_minVelocityThreshold = minVelocityThreshold; _minVelocityThreshold = minVelocityThreshold;
_cooldown = cooldown; _cooldown = cooldown;
} }
@@ -57,6 +56,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
_slideDirection = Vector3.ProjectOnPlane(dir, motor.CharacterUp).normalized; _slideDirection = Vector3.ProjectOnPlane(dir, motor.CharacterUp).normalized;
if (_slideDirection.sqrMagnitude < 0.01f) _slideDirection = motor.CharacterForward; if (_slideDirection.sqrMagnitude < 0.01f) _slideDirection = motor.CharacterForward;
_initialSpeed = motor.Velocity.magnitude;
if (_initialSpeed < 12f) _initialSpeed = 12f; // fallback
_cooldownTimer = _cooldown; _cooldownTimer = _cooldown;
_slideRequested = false; _slideRequested = false;
@@ -7,7 +7,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
public class WallRunningMechanic public class WallRunningMechanic
{ {
private readonly float _maxWallRunTime; private readonly float _maxWallRunTime;
private readonly float _maxWallRunNoMoveTime;
private readonly float _wallRunSpeed; private readonly float _wallRunSpeed;
private readonly float _wallRunAcceleration; private readonly float _wallRunAcceleration;
private readonly float _wallRunGravityScale; private readonly float _wallRunGravityScale;
@@ -15,14 +14,19 @@ namespace Code.Gameplay.Character.Controller.Abilities
private readonly float _wallContactAngleThreshold; private readonly float _wallContactAngleThreshold;
private float _wallRunTimer; private float _wallRunTimer;
private float _wallRunNoMoveTimer;
private Vector3 _wallNormal; private Vector3 _wallNormal;
private Vector3 _wallTangentRight; private Vector3 _wallTangentRight;
private Vector3 _wallTangentUp;
private Vector3 _wallContactPoint; private Vector3 _wallContactPoint;
private Vector3 _lastMoveInputInWallSpace; private Vector3 _lastMoveInputInWallSpace;
private float _surfaceAngleCos; private float _surfaceAngleCos;
private bool _canWallRun; private bool _canWallRun;
private readonly float _minLookAngleToWallPlane;
private readonly float _maxLookAngleToWallPlane;
private float _minLookDotWithNormal;
private float _maxLookDotWithNormal;
private KinematicCharacterMotor _motor; private KinematicCharacterMotor _motor;
@@ -30,26 +34,34 @@ namespace Code.Gameplay.Character.Controller.Abilities
public WallRunningMechanic( public WallRunningMechanic(
float maxWallRunTime, float maxWallRunTime,
float maxWallRunNoMoveTime,
float wallRunSpeed, float wallRunSpeed,
float wallRunAcceleration, float wallRunAcceleration,
float wallRunGravityScale, float wallRunGravityScale,
float wallDetachImpulse, float wallDetachImpulse,
float wallContactAngleThreshold) float wallContactAngleThreshold,
float minLookAngleToWallPlane,
float maxLookAngleToWallPlane)
{ {
_maxWallRunTime = maxWallRunTime; _maxWallRunTime = maxWallRunTime;
_maxWallRunNoMoveTime = maxWallRunNoMoveTime;
_wallRunSpeed = wallRunSpeed; _wallRunSpeed = wallRunSpeed;
_wallRunAcceleration = wallRunAcceleration; _wallRunAcceleration = wallRunAcceleration;
_wallRunGravityScale = wallRunGravityScale; _wallRunGravityScale = wallRunGravityScale;
_wallDetachImpulse = wallDetachImpulse; _wallDetachImpulse = wallDetachImpulse;
_wallContactAngleThreshold = wallContactAngleThreshold; _wallContactAngleThreshold = wallContactAngleThreshold;
_minLookAngleToWallPlane = Mathf.Clamp(minLookAngleToWallPlane, 0f, 90f);
_maxLookAngleToWallPlane = Mathf.Clamp(maxLookAngleToWallPlane, 0f, 90f);
} }
public void Initialize(KinematicCharacterMotor motor) public void Initialize(KinematicCharacterMotor motor)
{ {
_motor = motor; _motor = motor;
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold); _surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
var minAngleWithNormal = 90f - _maxLookAngleToWallPlane;
var maxAngleWithNormal = 90f - _minLookAngleToWallPlane;
_maxLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * minAngleWithNormal);
_minLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * maxAngleWithNormal);
} }
public void Tick(float deltaTime) public void Tick(float deltaTime)
@@ -57,23 +69,18 @@ namespace Code.Gameplay.Character.Controller.Abilities
if (!IsWallRunning) return; if (!IsWallRunning) return;
_wallRunTimer += deltaTime; _wallRunTimer += deltaTime;
_wallRunNoMoveTimer += deltaTime; if (_wallRunTimer > _maxWallRunTime)
{
if (!(_wallRunTimer > _maxWallRunTime) && !(_wallRunNoMoveTimer > _maxWallRunNoMoveTime)) return; DetachFromWall(false);
}
DetachFromWall(false);
_wallRunNoMoveTimer = 0;
} }
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint) public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint, Vector3 lookDirection)
{ {
if (IsWallRunning) return false; if (IsWallRunning) return false;
if (_motor.CharacterController is not CustomCharacterController { IsAbilitiesBlocked: false }) return false;
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp); var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos; var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
if (!isWall) return false; if (!isWall) return false;
if (_motor.GroundingStatus.IsStableOnGround) return false; if (_motor.GroundingStatus.IsStableOnGround) return false;
@@ -81,6 +88,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
var velocityIntoWall = Vector3.Dot(_motor.Velocity, -hitNormal); var velocityIntoWall = Vector3.Dot(_motor.Velocity, -hitNormal);
if (velocityIntoWall < 1f) return false; if (velocityIntoWall < 1f) return false;
var lookDirNormalized = lookDirection.normalized;
var dotWithNormal = Vector3.Dot(lookDirNormalized, hitNormal);
if (Mathf.Abs(dotWithNormal) < _minLookDotWithNormal || Mathf.Abs(dotWithNormal) > _maxLookDotWithNormal)
return false;
StartWallRun(hitNormal, hitPoint); StartWallRun(hitNormal, hitPoint);
return true; return true;
} }
@@ -114,6 +127,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
} }
_wallTangentRight = forwardInWallPlane.normalized; _wallTangentRight = forwardInWallPlane.normalized;
_wallTangentUp = Vector3.Cross(_wallTangentRight, -_wallNormal).normalized;
_motor.ForceUnground(); _motor.ForceUnground();
} }
@@ -124,7 +138,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
if (!IsWallStillPresent()) { DetachFromWall(false); return; } if (!IsWallStillPresent()) { DetachFromWall(false); return; }
var forwardInput = inputs.MoveAxisForward; var forwardInput = inputs.MoveAxisForward;
if (forwardInput != 0) _wallRunNoMoveTimer = 0f;
var moveDirection = _wallTangentRight * forwardInput; var moveDirection = _wallTangentRight * forwardInput;
var targetSpeed = moveDirection.sqrMagnitude > 0.01f ? _wallRunSpeed : currentVelocity.magnitude; var targetSpeed = moveDirection.sqrMagnitude > 0.01f ? _wallRunSpeed : currentVelocity.magnitude;
@@ -209,7 +222,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
{ {
if (!IsWallRunning || !_motor) return; if (!IsWallRunning || !_motor) return;
if (_motor.CharacterController is not CustomCharacterController { IsAbilitiesBlocked: false } controller) if (_motor.CharacterController is not CustomCharacterController { CanJump: true } controller)
return; return;
IsWallRunning = false; IsWallRunning = false;
@@ -40,9 +40,9 @@ namespace Code.Gameplay.Character.Controller
private bool _wasSlidingLastFrame; private bool _wasSlidingLastFrame;
private float _jumpCooldownTimer; private float _jumpCooldownTimer;
private float JumpCooldownDuration => _characterConfig.jumpCooldown; private float _jumpCooldownDuration => _characterConfig.jumpCooldown;
public bool CanJump => _jumpCooldownTimer <= 0f; public bool CanJump => !isAbilitiesBlocked && _jumpCooldownTimer <= 0f;
// Подсистемы // Подсистемы
private CharacterInputHandler _inputHandler; private CharacterInputHandler _inputHandler;
@@ -59,8 +59,8 @@ namespace Code.Gameplay.Character.Controller
public bool IsWallRunning => _wallRunningMechanic.IsWallRunning; public bool IsWallRunning => _wallRunningMechanic.IsWallRunning;
private float abilityBlockTimer; private float abilityBlockTimer;
public bool IsAbilitiesBlocked { get; private set; } private bool isAbilitiesBlocked;
private CharacterInputs _lastInputs; private CharacterInputs _lastInputs;
public void SetPosition(Vector3 position) => motor.SetPosition(position); public void SetPosition(Vector3 position) => motor.SetPosition(position);
@@ -79,18 +79,18 @@ namespace Code.Gameplay.Character.Controller
); );
_slideMechanic = new SlideMechanic( _slideMechanic = new SlideMechanic(
_characterConfig.slideVelocityCurve, _characterConfig.slideVelocityCurve,
_characterConfig.slideInitialSpeed,
_characterConfig.slideMinVelocityThreshold, _characterConfig.slideMinVelocityThreshold,
_characterConfig.slideCooldown _characterConfig.slideCooldown
); );
_wallRunningMechanic = new WallRunningMechanic( _wallRunningMechanic = new WallRunningMechanic(
_characterConfig.wallRunMaxTime, _characterConfig.wallRunMaxTime,
_characterConfig.wallRunMaxNoMoveTime,
_characterConfig.wallRunSpeed, _characterConfig.wallRunSpeed,
_characterConfig.wallRunAcceleration, _characterConfig.wallRunAcceleration,
_characterConfig.wallRunGravityScale, _characterConfig.wallRunGravityScale,
_characterConfig.wallDetachImpulse, _characterConfig.wallDetachImpulse,
_characterConfig.wallContactAngleThreshold _characterConfig.wallContactAngleThreshold,
_characterConfig.minLookWithNormal,
_characterConfig.maxLookWithNormal
); );
_wallLeanMechanic = new WallLeanMechanic( _wallLeanMechanic = new WallLeanMechanic(
_characterConfig.leanAngle, _characterConfig.leanAngle,
@@ -144,12 +144,12 @@ namespace Code.Gameplay.Character.Controller
_currentCameraMode = inputs.CameraMode; _currentCameraMode = inputs.CameraMode;
if (IsAbilitiesBlocked) if (isAbilitiesBlocked)
{ {
abilityBlockTimer -= Time.deltaTime; abilityBlockTimer -= Time.deltaTime;
if (abilityBlockTimer <= 0) if (abilityBlockTimer <= 0)
{ {
IsAbilitiesBlocked = false; isAbilitiesBlocked = false;
} }
else else
{ {
@@ -279,7 +279,7 @@ namespace Code.Gameplay.Character.Controller
public void BlockAbilities(float duration) public void BlockAbilities(float duration)
{ {
IsAbilitiesBlocked = true; isAbilitiesBlocked = true;
abilityBlockTimer = duration; abilityBlockTimer = duration;
} }
@@ -382,7 +382,7 @@ namespace Code.Gameplay.Character.Controller
public void TriggerJump() public void TriggerJump()
{ {
_jumpCooldownTimer = JumpCooldownDuration; _jumpCooldownTimer = _jumpCooldownDuration;
} }
public void BeforeCharacterUpdate(float deltaTime) public void BeforeCharacterUpdate(float deltaTime)
@@ -424,7 +424,7 @@ namespace Code.Gameplay.Character.Controller
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint, public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
ref HitStabilityReport hitStabilityReport) ref HitStabilityReport hitStabilityReport)
{ {
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint)) return; if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint, motor.CharacterForward)) return;
var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized; var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized;
var velocitySqrMag = horizontalVelocity.sqrMagnitude; var velocitySqrMag = horizontalVelocity.sqrMagnitude;
@@ -23,8 +23,6 @@ namespace Code.Gameplay.Enemies
public void PlayStep() public void PlayStep()
{ {
if (_audioFactory.EnemiesAudios.Count == 0) return;
_audioSource.transform.position = transform.position; _audioSource.transform.position = transform.position;
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]); _audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
} }
@@ -4,9 +4,9 @@ namespace Code.Scenes
{ {
Initial, Initial,
MainMenu, MainMenu,
DevGen,
Gameplay, Gameplay,
// TODO: поменяно для теста // TODO: поменяно для теста
MovementDev MovementDev,
DevGen
} }
} }
@@ -18,7 +18,6 @@ namespace Code.UI
[SerializeField] private Slider creatures; [SerializeField] private Slider creatures;
[SerializeField] private Slider menuMusic; [SerializeField] private Slider menuMusic;
[SerializeField] private Slider gameplayMusic; [SerializeField] private Slider gameplayMusic;
[SerializeField] private TMP_Dropdown windowMode;
[Inject] IAudioService _audioService; [Inject] IAudioService _audioService;
@@ -44,25 +43,8 @@ namespace Code.UI
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic); gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate); gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
windowMode.onValueChanged.AddListener(OnWindowModeChanged);
} }
private void OnWindowModeChanged(int value)
{
switch (value)
{
case 0:
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
break;
case 1:
Screen.fullScreenMode = FullScreenMode.Windowed;
break;
case 2:
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
break;
}
}
private void OnMasterUpdate(float value) private void OnMasterUpdate(float value)
{ {
_audioService.ChangeSetting(AudioType.Master, value); _audioService.ChangeSetting(AudioType.Master, value);
@@ -65,9 +65,9 @@ MonoBehaviour:
gravity: {x: 0, y: -30, z: 0} gravity: {x: 0, y: -30, z: 0}
maxAirSpeed: 10 maxAirSpeed: 10
airControlSharpness: 8 airControlSharpness: 8
wallRunMaxTime: 1 wallRunMaxTime: 1.75
wallRunSpeed: 15 wallRunSpeed: 15
wallRunAcceleration: 25 wallRunAcceleration: 25
wallRunGravityScale: 1 wallRunGravityScale: 0.25
wallDetachImpulse: 20.7 wallDetachImpulse: 7
wallContactAngleThreshold: 45 wallContactAngleThreshold: 45
@@ -18,6 +18,11 @@ MonoBehaviour:
m_SubObjectType: m_SubObjectType:
m_SubObjectGUID: m_SubObjectGUID:
m_EditorAssetChanged: 0 m_EditorAssetChanged: 0
- m_AssetGUID: 9d78f017876abed4c9cd8957f1e140cb
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 28a6c7a4124141341ab7c2b7dfd3e95b - m_AssetGUID: 28a6c7a4124141341ab7c2b7dfd3e95b
m_SubObjectName: m_SubObjectName:
m_SubObjectType: m_SubObjectType:
@@ -33,43 +38,3 @@ MonoBehaviour:
m_SubObjectType: m_SubObjectType:
m_SubObjectGUID: m_SubObjectGUID:
m_EditorAssetChanged: 0 m_EditorAssetChanged: 0
- m_AssetGUID: 67a7498e77a75a640af19501dd6f2d70
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 37a29c1efe8bfff4c82f1bb435e8a4df
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 38e345d8030c71943ac60b74d9114a54
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: c1781548816d15d4e85f4bcb2f7dcf3e
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 17d698710813e8641b32abec11387c5a
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 86abe613c186eff408e836a701f6f7e1
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: c0fab6d79b220b34db7f2cd81acef171
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: c805f5be6ffa99d41bd31f3ae17ba66b
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: d461bd660488bf944aa1c6500be9ee9d guid: 417b092a73ab1034aa084c67a66c5847
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000
@@ -27,7 +27,7 @@ MonoBehaviour:
- Key: 5 - Key: 5
Value: 1 Value: 1
- Key: 6 - Key: 6
Value: 0.7 Value: 1
- Key: 7 - Key: 7
Value: 1 Value: 1
- Key: 8 - Key: 8
@@ -47,7 +47,7 @@ MonoBehaviour:
- Key: 5 - Key: 5
Value: 1 Value: 1
- Key: 6 - Key: 6
Value: 0.7 Value: 1
- Key: 7 - Key: 7
Value: 0.001 Value: 0.001
- Key: 8 - Key: 8
@@ -18,24 +18,24 @@ MonoBehaviour:
m_SubObjectType: m_SubObjectType:
m_SubObjectGUID: m_SubObjectGUID:
m_EditorAssetChanged: 0 m_EditorAssetChanged: 0
- m_AssetGUID: 9ea414d55e6a0b94c944556ff0754c48
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 414d8dcca794556478c1a79e705e138e
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
actionSoundtrack: actionSoundtrack:
- m_AssetGUID: c81995afbd1412f4593771bd47358c3f - m_AssetGUID: 8f913b505c805c74da84e00a22ff5fc2
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 00fdbd3ed3fad234e8ef2098495f4896
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 3b741bfff0e13ec43a88a3e0fec256f1
m_SubObjectName: m_SubObjectName:
m_SubObjectType: m_SubObjectType:
m_SubObjectGUID: m_SubObjectGUID:
m_EditorAssetChanged: 0 m_EditorAssetChanged: 0
deathSoundtrack: deathSoundtrack:
- m_AssetGUID: 77d78f571ad0a008c81c4f1ee75168cf - m_AssetGUID: fc08098e6384c904aa0583859ee45ce5
m_SubObjectName: m_SubObjectName:
m_SubObjectType: m_SubObjectType:
m_SubObjectGUID: m_SubObjectGUID:
@@ -20,7 +20,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: DOOOOOOr m_Name: New Material
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
@@ -9,7 +9,7 @@ BlendTree:
m_Name: Blend Tree m_Name: Blend Tree
m_Childs: m_Childs:
- serializedVersion: 2 - serializedVersion: 2
m_Motion: {fileID: 1032454674216479247, guid: 502e1b73e61bd4e44aa368c5f98f4217, type: 3} m_Motion: {fileID: 1032454674216479247, guid: 832c2ca81687522d1be9fd0ff1582b82, type: 3}
m_Threshold: 0 m_Threshold: 0
m_Position: {x: 0, y: 0} m_Position: {x: 0, y: 0}
m_TimeScale: 1 m_TimeScale: 1
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: b10aed4535b347048a71e453a9beda2d guid: 50c614559db2c0f46a7d62cbb05ca499
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
@@ -17,7 +17,8 @@ Material:
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap:
RenderType: Opaque
disabledShaderPasses: disabledShaderPasses:
- MOTIONVECTORS - MOTIONVECTORS
m_LockedProperties: m_LockedProperties:
@@ -121,7 +122,7 @@ Material:
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1 m_AllowLocking: 1
--- !u!114 &5046254827798301506 --- !u!114 &4648706784004926851
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 11 m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 4a9ed1e5d06aed24587bdffd63bbf2a7 guid: fcab4c0364c17a346bdcb2225aa2593f
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 2100000 mainObjectFileID: 2100000
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 502e1b73e61bd4e44aa368c5f98f4217 guid: 832c2ca81687522d1be9fd0ff1582b82
ModelImporter: ModelImporter:
serializedVersion: 24200 serializedVersion: 24200
internalIDToNameTable: [] internalIDToNameTable: []
@@ -96,7 +96,7 @@ ModelImporter:
hasTranslationDoF: 0 hasTranslationDoF: 0
hasExtraRoot: 0 hasExtraRoot: 0
skeletonHasParents: 1 skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 502e1b73e61bd4e44aa368c5f98f4217, type: 3} lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 832c2ca81687522d1be9fd0ff1582b82, type: 3}
autoGenerateAvatarMappingIfUnspecified: 1 autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2 animationType: 2
humanoidOversampling: 1 humanoidOversampling: 1
@@ -125,7 +125,7 @@ ModelImporter:
hasTranslationDoF: 0 hasTranslationDoF: 0
hasExtraRoot: 0 hasExtraRoot: 0
skeletonHasParents: 1 skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 502e1b73e61bd4e44aa368c5f98f4217, type: 3} lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 832c2ca81687522d1be9fd0ff1582b82, type: 3}
autoGenerateAvatarMappingIfUnspecified: 1 autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2 animationType: 2
humanoidOversampling: 1 humanoidOversampling: 1
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: b0743dbd03465d24fb74e8f2841cfa3b guid: bee7bf847655d2d4b90ed579981755f0
ModelImporter: ModelImporter:
serializedVersion: 24200 serializedVersion: 24200
internalIDToNameTable: [] internalIDToNameTable: []
@@ -41,8 +41,8 @@ ModelImporter:
importPhysicalCameras: 1 importPhysicalCameras: 1
importVisibility: 1 importVisibility: 1
importBlendShapes: 1 importBlendShapes: 1
importCameras: 1 importCameras: 0
importLights: 1 importLights: 0
nodeNameCollisionStrategy: 1 nodeNameCollisionStrategy: 1
fileIdsGeneration: 2 fileIdsGeneration: 2
swapUVChannels: 0 swapUVChannels: 0
@@ -79,7 +79,7 @@ ModelImporter:
blendShapeNormalImportMode: 1 blendShapeNormalImportMode: 1
normalSmoothingSource: 0 normalSmoothingSource: 0
referencedClips: [] referencedClips: []
importAnimation: 1 importAnimation: 0
humanDescription: humanDescription:
serializedVersion: 3 serializedVersion: 3
human: [] human: []
@@ -98,7 +98,7 @@ ModelImporter:
skeletonHasParents: 1 skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0} lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1 autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2 animationType: 0
humanoidOversampling: 1 humanoidOversampling: 1
avatarSetup: 0 avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1
@@ -41,8 +41,8 @@ ModelImporter:
importPhysicalCameras: 1 importPhysicalCameras: 1
importVisibility: 1 importVisibility: 1
importBlendShapes: 1 importBlendShapes: 1
importCameras: 1 importCameras: 0
importLights: 1 importLights: 0
nodeNameCollisionStrategy: 1 nodeNameCollisionStrategy: 1
fileIdsGeneration: 2 fileIdsGeneration: 2
swapUVChannels: 0 swapUVChannels: 0
@@ -79,7 +79,7 @@ ModelImporter:
blendShapeNormalImportMode: 1 blendShapeNormalImportMode: 1
normalSmoothingSource: 0 normalSmoothingSource: 0
referencedClips: [] referencedClips: []
importAnimation: 1 importAnimation: 0
humanDescription: humanDescription:
serializedVersion: 3 serializedVersion: 3
human: [] human: []
@@ -98,7 +98,7 @@ ModelImporter:
skeletonHasParents: 1 skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0} lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1 autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2 animationType: 0
humanoidOversampling: 1 humanoidOversampling: 1
avatarSetup: 0 avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1
@@ -1,110 +0,0 @@
fileFormatVersion: 2
guid: b135cb98aa58bf842b06e278d4e2eadf
ModelImporter:
serializedVersion: 24200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
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removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
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animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
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meshes:
lODScreenPercentages: []
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importBlendShapes: 1
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swapUVChannels: 0
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secondaryUVAreaDistortion: 15.000001
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secondaryUVMarginMethod: 1
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normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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animationScaleError: 0.5
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extraUserProperties: []
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lODScreenPercentages: []
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meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
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importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
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secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
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normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
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rootMotionBoneName:
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hasExtraRoot: 0
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lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
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humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
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guid: 851282c08eca49345b758c426e7105f5
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materials:
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materialSearch: 1
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animations:
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bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
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animationRetargetingWarnings:
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importAnimatedCustomProperties: 0
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animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
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meshes:
lODScreenPercentages: []
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meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
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swapUVChannels: 0
generateSecondaryUV: 0
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keepQuads: 0
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bakeAxisConversion: 0
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meshLodGenerationFlags: 0
maximumMeshLod: -1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
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normalImportMode: 0
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normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
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rootMotionBoneName:
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hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
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humanoidOversampling: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
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@@ -41,8 +41,8 @@ ModelImporter:
importPhysicalCameras: 1 importPhysicalCameras: 1
importVisibility: 1 importVisibility: 1
importBlendShapes: 1 importBlendShapes: 1
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