Теперь Addressables и UniTask в InstantiateAsync и прочих процессах
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@@ -12,6 +12,8 @@ namespace Code.Gameplay.Camera
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States.Add(CameraMode.Static, new StaticState(StateMachineContext));
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States.Add(CameraMode.FirstPerson, new FirstPersonState(StateMachineContext));
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States.Add(CameraMode.ThirdPerson, new ThirdPersonState(StateMachineContext));
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CurrentBaseState = States[CameraMode.Static];
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}
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