Теперь Addressables и UniTask в InstantiateAsync и прочих процессах
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@@ -1,6 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Code.Configs;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.StaticData
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{
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@@ -13,5 +17,6 @@ namespace Code.StaticData
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CharacterConfig CharacterConfig { get; }
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UIConfig UIConfig { get; }
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PlayerConfig PlayerConfig { get; }
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Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
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}
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}
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