В инфраструктуре начался сущий кошмар

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ThomasCharester committed 2025-11-14 22:21:51 +03:00
1 parent 346dc97fef
commit e67fea2051
51 files changed
+659 -140

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@@ -66,14 +66,13 @@ namespace Code.Audio
public async UniTask LoadAudioSourcePrefab(Action<GameObject> callback) =>
callback?.Invoke(await Addressables.LoadAssetAsync<GameObject>(_audioSourcePrefab));
public async UniTaskVoid WarmGameplayMusic(Action callback)
public async UniTask WarmGameplayMusic( )
{
_actionMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_actionSoundtrack, OnActionTrackLoaded);
_peacefulMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_peacefulSoundtrack, OnPeacefulTrackLoaded);
_actionMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_actionSoundtrack, OnActionTrackLoaded, Addressables.MergeMode.None);
_peacefulMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_peacefulSoundtrack, OnPeacefulTrackLoaded, Addressables.MergeMode.None);
await UniTask.WhenAll(_actionMusicHandle.ToUniTask(), _peacefulMusicHandle.ToUniTask());
callback?.Invoke();
}
public void ReleaseGameplayMusic()
@@ -85,13 +84,12 @@ namespace Code.Audio
_peacefulMusicHandle.Release();
}
public async UniTaskVoid WarmMenuMusic(Action callback)
public async UniTask WarmMenuMusic( )
{
_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.None);
// foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>());
await _menuMusicHandle.ToUniTask();
callback?.Invoke();
}
public void ReleaseMenuMusic()
@@ -100,13 +98,12 @@ namespace Code.Audio
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
_menuMusicHandle.Release();
}
public async UniTaskVoid WarmSFX(Action callback)
public async UniTask WarmSFX( )
{
_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded);
_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded, Addressables.MergeMode.None);
await _SFXHandle.ToUniTask();
callback?.Invoke();
}
public void ReleaseSFX()
@@ -114,13 +111,12 @@ namespace Code.Audio
SFXAudios.Clear();
_SFXHandle.Release();
}
public async UniTaskVoid WarmEnemies(Action callback)
public async UniTask WarmEnemies( )
{
_enemiesHandle = Addressables.LoadAssetsAsync<AudioClip>(_enemies, OnEnemiesLoaded);
_enemiesHandle = Addressables.LoadAssetsAsync<AudioClip>(_enemies, OnEnemiesLoaded, Addressables.MergeMode.None);
await _enemiesHandle.ToUniTask();
callback?.Invoke();
}
public void ReleaseEnemies()
@@ -129,13 +125,12 @@ namespace Code.Audio
_enemiesHandle.Release();
}
public async UniTaskVoid WarmDispatcher(Action callback)
public async UniTask WarmDispatcher( )
{
_dispatcherHandle = Addressables.LoadAssetsAsync<AudioClip>(_dispatcher, OnDispatcherLoaded);
_dispatcherHandle = Addressables.LoadAssetsAsync<AudioClip>(_dispatcher, OnDispatcherLoaded, Addressables.MergeMode.None);
await _dispatcherHandle.ToUniTask();
callback?.Invoke();
}
public void ReleaseDispatcher()