Теперь Addressables и UniTask в InstantiateAsync и прочих процессах

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ThomasCharester committed 2025-11-03 12:31:26 +03:00
1 parent 6b1f24b72e
commit f940cbffe0
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+811 -189

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@@ -12,6 +12,8 @@ namespace Code.Gameplay.Camera
States.Add(CameraMode.Static, new StaticState(StateMachineContext));
States.Add(CameraMode.FirstPerson, new FirstPersonState(StateMachineContext));
States.Add(CameraMode.ThirdPerson, new ThirdPersonState(StateMachineContext));
CurrentBaseState = States[CameraMode.Static];
}