Интерфейс, конфиги камер
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@@ -14,14 +14,16 @@ namespace Code.Gameplay.Camera.CameraStates
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public override void EnterState()
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{
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base.EnterState();
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// В FirstPerson режиме дистанция всегда равна 0
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MinDistance = 0f;
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MaxDistance = 0f;
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DefaultDistance = 0f;
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TargetDistance = 0f;
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CurrentDistance = 0f;
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base.EnterState();
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Camera.fieldOfView = Context.CameraSettingsConfigs[CameraMode.FirstPerson].fov;
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}
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protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
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+5
-4
@@ -2,14 +2,15 @@ using UnityEngine;
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namespace Code.Gameplay.Camera.CameraStates
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{
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public class UltraStaticState : BaseCameraState, ICameraState
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public class MainMenuState : BaseCameraState, ICameraState
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{
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public UltraStaticState(CameraStateMachineContext context) : base(context) { }
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public MainMenuState(CameraStateMachineContext context) : base(context) { }
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public override void EnterState()
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{
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Debug.Log("Ultra static State Enter");
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base.EnterState();
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Camera.fieldOfView = Context.CameraSettingsConfigs[CameraMode.MainMenu].fov;
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}
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protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
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@@ -17,7 +18,7 @@ namespace Code.Gameplay.Camera.CameraStates
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Camera.transform.position = FollowTransform.position;
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}
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public CameraMode GetCameraMode() => CameraMode.UltraStatic;
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public CameraMode GetCameraMode() => CameraMode.MainMenu;
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protected override void HandleRotationInput(float deltaTime, Vector3 rotationInput,
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out Quaternion targetRotation)
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File renamed without changes.
@@ -0,0 +1,21 @@
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using UnityEngine;
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namespace Code.Gameplay.Camera.CameraStates
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{
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public class NoneState : BaseCameraState, ICameraState
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{
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public NoneState(CameraStateMachineContext context) : base(context) { }
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protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
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{
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}
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public CameraMode GetCameraMode() => CameraMode.None;
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protected override void HandleRotationInput(float deltaTime, Vector3 rotationInput,
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out Quaternion targetRotation)
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{
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targetRotation = Quaternion.identity;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d8fa6119113f4f12a35365fd27387124
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timeCreated: 1763847889
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@@ -9,8 +9,9 @@ namespace Code.Gameplay.Camera.CameraStates
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public override void EnterState()
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{
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Debug.Log("Static State Enter");
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base.EnterState();
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Camera.fieldOfView = Context.CameraSettingsConfigs[CameraMode.Static].fov;
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}
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protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
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@@ -14,13 +14,13 @@ namespace Code.Gameplay.Camera.CameraStates
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public override void EnterState()
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{
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base.EnterState();
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// Восстанавливаем исходные значения дистанции
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MinDistance = OriginalMinDistance;
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MaxDistance = OriginalMaxDistance;
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DefaultDistance = OriginalDefaultDistance;
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TargetDistance = DefaultDistance;
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base.EnterState();
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}
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protected override void HandlePosition(float deltaTime, float zoomInput, Quaternion targetRotation)
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