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@@ -0,0 +1,42 @@
using UnityEngine;
namespace Code.App.Debug
{
public class Logger : MonoBehaviour
{
//#if !UNITY_EDITOR
static string myLog = "";
private string output;
private string stack;
void OnEnable()
{
Application.logMessageReceived += Log;
}
void OnDisable()
{
Application.logMessageReceived -= Log;
}
public void Log(string logString, string stackTrace, LogType type)
{
output = logString;
stack = stackTrace;
myLog = output + " " + myLog;
if (myLog.Length > 5000)
{
myLog = myLog.Substring(0, 4000);
}
}
void OnGUI()
{
//if (!Application.isEditor) //Do not display in editor ( or you can use the UNITY_EDITOR macro to also disable the rest)
{
myLog = GUI.TextArea(new Rect(10, 10, Screen.width - 10, Screen.height - 10), myLog);
}
}
//#endif
}
}
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fileFormatVersion: 2
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timeCreated: 1764915992
@@ -9,9 +9,9 @@ namespace Code.Audio
public enum EnemiesSounds
{
GrandpaAttack,
GrandpaStep,
RoachAttack,
RoachStep,
GrandpaStep
RoachStep
}
public enum DispatcherSounds
{
@@ -120,6 +120,19 @@ namespace Code.Audio
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
_menuMusicHandle.Release();
}
public async UniTask WarmCourier()
{
// _courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
foreach (var assetReference in _courier) CourierAudios.Add(await Addressables.LoadAssetAsync<AudioClip>(assetReference));
// await _courierHandle.ToUniTask();
}
public void ReleaseCourier()
{
foreach (var assetReference in CourierAudios) Addressables.Release(assetReference);
CourierAudios.Clear();
// _courierHandle.Release();
}
public async UniTask WarmDeathMusic()
{
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
@@ -155,18 +168,6 @@ namespace Code.Audio
EnemiesAudios.Clear();
_enemiesHandle.Release();
}
public async UniTask WarmCourier()
{
_courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
await _courierHandle.ToUniTask();
}
public void ReleaseCourier()
{
CourierAudios.Clear();
_courierHandle.Release();
}
public async UniTask WarmDispatcher( )
{
@@ -88,12 +88,25 @@ namespace Code.Gameplay.Character.Controller.Abilities
var forwardInWallPlane = Vector3.ProjectOnPlane(_motor.CharacterForward, _wallNormal).normalized;
if (forwardInWallPlane.sqrMagnitude < 0.01f)
{
var fallbackRight = Vector3.Cross(_wallNormal, _wallTangentUp).normalized;
var candidateRight = Vector3.Cross(_wallNormal, _motor.CharacterUp);
candidateRight = Vector3.ProjectOnPlane(candidateRight, _wallNormal).normalized;
if (candidateRight.sqrMagnitude < 0.01f)
{
candidateRight = Vector3.Cross(_wallNormal, Vector3.up);
candidateRight = Vector3.ProjectOnPlane(candidateRight, _wallNormal).normalized;
}
if (candidateRight.sqrMagnitude < 0.01f)
{
candidateRight = Vector3.Cross(_wallNormal, Vector3.right).normalized;
}
var dotWithRight = Vector3.Dot(_motor.CharacterRight, _wallNormal);
forwardInWallPlane = dotWithRight < 0 ? fallbackRight : -fallbackRight;
forwardInWallPlane = dotWithRight < 0 ? candidateRight : -candidateRight;
}
_wallTangentRight = forwardInWallPlane;
_wallTangentRight = forwardInWallPlane.normalized;
_wallTangentUp = Vector3.Cross(_wallTangentRight, -_wallNormal).normalized;
_motor.ForceUnground();
@@ -189,13 +202,13 @@ namespace Code.Gameplay.Character.Controller.Abilities
{
if (!IsWallRunning || !_motor) return;
if (_motor.CharacterController is not CustomCharacterController controller || !controller.CanJump)
if (_motor.CharacterController is not CustomCharacterController { CanJump: true } controller)
return;
IsWallRunning = false;
var wallAway = _wallNormal;
var wallUp = _wallTangentUp;
var wallUp = Vector3.ProjectOnPlane(_motor.CharacterUp, _wallNormal).normalized;
var playerForward = cameraRotation * Vector3.forward;
@@ -204,8 +217,8 @@ namespace Code.Gameplay.Character.Controller.Abilities
var jumpDirection =
forwardInWallPlane * 0.2f +
wallAway * 0.4f +
wallUp * 0.4f;
wallAway * 0.6f +
wallUp * 0.2f;
jumpDirection = jumpDirection.normalized;
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@@ -13,12 +13,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.EnemiesSoundListConfig
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