Интерфейс, конфиги камер
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@@ -1,41 +1,51 @@
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using Code.App.Loading;
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using Code.App.StateMachine;
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using Code.Scenes;
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using Code.StateMachine;
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using Code.UI;
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using UnityEngine;
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using Cysharp.Threading.Tasks;
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namespace Code.App.AppStates
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{
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public class GameOverState : BaseState<AppStateMachineContext>
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{
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public GameOverState(AppStateMachineContext context) : base(context)
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{ }
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{
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}
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private float damnTimer = 3f; // TODO Удалить при первой возможности
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public override void EnterState()
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{
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Context.UIService.SwitchPanelTo(UIPanel.GameOver);
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GameOver();
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base.EnterState();
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}
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private async UniTaskVoid GameOver()
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{
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await UniTask.WhenAll(
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Context.UIService.AsyncSwitchPanelTo(UIPanel.GameOver),
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UniTask.WaitForSeconds(damnTimer)
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);
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ToMainMenu();
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}
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private void ToMainMenu()
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{
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Context.StateMachine.SwitchState(AppState.MainMenu)
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.AllowStateTransition(AppState.Gameplay);
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}
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public override void Tick()
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{
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damnTimer -= Time.deltaTime;
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if (damnTimer <= float.Epsilon) ToMainMenu();
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}
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// public override void Tick()
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// {
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// damnTimer -= Time.deltaTime;
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// if (damnTimer <= float.Epsilon) ToMainMenu();
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// }
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public override void ExitState()
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{
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damnTimer = 5f;
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Context.UIService.LoadingScreen.Show();
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base.ExitState();
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}
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}
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@@ -1,5 +1,6 @@
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using System.Globalization;
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using System.Reflection.Emit;
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using Code.App.Loading;
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using Code.App.StateMachine;
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using Code.Audio;
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using Code.Gameplay.Camera;
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@@ -41,7 +42,13 @@ namespace Code.App.AppStates
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public override void EnterState()
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{
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Context.UIService.LoadingScreen.Show();
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Context.LoadingManager
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.RegisterLoading(LoadingWork.LoadScene)
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.RegisterLoading(LoadingWork.WaitForSceneInstaller)
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.RegisterLoading(LoadingWork.LoadUI)
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.RegisterLoading(LoadingWork.LoadModelResource)
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.RegisterLoading(LoadingWork.LoadAudio);
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// Context.UIService.LoadingScreen.Show();
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_playerMoney = Context.PlayerFactory.CreatePlayerMoney();
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_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
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@@ -79,7 +86,6 @@ namespace Code.App.AppStates
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WaitForPlayerArmsToInitialize(),
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WaitForPlayerCharacterLoad()
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);
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MusicInitialize();
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Container sceneContainer = SceneManager.GetActiveScene().GetSceneContainer();
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@@ -87,24 +93,35 @@ namespace Code.App.AppStates
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PlayerInitialize(sceneEnvironment);
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UIInitialize();
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CameraInitialize();
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InputServiceInitialize();
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GameplayServicesInitialize(sceneContainer);
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MusicInitialize();
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UIInitialize();
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_tickEnabled = true;
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Context.UIService.LoadingScreen.Hide();
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Context.LoadingManager
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.UnregisterLoading(LoadingWork.LoadScene)
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.UnregisterLoading(LoadingWork.LoadUI)
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.UnregisterLoading(LoadingWork.LoadModelResource)
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.UnregisterLoading(LoadingWork.LoadAudio);
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// Context.UIService.LoadingScreen.Hide();
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}
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private async UniTask WaitForPlayerArmsToInitialize() => _armsMesh = await Context.PlayerFactory.CreateArms(Context.CameraStateMachine.Camera.transform);
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private void OrderGiven(float time)
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{
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_gameplayPanel.ShowTimer();
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}
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private void OrderFailure()
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{
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_playerHealth.InstaKill();
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}
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private void OrderRecieved(float time)
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{
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@@ -112,6 +129,8 @@ namespace Code.App.AppStates
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}
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private void OrderDelivered(int score, float time)
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{
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_gameplayPanel.HideTimer();
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if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
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_playerMoney.GiveMoney(score);
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}
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@@ -145,8 +164,7 @@ namespace Code.App.AppStates
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{
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if (!_tickEnabled) return;
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// TODO ГРЯЗь
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_gameplayPanel.Timer.text = ((int)_orderService.DecreaseTimer(Time.deltaTime)).ToString(CultureInfo.CurrentCulture);
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_orderService.DecreaseTimer(Time.deltaTime);
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}
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private void EndGame()
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@@ -166,6 +184,7 @@ namespace Code.App.AppStates
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_playerCharacter = null;
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Context.PlayerFactory.ReleaseArms(_armsMesh);
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_armsMesh = null;
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_orderService = null;
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Context.InputService.DisableMap(ActionMappings.Gameplay);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Action, callback: Context.AudioFactory.ReleaseActionMusic);
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@@ -198,7 +217,9 @@ namespace Code.App.AppStates
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private void UIInitialize()
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{
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_gameplayPanel = (GameplayPanel)Context.UIService.CurrentPanel;
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_gameplayPanel.Initialize(_playerMoney, _playerHealth);
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_gameplayPanel.Initialize(_playerMoney, _playerHealth, _orderService);
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Context.AudioService.OnDispatcherStarted += _gameplayPanel.SummonDispatcher;
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Context.AudioService.OnDispatcherEnded += _gameplayPanel.CloseDispatcher;
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}
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private void MusicInitialize()
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{
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@@ -218,6 +239,7 @@ namespace Code.App.AppStates
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_orderService.OnOrderGiven += OrderGiven;
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_orderService.OnOrderRecieved += OrderRecieved;
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_orderService.OnOrderDelivered += OrderDelivered;
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_orderService.OnOrderFailure += OrderFailure;
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}
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private GameplaySceneEnvironment SceneEnvironmentVariables(Container sceneContainer)
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{
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@@ -1,3 +1,4 @@
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using Code.App.Loading;
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using Code.App.StateMachine;
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using Code.Audio;
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using Code.Gameplay.Camera;
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@@ -24,9 +25,15 @@ namespace Code.App.AppStates
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public override void EnterState()
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{
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Context.UIService.LoadingScreen.Show();
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Context.LoadingManager
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.RegisterLoading(LoadingWork.LoadScene)
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.RegisterLoading(LoadingWork.WaitForSceneInstaller)
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.RegisterLoading(LoadingWork.LoadUI)
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.RegisterLoading(LoadingWork.LoadAudio);
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// Context.UIService.LoadingScreen.Show();
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Context.CameraStateMachine.SwitchState(CameraMode.UltraStatic);
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Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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WaitForSceneToLoad();
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@@ -40,11 +47,15 @@ namespace Code.App.AppStates
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Context.UIService.AsyncSwitchPanelTo(UIPanel.MainMenu),
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Context.AudioFactory.WarmMenuMusic()
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);
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Context.LoadingManager
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.UnregisterLoading(LoadingWork.LoadScene)
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.UnregisterLoading(LoadingWork.LoadUI)
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.UnregisterLoading(LoadingWork.LoadAudio);
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InitializeAudio();
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var mainMenuEnvironment = ((MainMenuEnvironment)SceneManager.GetActiveScene()
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.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
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var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
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.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
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InitializeUI(mainMenuEnvironment);
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@@ -52,12 +63,12 @@ namespace Code.App.AppStates
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InitializeInput();
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Context.UIService.LoadingScreen.Hide();
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// Context.UIService.LoadingScreen.Hide();
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}
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private void InitializeCamera(MainMenuEnvironment mainMenuEnvironment)
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{
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((UltraStaticState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(mainMenuEnvironment
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((Gameplay.Camera.CameraStates.MainMenuState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(mainMenuEnvironment
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.cameraPosition);
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}
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@@ -1,3 +1,5 @@
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using System.Collections.Generic;
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using Code.App.Loading;
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using Code.App.StateMachine;
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using Code.Audio;
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using Code.Configs;
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@@ -26,10 +28,13 @@ namespace Code.App
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InstallInfrastructureUnit(containerBuilder, staticDataService);
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containerBuilder.AddSingleton(typeof(LoadingManager), typeof(ILoadingManager));
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containerBuilder.AddSingleton(typeof(InputService), typeof(IInputService));
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containerBuilder.AddSingleton(typeof(PlayerFactory), typeof(IPlayerFactory));
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InitializeCamera(containerBuilder, staticDataService);
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containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory));
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containerBuilder.AddSingleton(typeof(UIService), typeof(IUIService));
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@@ -72,6 +77,7 @@ namespace Code.App
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containerBuilder.AddSingleton(staticDataService.InputConfig, typeof(InputConfig));
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containerBuilder.AddSingleton(staticDataService.CameraConfig, typeof(CameraConfig));
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containerBuilder.AddSingleton(staticDataService.CameraSettingsConfigs, typeof(Dictionary<CameraMode,CameraSettingsConfig>));
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containerBuilder.AddSingleton(staticDataService.PlayerConfig, typeof(PlayerConfig));
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containerBuilder.AddSingleton(staticDataService.CharacterConfig, typeof(CharacterConfig));
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@@ -106,14 +112,22 @@ namespace Code.App
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}
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private async UniTaskVoid BootstrapFinish(Container container)
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{
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var loadingScreen = GameObject.FindWithTag(Tags.LoadingScreen);
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DontDestroyOnLoad(loadingScreen);
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var loadingScreen = GameObject.FindWithTag(Tags.LoadingScreen).GetComponent<LoadingScreen>();
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DontDestroyOnLoad(loadingScreen.gameObject);
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ILoadingManager loadingManager = container.Resolve<ILoadingManager>();
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loadingManager.OnLoadingStarted += loadingScreen.Show;
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loadingManager.OnLoadingEnded += loadingScreen.Hide;
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loadingManager.RegisterLoading(LoadingWork.Bootstrap);
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await UniTask.WhenAll(
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container.Resolve<IUIService>().Initialize(loadingScreen.GetComponent<LoadingScreen>()),
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container.Resolve<IUIService>().Initialize(loadingScreen),
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container.Resolve<IAudioService>().Initialize()
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);
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loadingManager.UnregisterLoading(LoadingWork.Bootstrap);
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_appStateMachine
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.SwitchState(AppState.MainMenu)
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.AllowStateTransition(AppState.Gameplay);
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 08b54658296d4279b85a2bfc3cf10e62
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timeCreated: 1763842256
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@@ -0,0 +1,15 @@
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using System.Collections.ObjectModel;
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namespace Code.App.Loading
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{
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public interface ILoadingManager
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{
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delegate void OnLoadingDelegate();
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event OnLoadingDelegate OnLoadingStarted;
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event OnLoadingDelegate OnLoadingEnded;
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ReadOnlyCollection<LoadingWork> LoadingThings { get; }
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LoadingManager RegisterLoading(LoadingWork loadingThingName);
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LoadingManager UnregisterLoading(LoadingWork loadingThingName);
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: bfb3837590d04da3b04ca8b0f0aca437
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timeCreated: 1763842985
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@@ -0,0 +1,46 @@
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace Code.App.Loading
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{
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public class LoadingManager : ILoadingManager
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{
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public event ILoadingManager.OnLoadingDelegate OnLoadingStarted;
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public event ILoadingManager.OnLoadingDelegate OnLoadingEnded;
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private List<LoadingWork> _loadingThings = new();
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public ReadOnlyCollection<LoadingWork> LoadingThings => _loadingThings.AsReadOnly();
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public LoadingManager RegisterLoading(LoadingWork loadingThingName)
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{
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if(_loadingThings.Count == 0) OnLoadingStarted?.Invoke();
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_loadingThings.Add(loadingThingName);
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return this;
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}
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public LoadingManager UnregisterLoading(LoadingWork loadingThingName)
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{
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_loadingThings.Remove(loadingThingName);
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if(_loadingThings.Count == 0) OnLoadingEnded?.Invoke();
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return this;
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}
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}
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// public static class LoadingManagerExtensions
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// {
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// public static LoadingManager AddLoading(this LoadingManager manager, LoadingWork loadingThingName)
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// {
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// manager.RegisterLoading(loadingThingName);
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// return manager;
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// }
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// public static LoadingManager RemoveLoading(this LoadingManager manager, LoadingWork loadingThingName)
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// {
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// manager.UnregisterLoading(loadingThingName);
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// return manager;
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// }
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// }
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 185988ac74a24a39864238cd7f5cb626
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timeCreated: 1763842268
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@@ -0,0 +1,13 @@
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namespace Code.App.Loading
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{
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public enum LoadingWork
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{
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Bootstrap,
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LoadUI,
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LoadAudio,
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LoadScene,
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LoadModelResource,
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WaitForSceneInstaller,
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WaitingForTime
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 318d1b29b41d4b96bc09334acbf36506
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timeCreated: 1763843934
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@@ -1,3 +1,4 @@
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using Code.App.Loading;
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using Code.Gameplay.Orders.Order;
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using Code.Scenes;
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using Code.Scenes.SceneEnvironments;
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@@ -21,9 +22,13 @@ namespace Code.App.SceneInstallers
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private void Initialize(Container container)
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{
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GameplaySceneEnvironment env = (GameplaySceneEnvironment)container.Resolve<CurrentSceneEnvironment>();
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ILoadingManager loadingManager = container.Resolve<ILoadingManager>();
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GameplaySceneEnvironment env = (GameplaySceneEnvironment)container.Resolve<CurrentSceneEnvironment>();
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env.TransitVariables(_gameplaySceneEnvironment);
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loadingManager.UnregisterLoading(LoadingWork.WaitForSceneInstaller);
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}
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}
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}
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@@ -1,8 +1,8 @@
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using Code.App.Loading;
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using Code.Scenes;
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using Code.Scenes.SceneEnvironments;
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using Reflex.Core;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine;
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namespace Code.App.SceneInstallers
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{
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@@ -22,6 +22,10 @@ namespace Code.App.SceneInstallers
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MainMenuEnvironment env = (MainMenuEnvironment)container.Resolve<CurrentSceneEnvironment>();
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env.TransitVariables(_mainMenuEnvironment);
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ILoadingManager loadingManager = container.Resolve<ILoadingManager>();
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loadingManager.UnregisterLoading(LoadingWork.WaitForSceneInstaller);
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}
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}
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}
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@@ -1,3 +1,4 @@
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using Code.App.Loading;
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using Code.Audio;
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using Code.Gameplay.Camera;
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using Code.Gameplay.Player;
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@@ -10,6 +11,7 @@ namespace Code.App.StateMachine
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{
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public class AppStateMachineContext
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{
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[Inject] public ILoadingManager LoadingManager { get; private set; }
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[Inject] public ISceneLoaderService SceneLoaderService { get; private set; }
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[Inject] public IInputService InputService { get; private set; }
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[Inject] public AppStateMachine StateMachine { get; private set; }
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Block a user