Интерфейс, конфиги камер

This commit is contained in:
ThomasCharester committed 2025-11-23 00:51:58 +03:00
1 parent efad72b4d9
commit e5f4f292c2
66 files changed
+11465 -9059

No files matched your search

@@ -1,41 +1,51 @@
using Code.App.Loading;
using Code.App.StateMachine;
using Code.Scenes;
using Code.StateMachine;
using Code.UI;
using UnityEngine;
using Cysharp.Threading.Tasks;
namespace Code.App.AppStates
{
public class GameOverState : BaseState<AppStateMachineContext>
{
public GameOverState(AppStateMachineContext context) : base(context)
{ }
{
}
private float damnTimer = 3f; // TODO Удалить при первой возможности
public override void EnterState()
{
Context.UIService.SwitchPanelTo(UIPanel.GameOver);
GameOver();
base.EnterState();
}
private async UniTaskVoid GameOver()
{
await UniTask.WhenAll(
Context.UIService.AsyncSwitchPanelTo(UIPanel.GameOver),
UniTask.WaitForSeconds(damnTimer)
);
ToMainMenu();
}
private void ToMainMenu()
{
Context.StateMachine.SwitchState(AppState.MainMenu)
.AllowStateTransition(AppState.Gameplay);
}
public override void Tick()
{
damnTimer -= Time.deltaTime;
if (damnTimer <= float.Epsilon) ToMainMenu();
}
// public override void Tick()
// {
// damnTimer -= Time.deltaTime;
// if (damnTimer <= float.Epsilon) ToMainMenu();
// }
public override void ExitState()
{
damnTimer = 5f;
Context.UIService.LoadingScreen.Show();
base.ExitState();
}
}
@@ -1,5 +1,6 @@
using System.Globalization;
using System.Reflection.Emit;
using Code.App.Loading;
using Code.App.StateMachine;
using Code.Audio;
using Code.Gameplay.Camera;
@@ -41,7 +42,13 @@ namespace Code.App.AppStates
public override void EnterState()
{
Context.UIService.LoadingScreen.Show();
Context.LoadingManager
.RegisterLoading(LoadingWork.LoadScene)
.RegisterLoading(LoadingWork.WaitForSceneInstaller)
.RegisterLoading(LoadingWork.LoadUI)
.RegisterLoading(LoadingWork.LoadModelResource)
.RegisterLoading(LoadingWork.LoadAudio);
// Context.UIService.LoadingScreen.Show();
_playerMoney = Context.PlayerFactory.CreatePlayerMoney();
_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
@@ -79,7 +86,6 @@ namespace Code.App.AppStates
WaitForPlayerArmsToInitialize(),
WaitForPlayerCharacterLoad()
);
MusicInitialize();
Container sceneContainer = SceneManager.GetActiveScene().GetSceneContainer();
@@ -87,24 +93,35 @@ namespace Code.App.AppStates
PlayerInitialize(sceneEnvironment);
UIInitialize();
CameraInitialize();
InputServiceInitialize();
GameplayServicesInitialize(sceneContainer);
MusicInitialize();
UIInitialize();
_tickEnabled = true;
Context.UIService.LoadingScreen.Hide();
Context.LoadingManager
.UnregisterLoading(LoadingWork.LoadScene)
.UnregisterLoading(LoadingWork.LoadUI)
.UnregisterLoading(LoadingWork.LoadModelResource)
.UnregisterLoading(LoadingWork.LoadAudio);
// Context.UIService.LoadingScreen.Hide();
}
private async UniTask WaitForPlayerArmsToInitialize() => _armsMesh = await Context.PlayerFactory.CreateArms(Context.CameraStateMachine.Camera.transform);
private void OrderGiven(float time)
{
_gameplayPanel.ShowTimer();
}
private void OrderFailure()
{
_playerHealth.InstaKill();
}
private void OrderRecieved(float time)
{
@@ -112,6 +129,8 @@ namespace Code.App.AppStates
}
private void OrderDelivered(int score, float time)
{
_gameplayPanel.HideTimer();
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
_playerMoney.GiveMoney(score);
}
@@ -145,8 +164,7 @@ namespace Code.App.AppStates
{
if (!_tickEnabled) return;
// TODO ГРЯЗь
_gameplayPanel.Timer.text = ((int)_orderService.DecreaseTimer(Time.deltaTime)).ToString(CultureInfo.CurrentCulture);
_orderService.DecreaseTimer(Time.deltaTime);
}
private void EndGame()
@@ -166,6 +184,7 @@ namespace Code.App.AppStates
_playerCharacter = null;
Context.PlayerFactory.ReleaseArms(_armsMesh);
_armsMesh = null;
_orderService = null;
Context.InputService.DisableMap(ActionMappings.Gameplay);
Context.AudioService.GladlyAskToStopMusic(MusicType.Action, callback: Context.AudioFactory.ReleaseActionMusic);
@@ -198,7 +217,9 @@ namespace Code.App.AppStates
private void UIInitialize()
{
_gameplayPanel = (GameplayPanel)Context.UIService.CurrentPanel;
_gameplayPanel.Initialize(_playerMoney, _playerHealth);
_gameplayPanel.Initialize(_playerMoney, _playerHealth, _orderService);
Context.AudioService.OnDispatcherStarted += _gameplayPanel.SummonDispatcher;
Context.AudioService.OnDispatcherEnded += _gameplayPanel.CloseDispatcher;
}
private void MusicInitialize()
{
@@ -218,6 +239,7 @@ namespace Code.App.AppStates
_orderService.OnOrderGiven += OrderGiven;
_orderService.OnOrderRecieved += OrderRecieved;
_orderService.OnOrderDelivered += OrderDelivered;
_orderService.OnOrderFailure += OrderFailure;
}
private GameplaySceneEnvironment SceneEnvironmentVariables(Container sceneContainer)
{
@@ -1,3 +1,4 @@
using Code.App.Loading;
using Code.App.StateMachine;
using Code.Audio;
using Code.Gameplay.Camera;
@@ -24,9 +25,15 @@ namespace Code.App.AppStates
public override void EnterState()
{
Context.UIService.LoadingScreen.Show();
Context.LoadingManager
.RegisterLoading(LoadingWork.LoadScene)
.RegisterLoading(LoadingWork.WaitForSceneInstaller)
.RegisterLoading(LoadingWork.LoadUI)
.RegisterLoading(LoadingWork.LoadAudio);
// Context.UIService.LoadingScreen.Show();
Context.CameraStateMachine.SwitchState(CameraMode.UltraStatic);
Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
WaitForSceneToLoad();
@@ -40,11 +47,15 @@ namespace Code.App.AppStates
Context.UIService.AsyncSwitchPanelTo(UIPanel.MainMenu),
Context.AudioFactory.WarmMenuMusic()
);
Context.LoadingManager
.UnregisterLoading(LoadingWork.LoadScene)
.UnregisterLoading(LoadingWork.LoadUI)
.UnregisterLoading(LoadingWork.LoadAudio);
InitializeAudio();
var mainMenuEnvironment = ((MainMenuEnvironment)SceneManager.GetActiveScene()
.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
InitializeUI(mainMenuEnvironment);
@@ -52,12 +63,12 @@ namespace Code.App.AppStates
InitializeInput();
Context.UIService.LoadingScreen.Hide();
// Context.UIService.LoadingScreen.Hide();
}
private void InitializeCamera(MainMenuEnvironment mainMenuEnvironment)
{
((UltraStaticState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(mainMenuEnvironment
((Gameplay.Camera.CameraStates.MainMenuState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(mainMenuEnvironment
.cameraPosition);
}
@@ -1,3 +1,5 @@
using System.Collections.Generic;
using Code.App.Loading;
using Code.App.StateMachine;
using Code.Audio;
using Code.Configs;
@@ -26,10 +28,13 @@ namespace Code.App
InstallInfrastructureUnit(containerBuilder, staticDataService);
containerBuilder.AddSingleton(typeof(LoadingManager), typeof(ILoadingManager));
containerBuilder.AddSingleton(typeof(InputService), typeof(IInputService));
containerBuilder.AddSingleton(typeof(PlayerFactory), typeof(IPlayerFactory));
InitializeCamera(containerBuilder, staticDataService);
containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory));
containerBuilder.AddSingleton(typeof(UIService), typeof(IUIService));
@@ -72,6 +77,7 @@ namespace Code.App
containerBuilder.AddSingleton(staticDataService.InputConfig, typeof(InputConfig));
containerBuilder.AddSingleton(staticDataService.CameraConfig, typeof(CameraConfig));
containerBuilder.AddSingleton(staticDataService.CameraSettingsConfigs, typeof(Dictionary<CameraMode,CameraSettingsConfig>));
containerBuilder.AddSingleton(staticDataService.PlayerConfig, typeof(PlayerConfig));
containerBuilder.AddSingleton(staticDataService.CharacterConfig, typeof(CharacterConfig));
@@ -106,14 +112,22 @@ namespace Code.App
}
private async UniTaskVoid BootstrapFinish(Container container)
{
var loadingScreen = GameObject.FindWithTag(Tags.LoadingScreen);
DontDestroyOnLoad(loadingScreen);
var loadingScreen = GameObject.FindWithTag(Tags.LoadingScreen).GetComponent<LoadingScreen>();
DontDestroyOnLoad(loadingScreen.gameObject);
ILoadingManager loadingManager = container.Resolve<ILoadingManager>();
loadingManager.OnLoadingStarted += loadingScreen.Show;
loadingManager.OnLoadingEnded += loadingScreen.Hide;
loadingManager.RegisterLoading(LoadingWork.Bootstrap);
await UniTask.WhenAll(
container.Resolve<IUIService>().Initialize(loadingScreen.GetComponent<LoadingScreen>()),
container.Resolve<IUIService>().Initialize(loadingScreen),
container.Resolve<IAudioService>().Initialize()
);
loadingManager.UnregisterLoading(LoadingWork.Bootstrap);
_appStateMachine
.SwitchState(AppState.MainMenu)
.AllowStateTransition(AppState.Gameplay);
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 08b54658296d4279b85a2bfc3cf10e62
timeCreated: 1763842256
@@ -0,0 +1,15 @@
using System.Collections.ObjectModel;
namespace Code.App.Loading
{
public interface ILoadingManager
{
delegate void OnLoadingDelegate();
event OnLoadingDelegate OnLoadingStarted;
event OnLoadingDelegate OnLoadingEnded;
ReadOnlyCollection<LoadingWork> LoadingThings { get; }
LoadingManager RegisterLoading(LoadingWork loadingThingName);
LoadingManager UnregisterLoading(LoadingWork loadingThingName);
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bfb3837590d04da3b04ca8b0f0aca437
timeCreated: 1763842985
@@ -0,0 +1,46 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Code.App.Loading
{
public class LoadingManager : ILoadingManager
{
public event ILoadingManager.OnLoadingDelegate OnLoadingStarted;
public event ILoadingManager.OnLoadingDelegate OnLoadingEnded;
private List<LoadingWork> _loadingThings = new();
public ReadOnlyCollection<LoadingWork> LoadingThings => _loadingThings.AsReadOnly();
public LoadingManager RegisterLoading(LoadingWork loadingThingName)
{
if(_loadingThings.Count == 0) OnLoadingStarted?.Invoke();
_loadingThings.Add(loadingThingName);
return this;
}
public LoadingManager UnregisterLoading(LoadingWork loadingThingName)
{
_loadingThings.Remove(loadingThingName);
if(_loadingThings.Count == 0) OnLoadingEnded?.Invoke();
return this;
}
}
// public static class LoadingManagerExtensions
// {
// public static LoadingManager AddLoading(this LoadingManager manager, LoadingWork loadingThingName)
// {
// manager.RegisterLoading(loadingThingName);
// return manager;
// }
// public static LoadingManager RemoveLoading(this LoadingManager manager, LoadingWork loadingThingName)
// {
// manager.UnregisterLoading(loadingThingName);
// return manager;
// }
// }
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 185988ac74a24a39864238cd7f5cb626
timeCreated: 1763842268
@@ -0,0 +1,13 @@
namespace Code.App.Loading
{
public enum LoadingWork
{
Bootstrap,
LoadUI,
LoadAudio,
LoadScene,
LoadModelResource,
WaitForSceneInstaller,
WaitingForTime
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 318d1b29b41d4b96bc09334acbf36506
timeCreated: 1763843934
@@ -1,3 +1,4 @@
using Code.App.Loading;
using Code.Gameplay.Orders.Order;
using Code.Scenes;
using Code.Scenes.SceneEnvironments;
@@ -21,9 +22,13 @@ namespace Code.App.SceneInstallers
private void Initialize(Container container)
{
GameplaySceneEnvironment env = (GameplaySceneEnvironment)container.Resolve<CurrentSceneEnvironment>();
ILoadingManager loadingManager = container.Resolve<ILoadingManager>();
GameplaySceneEnvironment env = (GameplaySceneEnvironment)container.Resolve<CurrentSceneEnvironment>();
env.TransitVariables(_gameplaySceneEnvironment);
loadingManager.UnregisterLoading(LoadingWork.WaitForSceneInstaller);
}
}
}
@@ -1,8 +1,8 @@
using Code.App.Loading;
using Code.Scenes;
using Code.Scenes.SceneEnvironments;
using Reflex.Core;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine;
namespace Code.App.SceneInstallers
{
@@ -22,6 +22,10 @@ namespace Code.App.SceneInstallers
MainMenuEnvironment env = (MainMenuEnvironment)container.Resolve<CurrentSceneEnvironment>();
env.TransitVariables(_mainMenuEnvironment);
ILoadingManager loadingManager = container.Resolve<ILoadingManager>();
loadingManager.UnregisterLoading(LoadingWork.WaitForSceneInstaller);
}
}
}
@@ -1,3 +1,4 @@
using Code.App.Loading;
using Code.Audio;
using Code.Gameplay.Camera;
using Code.Gameplay.Player;
@@ -10,6 +11,7 @@ namespace Code.App.StateMachine
{
public class AppStateMachineContext
{
[Inject] public ILoadingManager LoadingManager { get; private set; }
[Inject] public ISceneLoaderService SceneLoaderService { get; private set; }
[Inject] public IInputService InputService { get; private set; }
[Inject] public AppStateMachine StateMachine { get; private set; }