just for syncing changes
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@@ -225,7 +225,7 @@ namespace Code.Gameplay.Character.Controller
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var dotWithUp = Vector3.Dot(hitNormal, motor.CharacterUp);
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if (Mathf.Abs(dotWithUp) <= _wallClimbMechanic.WallNormalThreshold)
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{
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_wallLeanMechanic.OnWallContact(hitNormal, motor.TransientPosition.y);
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_wallLeanMechanic.OnWallContact(motor, hitNormal, motor.TransientPosition.y);
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}
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}
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