Интерфейс, конфиги камер
This commit is contained in:
1 parent
efad72b4d9
commit
e5f4f292c2
66 files changed
+11465
-9059
No files matched your search
@@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Camera.CameraStates
|
||||
{
|
||||
public class NoneState : BaseCameraState, ICameraState
|
||||
{
|
||||
public NoneState(CameraStateMachineContext context) : base(context) { }
|
||||
|
||||
protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
|
||||
{
|
||||
}
|
||||
|
||||
public CameraMode GetCameraMode() => CameraMode.None;
|
||||
|
||||
protected override void HandleRotationInput(float deltaTime, Vector3 rotationInput,
|
||||
out Quaternion targetRotation)
|
||||
{
|
||||
targetRotation = Quaternion.identity;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user