Merge branch 'Dev' into movement-dev
This commit is contained in:
commit
df0c2b3157
199 files changed
+36741
-811
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@@ -0,0 +1,6 @@
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|||||||
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{
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||||||
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"version": "1.0",
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||||||
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"components": [
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||||||
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"Microsoft.VisualStudio.Workload.ManagedGame"
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||||||
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]
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||||||
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}
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||||||
@@ -15,7 +15,7 @@ MonoBehaviour:
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|||||||
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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||||||
m_currentHash:
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m_currentHash:
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||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
Hash: f3899bd8b96717b1b70a2db310a9fcf2
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Hash: 00000000000000000000000000000000
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||||||
m_OptimizeCatalogSize: 0
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m_OptimizeCatalogSize: 0
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||||||
m_BuildRemoteCatalog: 0
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m_BuildRemoteCatalog: 0
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||||||
m_CatalogRequestsTimeout: 0
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m_CatalogRequestsTimeout: 0
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||||||
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|||||||
@@ -52,6 +52,11 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
|
- m_GUID: 28a6c7a4124141341ab7c2b7dfd3e95b
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||||||
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m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 2.prefab
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 29bff8011973e4e519906b9da8fca0fc
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- m_GUID: 29bff8011973e4e519906b9da8fca0fc
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||||||
m_Address: Audio/Dispatcher/late3
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m_Address: Audio/Dispatcher/late3
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
@@ -82,6 +87,16 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
|
- m_GUID: 3d195945b1fbf114a88457cba466bc2b
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||||||
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m_Address: Assets/Resources_moved/Rooms/Room2.prefab
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 4472dd84628855c4085cacaec19efa29
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||||||
|
m_Address: Assets/Resources_moved/Rooms/Room1.prefab
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 48aebfe8826dc0df79d047b5afbf8f5b
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- m_GUID: 48aebfe8826dc0df79d047b5afbf8f5b
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||||||
m_Address: Canvas
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m_Address: Canvas
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
@@ -92,6 +107,11 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 4f660559d76c3ed42a7c34a0b16487f7
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||||||
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m_Address: Assets/Resources_moved/Rooms/Room3.prefab
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 735f38402ea347fa381408293503a24e
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- m_GUID: 735f38402ea347fa381408293503a24e
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||||||
m_Address: Audio/Dispatcher/receiving_an_order1
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m_Address: Audio/Dispatcher/receiving_an_order1
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
@@ -158,6 +178,11 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: b3471d165fe389f479380f61034bea57
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||||||
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m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 1.prefab
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: c566fc932edefbbee9e53271eac3c560
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- m_GUID: c566fc932edefbbee9e53271eac3c560
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||||||
m_Address: MainMenu
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m_Address: MainMenu
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
@@ -168,6 +193,11 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: d4eaf1439c2788c458127b9ba67e4fbf
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||||||
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m_Address: Prefabs/Levels/Level1
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: ebe18293a5ef86704b23dad3a1786476
|
- m_GUID: ebe18293a5ef86704b23dad3a1786476
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||||||
m_Address: Half-Life01
|
m_Address: Half-Life01
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
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|||||||
@@ -256,7 +256,7 @@ namespace Code.App.AppStates
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{
|
{
|
||||||
var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>();
|
var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>();
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|
|
||||||
_debugTube = sceneEnvironment.debugTube;
|
|
||||||
return sceneEnvironment;
|
return sceneEnvironment;
|
||||||
}
|
}
|
||||||
}
|
}
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|||||||
@@ -46,7 +46,8 @@ namespace Code.App.AppStates
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{
|
{
|
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await UniTask.WhenAll(
|
await UniTask.WhenAll(
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Context.UIService.AsyncSwitchPanelTo(UIPanel.MainMenu),
|
Context.UIService.AsyncSwitchPanelTo(UIPanel.MainMenu),
|
||||||
Context.AudioFactory.WarmMenuMusic()
|
Context.AudioFactory.WarmMenuMusic(),
|
||||||
|
Context.AudioFactory.WarmAudioTestClips()
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||||||
);
|
);
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||||||
Context.LoadingManager
|
Context.LoadingManager
|
||||||
.UnregisterLoading(LoadingWork.LoadUI)
|
.UnregisterLoading(LoadingWork.LoadUI)
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||||||
@@ -98,6 +99,7 @@ namespace Code.App.AppStates
|
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menuPanel.exitButton.button.onClick.AddListener(ExitGame);
|
menuPanel.exitButton.button.onClick.AddListener(ExitGame);
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||||||
|
|
||||||
mainMenuEnvironment.menuButtonsCanvas.worldCamera = Context.CameraStateMachine.Camera;
|
mainMenuEnvironment.menuButtonsCanvas.worldCamera = Context.CameraStateMachine.Camera;
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|
mainMenuEnvironment.settingsCanvas.worldCamera = Context.CameraStateMachine.Camera;
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||||||
}
|
}
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||||||
|
|
||||||
public override void Tick()
|
public override void Tick()
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||||||
@@ -120,6 +122,7 @@ namespace Code.App.AppStates
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Context.InputService.DisableMap(ActionMappings.MainMenu);
|
Context.InputService.DisableMap(ActionMappings.MainMenu);
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||||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
|
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
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||||||
|
|
||||||
|
Context.AudioFactory.ReleaseAudioTestClips();
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||||||
base.ExitState();
|
base.ExitState();
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
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|||||||
@@ -8,6 +8,7 @@ using Code.Gameplay.Camera;
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|||||||
using Code.Gameplay.Enemies;
|
using Code.Gameplay.Enemies;
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||||||
using Code.Gameplay.Orders.Order;
|
using Code.Gameplay.Orders.Order;
|
||||||
using Code.Gameplay.Player;
|
using Code.Gameplay.Player;
|
||||||
|
using Code.Generator;
|
||||||
using Code.Input;
|
using Code.Input;
|
||||||
using Code.Scenes;
|
using Code.Scenes;
|
||||||
using Code.StaticData;
|
using Code.StaticData;
|
||||||
@@ -32,10 +33,11 @@ namespace Code.App
|
|||||||
containerBuilder.AddSingleton(typeof(LoadingManager), typeof(ILoadingManager));
|
containerBuilder.AddSingleton(typeof(LoadingManager), typeof(ILoadingManager));
|
||||||
|
|
||||||
containerBuilder.AddSingleton(typeof(InputService), typeof(IInputService));
|
containerBuilder.AddSingleton(typeof(InputService), typeof(IInputService));
|
||||||
|
// Перенести нахуй в контейнер геймплея
|
||||||
containerBuilder.AddSingleton(typeof(PlayerFactory), typeof(IPlayerFactory));
|
containerBuilder.AddSingleton(typeof(PlayerFactory), typeof(IPlayerFactory));
|
||||||
containerBuilder.AddSingleton(typeof(EnemyFactory), typeof(IEnemyFactory));
|
containerBuilder.AddSingleton(typeof(EnemyFactory), typeof(IEnemyFactory));
|
||||||
containerBuilder.AddSingleton(typeof(PlayerProvider), typeof(IPlayerProvider));
|
containerBuilder.AddSingleton(typeof(PlayerProvider), typeof(IPlayerProvider));
|
||||||
|
//
|
||||||
InitializeCamera(containerBuilder, staticDataService);
|
InitializeCamera(containerBuilder, staticDataService);
|
||||||
|
|
||||||
containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory));
|
containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory));
|
||||||
@@ -93,6 +95,7 @@ namespace Code.App
|
|||||||
|
|
||||||
containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig));
|
containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig));
|
||||||
containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
|
containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
|
||||||
|
containerBuilder.AddSingleton(staticDataService.AudioTestClipsConfig, typeof(AudioTestClipsConfig));
|
||||||
containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig));
|
containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig));
|
||||||
containerBuilder.AddSingleton(staticDataService.DispatcherSoundListConfig, typeof(DispatcherSoundListConfig));
|
containerBuilder.AddSingleton(staticDataService.DispatcherSoundListConfig, typeof(DispatcherSoundListConfig));
|
||||||
containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig));
|
containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig));
|
||||||
@@ -100,6 +103,8 @@ namespace Code.App
|
|||||||
|
|
||||||
containerBuilder.AddSingleton(staticDataService.OrderServiceConfig, typeof(OrderServiceConfig));
|
containerBuilder.AddSingleton(staticDataService.OrderServiceConfig, typeof(OrderServiceConfig));
|
||||||
containerBuilder.AddSingleton(staticDataService.OrderBoxConfig, typeof(OrderBoxConfig));
|
containerBuilder.AddSingleton(staticDataService.OrderBoxConfig, typeof(OrderBoxConfig));
|
||||||
|
|
||||||
|
containerBuilder.AddSingleton(staticDataService.GeneratorConfig, typeof(GeneratorConfig));
|
||||||
}
|
}
|
||||||
|
|
||||||
private AppStateMachine _appStateMachine;
|
private AppStateMachine _appStateMachine;
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
using Code.App.Loading;
|
using Code.App.Loading;
|
||||||
using Code.Gameplay.Orders.Order;
|
using Code.Gameplay.Orders.Order;
|
||||||
using Code.Gameplay.Player;
|
using Code.Gameplay.Player;
|
||||||
|
using Code.Generator;
|
||||||
using Code.Scenes;
|
using Code.Scenes;
|
||||||
using Code.Scenes.SceneEnvironments;
|
using Code.Scenes.SceneEnvironments;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
using Reflex.Core;
|
using Reflex.Core;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using IPlayerScore = Code.Gameplay.Player.IPlayerScore;
|
using IPlayerScore = Code.Gameplay.Player.IPlayerScore;
|
||||||
@@ -18,6 +20,8 @@ namespace Code.App.SceneInstallers
|
|||||||
containerBuilder.AddScoped(typeof(GameplaySceneEnvironment), typeof(CurrentSceneEnvironment));
|
containerBuilder.AddScoped(typeof(GameplaySceneEnvironment), typeof(CurrentSceneEnvironment));
|
||||||
containerBuilder.AddScoped(typeof(PlayerScore), typeof(IPlayerScore));
|
containerBuilder.AddScoped(typeof(PlayerScore), typeof(IPlayerScore));
|
||||||
containerBuilder.AddScoped(typeof(OrderService), typeof(IOrderService));
|
containerBuilder.AddScoped(typeof(OrderService), typeof(IOrderService));
|
||||||
|
containerBuilder.AddScoped(typeof(RoomGeneratorFactory), typeof(IRoomGeneratorFactory));
|
||||||
|
containerBuilder.AddScoped(typeof(RoomGenerator));
|
||||||
|
|
||||||
containerBuilder.OnContainerBuilt += Initialize;
|
containerBuilder.OnContainerBuilt += Initialize;
|
||||||
}
|
}
|
||||||
@@ -32,6 +36,17 @@ namespace Code.App.SceneInstallers
|
|||||||
|
|
||||||
loadingManager
|
loadingManager
|
||||||
.UnregisterLoading(LoadingWork.LoadScene);
|
.UnregisterLoading(LoadingWork.LoadScene);
|
||||||
|
|
||||||
|
LoadRooms(container,loadingManager);
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
||||||
|
{
|
||||||
|
await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
||||||
|
|
||||||
|
container.Resolve<RoomGenerator>().Initialize();
|
||||||
|
|
||||||
|
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,6 +3,7 @@ using Code.Audio;
|
|||||||
using Code.Gameplay.Camera;
|
using Code.Gameplay.Camera;
|
||||||
using Code.Gameplay.Enemies;
|
using Code.Gameplay.Enemies;
|
||||||
using Code.Gameplay.Player;
|
using Code.Gameplay.Player;
|
||||||
|
using Code.Generator;
|
||||||
using Code.Input;
|
using Code.Input;
|
||||||
using Code.Scenes;
|
using Code.Scenes;
|
||||||
using Code.UI;
|
using Code.UI;
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using Code.Configs;
|
using Code.Configs;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -15,6 +16,7 @@ namespace Code.Audio
|
|||||||
public AudioMixer AudioMixer { get; private set; }
|
public AudioMixer AudioMixer { get; private set; }
|
||||||
private AssetReference _audioSourcePrefab;
|
private AssetReference _audioSourcePrefab;
|
||||||
|
|
||||||
|
private AssetReference[] _audioTestClipsReferences;
|
||||||
private AssetReference[] _peacefulSoundtrack;
|
private AssetReference[] _peacefulSoundtrack;
|
||||||
private AssetReference[] _actionSoundtrack;
|
private AssetReference[] _actionSoundtrack;
|
||||||
private AssetReference[] _menuSoundtrack;
|
private AssetReference[] _menuSoundtrack;
|
||||||
@@ -23,6 +25,7 @@ namespace Code.Audio
|
|||||||
private AssetReference[] _dispatcher;
|
private AssetReference[] _dispatcher;
|
||||||
private AssetReference[] _character;
|
private AssetReference[] _character;
|
||||||
|
|
||||||
|
private AsyncOperationHandle<IList<AudioClip>> _audioTestClipsHandle;
|
||||||
private AsyncOperationHandle<IList<AudioClip>> _menuMusicHandle;
|
private AsyncOperationHandle<IList<AudioClip>> _menuMusicHandle;
|
||||||
private AsyncOperationHandle<IList<AudioClip>> _actionMusicHandle;
|
private AsyncOperationHandle<IList<AudioClip>> _actionMusicHandle;
|
||||||
private AsyncOperationHandle<IList<AudioClip>> _peacefulMusicHandle;
|
private AsyncOperationHandle<IList<AudioClip>> _peacefulMusicHandle;
|
||||||
@@ -30,6 +33,7 @@ namespace Code.Audio
|
|||||||
private AsyncOperationHandle<IList<AudioClip>> _enemiesHandle;
|
private AsyncOperationHandle<IList<AudioClip>> _enemiesHandle;
|
||||||
private AsyncOperationHandle<IList<AudioClip>> _dispatcherHandle;
|
private AsyncOperationHandle<IList<AudioClip>> _dispatcherHandle;
|
||||||
|
|
||||||
|
public Dictionary<AudioType, AudioClip> AudioTestClips { get; private set; } = new();
|
||||||
public Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; private set; } = new();
|
public Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; private set; } = new();
|
||||||
public List<AudioClip> SFXAudios { get; private set; } = new();
|
public List<AudioClip> SFXAudios { get; private set; } = new();
|
||||||
public List<AudioClip> EnemiesAudios { get; private set; } = new();
|
public List<AudioClip> EnemiesAudios { get; private set; } = new();
|
||||||
@@ -39,7 +43,8 @@ namespace Code.Audio
|
|||||||
SoundtrackListConfig soundtrackListConfig,
|
SoundtrackListConfig soundtrackListConfig,
|
||||||
SFXListConfig sfxListConfig,
|
SFXListConfig sfxListConfig,
|
||||||
EnemiesSoundListConfig enemiesSoundListConfig,
|
EnemiesSoundListConfig enemiesSoundListConfig,
|
||||||
DispatcherSoundListConfig dispatcherSoundListConfig
|
DispatcherSoundListConfig dispatcherSoundListConfig,
|
||||||
|
AudioTestClipsConfig audioTestClipsConfig
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
AudioMixer = audioMixerConfig.audioMixerAsset;
|
AudioMixer = audioMixerConfig.audioMixerAsset;
|
||||||
@@ -51,6 +56,7 @@ namespace Code.Audio
|
|||||||
_SFX = sfxListConfig.SFX;
|
_SFX = sfxListConfig.SFX;
|
||||||
_enemies = enemiesSoundListConfig.enemies;
|
_enemies = enemiesSoundListConfig.enemies;
|
||||||
_dispatcher = dispatcherSoundListConfig.dispatcher;
|
_dispatcher = dispatcherSoundListConfig.dispatcher;
|
||||||
|
_audioTestClipsReferences = audioTestClipsConfig.audioTestClips;
|
||||||
|
|
||||||
MusicDictionary.Add(MusicType.Menu, new ());
|
MusicDictionary.Add(MusicType.Menu, new ());
|
||||||
MusicDictionary.Add(MusicType.Peaceful, new ());
|
MusicDictionary.Add(MusicType.Peaceful, new ());
|
||||||
@@ -77,12 +83,28 @@ namespace Code.Audio
|
|||||||
MusicDictionary[MusicType.Peaceful].Clear();
|
MusicDictionary[MusicType.Peaceful].Clear();
|
||||||
_peacefulMusicHandle.Release();
|
_peacefulMusicHandle.Release();
|
||||||
}
|
}
|
||||||
|
public async UniTask WarmAudioTestClips( )
|
||||||
|
{
|
||||||
|
// _audioTestClipCounter = 0;
|
||||||
|
_audioTestClipsHandle = Addressables.LoadAssetsAsync<AudioClip>(_audioTestClipsReferences, OnAudioTestClipLoaded, Addressables.MergeMode.Union);
|
||||||
|
|
||||||
|
// foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>());
|
||||||
|
var clips = (await _audioTestClipsHandle.ToUniTask()).ToList();
|
||||||
|
|
||||||
|
for (int i = 0; i < clips.Count; i++)
|
||||||
|
AudioTestClips[(AudioType)i] = clips[i];
|
||||||
|
}
|
||||||
|
public void ReleaseAudioTestClips()
|
||||||
|
{
|
||||||
|
AudioTestClips.Clear();
|
||||||
|
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
|
||||||
|
_audioTestClipsHandle.Release();
|
||||||
|
}
|
||||||
public async UniTask WarmMenuMusic( )
|
public async UniTask WarmMenuMusic( )
|
||||||
{
|
{
|
||||||
_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.Union);
|
_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.Union);
|
||||||
// foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>());
|
// foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>());
|
||||||
await _menuMusicHandle.ToUniTask();
|
await _menuMusicHandle.ToUniTask();
|
||||||
|
|
||||||
}
|
}
|
||||||
public void ReleaseMenuMusic()
|
public void ReleaseMenuMusic()
|
||||||
{
|
{
|
||||||
@@ -134,6 +156,12 @@ namespace Code.Audio
|
|||||||
{
|
{
|
||||||
MusicDictionary[MusicType.Menu].Add(audioClip);
|
MusicDictionary[MusicType.Menu].Add(audioClip);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// private int _audioTestClipCounter;
|
||||||
|
private void OnAudioTestClipLoaded(AudioClip audioClip)
|
||||||
|
{
|
||||||
|
// AudioTestClips[(AudioType)_audioTestClipCounter] = audioClip;_audioTestClipCounter++;
|
||||||
|
}
|
||||||
private void OnActionTrackLoaded(AudioClip audioClip)
|
private void OnActionTrackLoaded(AudioClip audioClip)
|
||||||
{
|
{
|
||||||
MusicDictionary[MusicType.Action].Add(audioClip);
|
MusicDictionary[MusicType.Action].Add(audioClip);
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using System.Threading;
|
|||||||
using Code.Configs;
|
using Code.Configs;
|
||||||
using Code.Constants;
|
using Code.Constants;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
|
using DG.Tweening;
|
||||||
using Reflex.Attributes;
|
using Reflex.Attributes;
|
||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -23,8 +24,9 @@ namespace Code.Audio
|
|||||||
|
|
||||||
private AudioMixerGroup _masterGroup,
|
private AudioMixerGroup _masterGroup,
|
||||||
// _musicGroup,
|
// _musicGroup,
|
||||||
// _actionMusicGroup,
|
_actionMusicGroup,
|
||||||
// _peacefulMusicGroup,
|
_menuMusicGroup,
|
||||||
|
_peacefulMusicGroup,
|
||||||
_SFXGroup,
|
_SFXGroup,
|
||||||
_creaturesGroup,
|
_creaturesGroup,
|
||||||
_dispatcherGroup,
|
_dispatcherGroup,
|
||||||
@@ -36,21 +38,90 @@ namespace Code.Audio
|
|||||||
private Dictionary<AudioSnapshotState, AudioMixerSnapshot> _snapshots = new();
|
private Dictionary<AudioSnapshotState, AudioMixerSnapshot> _snapshots = new();
|
||||||
private Dictionary<AudioSourceType, AudioSourceSettingsConfig> _settings;
|
private Dictionary<AudioSourceType, AudioSourceSettingsConfig> _settings;
|
||||||
|
|
||||||
public AudioService(IAudioFactory audioFactory, Dictionary<AudioSourceType,AudioSourceSettingsConfig> settings)
|
public AudioService(IAudioFactory audioFactory, Dictionary<AudioSourceType, AudioSourceSettingsConfig> settings)
|
||||||
{
|
{
|
||||||
_audioFactory = audioFactory;
|
_audioFactory = audioFactory;
|
||||||
_audioSourcePool = new(settings);
|
_audioSourcePool = new(settings);
|
||||||
_settings = settings;
|
_settings = settings;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO Грязно, убрать снапшоты НАХУЙ
|
||||||
|
public float GetSetting(AudioType type)
|
||||||
|
{
|
||||||
|
float value;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case AudioType.SFX:
|
||||||
|
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_SFXGroup.name, out value);
|
||||||
|
break;
|
||||||
|
case AudioType.Master:
|
||||||
|
_snapshots[AudioSnapshotState.Menu].audioMixer.GetFloat(_masterGroup.name, out value);
|
||||||
|
break;
|
||||||
|
case AudioType.Creatures:
|
||||||
|
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_creaturesGroup.name, out value);
|
||||||
|
break;
|
||||||
|
case AudioType.GameplayMusic:
|
||||||
|
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_peacefulMusicGroup.name, out value);
|
||||||
|
break;
|
||||||
|
case AudioType.MenuMusic:
|
||||||
|
_snapshots[AudioSnapshotState.Menu].audioMixer.GetFloat(_menuMusicGroup.name, out value);
|
||||||
|
break;
|
||||||
|
case AudioType.DispatcherSounds:
|
||||||
|
_snapshots[AudioSnapshotState.Action].audioMixer.GetFloat(_dispatcherGroup.name, out value);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
value = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
value = Mathf.Pow(10f, value / 20);
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO Грязно, убрать снапшоты НАХУЙ
|
||||||
|
public void ChangeSetting(AudioType type, float value)
|
||||||
|
{
|
||||||
|
float volume = Mathf.Log10(value) * 20;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case AudioType.SFX:
|
||||||
|
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_SFXGroup.name, volume);
|
||||||
|
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_SFXGroup.name, volume);
|
||||||
|
break;
|
||||||
|
case AudioType.Master:
|
||||||
|
_snapshots[AudioSnapshotState.Menu].audioMixer.SetFloat(_masterGroup.name, volume);
|
||||||
|
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_masterGroup.name, volume);
|
||||||
|
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_masterGroup.name, volume);
|
||||||
|
break;
|
||||||
|
case AudioType.Creatures:
|
||||||
|
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_creaturesGroup.name, volume);
|
||||||
|
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_creaturesGroup.name, volume);
|
||||||
|
break;
|
||||||
|
case AudioType.GameplayMusic:
|
||||||
|
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_peacefulMusicGroup.name, volume);
|
||||||
|
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_actionMusicGroup.name, volume);
|
||||||
|
break;
|
||||||
|
case AudioType.MenuMusic:
|
||||||
|
_snapshots[AudioSnapshotState.Menu].audioMixer.SetFloat(_menuMusicGroup.name, volume);
|
||||||
|
break;
|
||||||
|
case AudioType.DispatcherSounds:
|
||||||
|
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_dispatcherGroup.name, volume);
|
||||||
|
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_dispatcherGroup.name, volume);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// _mixer.FindSnapshot("Action").audioMixer.SetFloat("music", volume);
|
||||||
|
}
|
||||||
|
|
||||||
public async UniTask Initialize()
|
public async UniTask Initialize()
|
||||||
{
|
{
|
||||||
// _mixer = await _audioFactory.CreateMixer();
|
// _mixer = await _audioFactory.CreateMixer();
|
||||||
_mixer = _audioFactory.AudioMixer;
|
_mixer = _audioFactory.AudioMixer;
|
||||||
|
|
||||||
_masterGroup = _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0];
|
_masterGroup = _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0];
|
||||||
// _actionMusicGroup = _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0];
|
_menuMusicGroup = _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0];
|
||||||
// _peacefulMusicGroup = _mixer.FindMatchingGroups(AudioGroups.PeacefulMusoup)[0];
|
_actionMusicGroup = _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0];
|
||||||
|
_peacefulMusicGroup = _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0];
|
||||||
// _musicGroup = _mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0];
|
// _musicGroup = _mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0];
|
||||||
_musicAudioGroups.Add(MusicType.Menu, _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0]);
|
_musicAudioGroups.Add(MusicType.Menu, _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0]);
|
||||||
_musicAudioGroups.Add(MusicType.Action, _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]);
|
_musicAudioGroups.Add(MusicType.Action, _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]);
|
||||||
@@ -76,7 +147,6 @@ namespace Code.Audio
|
|||||||
_snapshots[AudioSnapshotState.Menu] = _mixer.FindSnapshot(AudioGroups.MenuSnapshot);
|
_snapshots[AudioSnapshotState.Menu] = _mixer.FindSnapshot(AudioGroups.MenuSnapshot);
|
||||||
|
|
||||||
await _audioFactory.LoadAudioSourcePrefab(_audioSourcePool.Initialize);
|
await _audioFactory.LoadAudioSourcePrefab(_audioSourcePool.Initialize);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||||
@@ -86,7 +156,7 @@ namespace Code.Audio
|
|||||||
|
|
||||||
public async UniTaskVoid PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType musicType)
|
public async UniTaskVoid PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType musicType)
|
||||||
{
|
{
|
||||||
if(!_musicAudioSources[musicType])
|
if (!_musicAudioSources[musicType])
|
||||||
{
|
{
|
||||||
_musicAudioSources[musicType] = _audioSourcePool.GetSource();
|
_musicAudioSources[musicType] = _audioSourcePool.GetSource();
|
||||||
_musicAudioSources[musicType].spatialBlend = _settings[AudioSourceType.NoBlend].spatialBlend;
|
_musicAudioSources[musicType].spatialBlend = _settings[AudioSourceType.NoBlend].spatialBlend;
|
||||||
@@ -124,7 +194,8 @@ namespace Code.Audio
|
|||||||
PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType);
|
PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType);
|
||||||
}
|
}
|
||||||
|
|
||||||
public async UniTaskVoid GladlyAskToStopMusic(MusicType musicType, AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null)
|
public async UniTaskVoid GladlyAskToStopMusic(MusicType musicType,
|
||||||
|
AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null)
|
||||||
{
|
{
|
||||||
TransitToSnapshot(audioSnapshotState, time);
|
TransitToSnapshot(audioSnapshotState, time);
|
||||||
|
|
||||||
@@ -170,10 +241,112 @@ namespace Code.Audio
|
|||||||
// Чинить долго и дорого пусть Артёмов будет много, ведь он наш друг
|
// Чинить долго и дорого пусть Артёмов будет много, ведь он наш друг
|
||||||
public event IAudioService.OnAudioPlayingDelegate OnDispatcherStarted;
|
public event IAudioService.OnAudioPlayingDelegate OnDispatcherStarted;
|
||||||
public event IAudioService.OnAudioPlayingDelegate OnDispatcherEnded;
|
public event IAudioService.OnAudioPlayingDelegate OnDispatcherEnded;
|
||||||
|
|
||||||
public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
|
public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
|
||||||
{
|
{
|
||||||
OnDispatcherStarted?.Invoke();
|
OnDispatcherStarted?.Invoke();
|
||||||
_audioSourcePool.PlayOneShot(_audioFactory.DispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup, AudioSourceType.NoBlend, () => OnDispatcherEnded?.Invoke());
|
_audioSourcePool.PlayOneShot(_audioFactory.DispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup,
|
||||||
|
AudioSourceType.NoBlend, () => OnDispatcherEnded?.Invoke());
|
||||||
|
}
|
||||||
|
|
||||||
|
private CancellationTokenSource _testClipCancellationTokenSource = new();
|
||||||
|
private void ResetCurrentTestAudioSource() => _currentTestClipAudioType = AudioType.Master;
|
||||||
|
// TODO Засунуть в словарь
|
||||||
|
public void PlayTestClip(AudioType audioType)
|
||||||
|
{
|
||||||
|
if(_currentTestClipAudioType == audioType) return;
|
||||||
|
|
||||||
|
_testClipCancellationTokenSource.Cancel();
|
||||||
|
_testClipCancellationTokenSource = new();
|
||||||
|
|
||||||
|
_currentTestClipAudioType = audioType;
|
||||||
|
|
||||||
|
switch (audioType)
|
||||||
|
{
|
||||||
|
case AudioType.SFX:
|
||||||
|
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||||
|
_SFXGroup, _testClipCancellationTokenSource,
|
||||||
|
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||||
|
break;
|
||||||
|
case AudioType.Master:
|
||||||
|
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||||
|
_masterGroup, _testClipCancellationTokenSource,
|
||||||
|
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||||
|
break;
|
||||||
|
case AudioType.Creatures:
|
||||||
|
_audioSourcePool.PlayOneShot( _audioFactory.AudioTestClips[audioType],
|
||||||
|
_creaturesGroup, _testClipCancellationTokenSource,
|
||||||
|
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||||
|
break;
|
||||||
|
case AudioType.GameplayMusic:
|
||||||
|
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||||
|
_actionMusicGroup, _testClipCancellationTokenSource,
|
||||||
|
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||||
|
break;
|
||||||
|
case AudioType.MenuMusic:
|
||||||
|
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||||
|
_menuMusicGroup, _testClipCancellationTokenSource,
|
||||||
|
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||||
|
break;
|
||||||
|
case AudioType.DispatcherSounds:
|
||||||
|
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
|
||||||
|
_dispatcherGroup, _testClipCancellationTokenSource,
|
||||||
|
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private AudioSource _testClipAudioSource;
|
||||||
|
private AudioType _currentTestClipAudioType;
|
||||||
|
|
||||||
|
// Эффективно и просто, может не так хитровыебано
|
||||||
|
private void ReleaseTestAudioClipSource()
|
||||||
|
{
|
||||||
|
_testClipAudioSource = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO Засунуть в словарь
|
||||||
|
public void PlayTestClipDeprecated(AudioType audioType)
|
||||||
|
{
|
||||||
|
if (!_testClipAudioSource) _testClipAudioSource = _audioSourcePool.GetSource();
|
||||||
|
else if (_currentTestClipAudioType != audioType) _testClipAudioSource.Stop();
|
||||||
|
else return;
|
||||||
|
|
||||||
|
_currentTestClipAudioType = audioType;
|
||||||
|
|
||||||
|
switch (audioType)
|
||||||
|
{
|
||||||
|
case AudioType.SFX:
|
||||||
|
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||||
|
_SFXGroup,
|
||||||
|
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||||
|
break;
|
||||||
|
case AudioType.Master:
|
||||||
|
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||||
|
_masterGroup,
|
||||||
|
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||||
|
break;
|
||||||
|
case AudioType.Creatures:
|
||||||
|
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||||
|
_creaturesGroup,
|
||||||
|
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||||
|
break;
|
||||||
|
case AudioType.GameplayMusic:
|
||||||
|
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||||
|
_actionMusicGroup,
|
||||||
|
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||||
|
break;
|
||||||
|
case AudioType.MenuMusic:
|
||||||
|
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||||
|
_menuMusicGroup,
|
||||||
|
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||||
|
break;
|
||||||
|
case AudioType.DispatcherSounds:
|
||||||
|
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
|
||||||
|
_dispatcherGroup,
|
||||||
|
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
using Code.Configs;
|
using Code.Configs;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -86,6 +87,34 @@ namespace Code.Audio
|
|||||||
onComplete?.Invoke();
|
onComplete?.Invoke();
|
||||||
_pool.Release(source);
|
_pool.Release(source);
|
||||||
}
|
}
|
||||||
|
public async UniTaskVoid PlayOneShot(AudioSource audioSource, AudioClip clip, AudioMixerGroup audioMixerGroup, AudioSourceType audioSourceType = AudioSourceType.NoBlend, Action onComplete = null)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(clip);
|
||||||
|
audioSource.spatialBlend = _settings[audioSourceType].spatialBlend;
|
||||||
|
audioSource.outputAudioMixerGroup = audioMixerGroup;
|
||||||
|
|
||||||
|
// TODO Потом сделать. Можно с cancellation, но сейчас лень. Ну правда
|
||||||
|
await UniTask.WaitUntilValueChanged(audioSource, x => x.isPlaying);
|
||||||
|
|
||||||
|
if (!audioSource) return;
|
||||||
|
|
||||||
|
_pool.Release(audioSource);
|
||||||
|
onComplete?.Invoke();
|
||||||
|
}
|
||||||
|
public async UniTaskVoid PlayOneShot(AudioClip clip, AudioMixerGroup audioMixerGroup, CancellationTokenSource cancellationToken, AudioSourceType audioSourceType = AudioSourceType.NoBlend, Action onComplete = null)
|
||||||
|
{
|
||||||
|
AudioSource source = _pool.Get();
|
||||||
|
source.PlayOneShot(clip);
|
||||||
|
source.spatialBlend = _settings[audioSourceType].spatialBlend;
|
||||||
|
source.outputAudioMixerGroup = audioMixerGroup;
|
||||||
|
|
||||||
|
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(source, x => x.isPlaying, cancellationToken: cancellationToken.Token).SuppressCancellationThrow();
|
||||||
|
|
||||||
|
_pool.Release(source);
|
||||||
|
|
||||||
|
if(!isCanceled) onComplete?.Invoke();
|
||||||
|
else cancellationToken.Dispose();
|
||||||
|
}
|
||||||
public AudioSource GetSource() => _pool.Get();
|
public AudioSource GetSource() => _pool.Get();
|
||||||
public void ReleaseSource(AudioSource source) => _pool.Release(source);
|
public void ReleaseSource(AudioSource source) => _pool.Release(source);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,22 +8,25 @@ namespace Code.Audio
|
|||||||
{
|
{
|
||||||
public interface IAudioFactory
|
public interface IAudioFactory
|
||||||
{
|
{
|
||||||
|
AudioMixer AudioMixer { get; }
|
||||||
|
Dictionary<AudioType, AudioClip> AudioTestClips { get; }
|
||||||
|
Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; }
|
||||||
List<AudioClip> SFXAudios { get; }
|
List<AudioClip> SFXAudios { get; }
|
||||||
List<AudioClip> EnemiesAudios { get; }
|
List<AudioClip> EnemiesAudios { get; }
|
||||||
List<AudioClip> DispatcherAudios { get; }
|
List<AudioClip> DispatcherAudios { get; }
|
||||||
AudioMixer AudioMixer { get; }
|
|
||||||
Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; }
|
|
||||||
UniTask LoadAudioSourcePrefab(Action<GameObject> callback);
|
UniTask LoadAudioSourcePrefab(Action<GameObject> callback);
|
||||||
UniTask WarmGameplayMusic();
|
UniTask WarmGameplayMusic( );
|
||||||
void ReleaseActionMusic();
|
void ReleaseActionMusic();
|
||||||
UniTask WarmMenuMusic();
|
|
||||||
void ReleaseMenuMusic();
|
|
||||||
UniTask WarmSFX();
|
|
||||||
void ReleaseSFX();
|
|
||||||
UniTask WarmEnemies();
|
|
||||||
void ReleaseEnemies();
|
|
||||||
UniTask WarmDispatcher();
|
|
||||||
void ReleaseDispatcher();
|
|
||||||
void ReleasePeacefulMusic();
|
void ReleasePeacefulMusic();
|
||||||
|
UniTask WarmAudioTestClips( );
|
||||||
|
void ReleaseAudioTestClips();
|
||||||
|
UniTask WarmMenuMusic( );
|
||||||
|
void ReleaseMenuMusic();
|
||||||
|
UniTask WarmSFX( );
|
||||||
|
void ReleaseSFX();
|
||||||
|
UniTask WarmEnemies( );
|
||||||
|
void ReleaseEnemies();
|
||||||
|
UniTask WarmDispatcher( );
|
||||||
|
void ReleaseDispatcher();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -20,5 +20,8 @@ namespace Code.Audio
|
|||||||
event OnAudioPlayingDelegate OnDispatcherStarted;
|
event OnAudioPlayingDelegate OnDispatcherStarted;
|
||||||
event OnAudioPlayingDelegate OnDispatcherEnded;
|
event OnAudioPlayingDelegate OnDispatcherEnded;
|
||||||
void PlayDispatcher(DispatcherSounds dispatcherSoundId);
|
void PlayDispatcher(DispatcherSounds dispatcherSoundId);
|
||||||
|
void ChangeSetting(AudioType type, float value);
|
||||||
|
float GetSetting(AudioType type);
|
||||||
|
void PlayTestClip(AudioType audioType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -6,4 +6,13 @@ namespace Code.Audio
|
|||||||
Peaceful,
|
Peaceful,
|
||||||
Action
|
Action
|
||||||
}
|
}
|
||||||
|
public enum AudioType
|
||||||
|
{
|
||||||
|
Master,
|
||||||
|
MenuMusic,
|
||||||
|
GameplayMusic,
|
||||||
|
Creatures,
|
||||||
|
DispatcherSounds,
|
||||||
|
SFX
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
|
namespace Code.Configs
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(menuName = "Config/Audio/AudioTestClips", fileName = "AudioTestClipsConfig")]
|
||||||
|
public class AudioTestClipsConfig : ScriptableObject
|
||||||
|
{
|
||||||
|
public AssetReference[] audioTestClips;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f2f1c08a20a54a708336caf8ca6499e1
|
||||||
|
timeCreated: 1764263243
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Gameplay.Door
|
||||||
|
{
|
||||||
|
public class Door : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Transform hingeJointAnchor;
|
||||||
|
[SerializeField] private HingeJoint hingeJoint;
|
||||||
|
[SerializeField] private Rigidbody rigidbody;
|
||||||
|
|
||||||
|
public void TranslationMode(bool on)
|
||||||
|
{
|
||||||
|
if (on)
|
||||||
|
{
|
||||||
|
rigidbody.isKinematic = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
rigidbody.isKinematic = false;
|
||||||
|
hingeJoint.autoConfigureConnectedAnchor = false;
|
||||||
|
hingeJoint.connectedAnchor = hingeJointAnchor.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bc9fc6ce2cc24b68b2b330e4fd029b80
|
||||||
|
timeCreated: 1764304430
|
||||||
@@ -33,7 +33,7 @@ namespace Code.Gameplay.Orders.Order
|
|||||||
}
|
}
|
||||||
public void OnTriggerEnter(Collider other)
|
public void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (!_pickupMode) return;
|
if (!_pickupMode || !other.CompareTag("Player")) return;
|
||||||
|
|
||||||
_orderService.OrderRecieved();
|
_orderService.OrderRecieved();
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|||||||
@@ -14,18 +14,20 @@ namespace Code.Gameplay.Orders.Order
|
|||||||
hatch.DORotate(new Vector3(-130f, 0, 0), 0.2f);
|
hatch.DORotate(new Vector3(-130f, 0, 0), 0.2f);
|
||||||
|
|
||||||
order.rigidbody.isKinematic = false;
|
order.rigidbody.isKinematic = false;
|
||||||
order.rigidbody.AddForce(-transform.forward * 10f, ForceMode.Impulse);
|
order.rigidbody.AddForce(-transform.forward * 1f, ForceMode.Impulse);
|
||||||
|
|
||||||
|
order.SwitchMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
// DEBUG TODO ДИМКА УДАЛИ И ПРОПИШИ В СВОЕЙ ЛОГИКЕ
|
// DEBUG TODO ДИМКА УДАЛИ И ПРОПИШИ В СВОЕЙ ЛОГИКЕ
|
||||||
public void OnTriggerEnter(Collider other)
|
// public void OnTriggerEnter(Collider other)
|
||||||
{
|
// {
|
||||||
if(_activated) return;
|
// if(_activated) return;
|
||||||
_activated = true;
|
// _activated = true;
|
||||||
|
//
|
||||||
ThrowOrder();
|
// ThrowOrder();
|
||||||
order.SwitchMode();
|
// order.SwitchMode();
|
||||||
}
|
// }
|
||||||
// DEBUG
|
// DEBUG
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Gameplay.Orders.Order
|
||||||
|
{
|
||||||
|
public class RoomDispenserTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private OrderDispenser orderDispenser;
|
||||||
|
private bool _playerEntered;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (_playerEntered || !other.CompareTag("Player")) return;
|
||||||
|
orderDispenser.ThrowOrder();
|
||||||
|
_playerEntered = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 630780fe69aa45eda7d4bcf966516c7d
|
||||||
|
timeCreated: 1764313014
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b32d6ce440f44fd3abadaa489a44890c
|
||||||
|
timeCreated: 1762797763
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
|
namespace Code.Generator
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(menuName = "Config/GeneratorConfig", fileName = "GeneratorConfig")]
|
||||||
|
public class GeneratorConfig : ScriptableObject
|
||||||
|
{
|
||||||
|
public AssetReference[] roomAssetReferences;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a7c77305de54155b5b94b607531ee3c
|
||||||
|
timeCreated: 1762453750
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
using Code.Gameplay.Orders.Order;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Generator
|
||||||
|
{
|
||||||
|
public interface IRoomGeneratorFactory
|
||||||
|
{
|
||||||
|
UniTask PreloadRooms(IOrderService orderService);
|
||||||
|
GameObject GetCachedPrefab(int index, RoomType roomType);
|
||||||
|
Room CreateRoomByIndex(int index, RoomType roomType);
|
||||||
|
void ReleaseRooms();
|
||||||
|
GameObject GetRandomCachedPrefabOfType(RoomType roomType, out int index);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f3fca4115e714519b869eb72d856e89f
|
||||||
|
timeCreated: 1762453657
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using Code.Gameplay.Door;
|
||||||
|
using Code.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Generator
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(Transform))]
|
||||||
|
public class Room : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private RoomType roomType;
|
||||||
|
public RoomType RoomType => roomType;
|
||||||
|
[SerializeField] private float roomTimer;
|
||||||
|
public float RoomTimer => roomTimer;
|
||||||
|
[SerializeField] private Transform enterMarker;
|
||||||
|
public Transform EnterMarker => enterMarker;
|
||||||
|
[SerializeField] private Transform exitMarker;
|
||||||
|
public Transform ExitMarker => exitMarker;
|
||||||
|
[SerializeField] private Door door;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (EnterMarker == null || ExitMarker == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Але маркеры не найдены у комнаты {gameObject.name}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize() => door.TranslationMode(false);
|
||||||
|
|
||||||
|
//PIZDEC
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5ba1a19c534f4401aa287d4b68ce470c
|
||||||
|
timeCreated: 1762014278
|
||||||
@@ -0,0 +1,308 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Code.Gameplay.Orders.Order;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Generator
|
||||||
|
{
|
||||||
|
public class RoomGenerator
|
||||||
|
{
|
||||||
|
[Inject] private IOrderService _orderService;
|
||||||
|
|
||||||
|
[Inject] private GeneratorConfig generatorConfig;
|
||||||
|
|
||||||
|
[Inject] private IRoomGeneratorFactory _factory;
|
||||||
|
|
||||||
|
private List<RoomIndex> _roomIndexesStack;
|
||||||
|
|
||||||
|
private struct RoomIndex
|
||||||
|
{
|
||||||
|
public RoomType RoomType;
|
||||||
|
public int Index;
|
||||||
|
|
||||||
|
public RoomIndex(RoomType roomType, int index)
|
||||||
|
{
|
||||||
|
RoomType = roomType;
|
||||||
|
Index = index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<Room> _spawnedRooms;
|
||||||
|
|
||||||
|
private int _nextRoomStackIndex;
|
||||||
|
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
// _orderService.OrderGive();
|
||||||
|
|
||||||
|
_spawnedRooms = new List<Room>();
|
||||||
|
_roomIndexesStack = new();
|
||||||
|
|
||||||
|
Debug.LogWarning($"КОТЛЫ ГЕНЕРАЛЬСКИЕ{_orderService.DeliveryTimer}");
|
||||||
|
|
||||||
|
// CreateRoomsStack();
|
||||||
|
|
||||||
|
// SpawnInitialRoomsAsync();
|
||||||
|
_orderService.OnOrderGiven += CreateRoomsStack;
|
||||||
|
RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
|
||||||
|
|
||||||
|
CreateSaveRoom();
|
||||||
|
SpawnNextRoomAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
RoomTrigger.PlayerEnteredRoom -= OnPlayerEntered;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPlayerEntered()
|
||||||
|
{
|
||||||
|
SpawnNextRoomAsync();
|
||||||
|
|
||||||
|
if (_spawnedRooms.Count > 3)
|
||||||
|
{
|
||||||
|
Room roomToRemove = _spawnedRooms[0];
|
||||||
|
_spawnedRooms.RemoveAt(0);
|
||||||
|
|
||||||
|
// _factory.ReleaseRoom(roomToRemove);
|
||||||
|
Object.Destroy(roomToRemove.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateRoomsStack(float timer)
|
||||||
|
{
|
||||||
|
var currentSaveRoom = _roomIndexesStack[^1];
|
||||||
|
_roomIndexesStack.Clear();
|
||||||
|
_roomIndexesStack.Add(currentSaveRoom);
|
||||||
|
|
||||||
|
var remainingTime = timer;
|
||||||
|
|
||||||
|
while (remainingTime > 0)
|
||||||
|
{
|
||||||
|
var prefab = _factory.GetRandomCachedPrefabOfType(RoomType.Basic, out int roomIndex);
|
||||||
|
|
||||||
|
Room room = prefab.GetComponent<Room>();
|
||||||
|
|
||||||
|
_roomIndexesStack.Add(new(RoomType.Basic, roomIndex));
|
||||||
|
remainingTime -= room.RoomTimer;
|
||||||
|
Debug.Log($"комната {room.name} время {room.RoomTimer} осталось: {remainingTime}");
|
||||||
|
}
|
||||||
|
|
||||||
|
AddPickupRoom();
|
||||||
|
|
||||||
|
CreateSaveRoom();
|
||||||
|
|
||||||
|
Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateSaveRoom()
|
||||||
|
{
|
||||||
|
var prefab = _factory.GetRandomCachedPrefabOfType(RoomType.Save, out int roomIndex);
|
||||||
|
Room saveRoom = prefab.GetComponent<Room>();
|
||||||
|
_roomIndexesStack.Add(new(RoomType.Save, roomIndex));
|
||||||
|
|
||||||
|
Debug.Log($"Первая комната: {saveRoom.name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTask SpawnInitialRoomsAsync()
|
||||||
|
{
|
||||||
|
_nextRoomStackIndex = 0;
|
||||||
|
|
||||||
|
SpawnNextRoomAsync();
|
||||||
|
|
||||||
|
SpawnNextRoomAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnNextRoomAsync()
|
||||||
|
{
|
||||||
|
if (_nextRoomStackIndex >= _roomIndexesStack.Count)
|
||||||
|
return;
|
||||||
|
|
||||||
|
RoomIndex index = _roomIndexesStack[_nextRoomStackIndex];
|
||||||
|
Room room = _factory.CreateRoomByIndex(index.Index, index.RoomType);
|
||||||
|
|
||||||
|
if (_spawnedRooms.Count == 0)
|
||||||
|
{
|
||||||
|
room.transform.position = Vector3.zero;
|
||||||
|
room.transform.rotation = Quaternion.identity;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Room previousRoom = _spawnedRooms[_spawnedRooms.Count - 1];
|
||||||
|
PlaceRoom(room, previousRoom);
|
||||||
|
}
|
||||||
|
|
||||||
|
_spawnedRooms.Add(room);
|
||||||
|
_nextRoomStackIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddPickupRoom()
|
||||||
|
{
|
||||||
|
var prefab = _factory.GetRandomCachedPrefabOfType(RoomType.PickUp, out int pickupIndex);
|
||||||
|
|
||||||
|
Room pickupRoom = prefab.GetComponent<Room>();
|
||||||
|
|
||||||
|
if (_roomIndexesStack.Count == 0)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Стек пуст, нет позиции после первой");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int insertPos = Random.Range(1, _roomIndexesStack.Count + 1);
|
||||||
|
|
||||||
|
_roomIndexesStack.Insert(insertPos, new(RoomType.PickUp, pickupIndex));
|
||||||
|
Debug.Log($"PickUp комната '{pickupRoom.name}' позиция {insertPos}");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void PlaceRoom(Room current, Room previous)
|
||||||
|
{
|
||||||
|
if (current.EnterMarker == null || previous.ExitMarker == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 segmentOriginPosition = previous.ExitMarker.transform.position;
|
||||||
|
|
||||||
|
Transform randomDoorOrigin = current.EnterMarker;
|
||||||
|
Vector3 randomDoorOriginPosition = randomDoorOrigin.localPosition * current.transform.localScale.x;
|
||||||
|
Quaternion randomDoorOriginRotation = randomDoorOrigin.localRotation;
|
||||||
|
|
||||||
|
float segmentOriginYRotation;
|
||||||
|
|
||||||
|
float entityRotation = previous.ExitMarker.transform.rotation.eulerAngles.y;
|
||||||
|
if (entityRotation > 305f) entityRotation -= 360f;
|
||||||
|
else if (entityRotation < -45f) entityRotation += 360f;
|
||||||
|
|
||||||
|
if (entityRotation > 135f)
|
||||||
|
segmentOriginYRotation = entityRotation - randomDoorOriginRotation.eulerAngles.y + 180f;
|
||||||
|
else
|
||||||
|
segmentOriginYRotation = entityRotation - randomDoorOriginRotation.eulerAngles.y - 180f;
|
||||||
|
|
||||||
|
if (segmentOriginYRotation < -45f) segmentOriginYRotation += 360f;
|
||||||
|
else if (segmentOriginYRotation > 305f) segmentOriginYRotation -= 360f;
|
||||||
|
else if (segmentOriginYRotation < -305f) segmentOriginYRotation += 720f;
|
||||||
|
|
||||||
|
if (segmentOriginYRotation is > -45f and < 45f)
|
||||||
|
{
|
||||||
|
segmentOriginPosition.x -= randomDoorOriginPosition.x;
|
||||||
|
segmentOriginPosition.z -= randomDoorOriginPosition.z;
|
||||||
|
}
|
||||||
|
else if (segmentOriginYRotation is >= 45f and < 135f)
|
||||||
|
{
|
||||||
|
segmentOriginPosition.x -= randomDoorOriginPosition.z;
|
||||||
|
segmentOriginPosition.z += randomDoorOriginPosition.x;
|
||||||
|
}
|
||||||
|
else if (segmentOriginYRotation is >= 135f and < 225f)
|
||||||
|
{
|
||||||
|
segmentOriginPosition.x += randomDoorOriginPosition.x;
|
||||||
|
segmentOriginPosition.z += randomDoorOriginPosition.z;
|
||||||
|
}
|
||||||
|
else if (segmentOriginYRotation is >= 225f and < 305f)
|
||||||
|
{
|
||||||
|
segmentOriginPosition.x += randomDoorOriginPosition.z;
|
||||||
|
segmentOriginPosition.z -= randomDoorOriginPosition.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
segmentOriginPosition.y -= randomDoorOriginPosition.y;
|
||||||
|
current.transform.position = segmentOriginPosition;
|
||||||
|
current.transform.rotation = Quaternion.Euler(0, segmentOriginYRotation, 0);
|
||||||
|
// locationSegment.isNeedSomeDoors = true;
|
||||||
|
// locationSegment.AddBadDoorId(locationSegment.LocationSegment.GetDoorOrigins.IndexOf(randomDoorOrigin));
|
||||||
|
current.Initialize();
|
||||||
|
|
||||||
|
float frameOnTheBallRotation = segmentOriginYRotation + randomDoorOriginRotation.eulerAngles.y;
|
||||||
|
if (frameOnTheBallRotation > 305f) frameOnTheBallRotation -= 360f;
|
||||||
|
else if (frameOnTheBallRotation < -45f) frameOnTheBallRotation += 360f;
|
||||||
|
|
||||||
|
// heOnTheBall.AddSlaveLocationSegment(locationSegment.Id);
|
||||||
|
// heOnTheBall.ReplaceSlaveSegmentDoorOriginYRotation(frameOnTheBallRotation);
|
||||||
|
// heOnTheBall.isGotOnTheBall = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// private void CreateRoomsStackDimka()
|
||||||
|
// {
|
||||||
|
// _roomIndexesStack.Clear();
|
||||||
|
// var remainingTime = _orderService.DeliveryTimer;
|
||||||
|
// float ladderTimer = 0f;
|
||||||
|
// int totalRooms = generatorConfig.roomAssetReferences.Length;
|
||||||
|
// List<int> availableIndexes = new List<int>();
|
||||||
|
// for (int i = 0; i < totalRooms; i++)
|
||||||
|
// availableIndexes.Add(i);
|
||||||
|
//
|
||||||
|
// int saveIndex = FindRoomIndexByType(RoomType.Save);
|
||||||
|
// if (saveIndex != -1)
|
||||||
|
// {
|
||||||
|
// var prefab = _factory.GetCachedPrefab(saveIndex);
|
||||||
|
// if (prefab != null)
|
||||||
|
// {
|
||||||
|
// Room saveRoom = prefab.GetComponent<Room>();
|
||||||
|
// if (saveRoom != null)
|
||||||
|
// {
|
||||||
|
// _roomIndexesStack.Add(saveIndex);
|
||||||
|
// availableIndexes.Remove(saveIndex);
|
||||||
|
//
|
||||||
|
// Debug.Log($"Первая комната: {saveRoom.name}");
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// while (remainingTime > 0 && availableIndexes.Count > 0)
|
||||||
|
// {
|
||||||
|
// int randomIndex = Random.Range(0, availableIndexes.Count);
|
||||||
|
// int chosenOne = availableIndexes[randomIndex];
|
||||||
|
//
|
||||||
|
// var prefab = _factory.GetCachedPrefab(chosenOne);
|
||||||
|
// if (prefab == null)
|
||||||
|
// continue;
|
||||||
|
//
|
||||||
|
// Room room = prefab.GetComponent<Room>();
|
||||||
|
// if (room == null)
|
||||||
|
// continue;
|
||||||
|
//
|
||||||
|
// switch (room.RoomType)
|
||||||
|
// {
|
||||||
|
// case RoomType.Save or RoomType.PickUp:
|
||||||
|
// availableIndexes.RemoveAt(randomIndex);
|
||||||
|
// continue;
|
||||||
|
//
|
||||||
|
// case RoomType.Basic:
|
||||||
|
// float currentRoomTime = room.RoomTimer;
|
||||||
|
// if (remainingTime >= currentRoomTime && ladderTimer < 30f)
|
||||||
|
// {
|
||||||
|
// _roomIndexesStack.Add(chosenOne);
|
||||||
|
// remainingTime -= currentRoomTime;
|
||||||
|
// ladderTimer += currentRoomTime;
|
||||||
|
// Debug.Log($"комната {room.name} время {currentRoomTime} осталось: {remainingTime}");
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// availableIndexes.RemoveAt(randomIndex);
|
||||||
|
// break;
|
||||||
|
//
|
||||||
|
// case RoomType.Ladder:
|
||||||
|
// if (ladderTimer >= 30f)
|
||||||
|
// {
|
||||||
|
// _roomIndexesStack.Add(chosenOne);
|
||||||
|
// ladderTimer = 0f;
|
||||||
|
//
|
||||||
|
// availableIndexes.RemoveAt(randomIndex);
|
||||||
|
// Debug.Log($"Лестница ура {room.name}");
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// break;
|
||||||
|
//
|
||||||
|
// default:
|
||||||
|
// Debug.Log($"тип комнаты {room.RoomType}");
|
||||||
|
// availableIndexes.RemoveAt(randomIndex);
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// AddPickupRoom();
|
||||||
|
// Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
|
||||||
|
// }
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 353230beca35458dafc91c6409c25ab3
|
||||||
|
timeCreated: 1762014615
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using Code.Configs;
|
||||||
|
using Code.Gameplay.Orders.Order;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Reflex.Extensions;
|
||||||
|
using Reflex.Injectors;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using Object = System.Object;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
namespace Code.Generator
|
||||||
|
{
|
||||||
|
public class RoomGeneratorFactory : IRoomGeneratorFactory
|
||||||
|
{
|
||||||
|
private AsyncOperationHandle<IList<GameObject>> _roomsHandle;
|
||||||
|
private readonly AssetReference[] _roomAssetReferences;
|
||||||
|
private Dictionary<RoomType, List<GameObject>> _cashedRooms = new();
|
||||||
|
|
||||||
|
public RoomGeneratorFactory(GeneratorConfig generatorConfig)
|
||||||
|
{
|
||||||
|
_roomAssetReferences = generatorConfig.roomAssetReferences;
|
||||||
|
// _cashedRooms = new GameObject[_roomAssetReferences.Length];
|
||||||
|
_cashedRooms.Add(RoomType.Basic, new());
|
||||||
|
_cashedRooms.Add(RoomType.Save, new ());
|
||||||
|
_cashedRooms.Add(RoomType.PickUp, new ());
|
||||||
|
}
|
||||||
|
|
||||||
|
public async UniTask PreloadRooms(IOrderService orderService)
|
||||||
|
{
|
||||||
|
_roomsHandle =
|
||||||
|
Addressables.LoadAssetsAsync<GameObject>(_roomAssetReferences, OnRoomLoaded, Addressables.MergeMode.Union);
|
||||||
|
await _roomsHandle.ToUniTask();
|
||||||
|
// _cashedRooms = rooms.ToArray(); var rooms =
|
||||||
|
|
||||||
|
// Debug.Log($"Комнат в памяти есть: {_cashedRooms.Length}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRoomLoaded(GameObject room)
|
||||||
|
{
|
||||||
|
var temp = room.GetComponent<Room>();
|
||||||
|
_cashedRooms[temp.RoomType].Add(room);
|
||||||
|
}
|
||||||
|
public GameObject GetCachedPrefab(int index, RoomType roomType)
|
||||||
|
{
|
||||||
|
if (index < 0 || index >= _cashedRooms[roomType].Count)
|
||||||
|
return null;
|
||||||
|
return _cashedRooms[roomType][index];
|
||||||
|
}
|
||||||
|
public GameObject GetRandomCachedPrefabOfType(RoomType roomType, out int index)
|
||||||
|
{
|
||||||
|
index = Random.Range(0, _cashedRooms[roomType].Count);
|
||||||
|
return _cashedRooms[roomType][index];
|
||||||
|
}
|
||||||
|
|
||||||
|
public Room CreateRoomByIndex(int index, RoomType roomType)
|
||||||
|
{
|
||||||
|
var room = UnityEngine.Object.Instantiate(_cashedRooms[roomType][index]);
|
||||||
|
return room.GetComponent<Room>();
|
||||||
|
}
|
||||||
|
public void ReleaseRooms()
|
||||||
|
{
|
||||||
|
_roomsHandle.Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d6e5b72284354ba79ec5b89cf06f1203
|
||||||
|
timeCreated: 1762454256
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using Code.Gameplay.Orders.Order;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Generator
|
||||||
|
{
|
||||||
|
public class RoomTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Inject] private IOrderService _orderService;
|
||||||
|
|
||||||
|
public static event Action PlayerEnteredRoom;
|
||||||
|
|
||||||
|
private bool _playerEntered;
|
||||||
|
|
||||||
|
// [Inject]
|
||||||
|
// private void Construct(IOrderService orderService)
|
||||||
|
// {
|
||||||
|
// _orderService = orderService;
|
||||||
|
// }
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (_playerEntered) return;
|
||||||
|
if (!other.CompareTag("Player")) return;
|
||||||
|
|
||||||
|
_playerEntered = true;
|
||||||
|
|
||||||
|
_orderService.RoomPassed();
|
||||||
|
|
||||||
|
PlayerEnteredRoom?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4207b7568dc3482393ac1860a31909b4
|
||||||
|
timeCreated: 1764087485
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace Code.Generator
|
||||||
|
{
|
||||||
|
public enum RoomType
|
||||||
|
{
|
||||||
|
Basic,
|
||||||
|
Ladder,
|
||||||
|
Save,
|
||||||
|
PickUp
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 304fa5ed27cc4bc3aabcfeb272206d89
|
||||||
|
timeCreated: 1762945420
|
||||||
@@ -7,15 +7,11 @@ namespace Code.Scenes.SceneEnvironments
|
|||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class GameplaySceneEnvironment : CurrentSceneEnvironment
|
public class GameplaySceneEnvironment : CurrentSceneEnvironment
|
||||||
{
|
{
|
||||||
[FormerlySerializedAs("sfxTarget")] public Transform debugSfxTarget;
|
|
||||||
public Transform playerSpawnPoint;
|
public Transform playerSpawnPoint;
|
||||||
public OrderDispenser debugTube;
|
|
||||||
|
|
||||||
public void TransitVariables(GameplaySceneEnvironment env)
|
public void TransitVariables(GameplaySceneEnvironment env)
|
||||||
{
|
{
|
||||||
debugSfxTarget = env.debugSfxTarget;
|
|
||||||
playerSpawnPoint = env.playerSpawnPoint;
|
playerSpawnPoint = env.playerSpawnPoint;
|
||||||
debugTube = env.debugTube;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Code.Gameplay.Door;
|
using Code.Gameplay.Door;
|
||||||
|
using Code.UI;
|
||||||
using Code.UI.Panels.Etc;
|
using Code.UI.Panels.Etc;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Experimental.GlobalIllumination;
|
using UnityEngine.Experimental.GlobalIllumination;
|
||||||
@@ -15,6 +16,7 @@ namespace Code.Scenes.SceneEnvironments
|
|||||||
public MainMenuButton settingButton;
|
public MainMenuButton settingButton;
|
||||||
public MainMenuButton exitButton;
|
public MainMenuButton exitButton;
|
||||||
public Canvas menuButtonsCanvas;
|
public Canvas menuButtonsCanvas;
|
||||||
|
public Canvas settingsCanvas;
|
||||||
|
|
||||||
public void TransitVariables(MainMenuEnvironment env)
|
public void TransitVariables(MainMenuEnvironment env)
|
||||||
{
|
{
|
||||||
@@ -24,6 +26,7 @@ namespace Code.Scenes.SceneEnvironments
|
|||||||
settingButton = env.settingButton;
|
settingButton = env.settingButton;
|
||||||
exitButton = env.exitButton;
|
exitButton = env.exitButton;
|
||||||
menuButtonsCanvas = env.menuButtonsCanvas;
|
menuButtonsCanvas = env.menuButtonsCanvas;
|
||||||
|
settingsCanvas = env.settingsCanvas;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -4,6 +4,7 @@ using System.Threading.Tasks;
|
|||||||
using Code.Audio;
|
using Code.Audio;
|
||||||
using Code.Configs;
|
using Code.Configs;
|
||||||
using Code.Gameplay.Camera;
|
using Code.Gameplay.Camera;
|
||||||
|
using Code.Generator;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AddressableAssets;
|
using UnityEngine.AddressableAssets;
|
||||||
@@ -30,6 +31,8 @@ namespace Code.StaticData
|
|||||||
OrderBoxConfig OrderBoxConfig { get; }
|
OrderBoxConfig OrderBoxConfig { get; }
|
||||||
Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; }
|
Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; }
|
||||||
Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; }
|
Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; }
|
||||||
|
AudioTestClipsConfig AudioTestClipsConfig { get; }
|
||||||
|
GeneratorConfig GeneratorConfig { get; }
|
||||||
void Load();
|
void Load();
|
||||||
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
|
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Code.Audio;
|
|||||||
using Code.Configs;
|
using Code.Configs;
|
||||||
using Code.Constants;
|
using Code.Constants;
|
||||||
using Code.Gameplay.Camera;
|
using Code.Gameplay.Camera;
|
||||||
|
using Code.Generator;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AddressableAssets;
|
using UnityEngine.AddressableAssets;
|
||||||
@@ -16,14 +17,19 @@ namespace Code.StaticData
|
|||||||
public AppConfig AppConfig { get; private set; }
|
public AppConfig AppConfig { get; private set; }
|
||||||
public InputConfig InputConfig { get; private set; }
|
public InputConfig InputConfig { get; private set; }
|
||||||
public CameraConfig CameraConfig { get; private set; }
|
public CameraConfig CameraConfig { get; private set; }
|
||||||
|
|
||||||
public CharacterConfig CharacterConfig { get; private set; }
|
public CharacterConfig CharacterConfig { get; private set; }
|
||||||
public UIConfig UIConfig { get; private set; }
|
|
||||||
public PlayerConfig PlayerConfig { get; private set; }
|
public PlayerConfig PlayerConfig { get; private set; }
|
||||||
|
|
||||||
|
public UIConfig UIConfig { get; private set; }
|
||||||
|
|
||||||
public AudioMixerConfig AudioMixerConfig { get; private set; }
|
public AudioMixerConfig AudioMixerConfig { get; private set; }
|
||||||
public SoundtrackListConfig SoundtrackListConfig { get; private set; }
|
public SoundtrackListConfig SoundtrackListConfig { get; private set; }
|
||||||
public SFXListConfig SFXListConfig { get; private set; }
|
public SFXListConfig SFXListConfig { get; private set; }
|
||||||
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
|
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
|
||||||
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
|
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
|
||||||
|
public AudioTestClipsConfig AudioTestClipsConfig { get; private set; }
|
||||||
|
|
||||||
public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
|
public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
|
||||||
public CockroachConfig CockroachConfig { get; private set; }
|
public CockroachConfig CockroachConfig { get; private set; }
|
||||||
public FogConfig FogConfig { get; private set; }
|
public FogConfig FogConfig { get; private set; }
|
||||||
@@ -31,6 +37,8 @@ namespace Code.StaticData
|
|||||||
public OrderServiceConfig OrderServiceConfig { get; private set; }
|
public OrderServiceConfig OrderServiceConfig { get; private set; }
|
||||||
public OrderBoxConfig OrderBoxConfig { get; private set; }
|
public OrderBoxConfig OrderBoxConfig { get; private set; }
|
||||||
|
|
||||||
|
public GeneratorConfig GeneratorConfig { get; private set; }
|
||||||
|
|
||||||
public Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; private set; } = new();
|
public Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; private set; } = new();
|
||||||
|
|
||||||
public Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; private set; } = new();
|
public Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; private set; } = new();
|
||||||
@@ -44,6 +52,7 @@ namespace Code.StaticData
|
|||||||
PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
|
PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
|
||||||
OrderServiceConfig = Resources.Load<OrderServiceConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderServiceConfig"));
|
OrderServiceConfig = Resources.Load<OrderServiceConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderServiceConfig"));
|
||||||
OrderBoxConfig = Resources.Load<OrderBoxConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderBoxConfig"));
|
OrderBoxConfig = Resources.Load<OrderBoxConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderBoxConfig"));
|
||||||
|
GeneratorConfig = Resources.Load<GeneratorConfig>(string.Format(StringPaths.ConfigSingle, "App", "GeneratorConfig"));
|
||||||
|
|
||||||
CameraConfig = Resources.Load<CameraConfig>(string.Format(StringPaths.ConfigSingle, "Camera", "CameraConfig"));
|
CameraConfig = Resources.Load<CameraConfig>(string.Format(StringPaths.ConfigSingle, "Camera", "CameraConfig"));
|
||||||
CameraSettingsConfigs = Resources
|
CameraSettingsConfigs = Resources
|
||||||
@@ -58,6 +67,7 @@ namespace Code.StaticData
|
|||||||
{
|
{
|
||||||
AudioMixerConfig = Resources.Load<AudioMixerConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioMixerConfig"));
|
AudioMixerConfig = Resources.Load<AudioMixerConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioMixerConfig"));
|
||||||
SoundtrackListConfig = Resources.Load<SoundtrackListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SoundtrackListConfig"));
|
SoundtrackListConfig = Resources.Load<SoundtrackListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SoundtrackListConfig"));
|
||||||
|
AudioTestClipsConfig = Resources.Load<AudioTestClipsConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioTestClipsConfig"));
|
||||||
SFXListConfig = Resources.Load<SFXListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SFXListConfig"));
|
SFXListConfig = Resources.Load<SFXListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SFXListConfig"));
|
||||||
DispatcherSoundListConfig = Resources.Load<DispatcherSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DispatcherSoundListConfig"));
|
DispatcherSoundListConfig = Resources.Load<DispatcherSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DispatcherSoundListConfig"));
|
||||||
EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
|
EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Code.Audio;
|
||||||
using Code.Gameplay.Door;
|
using Code.Gameplay.Door;
|
||||||
using Code.UI.Panels.Etc;
|
using Code.UI.Panels.Etc;
|
||||||
|
|
||||||
|
|||||||
@@ -1,29 +1,83 @@
|
|||||||
|
using System;
|
||||||
|
using Code.Audio;
|
||||||
|
using Reflex.Attributes;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using AudioType = Code.Audio.AudioType;
|
||||||
|
|
||||||
namespace Code.UI
|
namespace Code.UI
|
||||||
{
|
{
|
||||||
public class SettingsPanel : UIElement
|
public class SettingsPanel : UIElement
|
||||||
{
|
{
|
||||||
[SerializeField] private TMP_Text scoreText;
|
[SerializeField] private Slider master;
|
||||||
[SerializeField] private TMP_Text gameOverText;
|
[SerializeField] private Slider sfx;
|
||||||
[SerializeField] private Image _background;
|
[SerializeField] private Slider dispatcher;
|
||||||
|
[SerializeField] private Slider creatures;
|
||||||
|
[SerializeField] private Slider menuMusic;
|
||||||
|
[SerializeField] private Slider gameplayMusic;
|
||||||
|
|
||||||
public void UpdateScoreText(int score) => scoreText.text = score.ToString();
|
[Inject] IAudioService _audioService;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
master.SetValueWithoutNotify(_audioService.GetSetting(AudioType.Master));
|
||||||
|
master.onValueChanged.AddListener(OnMasterUpdate);
|
||||||
|
|
||||||
|
sfx.value = _audioService.GetSetting(AudioType.SFX);
|
||||||
|
sfx.onValueChanged.AddListener(OnSFXUpdate);
|
||||||
|
|
||||||
|
dispatcher.value = _audioService.GetSetting(AudioType.DispatcherSounds);
|
||||||
|
dispatcher.onValueChanged.AddListener(OnDispatcherUpdate);
|
||||||
|
|
||||||
|
creatures.value = _audioService.GetSetting(AudioType.Creatures);
|
||||||
|
creatures.onValueChanged.AddListener(OnEnemiesUpdate);
|
||||||
|
|
||||||
|
menuMusic.value = _audioService.GetSetting(AudioType.MenuMusic);
|
||||||
|
menuMusic.onValueChanged.AddListener(OnMenuMusicUpdate);
|
||||||
|
|
||||||
|
gameplayMusic.value = _audioService.GetSetting(AudioType.GameplayMusic);
|
||||||
|
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMasterUpdate(float value)
|
||||||
|
{
|
||||||
|
_audioService.ChangeSetting(AudioType.Master, value);
|
||||||
|
// _audioService.PlayTestClip(AudioType.Master); XDXDXDXD TODO Убрать или придумать что-нибудь
|
||||||
|
}
|
||||||
|
private void OnSFXUpdate(float value)
|
||||||
|
{
|
||||||
|
_audioService.ChangeSetting(AudioType.SFX, value);
|
||||||
|
_audioService.PlayTestClip(AudioType.SFX);
|
||||||
|
}
|
||||||
|
private void OnDispatcherUpdate(float value)
|
||||||
|
{
|
||||||
|
_audioService.ChangeSetting(AudioType.DispatcherSounds, value);
|
||||||
|
_audioService.PlayTestClip(AudioType.DispatcherSounds);
|
||||||
|
}
|
||||||
|
private void OnEnemiesUpdate(float value)
|
||||||
|
{
|
||||||
|
_audioService.ChangeSetting(AudioType.Creatures, value);
|
||||||
|
_audioService.PlayTestClip(AudioType.Creatures);
|
||||||
|
}
|
||||||
|
private void OnMenuMusicUpdate(float value)
|
||||||
|
{
|
||||||
|
_audioService.ChangeSetting(AudioType.MenuMusic, value);
|
||||||
|
_audioService.PlayTestClip(AudioType.MenuMusic);
|
||||||
|
}
|
||||||
|
private void OnGameplayUpdate(float value)
|
||||||
|
{
|
||||||
|
_audioService.ChangeSetting(AudioType.GameplayMusic, value);
|
||||||
|
_audioService.PlayTestClip(AudioType.GameplayMusic);
|
||||||
|
}
|
||||||
|
|
||||||
public override void Hide()
|
public override void Hide()
|
||||||
{
|
{
|
||||||
_background.enabled = false;
|
|
||||||
scoreText.enabled = false;
|
|
||||||
gameOverText.enabled = false;
|
|
||||||
base.Hide();
|
base.Hide();
|
||||||
}
|
}
|
||||||
public override void Show()
|
public override void Show()
|
||||||
{
|
{
|
||||||
_background.enabled = true;
|
|
||||||
scoreText.enabled = true;
|
|
||||||
gameOverText.enabled = true;
|
|
||||||
base.Show();
|
base.Show();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -133,7 +133,6 @@ AudioMixerGroupController:
|
|||||||
m_Children:
|
m_Children:
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- {fileID: -6229038418282119915}
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- {fileID: -6229038418282119915}
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- {fileID: 4051589110822387517}
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- {fileID: 2578226848385654679}
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m_Volume: 5e2f5c7e3d526b9aaa68f56dfb7d553b
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m_Volume: 5e2f5c7e3d526b9aaa68f56dfb7d553b
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m_Pitch: ae94fcb7df36f4368a5d909499b1cf45
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m_Pitch: ae94fcb7df36f4368a5d909499b1cf45
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m_Send: 00000000000000000000000000000000
|
m_Send: 00000000000000000000000000000000
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@@ -175,7 +174,21 @@ AudioMixerController:
|
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m_SuspendThreshold: -80
|
m_SuspendThreshold: -80
|
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m_EnableSuspend: 1
|
m_EnableSuspend: 1
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m_UpdateMode: 0
|
m_UpdateMode: 0
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m_ExposedParameters: []
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m_ExposedParameters:
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- guid: ddab7e07de3c686e296ff10b1cd77a47
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|
name: Action
|
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|
- guid: 5e2f5c7e3d526b9aaa68f56dfb7d553b
|
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|
name: Creatures
|
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|
- guid: 19969023eed85c7999691c4897eebc2e
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|
name: Dispatcher
|
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|
- guid: 9823d3a409fe914cdbb45f92705c5186
|
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|
name: Master
|
||||||
|
- guid: b9fc0df121fe7134e9cbd35aa5a65755
|
||||||
|
name: Menu
|
||||||
|
- guid: dd0b3fe80d006124baa36e791e6953f0
|
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|
name: Peaceful
|
||||||
|
- guid: 8b55cf81ebbf71b7db1aeb9d32d1f6a1
|
||||||
|
name: SFX
|
||||||
m_AudioMixerGroupViews:
|
m_AudioMixerGroupViews:
|
||||||
- guids:
|
- guids:
|
||||||
- ddc760a902e7b5553952924aeaa5473e
|
- ddc760a902e7b5553952924aeaa5473e
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@@ -190,7 +203,7 @@ AudioMixerController:
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- af6d3dead2e9e4848a2ca2fa55634108
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- af6d3dead2e9e4848a2ca2fa55634108
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name: View
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name: View
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m_TargetSnapshot: {fileID: -5566153147845745614}
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--- !u!243 &24300002
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--- !u!243 &24300002
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AudioMixerGroupController:
|
AudioMixerGroupController:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -201,6 +214,7 @@ AudioMixerGroupController:
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m_AudioMixer: {fileID: 24100000}
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m_AudioMixer: {fileID: 24100000}
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m_GroupID: ddc760a902e7b5553952924aeaa5473e
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m_GroupID: ddc760a902e7b5553952924aeaa5473e
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Loaded 100 of 199 files, more files were not shown because too many files have changed in this diff.
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