AudioSourceConfig
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using Code.Audio;
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using UnityEngine;
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namespace Code.Configs
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{
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[CreateAssetMenu(fileName = "AudioSourceSettingsConfig", menuName = "Audio/AudioSourceSettingsConfig")]
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public class AudioSourceSettingsConfig : ScriptableObject
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{
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// Дополнять по мере необходимости
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public float spatialBlend;
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public AudioSourceType sourceType;
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}
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}
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fileFormatVersion: 2
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guid: e6406ab390b74d5ca336d7d4d0e1a732
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timeCreated: 1763850008
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