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2d660252d6
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Dev
| Author | SHA1 | Date | |
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c41d7f2d99 | ||
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52b0a8a6e5 | ||
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e66cb2b8f6 | ||
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d97be67d94 | ||
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cd236a3ba8 |
No files matched your search
@@ -15,7 +15,7 @@ MonoBehaviour:
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|||||||
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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||||||
m_currentHash:
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m_currentHash:
|
||||||
serializedVersion: 2
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serializedVersion: 2
|
||||||
Hash: 00000000000000000000000000000000
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Hash: 930ada413b95e006f8d8a8635b833074
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||||||
m_OptimizeCatalogSize: 0
|
m_OptimizeCatalogSize: 0
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||||||
m_BuildRemoteCatalog: 0
|
m_BuildRemoteCatalog: 0
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||||||
m_CatalogRequestsTimeout: 0
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m_CatalogRequestsTimeout: 0
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||||||
|
|||||||
@@ -100,11 +100,6 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: ae6ab2c88ae248ce1b6efca892f17659
|
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||||||
m_Address: Assets/Resources_moved/Audio/Music/TestDeath.ogg
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|
||||||
m_ReadOnly: 0
|
|
||||||
m_SerializedLabels: []
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|
||||||
FlaggedDuringContentUpdateRestriction: 0
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|
||||||
- m_GUID: beea6ce1de81706478a700993b273000
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- m_GUID: beea6ce1de81706478a700993b273000
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||||||
m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.ogg
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m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.ogg
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
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|||||||
@@ -15,6 +15,11 @@ MonoBehaviour:
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|||||||
m_GroupName: Default Local Group
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m_GroupName: Default Local Group
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||||||
m_GUID: d447fc60305c17a17bf20948ab295a45
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m_GUID: d447fc60305c17a17bf20948ab295a45
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||||||
m_SerializeEntries:
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m_SerializeEntries:
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||||||
|
- m_GUID: 17d698710813e8641b32abec11387c5a
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||||||
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m_Address: Prefabs/Levels/Level6
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 1d4767c722c05b5d6b96bb226d378c65
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- m_GUID: 1d4767c722c05b5d6b96bb226d378c65
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||||||
m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
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m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
@@ -45,11 +50,21 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
|
- m_GUID: 77d78f571ad0a008c81c4f1ee75168cf
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||||||
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m_Address: Assets/Resources_moved/Audio/Music/death.ogg
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 81844a99f5b786b41b831174f8fb6d3a
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- m_GUID: 81844a99f5b786b41b831174f8fb6d3a
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||||||
m_Address: Prefabs/Player/CharacterController
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m_Address: Prefabs/Player/CharacterController
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 86abe613c186eff408e836a701f6f7e1
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||||||
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m_Address: Prefabs/Levels/Level3
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 9293380a88bf6736889be29722b94269
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- m_GUID: 9293380a88bf6736889be29722b94269
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||||||
m_Address: Audio/AudioSource
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m_Address: Audio/AudioSource
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
@@ -60,11 +75,21 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: c0fab6d79b220b34db7f2cd81acef171
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||||||
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m_Address: Prefabs/Levels/Save2
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: c1781548816d15d4e85f4bcb2f7dcf3e
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- m_GUID: c1781548816d15d4e85f4bcb2f7dcf3e
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||||||
m_Address: Prefabs/Levels/Level4
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m_Address: Prefabs/Levels/Level4
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: c805f5be6ffa99d41bd31f3ae17ba66b
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||||||
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m_Address: Prefabs/Levels/Level8
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: f3d7dc64b34919ad7b50a3dd307a935b
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- m_GUID: f3d7dc64b34919ad7b50a3dd307a935b
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||||||
m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab
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m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
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|||||||
@@ -15,6 +15,11 @@ MonoBehaviour:
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|||||||
m_GroupName: Music
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m_GroupName: Music
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||||||
m_GUID: 1e9bc7e1e4087c0488fccf896b0ed49f
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m_GUID: 1e9bc7e1e4087c0488fccf896b0ed49f
|
||||||
m_SerializeEntries:
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m_SerializeEntries:
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||||||
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- m_GUID: 00fdbd3ed3fad234e8ef2098495f4896
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||||||
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m_Address: Assets/Resources_moved/Audio/Music/hostiles.ogg
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: 16562a5c87213914cad415f10c65a3b0
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- m_GUID: 16562a5c87213914cad415f10c65a3b0
|
||||||
m_Address: "Assets/Resources_moved/Audio/Music/LASKX3I - \u041F\u0440\u043E\u0442\u0438\u0432
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m_Address: "Assets/Resources_moved/Audio/Music/LASKX3I - \u041F\u0440\u043E\u0442\u0438\u0432
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||||||
\u0446\u0430\u0440\u044F (\u041A\u0430\u0440\u0430\u043E\u043A\u0435).mp3"
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\u0446\u0430\u0440\u044F (\u041A\u0430\u0440\u0430\u043E\u043A\u0435).mp3"
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||||||
@@ -27,8 +32,8 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: 414d8dcca794556478c1a79e705e138e
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- m_GUID: 3b741bfff0e13ec43a88a3e0fec256f1
|
||||||
m_Address: Assets/Resources_moved/Audio/Music/soft_music.ogg
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m_Address: Assets/Resources_moved/Audio/Music/razormind.ogg
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
@@ -43,13 +48,8 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: 8f913b505c805c74da84e00a22ff5fc2
|
- m_GUID: c81995afbd1412f4593771bd47358c3f
|
||||||
m_Address: Assets/Resources_moved/Audio/Music/bedlam_music.ogg
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m_Address: Assets/Resources_moved/Audio/Music/non_ai.ogg
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||||||
m_ReadOnly: 0
|
|
||||||
m_SerializedLabels: []
|
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
|
||||||
- m_GUID: 9ea414d55e6a0b94c944556ff0754c48
|
|
||||||
m_Address: Assets/Resources_moved/Audio/Music/order_music.ogg
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|
||||||
m_ReadOnly: 0
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m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
@@ -58,11 +58,6 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: fc08098e6384c904aa0583859ee45ce5
|
|
||||||
m_Address: Assets/Resources_moved/Audio/Music/death_music.ogg
|
|
||||||
m_ReadOnly: 0
|
|
||||||
m_SerializedLabels: []
|
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
|
m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
|
||||||
m_SchemaSet:
|
m_SchemaSet:
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ namespace Code.App.AppStates
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|||||||
Context.InputService.DisableMap(ActionMappings.UI);
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Context.InputService.DisableMap(ActionMappings.UI);
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||||||
Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
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Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
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||||||
|
|
||||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Death, time: 0f, callback: Context.AudioFactory.ReleaseDeathMusic);
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||||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
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||||||
base.ExitState();
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base.ExitState();
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||||||
}
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}
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||||||
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|||||||
@@ -140,13 +140,13 @@ namespace Code.App.AppStates
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|||||||
}
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}
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||||||
private void OrderRecieved(float time)
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private void OrderRecieved(float time)
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||||||
{
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{
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||||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2));
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2 + 1));
|
||||||
}
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}
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||||||
private void OrderDelivered(int score, float time)
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private void OrderDelivered(int score, float time)
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||||||
{
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{
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||||||
_gameplayPanel.HideTimer();
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_gameplayPanel.HideTimer();
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||||||
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||||||
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
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if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2 + 1));
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||||||
_playerScore.UpdateScore(score);
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_playerScore.UpdateScore(score);
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||||||
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||||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
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||||||
@@ -154,8 +154,8 @@ namespace Code.App.AppStates
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|||||||
|
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||||||
private void PlayerDamageTaken(int damage, PlayerHealth health)
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private void PlayerDamageTaken(int damage, PlayerHealth health)
|
||||||
{
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{
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||||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4 + 1));
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||||||
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
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Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2 + 1));
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||||||
DamageEffectProcess().Forget();
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DamageEffectProcess().Forget();
|
||||||
}
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}
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||||||
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||||||
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|||||||
@@ -29,17 +29,15 @@ namespace Code.App.AppStates
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|||||||
.RegisterLoading(LoadingWork.LoadScene)
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.RegisterLoading(LoadingWork.LoadScene)
|
||||||
.RegisterLoading(LoadingWork.LoadUI)
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.RegisterLoading(LoadingWork.LoadUI)
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||||||
.RegisterLoading(LoadingWork.LoadAudio);
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.RegisterLoading(LoadingWork.LoadAudio);
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||||||
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||||||
// Context.UIService.LoadingScreen.Show();
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
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||||||
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||||||
Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
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Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
|
||||||
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||||||
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
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Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
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||||||
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
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Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
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||||||
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||||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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WaitForLoad().Forget();
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WaitForLoad();
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||||||
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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|
||||||
}
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}
|
||||||
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|
||||||
private async UniTaskVoid WaitForLoad()
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private async UniTaskVoid WaitForLoad()
|
||||||
@@ -53,6 +51,9 @@ namespace Code.App.AppStates
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.UnregisterLoading(LoadingWork.LoadUI)
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.UnregisterLoading(LoadingWork.LoadUI)
|
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.UnregisterLoading(LoadingWork.LoadAudio);
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.UnregisterLoading(LoadingWork.LoadAudio);
|
||||||
|
|
||||||
|
InitializeUI((MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||||
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.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
|
||||||
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|
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InitializeAudio();
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InitializeAudio();
|
||||||
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|
||||||
InitializeInput();
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InitializeInput();
|
||||||
@@ -63,8 +64,6 @@ namespace Code.App.AppStates
|
|||||||
var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
|
var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||||
.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
|
.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
|
||||||
|
|
||||||
InitializeUI(mainMenuEnvironment);
|
|
||||||
|
|
||||||
InitializeCamera(mainMenuEnvironment);
|
InitializeCamera(mainMenuEnvironment);
|
||||||
|
|
||||||
Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
|
Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
|
||||||
@@ -83,7 +82,6 @@ namespace Code.App.AppStates
|
|||||||
|
|
||||||
private void InitializeAudio()
|
private void InitializeAudio()
|
||||||
{
|
{
|
||||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
|
|
||||||
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
|
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -120,7 +118,7 @@ namespace Code.App.AppStates
|
|||||||
public override void ExitState()
|
public override void ExitState()
|
||||||
{
|
{
|
||||||
Context.InputService.DisableMap(ActionMappings.MainMenu);
|
Context.InputService.DisableMap(ActionMappings.MainMenu);
|
||||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
|
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, time: 0f, callback: Context.AudioFactory.ReleaseMenuMusic);
|
||||||
|
|
||||||
Context.AudioFactory.ReleaseAudioTestClips();
|
Context.AudioFactory.ReleaseAudioTestClips();
|
||||||
base.ExitState();
|
base.ExitState();
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ namespace Code.Configs
|
|||||||
);
|
);
|
||||||
public float
|
public float
|
||||||
slideMinVelocityThreshold = 3f,
|
slideMinVelocityThreshold = 3f,
|
||||||
|
slideInitialSpeed = 16f,
|
||||||
slideCooldown = 1.5f,
|
slideCooldown = 1.5f,
|
||||||
slideColliderHeightScale = 0.5f,
|
slideColliderHeightScale = 0.5f,
|
||||||
slideCameraOffsetY = -0.5f,
|
slideCameraOffsetY = -0.5f,
|
||||||
@@ -44,6 +45,7 @@ namespace Code.Configs
|
|||||||
|
|
||||||
public float
|
public float
|
||||||
wallRunMaxTime = 1.75f,
|
wallRunMaxTime = 1.75f,
|
||||||
|
wallRunMaxNoMoveTime = 0.3f,
|
||||||
wallRunSpeed = 15f,
|
wallRunSpeed = 15f,
|
||||||
wallRunAcceleration = 25f,
|
wallRunAcceleration = 25f,
|
||||||
wallRunGravityScale = 0.25f,
|
wallRunGravityScale = 0.25f,
|
||||||
|
|||||||
+2
-4
@@ -18,9 +18,10 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
public bool IsSliding { get; private set; }
|
public bool IsSliding { get; private set; }
|
||||||
|
|
||||||
public SlideMechanic(AnimationCurve velocityCurve, float minVelocityThreshold, float cooldown)
|
public SlideMechanic(AnimationCurve velocityCurve, float slideInitialSpeed, float minVelocityThreshold, float cooldown)
|
||||||
{
|
{
|
||||||
_velocityCurve = velocityCurve;
|
_velocityCurve = velocityCurve;
|
||||||
|
_initialSpeed = slideInitialSpeed;
|
||||||
_minVelocityThreshold = minVelocityThreshold;
|
_minVelocityThreshold = minVelocityThreshold;
|
||||||
_cooldown = cooldown;
|
_cooldown = cooldown;
|
||||||
}
|
}
|
||||||
@@ -56,9 +57,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
_slideDirection = Vector3.ProjectOnPlane(dir, motor.CharacterUp).normalized;
|
_slideDirection = Vector3.ProjectOnPlane(dir, motor.CharacterUp).normalized;
|
||||||
if (_slideDirection.sqrMagnitude < 0.01f) _slideDirection = motor.CharacterForward;
|
if (_slideDirection.sqrMagnitude < 0.01f) _slideDirection = motor.CharacterForward;
|
||||||
|
|
||||||
_initialSpeed = motor.Velocity.magnitude;
|
|
||||||
if (_initialSpeed < 12f) _initialSpeed = 12f; // fallback
|
|
||||||
|
|
||||||
_cooldownTimer = _cooldown;
|
_cooldownTimer = _cooldown;
|
||||||
_slideRequested = false;
|
_slideRequested = false;
|
||||||
|
|||||||
+14
-7
@@ -7,6 +7,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
public class WallRunningMechanic
|
public class WallRunningMechanic
|
||||||
{
|
{
|
||||||
private readonly float _maxWallRunTime;
|
private readonly float _maxWallRunTime;
|
||||||
|
private readonly float _maxWallRunNoMoveTime;
|
||||||
private readonly float _wallRunSpeed;
|
private readonly float _wallRunSpeed;
|
||||||
private readonly float _wallRunAcceleration;
|
private readonly float _wallRunAcceleration;
|
||||||
private readonly float _wallRunGravityScale;
|
private readonly float _wallRunGravityScale;
|
||||||
@@ -14,9 +15,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
private readonly float _wallContactAngleThreshold;
|
private readonly float _wallContactAngleThreshold;
|
||||||
|
|
||||||
private float _wallRunTimer;
|
private float _wallRunTimer;
|
||||||
|
private float _wallRunNoMoveTimer;
|
||||||
private Vector3 _wallNormal;
|
private Vector3 _wallNormal;
|
||||||
private Vector3 _wallTangentRight;
|
private Vector3 _wallTangentRight;
|
||||||
private Vector3 _wallTangentUp;
|
|
||||||
private Vector3 _wallContactPoint;
|
private Vector3 _wallContactPoint;
|
||||||
private Vector3 _lastMoveInputInWallSpace;
|
private Vector3 _lastMoveInputInWallSpace;
|
||||||
|
|
||||||
@@ -29,6 +30,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
public WallRunningMechanic(
|
public WallRunningMechanic(
|
||||||
float maxWallRunTime,
|
float maxWallRunTime,
|
||||||
|
float maxWallRunNoMoveTime,
|
||||||
float wallRunSpeed,
|
float wallRunSpeed,
|
||||||
float wallRunAcceleration,
|
float wallRunAcceleration,
|
||||||
float wallRunGravityScale,
|
float wallRunGravityScale,
|
||||||
@@ -36,6 +38,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
float wallContactAngleThreshold)
|
float wallContactAngleThreshold)
|
||||||
{
|
{
|
||||||
_maxWallRunTime = maxWallRunTime;
|
_maxWallRunTime = maxWallRunTime;
|
||||||
|
_maxWallRunNoMoveTime = maxWallRunNoMoveTime;
|
||||||
_wallRunSpeed = wallRunSpeed;
|
_wallRunSpeed = wallRunSpeed;
|
||||||
_wallRunAcceleration = wallRunAcceleration;
|
_wallRunAcceleration = wallRunAcceleration;
|
||||||
_wallRunGravityScale = wallRunGravityScale;
|
_wallRunGravityScale = wallRunGravityScale;
|
||||||
@@ -54,15 +57,19 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
if (!IsWallRunning) return;
|
if (!IsWallRunning) return;
|
||||||
|
|
||||||
_wallRunTimer += deltaTime;
|
_wallRunTimer += deltaTime;
|
||||||
if (_wallRunTimer > _maxWallRunTime)
|
_wallRunNoMoveTimer += deltaTime;
|
||||||
{
|
|
||||||
DetachFromWall(false);
|
if (!(_wallRunTimer > _maxWallRunTime) && !(_wallRunNoMoveTimer > _maxWallRunNoMoveTime)) return;
|
||||||
}
|
|
||||||
|
DetachFromWall(false);
|
||||||
|
_wallRunNoMoveTimer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
|
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
|
||||||
{
|
{
|
||||||
if (IsWallRunning) return false;
|
if (IsWallRunning) return false;
|
||||||
|
|
||||||
|
if (_motor.CharacterController is not CustomCharacterController { IsAbilitiesBlocked: false }) return false;
|
||||||
|
|
||||||
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
||||||
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
||||||
@@ -107,7 +114,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
}
|
}
|
||||||
|
|
||||||
_wallTangentRight = forwardInWallPlane.normalized;
|
_wallTangentRight = forwardInWallPlane.normalized;
|
||||||
_wallTangentUp = Vector3.Cross(_wallTangentRight, -_wallNormal).normalized;
|
|
||||||
|
|
||||||
_motor.ForceUnground();
|
_motor.ForceUnground();
|
||||||
}
|
}
|
||||||
@@ -118,6 +124,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
if (!IsWallStillPresent()) { DetachFromWall(false); return; }
|
if (!IsWallStillPresent()) { DetachFromWall(false); return; }
|
||||||
|
|
||||||
var forwardInput = inputs.MoveAxisForward;
|
var forwardInput = inputs.MoveAxisForward;
|
||||||
|
if (forwardInput != 0) _wallRunNoMoveTimer = 0f;
|
||||||
var moveDirection = _wallTangentRight * forwardInput;
|
var moveDirection = _wallTangentRight * forwardInput;
|
||||||
|
|
||||||
var targetSpeed = moveDirection.sqrMagnitude > 0.01f ? _wallRunSpeed : currentVelocity.magnitude;
|
var targetSpeed = moveDirection.sqrMagnitude > 0.01f ? _wallRunSpeed : currentVelocity.magnitude;
|
||||||
@@ -202,7 +209,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
{
|
{
|
||||||
if (!IsWallRunning || !_motor) return;
|
if (!IsWallRunning || !_motor) return;
|
||||||
|
|
||||||
if (_motor.CharacterController is not CustomCharacterController { CanJump: true } controller)
|
if (_motor.CharacterController is not CustomCharacterController { IsAbilitiesBlocked: false } controller)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
IsWallRunning = false;
|
IsWallRunning = false;
|
||||||
|
|||||||
+10
-8
@@ -40,9 +40,9 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
private bool _wasSlidingLastFrame;
|
private bool _wasSlidingLastFrame;
|
||||||
|
|
||||||
private float _jumpCooldownTimer;
|
private float _jumpCooldownTimer;
|
||||||
private float _jumpCooldownDuration => _characterConfig.jumpCooldown;
|
private float JumpCooldownDuration => _characterConfig.jumpCooldown;
|
||||||
|
|
||||||
public bool CanJump => !isAbilitiesBlocked && _jumpCooldownTimer <= 0f;
|
public bool CanJump => _jumpCooldownTimer <= 0f;
|
||||||
|
|
||||||
// Подсистемы
|
// Подсистемы
|
||||||
private CharacterInputHandler _inputHandler;
|
private CharacterInputHandler _inputHandler;
|
||||||
@@ -59,8 +59,8 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
public bool IsWallRunning => _wallRunningMechanic.IsWallRunning;
|
public bool IsWallRunning => _wallRunningMechanic.IsWallRunning;
|
||||||
|
|
||||||
private float abilityBlockTimer;
|
private float abilityBlockTimer;
|
||||||
private bool isAbilitiesBlocked;
|
public bool IsAbilitiesBlocked { get; private set; }
|
||||||
|
|
||||||
private CharacterInputs _lastInputs;
|
private CharacterInputs _lastInputs;
|
||||||
|
|
||||||
public void SetPosition(Vector3 position) => motor.SetPosition(position);
|
public void SetPosition(Vector3 position) => motor.SetPosition(position);
|
||||||
@@ -79,11 +79,13 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
);
|
);
|
||||||
_slideMechanic = new SlideMechanic(
|
_slideMechanic = new SlideMechanic(
|
||||||
_characterConfig.slideVelocityCurve,
|
_characterConfig.slideVelocityCurve,
|
||||||
|
_characterConfig.slideInitialSpeed,
|
||||||
_characterConfig.slideMinVelocityThreshold,
|
_characterConfig.slideMinVelocityThreshold,
|
||||||
_characterConfig.slideCooldown
|
_characterConfig.slideCooldown
|
||||||
);
|
);
|
||||||
_wallRunningMechanic = new WallRunningMechanic(
|
_wallRunningMechanic = new WallRunningMechanic(
|
||||||
_characterConfig.wallRunMaxTime,
|
_characterConfig.wallRunMaxTime,
|
||||||
|
_characterConfig.wallRunMaxNoMoveTime,
|
||||||
_characterConfig.wallRunSpeed,
|
_characterConfig.wallRunSpeed,
|
||||||
_characterConfig.wallRunAcceleration,
|
_characterConfig.wallRunAcceleration,
|
||||||
_characterConfig.wallRunGravityScale,
|
_characterConfig.wallRunGravityScale,
|
||||||
@@ -142,12 +144,12 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
|
|
||||||
_currentCameraMode = inputs.CameraMode;
|
_currentCameraMode = inputs.CameraMode;
|
||||||
|
|
||||||
if (isAbilitiesBlocked)
|
if (IsAbilitiesBlocked)
|
||||||
{
|
{
|
||||||
abilityBlockTimer -= Time.deltaTime;
|
abilityBlockTimer -= Time.deltaTime;
|
||||||
if (abilityBlockTimer <= 0)
|
if (abilityBlockTimer <= 0)
|
||||||
{
|
{
|
||||||
isAbilitiesBlocked = false;
|
IsAbilitiesBlocked = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -277,7 +279,7 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
|
|
||||||
public void BlockAbilities(float duration)
|
public void BlockAbilities(float duration)
|
||||||
{
|
{
|
||||||
isAbilitiesBlocked = true;
|
IsAbilitiesBlocked = true;
|
||||||
abilityBlockTimer = duration;
|
abilityBlockTimer = duration;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -380,7 +382,7 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
|
|
||||||
public void TriggerJump()
|
public void TriggerJump()
|
||||||
{
|
{
|
||||||
_jumpCooldownTimer = _jumpCooldownDuration;
|
_jumpCooldownTimer = JumpCooldownDuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BeforeCharacterUpdate(float deltaTime)
|
public void BeforeCharacterUpdate(float deltaTime)
|
||||||
|
|||||||
@@ -23,6 +23,8 @@ namespace Code.Gameplay.Enemies
|
|||||||
|
|
||||||
public void PlayStep()
|
public void PlayStep()
|
||||||
{
|
{
|
||||||
|
if (_audioFactory.EnemiesAudios.Count == 0) return;
|
||||||
|
|
||||||
_audioSource.transform.position = transform.position;
|
_audioSource.transform.position = transform.position;
|
||||||
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,9 +4,9 @@ namespace Code.Scenes
|
|||||||
{
|
{
|
||||||
Initial,
|
Initial,
|
||||||
MainMenu,
|
MainMenu,
|
||||||
|
DevGen,
|
||||||
Gameplay,
|
Gameplay,
|
||||||
// TODO: поменяно для теста
|
// TODO: поменяно для теста
|
||||||
MovementDev,
|
MovementDev
|
||||||
DevGen
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -18,6 +18,7 @@ namespace Code.UI
|
|||||||
[SerializeField] private Slider creatures;
|
[SerializeField] private Slider creatures;
|
||||||
[SerializeField] private Slider menuMusic;
|
[SerializeField] private Slider menuMusic;
|
||||||
[SerializeField] private Slider gameplayMusic;
|
[SerializeField] private Slider gameplayMusic;
|
||||||
|
[SerializeField] private TMP_Dropdown windowMode;
|
||||||
|
|
||||||
[Inject] IAudioService _audioService;
|
[Inject] IAudioService _audioService;
|
||||||
|
|
||||||
@@ -43,8 +44,25 @@ namespace Code.UI
|
|||||||
|
|
||||||
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
||||||
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
||||||
|
|
||||||
|
windowMode.onValueChanged.AddListener(OnWindowModeChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnWindowModeChanged(int value)
|
||||||
|
{
|
||||||
|
switch (value)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
Screen.fullScreenMode = FullScreenMode.Windowed;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
private void OnMasterUpdate(float value)
|
private void OnMasterUpdate(float value)
|
||||||
{
|
{
|
||||||
_audioService.ChangeSetting(AudioType.Master, value);
|
_audioService.ChangeSetting(AudioType.Master, value);
|
||||||
|
|||||||
@@ -18,11 +18,6 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: 9d78f017876abed4c9cd8957f1e140cb
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 28a6c7a4124141341ab7c2b7dfd3e95b
|
- m_AssetGUID: 28a6c7a4124141341ab7c2b7dfd3e95b
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
@@ -48,3 +43,33 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 38e345d8030c71943ac60b74d9114a54
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: c1781548816d15d4e85f4bcb2f7dcf3e
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 17d698710813e8641b32abec11387c5a
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 86abe613c186eff408e836a701f6f7e1
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: c0fab6d79b220b34db7f2cd81acef171
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: c805f5be6ffa99d41bd31f3ae17ba66b
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 417b092a73ab1034aa084c67a66c5847
|
guid: d461bd660488bf944aa1c6500be9ee9d
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
mainObjectFileID: 11400000
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ MonoBehaviour:
|
|||||||
- Key: 5
|
- Key: 5
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 6
|
- Key: 6
|
||||||
Value: 1
|
Value: 0.7
|
||||||
- Key: 7
|
- Key: 7
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 8
|
- Key: 8
|
||||||
@@ -47,7 +47,7 @@ MonoBehaviour:
|
|||||||
- Key: 5
|
- Key: 5
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 6
|
- Key: 6
|
||||||
Value: 1
|
Value: 0.7
|
||||||
- Key: 7
|
- Key: 7
|
||||||
Value: 0.001
|
Value: 0.001
|
||||||
- Key: 8
|
- Key: 8
|
||||||
|
|||||||
@@ -18,24 +18,24 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: 9ea414d55e6a0b94c944556ff0754c48
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 414d8dcca794556478c1a79e705e138e
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
actionSoundtrack:
|
actionSoundtrack:
|
||||||
- m_AssetGUID: 8f913b505c805c74da84e00a22ff5fc2
|
- m_AssetGUID: c81995afbd1412f4593771bd47358c3f
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 00fdbd3ed3fad234e8ef2098495f4896
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 3b741bfff0e13ec43a88a3e0fec256f1
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
deathSoundtrack:
|
deathSoundtrack:
|
||||||
- m_AssetGUID: fc08098e6384c904aa0583859ee45ce5
|
- m_AssetGUID: 77d78f571ad0a008c81c4f1ee75168cf
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63abee68c171a78438c0018f53802a5c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 813cc68a684778e4791ca60d04a9d90f
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 23800000
|
||||||
|
userData:
|
||||||
|
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propertyPath: m_LocalPosition.y
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@@ -739,8 +739,8 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
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