Merge branch 'Dev' into movement-dev

This commit is contained in:
MrTorex committed 2025-11-28 10:49:11 +03:00
commit df0c2b3157
199 files changed
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@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45 m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
m_currentHash: m_currentHash:
serializedVersion: 2 serializedVersion: 2
Hash: f3899bd8b96717b1b70a2db310a9fcf2 Hash: 00000000000000000000000000000000
m_OptimizeCatalogSize: 0 m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0 m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0 m_CatalogRequestsTimeout: 0
@@ -52,6 +52,11 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 28a6c7a4124141341ab7c2b7dfd3e95b
m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 2.prefab
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 29bff8011973e4e519906b9da8fca0fc - m_GUID: 29bff8011973e4e519906b9da8fca0fc
m_Address: Audio/Dispatcher/late3 m_Address: Audio/Dispatcher/late3
m_ReadOnly: 0 m_ReadOnly: 0
@@ -82,6 +87,16 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 3d195945b1fbf114a88457cba466bc2b
m_Address: Assets/Resources_moved/Rooms/Room2.prefab
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 4472dd84628855c4085cacaec19efa29
m_Address: Assets/Resources_moved/Rooms/Room1.prefab
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 48aebfe8826dc0df79d047b5afbf8f5b - m_GUID: 48aebfe8826dc0df79d047b5afbf8f5b
m_Address: Canvas m_Address: Canvas
m_ReadOnly: 0 m_ReadOnly: 0
@@ -92,6 +107,11 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 4f660559d76c3ed42a7c34a0b16487f7
m_Address: Assets/Resources_moved/Rooms/Room3.prefab
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 735f38402ea347fa381408293503a24e - m_GUID: 735f38402ea347fa381408293503a24e
m_Address: Audio/Dispatcher/receiving_an_order1 m_Address: Audio/Dispatcher/receiving_an_order1
m_ReadOnly: 0 m_ReadOnly: 0
@@ -158,6 +178,11 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: b3471d165fe389f479380f61034bea57
m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 1.prefab
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: c566fc932edefbbee9e53271eac3c560 - m_GUID: c566fc932edefbbee9e53271eac3c560
m_Address: MainMenu m_Address: MainMenu
m_ReadOnly: 0 m_ReadOnly: 0
@@ -168,6 +193,11 @@ MonoBehaviour:
m_ReadOnly: 0 m_ReadOnly: 0
m_SerializedLabels: [] m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: d4eaf1439c2788c458127b9ba67e4fbf
m_Address: Prefabs/Levels/Level1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: ebe18293a5ef86704b23dad3a1786476 - m_GUID: ebe18293a5ef86704b23dad3a1786476
m_Address: Half-Life01 m_Address: Half-Life01
m_ReadOnly: 0 m_ReadOnly: 0
@@ -256,7 +256,7 @@ namespace Code.App.AppStates
{ {
var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>(); var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>();
_debugTube = sceneEnvironment.debugTube;
return sceneEnvironment; return sceneEnvironment;
} }
} }
@@ -46,7 +46,8 @@ namespace Code.App.AppStates
{ {
await UniTask.WhenAll( await UniTask.WhenAll(
Context.UIService.AsyncSwitchPanelTo(UIPanel.MainMenu), Context.UIService.AsyncSwitchPanelTo(UIPanel.MainMenu),
Context.AudioFactory.WarmMenuMusic() Context.AudioFactory.WarmMenuMusic(),
Context.AudioFactory.WarmAudioTestClips()
); );
Context.LoadingManager Context.LoadingManager
.UnregisterLoading(LoadingWork.LoadUI) .UnregisterLoading(LoadingWork.LoadUI)
@@ -98,6 +99,7 @@ namespace Code.App.AppStates
menuPanel.exitButton.button.onClick.AddListener(ExitGame); menuPanel.exitButton.button.onClick.AddListener(ExitGame);
mainMenuEnvironment.menuButtonsCanvas.worldCamera = Context.CameraStateMachine.Camera; mainMenuEnvironment.menuButtonsCanvas.worldCamera = Context.CameraStateMachine.Camera;
mainMenuEnvironment.settingsCanvas.worldCamera = Context.CameraStateMachine.Camera;
} }
public override void Tick() public override void Tick()
@@ -120,6 +122,7 @@ namespace Code.App.AppStates
Context.InputService.DisableMap(ActionMappings.MainMenu); Context.InputService.DisableMap(ActionMappings.MainMenu);
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic); Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
Context.AudioFactory.ReleaseAudioTestClips();
base.ExitState(); base.ExitState();
} }
} }
@@ -8,6 +8,7 @@ using Code.Gameplay.Camera;
using Code.Gameplay.Enemies; using Code.Gameplay.Enemies;
using Code.Gameplay.Orders.Order; using Code.Gameplay.Orders.Order;
using Code.Gameplay.Player; using Code.Gameplay.Player;
using Code.Generator;
using Code.Input; using Code.Input;
using Code.Scenes; using Code.Scenes;
using Code.StaticData; using Code.StaticData;
@@ -32,10 +33,11 @@ namespace Code.App
containerBuilder.AddSingleton(typeof(LoadingManager), typeof(ILoadingManager)); containerBuilder.AddSingleton(typeof(LoadingManager), typeof(ILoadingManager));
containerBuilder.AddSingleton(typeof(InputService), typeof(IInputService)); containerBuilder.AddSingleton(typeof(InputService), typeof(IInputService));
// Перенести нахуй в контейнер геймплея
containerBuilder.AddSingleton(typeof(PlayerFactory), typeof(IPlayerFactory)); containerBuilder.AddSingleton(typeof(PlayerFactory), typeof(IPlayerFactory));
containerBuilder.AddSingleton(typeof(EnemyFactory), typeof(IEnemyFactory)); containerBuilder.AddSingleton(typeof(EnemyFactory), typeof(IEnemyFactory));
containerBuilder.AddSingleton(typeof(PlayerProvider), typeof(IPlayerProvider)); containerBuilder.AddSingleton(typeof(PlayerProvider), typeof(IPlayerProvider));
//
InitializeCamera(containerBuilder, staticDataService); InitializeCamera(containerBuilder, staticDataService);
containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory)); containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory));
@@ -93,6 +95,7 @@ namespace Code.App
containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig)); containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig));
containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig)); containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
containerBuilder.AddSingleton(staticDataService.AudioTestClipsConfig, typeof(AudioTestClipsConfig));
containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig)); containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig));
containerBuilder.AddSingleton(staticDataService.DispatcherSoundListConfig, typeof(DispatcherSoundListConfig)); containerBuilder.AddSingleton(staticDataService.DispatcherSoundListConfig, typeof(DispatcherSoundListConfig));
containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig)); containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig));
@@ -100,6 +103,8 @@ namespace Code.App
containerBuilder.AddSingleton(staticDataService.OrderServiceConfig, typeof(OrderServiceConfig)); containerBuilder.AddSingleton(staticDataService.OrderServiceConfig, typeof(OrderServiceConfig));
containerBuilder.AddSingleton(staticDataService.OrderBoxConfig, typeof(OrderBoxConfig)); containerBuilder.AddSingleton(staticDataService.OrderBoxConfig, typeof(OrderBoxConfig));
containerBuilder.AddSingleton(staticDataService.GeneratorConfig, typeof(GeneratorConfig));
} }
private AppStateMachine _appStateMachine; private AppStateMachine _appStateMachine;
@@ -1,8 +1,10 @@
using Code.App.Loading; using Code.App.Loading;
using Code.Gameplay.Orders.Order; using Code.Gameplay.Orders.Order;
using Code.Gameplay.Player; using Code.Gameplay.Player;
using Code.Generator;
using Code.Scenes; using Code.Scenes;
using Code.Scenes.SceneEnvironments; using Code.Scenes.SceneEnvironments;
using Cysharp.Threading.Tasks;
using Reflex.Core; using Reflex.Core;
using UnityEngine; using UnityEngine;
using IPlayerScore = Code.Gameplay.Player.IPlayerScore; using IPlayerScore = Code.Gameplay.Player.IPlayerScore;
@@ -18,6 +20,8 @@ namespace Code.App.SceneInstallers
containerBuilder.AddScoped(typeof(GameplaySceneEnvironment), typeof(CurrentSceneEnvironment)); containerBuilder.AddScoped(typeof(GameplaySceneEnvironment), typeof(CurrentSceneEnvironment));
containerBuilder.AddScoped(typeof(PlayerScore), typeof(IPlayerScore)); containerBuilder.AddScoped(typeof(PlayerScore), typeof(IPlayerScore));
containerBuilder.AddScoped(typeof(OrderService), typeof(IOrderService)); containerBuilder.AddScoped(typeof(OrderService), typeof(IOrderService));
containerBuilder.AddScoped(typeof(RoomGeneratorFactory), typeof(IRoomGeneratorFactory));
containerBuilder.AddScoped(typeof(RoomGenerator));
containerBuilder.OnContainerBuilt += Initialize; containerBuilder.OnContainerBuilt += Initialize;
} }
@@ -32,6 +36,17 @@ namespace Code.App.SceneInstallers
loadingManager loadingManager
.UnregisterLoading(LoadingWork.LoadScene); .UnregisterLoading(LoadingWork.LoadScene);
LoadRooms(container,loadingManager);
}
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
{
await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
container.Resolve<RoomGenerator>().Initialize();
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
} }
} }
} }
@@ -3,6 +3,7 @@ using Code.Audio;
using Code.Gameplay.Camera; using Code.Gameplay.Camera;
using Code.Gameplay.Enemies; using Code.Gameplay.Enemies;
using Code.Gameplay.Player; using Code.Gameplay.Player;
using Code.Generator;
using Code.Input; using Code.Input;
using Code.Scenes; using Code.Scenes;
using Code.UI; using Code.UI;
@@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Code.Configs; using Code.Configs;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
@@ -15,6 +16,7 @@ namespace Code.Audio
public AudioMixer AudioMixer { get; private set; } public AudioMixer AudioMixer { get; private set; }
private AssetReference _audioSourcePrefab; private AssetReference _audioSourcePrefab;
private AssetReference[] _audioTestClipsReferences;
private AssetReference[] _peacefulSoundtrack; private AssetReference[] _peacefulSoundtrack;
private AssetReference[] _actionSoundtrack; private AssetReference[] _actionSoundtrack;
private AssetReference[] _menuSoundtrack; private AssetReference[] _menuSoundtrack;
@@ -23,6 +25,7 @@ namespace Code.Audio
private AssetReference[] _dispatcher; private AssetReference[] _dispatcher;
private AssetReference[] _character; private AssetReference[] _character;
private AsyncOperationHandle<IList<AudioClip>> _audioTestClipsHandle;
private AsyncOperationHandle<IList<AudioClip>> _menuMusicHandle; private AsyncOperationHandle<IList<AudioClip>> _menuMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _actionMusicHandle; private AsyncOperationHandle<IList<AudioClip>> _actionMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _peacefulMusicHandle; private AsyncOperationHandle<IList<AudioClip>> _peacefulMusicHandle;
@@ -30,6 +33,7 @@ namespace Code.Audio
private AsyncOperationHandle<IList<AudioClip>> _enemiesHandle; private AsyncOperationHandle<IList<AudioClip>> _enemiesHandle;
private AsyncOperationHandle<IList<AudioClip>> _dispatcherHandle; private AsyncOperationHandle<IList<AudioClip>> _dispatcherHandle;
public Dictionary<AudioType, AudioClip> AudioTestClips { get; private set; } = new();
public Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; private set; } = new(); public Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; private set; } = new();
public List<AudioClip> SFXAudios { get; private set; } = new(); public List<AudioClip> SFXAudios { get; private set; } = new();
public List<AudioClip> EnemiesAudios { get; private set; } = new(); public List<AudioClip> EnemiesAudios { get; private set; } = new();
@@ -39,7 +43,8 @@ namespace Code.Audio
SoundtrackListConfig soundtrackListConfig, SoundtrackListConfig soundtrackListConfig,
SFXListConfig sfxListConfig, SFXListConfig sfxListConfig,
EnemiesSoundListConfig enemiesSoundListConfig, EnemiesSoundListConfig enemiesSoundListConfig,
DispatcherSoundListConfig dispatcherSoundListConfig DispatcherSoundListConfig dispatcherSoundListConfig,
AudioTestClipsConfig audioTestClipsConfig
) )
{ {
AudioMixer = audioMixerConfig.audioMixerAsset; AudioMixer = audioMixerConfig.audioMixerAsset;
@@ -51,6 +56,7 @@ namespace Code.Audio
_SFX = sfxListConfig.SFX; _SFX = sfxListConfig.SFX;
_enemies = enemiesSoundListConfig.enemies; _enemies = enemiesSoundListConfig.enemies;
_dispatcher = dispatcherSoundListConfig.dispatcher; _dispatcher = dispatcherSoundListConfig.dispatcher;
_audioTestClipsReferences = audioTestClipsConfig.audioTestClips;
MusicDictionary.Add(MusicType.Menu, new ()); MusicDictionary.Add(MusicType.Menu, new ());
MusicDictionary.Add(MusicType.Peaceful, new ()); MusicDictionary.Add(MusicType.Peaceful, new ());
@@ -77,12 +83,28 @@ namespace Code.Audio
MusicDictionary[MusicType.Peaceful].Clear(); MusicDictionary[MusicType.Peaceful].Clear();
_peacefulMusicHandle.Release(); _peacefulMusicHandle.Release();
} }
public async UniTask WarmAudioTestClips( )
{
// _audioTestClipCounter = 0;
_audioTestClipsHandle = Addressables.LoadAssetsAsync<AudioClip>(_audioTestClipsReferences, OnAudioTestClipLoaded, Addressables.MergeMode.Union);
// foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>());
var clips = (await _audioTestClipsHandle.ToUniTask()).ToList();
for (int i = 0; i < clips.Count; i++)
AudioTestClips[(AudioType)i] = clips[i];
}
public void ReleaseAudioTestClips()
{
AudioTestClips.Clear();
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
_audioTestClipsHandle.Release();
}
public async UniTask WarmMenuMusic( ) public async UniTask WarmMenuMusic( )
{ {
_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.Union); _menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.Union);
// foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>()); // foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>());
await _menuMusicHandle.ToUniTask(); await _menuMusicHandle.ToUniTask();
} }
public void ReleaseMenuMusic() public void ReleaseMenuMusic()
{ {
@@ -134,6 +156,12 @@ namespace Code.Audio
{ {
MusicDictionary[MusicType.Menu].Add(audioClip); MusicDictionary[MusicType.Menu].Add(audioClip);
} }
// private int _audioTestClipCounter;
private void OnAudioTestClipLoaded(AudioClip audioClip)
{
// AudioTestClips[(AudioType)_audioTestClipCounter] = audioClip;_audioTestClipCounter++;
}
private void OnActionTrackLoaded(AudioClip audioClip) private void OnActionTrackLoaded(AudioClip audioClip)
{ {
MusicDictionary[MusicType.Action].Add(audioClip); MusicDictionary[MusicType.Action].Add(audioClip);
@@ -4,6 +4,7 @@ using System.Threading;
using Code.Configs; using Code.Configs;
using Code.Constants; using Code.Constants;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using DG.Tweening;
using Reflex.Attributes; using Reflex.Attributes;
using Unity.VisualScripting; using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
@@ -23,8 +24,9 @@ namespace Code.Audio
private AudioMixerGroup _masterGroup, private AudioMixerGroup _masterGroup,
// _musicGroup, // _musicGroup,
// _actionMusicGroup, _actionMusicGroup,
// _peacefulMusicGroup, _menuMusicGroup,
_peacefulMusicGroup,
_SFXGroup, _SFXGroup,
_creaturesGroup, _creaturesGroup,
_dispatcherGroup, _dispatcherGroup,
@@ -43,14 +45,83 @@ namespace Code.Audio
_settings = settings; _settings = settings;
} }
// TODO Грязно, убрать снапшоты НАХУЙ
public float GetSetting(AudioType type)
{
float value;
switch (type)
{
case AudioType.SFX:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_SFXGroup.name, out value);
break;
case AudioType.Master:
_snapshots[AudioSnapshotState.Menu].audioMixer.GetFloat(_masterGroup.name, out value);
break;
case AudioType.Creatures:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_creaturesGroup.name, out value);
break;
case AudioType.GameplayMusic:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_peacefulMusicGroup.name, out value);
break;
case AudioType.MenuMusic:
_snapshots[AudioSnapshotState.Menu].audioMixer.GetFloat(_menuMusicGroup.name, out value);
break;
case AudioType.DispatcherSounds:
_snapshots[AudioSnapshotState.Action].audioMixer.GetFloat(_dispatcherGroup.name, out value);
break;
default:
value = 1;
break;
}
value = Mathf.Pow(10f, value / 20);
return value;
}
// TODO Грязно, убрать снапшоты НАХУЙ
public void ChangeSetting(AudioType type, float value)
{
float volume = Mathf.Log10(value) * 20;
switch (type)
{
case AudioType.SFX:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_SFXGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_SFXGroup.name, volume);
break;
case AudioType.Master:
_snapshots[AudioSnapshotState.Menu].audioMixer.SetFloat(_masterGroup.name, volume);
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_masterGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_masterGroup.name, volume);
break;
case AudioType.Creatures:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_creaturesGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_creaturesGroup.name, volume);
break;
case AudioType.GameplayMusic:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_peacefulMusicGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_actionMusicGroup.name, volume);
break;
case AudioType.MenuMusic:
_snapshots[AudioSnapshotState.Menu].audioMixer.SetFloat(_menuMusicGroup.name, volume);
break;
case AudioType.DispatcherSounds:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_dispatcherGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_dispatcherGroup.name, volume);
break;
}
// _mixer.FindSnapshot("Action").audioMixer.SetFloat("music", volume);
}
public async UniTask Initialize() public async UniTask Initialize()
{ {
// _mixer = await _audioFactory.CreateMixer(); // _mixer = await _audioFactory.CreateMixer();
_mixer = _audioFactory.AudioMixer; _mixer = _audioFactory.AudioMixer;
_masterGroup = _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0]; _masterGroup = _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0];
// _actionMusicGroup = _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]; _menuMusicGroup = _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0];
// _peacefulMusicGroup = _mixer.FindMatchingGroups(AudioGroups.PeacefulMusoup)[0]; _actionMusicGroup = _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0];
_peacefulMusicGroup = _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0];
// _musicGroup = _mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0]; // _musicGroup = _mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0];
_musicAudioGroups.Add(MusicType.Menu, _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0]); _musicAudioGroups.Add(MusicType.Menu, _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Action, _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]); _musicAudioGroups.Add(MusicType.Action, _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]);
@@ -76,7 +147,6 @@ namespace Code.Audio
_snapshots[AudioSnapshotState.Menu] = _mixer.FindSnapshot(AudioGroups.MenuSnapshot); _snapshots[AudioSnapshotState.Menu] = _mixer.FindSnapshot(AudioGroups.MenuSnapshot);
await _audioFactory.LoadAudioSourcePrefab(_audioSourcePool.Initialize); await _audioFactory.LoadAudioSourcePrefab(_audioSourcePool.Initialize);
} }
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed #pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
@@ -124,7 +194,8 @@ namespace Code.Audio
PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType); PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType);
} }
public async UniTaskVoid GladlyAskToStopMusic(MusicType musicType, AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null) public async UniTaskVoid GladlyAskToStopMusic(MusicType musicType,
AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null)
{ {
TransitToSnapshot(audioSnapshotState, time); TransitToSnapshot(audioSnapshotState, time);
@@ -170,10 +241,112 @@ namespace Code.Audio
// Чинить долго и дорого пусть Артёмов будет много, ведь он наш друг // Чинить долго и дорого пусть Артёмов будет много, ведь он наш друг
public event IAudioService.OnAudioPlayingDelegate OnDispatcherStarted; public event IAudioService.OnAudioPlayingDelegate OnDispatcherStarted;
public event IAudioService.OnAudioPlayingDelegate OnDispatcherEnded; public event IAudioService.OnAudioPlayingDelegate OnDispatcherEnded;
public void PlayDispatcher(DispatcherSounds dispatcherSoundId) public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
{ {
OnDispatcherStarted?.Invoke(); OnDispatcherStarted?.Invoke();
_audioSourcePool.PlayOneShot(_audioFactory.DispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup, AudioSourceType.NoBlend, () => OnDispatcherEnded?.Invoke()); _audioSourcePool.PlayOneShot(_audioFactory.DispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup,
AudioSourceType.NoBlend, () => OnDispatcherEnded?.Invoke());
}
private CancellationTokenSource _testClipCancellationTokenSource = new();
private void ResetCurrentTestAudioSource() => _currentTestClipAudioType = AudioType.Master;
// TODO Засунуть в словарь
public void PlayTestClip(AudioType audioType)
{
if(_currentTestClipAudioType == audioType) return;
_testClipCancellationTokenSource.Cancel();
_testClipCancellationTokenSource = new();
_currentTestClipAudioType = audioType;
switch (audioType)
{
case AudioType.SFX:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_SFXGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.Master:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_masterGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.Creatures:
_audioSourcePool.PlayOneShot( _audioFactory.AudioTestClips[audioType],
_creaturesGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.GameplayMusic:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_actionMusicGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.MenuMusic:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_menuMusicGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.DispatcherSounds:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_dispatcherGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
}
}
private AudioSource _testClipAudioSource;
private AudioType _currentTestClipAudioType;
// Эффективно и просто, может не так хитровыебано
private void ReleaseTestAudioClipSource()
{
_testClipAudioSource = null;
}
// TODO Засунуть в словарь
public void PlayTestClipDeprecated(AudioType audioType)
{
if (!_testClipAudioSource) _testClipAudioSource = _audioSourcePool.GetSource();
else if (_currentTestClipAudioType != audioType) _testClipAudioSource.Stop();
else return;
_currentTestClipAudioType = audioType;
switch (audioType)
{
case AudioType.SFX:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_SFXGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.Master:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_masterGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.Creatures:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_creaturesGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.GameplayMusic:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_actionMusicGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.MenuMusic:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_menuMusicGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.DispatcherSounds:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_dispatcherGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
}
} }
} }
} }
@@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
using Code.Configs; using Code.Configs;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
@@ -86,6 +87,34 @@ namespace Code.Audio
onComplete?.Invoke(); onComplete?.Invoke();
_pool.Release(source); _pool.Release(source);
} }
public async UniTaskVoid PlayOneShot(AudioSource audioSource, AudioClip clip, AudioMixerGroup audioMixerGroup, AudioSourceType audioSourceType = AudioSourceType.NoBlend, Action onComplete = null)
{
audioSource.PlayOneShot(clip);
audioSource.spatialBlend = _settings[audioSourceType].spatialBlend;
audioSource.outputAudioMixerGroup = audioMixerGroup;
// TODO Потом сделать. Можно с cancellation, но сейчас лень. Ну правда
await UniTask.WaitUntilValueChanged(audioSource, x => x.isPlaying);
if (!audioSource) return;
_pool.Release(audioSource);
onComplete?.Invoke();
}
public async UniTaskVoid PlayOneShot(AudioClip clip, AudioMixerGroup audioMixerGroup, CancellationTokenSource cancellationToken, AudioSourceType audioSourceType = AudioSourceType.NoBlend, Action onComplete = null)
{
AudioSource source = _pool.Get();
source.PlayOneShot(clip);
source.spatialBlend = _settings[audioSourceType].spatialBlend;
source.outputAudioMixerGroup = audioMixerGroup;
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(source, x => x.isPlaying, cancellationToken: cancellationToken.Token).SuppressCancellationThrow();
_pool.Release(source);
if(!isCanceled) onComplete?.Invoke();
else cancellationToken.Dispose();
}
public AudioSource GetSource() => _pool.Get(); public AudioSource GetSource() => _pool.Get();
public void ReleaseSource(AudioSource source) => _pool.Release(source); public void ReleaseSource(AudioSource source) => _pool.Release(source);
} }
@@ -8,14 +8,18 @@ namespace Code.Audio
{ {
public interface IAudioFactory public interface IAudioFactory
{ {
AudioMixer AudioMixer { get; }
Dictionary<AudioType, AudioClip> AudioTestClips { get; }
Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; }
List<AudioClip> SFXAudios { get; } List<AudioClip> SFXAudios { get; }
List<AudioClip> EnemiesAudios { get; } List<AudioClip> EnemiesAudios { get; }
List<AudioClip> DispatcherAudios { get; } List<AudioClip> DispatcherAudios { get; }
AudioMixer AudioMixer { get; }
Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; }
UniTask LoadAudioSourcePrefab(Action<GameObject> callback); UniTask LoadAudioSourcePrefab(Action<GameObject> callback);
UniTask WarmGameplayMusic( ); UniTask WarmGameplayMusic( );
void ReleaseActionMusic(); void ReleaseActionMusic();
void ReleasePeacefulMusic();
UniTask WarmAudioTestClips( );
void ReleaseAudioTestClips();
UniTask WarmMenuMusic( ); UniTask WarmMenuMusic( );
void ReleaseMenuMusic(); void ReleaseMenuMusic();
UniTask WarmSFX( ); UniTask WarmSFX( );
@@ -24,6 +28,5 @@ namespace Code.Audio
void ReleaseEnemies(); void ReleaseEnemies();
UniTask WarmDispatcher( ); UniTask WarmDispatcher( );
void ReleaseDispatcher(); void ReleaseDispatcher();
void ReleasePeacefulMusic();
} }
} }
@@ -20,5 +20,8 @@ namespace Code.Audio
event OnAudioPlayingDelegate OnDispatcherStarted; event OnAudioPlayingDelegate OnDispatcherStarted;
event OnAudioPlayingDelegate OnDispatcherEnded; event OnAudioPlayingDelegate OnDispatcherEnded;
void PlayDispatcher(DispatcherSounds dispatcherSoundId); void PlayDispatcher(DispatcherSounds dispatcherSoundId);
void ChangeSetting(AudioType type, float value);
float GetSetting(AudioType type);
void PlayTestClip(AudioType audioType);
} }
} }
@@ -6,4 +6,13 @@ namespace Code.Audio
Peaceful, Peaceful,
Action Action
} }
public enum AudioType
{
Master,
MenuMusic,
GameplayMusic,
Creatures,
DispatcherSounds,
SFX
}
} }
@@ -0,0 +1,11 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/AudioTestClips", fileName = "AudioTestClipsConfig")]
public class AudioTestClipsConfig : ScriptableObject
{
public AssetReference[] audioTestClips;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f2f1c08a20a54a708336caf8ca6499e1
timeCreated: 1764263243
@@ -0,0 +1,23 @@
using UnityEngine;
namespace Code.Gameplay.Door
{
public class Door : MonoBehaviour
{
[SerializeField] private Transform hingeJointAnchor;
[SerializeField] private HingeJoint hingeJoint;
[SerializeField] private Rigidbody rigidbody;
public void TranslationMode(bool on)
{
if (on)
{
rigidbody.isKinematic = true;
return;
}
rigidbody.isKinematic = false;
hingeJoint.autoConfigureConnectedAnchor = false;
hingeJoint.connectedAnchor = hingeJointAnchor.position;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bc9fc6ce2cc24b68b2b330e4fd029b80
timeCreated: 1764304430
@@ -33,7 +33,7 @@ namespace Code.Gameplay.Orders.Order
} }
public void OnTriggerEnter(Collider other) public void OnTriggerEnter(Collider other)
{ {
if (!_pickupMode) return; if (!_pickupMode || !other.CompareTag("Player")) return;
_orderService.OrderRecieved(); _orderService.OrderRecieved();
Destroy(gameObject); Destroy(gameObject);
@@ -14,18 +14,20 @@ namespace Code.Gameplay.Orders.Order
hatch.DORotate(new Vector3(-130f, 0, 0), 0.2f); hatch.DORotate(new Vector3(-130f, 0, 0), 0.2f);
order.rigidbody.isKinematic = false; order.rigidbody.isKinematic = false;
order.rigidbody.AddForce(-transform.forward * 10f, ForceMode.Impulse); order.rigidbody.AddForce(-transform.forward * 1f, ForceMode.Impulse);
order.SwitchMode();
} }
// DEBUG TODO ДИМКА УДАЛИ И ПРОПИШИ В СВОЕЙ ЛОГИКЕ // DEBUG TODO ДИМКА УДАЛИ И ПРОПИШИ В СВОЕЙ ЛОГИКЕ
public void OnTriggerEnter(Collider other) // public void OnTriggerEnter(Collider other)
{ // {
if(_activated) return; // if(_activated) return;
_activated = true; // _activated = true;
//
ThrowOrder(); // ThrowOrder();
order.SwitchMode(); // order.SwitchMode();
} // }
// DEBUG // DEBUG
} }
} }
@@ -0,0 +1,17 @@
using UnityEngine;
namespace Code.Gameplay.Orders.Order
{
public class RoomDispenserTrigger : MonoBehaviour
{
[SerializeField] private OrderDispenser orderDispenser;
private bool _playerEntered;
private void OnTriggerEnter(Collider other)
{
if (_playerEntered || !other.CompareTag("Player")) return;
orderDispenser.ThrowOrder();
_playerEntered = true;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 630780fe69aa45eda7d4bcf966516c7d
timeCreated: 1764313014
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b32d6ce440f44fd3abadaa489a44890c
timeCreated: 1762797763
@@ -0,0 +1,11 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Generator
{
[CreateAssetMenu(menuName = "Config/GeneratorConfig", fileName = "GeneratorConfig")]
public class GeneratorConfig : ScriptableObject
{
public AssetReference[] roomAssetReferences;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1a7c77305de54155b5b94b607531ee3c
timeCreated: 1762453750
@@ -0,0 +1,16 @@
using Code.Gameplay.Orders.Order;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Code.Generator
{
public interface IRoomGeneratorFactory
{
UniTask PreloadRooms(IOrderService orderService);
GameObject GetCachedPrefab(int index, RoomType roomType);
Room CreateRoomByIndex(int index, RoomType roomType);
void ReleaseRooms();
GameObject GetRandomCachedPrefabOfType(RoomType roomType, out int index);
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f3fca4115e714519b869eb72d856e89f
timeCreated: 1762453657
@@ -0,0 +1,33 @@
using System;
using Code.Gameplay.Door;
using Code.UI;
using UnityEngine;
namespace Code.Generator
{
[RequireComponent(typeof(Transform))]
public class Room : MonoBehaviour
{
[SerializeField] private RoomType roomType;
public RoomType RoomType => roomType;
[SerializeField] private float roomTimer;
public float RoomTimer => roomTimer;
[SerializeField] private Transform enterMarker;
public Transform EnterMarker => enterMarker;
[SerializeField] private Transform exitMarker;
public Transform ExitMarker => exitMarker;
[SerializeField] private Door door;
private void Awake()
{
if (EnterMarker == null || ExitMarker == null)
{
Debug.LogError($"Але маркеры не найдены у комнаты {gameObject.name}");
}
}
public void Initialize() => door.TranslationMode(false);
//PIZDEC
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5ba1a19c534f4401aa287d4b68ce470c
timeCreated: 1762014278
@@ -0,0 +1,308 @@
using System.Collections.Generic;
using Code.Gameplay.Orders.Order;
using Cysharp.Threading.Tasks;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Generator
{
public class RoomGenerator
{
[Inject] private IOrderService _orderService;
[Inject] private GeneratorConfig generatorConfig;
[Inject] private IRoomGeneratorFactory _factory;
private List<RoomIndex> _roomIndexesStack;
private struct RoomIndex
{
public RoomType RoomType;
public int Index;
public RoomIndex(RoomType roomType, int index)
{
RoomType = roomType;
Index = index;
}
}
private List<Room> _spawnedRooms;
private int _nextRoomStackIndex;
public void Initialize()
{
// _orderService.OrderGive();
_spawnedRooms = new List<Room>();
_roomIndexesStack = new();
Debug.LogWarning($"КОТЛЫ ГЕНЕРАЛЬСКИЕ{_orderService.DeliveryTimer}");
// CreateRoomsStack();
// SpawnInitialRoomsAsync();
_orderService.OnOrderGiven += CreateRoomsStack;
RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
CreateSaveRoom();
SpawnNextRoomAsync();
}
private void OnEnable()
{
RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
}
private void OnDisable()
{
RoomTrigger.PlayerEnteredRoom -= OnPlayerEntered;
}
public void OnPlayerEntered()
{
SpawnNextRoomAsync();
if (_spawnedRooms.Count > 3)
{
Room roomToRemove = _spawnedRooms[0];
_spawnedRooms.RemoveAt(0);
// _factory.ReleaseRoom(roomToRemove);
Object.Destroy(roomToRemove.gameObject);
}
}
private void CreateRoomsStack(float timer)
{
var currentSaveRoom = _roomIndexesStack[^1];
_roomIndexesStack.Clear();
_roomIndexesStack.Add(currentSaveRoom);
var remainingTime = timer;
while (remainingTime > 0)
{
var prefab = _factory.GetRandomCachedPrefabOfType(RoomType.Basic, out int roomIndex);
Room room = prefab.GetComponent<Room>();
_roomIndexesStack.Add(new(RoomType.Basic, roomIndex));
remainingTime -= room.RoomTimer;
Debug.Log($"комната {room.name} время {room.RoomTimer} осталось: {remainingTime}");
}
AddPickupRoom();
CreateSaveRoom();
Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
}
private void CreateSaveRoom()
{
var prefab = _factory.GetRandomCachedPrefabOfType(RoomType.Save, out int roomIndex);
Room saveRoom = prefab.GetComponent<Room>();
_roomIndexesStack.Add(new(RoomType.Save, roomIndex));
Debug.Log($"Первая комната: {saveRoom.name}");
}
private async UniTask SpawnInitialRoomsAsync()
{
_nextRoomStackIndex = 0;
SpawnNextRoomAsync();
SpawnNextRoomAsync();
}
private void SpawnNextRoomAsync()
{
if (_nextRoomStackIndex >= _roomIndexesStack.Count)
return;
RoomIndex index = _roomIndexesStack[_nextRoomStackIndex];
Room room = _factory.CreateRoomByIndex(index.Index, index.RoomType);
if (_spawnedRooms.Count == 0)
{
room.transform.position = Vector3.zero;
room.transform.rotation = Quaternion.identity;
}
else
{
Room previousRoom = _spawnedRooms[_spawnedRooms.Count - 1];
PlaceRoom(room, previousRoom);
}
_spawnedRooms.Add(room);
_nextRoomStackIndex++;
}
private void AddPickupRoom()
{
var prefab = _factory.GetRandomCachedPrefabOfType(RoomType.PickUp, out int pickupIndex);
Room pickupRoom = prefab.GetComponent<Room>();
if (_roomIndexesStack.Count == 0)
{
Debug.LogWarning("Стек пуст, нет позиции после первой");
return;
}
int insertPos = Random.Range(1, _roomIndexesStack.Count + 1);
_roomIndexesStack.Insert(insertPos, new(RoomType.PickUp, pickupIndex));
Debug.Log($"PickUp комната '{pickupRoom.name}' позиция {insertPos}");
}
private void PlaceRoom(Room current, Room previous)
{
if (current.EnterMarker == null || previous.ExitMarker == null)
return;
Vector3 segmentOriginPosition = previous.ExitMarker.transform.position;
Transform randomDoorOrigin = current.EnterMarker;
Vector3 randomDoorOriginPosition = randomDoorOrigin.localPosition * current.transform.localScale.x;
Quaternion randomDoorOriginRotation = randomDoorOrigin.localRotation;
float segmentOriginYRotation;
float entityRotation = previous.ExitMarker.transform.rotation.eulerAngles.y;
if (entityRotation > 305f) entityRotation -= 360f;
else if (entityRotation < -45f) entityRotation += 360f;
if (entityRotation > 135f)
segmentOriginYRotation = entityRotation - randomDoorOriginRotation.eulerAngles.y + 180f;
else
segmentOriginYRotation = entityRotation - randomDoorOriginRotation.eulerAngles.y - 180f;
if (segmentOriginYRotation < -45f) segmentOriginYRotation += 360f;
else if (segmentOriginYRotation > 305f) segmentOriginYRotation -= 360f;
else if (segmentOriginYRotation < -305f) segmentOriginYRotation += 720f;
if (segmentOriginYRotation is > -45f and < 45f)
{
segmentOriginPosition.x -= randomDoorOriginPosition.x;
segmentOriginPosition.z -= randomDoorOriginPosition.z;
}
else if (segmentOriginYRotation is >= 45f and < 135f)
{
segmentOriginPosition.x -= randomDoorOriginPosition.z;
segmentOriginPosition.z += randomDoorOriginPosition.x;
}
else if (segmentOriginYRotation is >= 135f and < 225f)
{
segmentOriginPosition.x += randomDoorOriginPosition.x;
segmentOriginPosition.z += randomDoorOriginPosition.z;
}
else if (segmentOriginYRotation is >= 225f and < 305f)
{
segmentOriginPosition.x += randomDoorOriginPosition.z;
segmentOriginPosition.z -= randomDoorOriginPosition.x;
}
segmentOriginPosition.y -= randomDoorOriginPosition.y;
current.transform.position = segmentOriginPosition;
current.transform.rotation = Quaternion.Euler(0, segmentOriginYRotation, 0);
// locationSegment.isNeedSomeDoors = true;
// locationSegment.AddBadDoorId(locationSegment.LocationSegment.GetDoorOrigins.IndexOf(randomDoorOrigin));
current.Initialize();
float frameOnTheBallRotation = segmentOriginYRotation + randomDoorOriginRotation.eulerAngles.y;
if (frameOnTheBallRotation > 305f) frameOnTheBallRotation -= 360f;
else if (frameOnTheBallRotation < -45f) frameOnTheBallRotation += 360f;
// heOnTheBall.AddSlaveLocationSegment(locationSegment.Id);
// heOnTheBall.ReplaceSlaveSegmentDoorOriginYRotation(frameOnTheBallRotation);
// heOnTheBall.isGotOnTheBall = false;
}
}
}
// private void CreateRoomsStackDimka()
// {
// _roomIndexesStack.Clear();
// var remainingTime = _orderService.DeliveryTimer;
// float ladderTimer = 0f;
// int totalRooms = generatorConfig.roomAssetReferences.Length;
// List<int> availableIndexes = new List<int>();
// for (int i = 0; i < totalRooms; i++)
// availableIndexes.Add(i);
//
// int saveIndex = FindRoomIndexByType(RoomType.Save);
// if (saveIndex != -1)
// {
// var prefab = _factory.GetCachedPrefab(saveIndex);
// if (prefab != null)
// {
// Room saveRoom = prefab.GetComponent<Room>();
// if (saveRoom != null)
// {
// _roomIndexesStack.Add(saveIndex);
// availableIndexes.Remove(saveIndex);
//
// Debug.Log($"Первая комната: {saveRoom.name}");
// }
// }
// }
//
// while (remainingTime > 0 && availableIndexes.Count > 0)
// {
// int randomIndex = Random.Range(0, availableIndexes.Count);
// int chosenOne = availableIndexes[randomIndex];
//
// var prefab = _factory.GetCachedPrefab(chosenOne);
// if (prefab == null)
// continue;
//
// Room room = prefab.GetComponent<Room>();
// if (room == null)
// continue;
//
// switch (room.RoomType)
// {
// case RoomType.Save or RoomType.PickUp:
// availableIndexes.RemoveAt(randomIndex);
// continue;
//
// case RoomType.Basic:
// float currentRoomTime = room.RoomTimer;
// if (remainingTime >= currentRoomTime && ladderTimer < 30f)
// {
// _roomIndexesStack.Add(chosenOne);
// remainingTime -= currentRoomTime;
// ladderTimer += currentRoomTime;
// Debug.Log($"комната {room.name} время {currentRoomTime} осталось: {remainingTime}");
// }
//
// availableIndexes.RemoveAt(randomIndex);
// break;
//
// case RoomType.Ladder:
// if (ladderTimer >= 30f)
// {
// _roomIndexesStack.Add(chosenOne);
// ladderTimer = 0f;
//
// availableIndexes.RemoveAt(randomIndex);
// Debug.Log($"Лестница ура {room.name}");
// }
//
// break;
//
// default:
// Debug.Log($"тип комнаты {room.RoomType}");
// availableIndexes.RemoveAt(randomIndex);
// break;
// }
// }
//
// AddPickupRoom();
// Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
// }
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 353230beca35458dafc91c6409c25ab3
timeCreated: 1762014615
@@ -0,0 +1,72 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Code.Configs;
using Code.Gameplay.Orders.Order;
using Cysharp.Threading.Tasks;
using Reflex.Extensions;
using Reflex.Injectors;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
using Object = System.Object;
using Random = UnityEngine.Random;
namespace Code.Generator
{
public class RoomGeneratorFactory : IRoomGeneratorFactory
{
private AsyncOperationHandle<IList<GameObject>> _roomsHandle;
private readonly AssetReference[] _roomAssetReferences;
private Dictionary<RoomType, List<GameObject>> _cashedRooms = new();
public RoomGeneratorFactory(GeneratorConfig generatorConfig)
{
_roomAssetReferences = generatorConfig.roomAssetReferences;
// _cashedRooms = new GameObject[_roomAssetReferences.Length];
_cashedRooms.Add(RoomType.Basic, new());
_cashedRooms.Add(RoomType.Save, new ());
_cashedRooms.Add(RoomType.PickUp, new ());
}
public async UniTask PreloadRooms(IOrderService orderService)
{
_roomsHandle =
Addressables.LoadAssetsAsync<GameObject>(_roomAssetReferences, OnRoomLoaded, Addressables.MergeMode.Union);
await _roomsHandle.ToUniTask();
// _cashedRooms = rooms.ToArray(); var rooms =
// Debug.Log($"Комнат в памяти есть: {_cashedRooms.Length}");
}
private void OnRoomLoaded(GameObject room)
{
var temp = room.GetComponent<Room>();
_cashedRooms[temp.RoomType].Add(room);
}
public GameObject GetCachedPrefab(int index, RoomType roomType)
{
if (index < 0 || index >= _cashedRooms[roomType].Count)
return null;
return _cashedRooms[roomType][index];
}
public GameObject GetRandomCachedPrefabOfType(RoomType roomType, out int index)
{
index = Random.Range(0, _cashedRooms[roomType].Count);
return _cashedRooms[roomType][index];
}
public Room CreateRoomByIndex(int index, RoomType roomType)
{
var room = UnityEngine.Object.Instantiate(_cashedRooms[roomType][index]);
return room.GetComponent<Room>();
}
public void ReleaseRooms()
{
_roomsHandle.Release();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d6e5b72284354ba79ec5b89cf06f1203
timeCreated: 1762454256
@@ -0,0 +1,33 @@
using System;
using Code.Gameplay.Orders.Order;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Generator
{
public class RoomTrigger : MonoBehaviour
{
[Inject] private IOrderService _orderService;
public static event Action PlayerEnteredRoom;
private bool _playerEntered;
// [Inject]
// private void Construct(IOrderService orderService)
// {
// _orderService = orderService;
// }
private void OnTriggerEnter(Collider other)
{
if (_playerEntered) return;
if (!other.CompareTag("Player")) return;
_playerEntered = true;
_orderService.RoomPassed();
PlayerEnteredRoom?.Invoke();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4207b7568dc3482393ac1860a31909b4
timeCreated: 1764087485
@@ -0,0 +1,10 @@
namespace Code.Generator
{
public enum RoomType
{
Basic,
Ladder,
Save,
PickUp
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 304fa5ed27cc4bc3aabcfeb272206d89
timeCreated: 1762945420
@@ -7,15 +7,11 @@ namespace Code.Scenes.SceneEnvironments
[System.Serializable] [System.Serializable]
public class GameplaySceneEnvironment : CurrentSceneEnvironment public class GameplaySceneEnvironment : CurrentSceneEnvironment
{ {
[FormerlySerializedAs("sfxTarget")] public Transform debugSfxTarget;
public Transform playerSpawnPoint; public Transform playerSpawnPoint;
public OrderDispenser debugTube;
public void TransitVariables(GameplaySceneEnvironment env) public void TransitVariables(GameplaySceneEnvironment env)
{ {
debugSfxTarget = env.debugSfxTarget;
playerSpawnPoint = env.playerSpawnPoint; playerSpawnPoint = env.playerSpawnPoint;
debugTube = env.debugTube;
} }
} }
} }
@@ -1,4 +1,5 @@
using Code.Gameplay.Door; using Code.Gameplay.Door;
using Code.UI;
using Code.UI.Panels.Etc; using Code.UI.Panels.Etc;
using UnityEngine; using UnityEngine;
using UnityEngine.Experimental.GlobalIllumination; using UnityEngine.Experimental.GlobalIllumination;
@@ -15,6 +16,7 @@ namespace Code.Scenes.SceneEnvironments
public MainMenuButton settingButton; public MainMenuButton settingButton;
public MainMenuButton exitButton; public MainMenuButton exitButton;
public Canvas menuButtonsCanvas; public Canvas menuButtonsCanvas;
public Canvas settingsCanvas;
public void TransitVariables(MainMenuEnvironment env) public void TransitVariables(MainMenuEnvironment env)
{ {
@@ -24,6 +26,7 @@ namespace Code.Scenes.SceneEnvironments
settingButton = env.settingButton; settingButton = env.settingButton;
exitButton = env.exitButton; exitButton = env.exitButton;
menuButtonsCanvas = env.menuButtonsCanvas; menuButtonsCanvas = env.menuButtonsCanvas;
settingsCanvas = env.settingsCanvas;
} }
} }
} }
@@ -4,6 +4,7 @@ using System.Threading.Tasks;
using Code.Audio; using Code.Audio;
using Code.Configs; using Code.Configs;
using Code.Gameplay.Camera; using Code.Gameplay.Camera;
using Code.Generator;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets;
@@ -30,6 +31,8 @@ namespace Code.StaticData
OrderBoxConfig OrderBoxConfig { get; } OrderBoxConfig OrderBoxConfig { get; }
Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; } Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; }
Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; } Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; }
AudioTestClipsConfig AudioTestClipsConfig { get; }
GeneratorConfig GeneratorConfig { get; }
void Load(); void Load();
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour; Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
} }
@@ -5,6 +5,7 @@ using Code.Audio;
using Code.Configs; using Code.Configs;
using Code.Constants; using Code.Constants;
using Code.Gameplay.Camera; using Code.Gameplay.Camera;
using Code.Generator;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets;
@@ -16,14 +17,19 @@ namespace Code.StaticData
public AppConfig AppConfig { get; private set; } public AppConfig AppConfig { get; private set; }
public InputConfig InputConfig { get; private set; } public InputConfig InputConfig { get; private set; }
public CameraConfig CameraConfig { get; private set; } public CameraConfig CameraConfig { get; private set; }
public CharacterConfig CharacterConfig { get; private set; } public CharacterConfig CharacterConfig { get; private set; }
public UIConfig UIConfig { get; private set; }
public PlayerConfig PlayerConfig { get; private set; } public PlayerConfig PlayerConfig { get; private set; }
public UIConfig UIConfig { get; private set; }
public AudioMixerConfig AudioMixerConfig { get; private set; } public AudioMixerConfig AudioMixerConfig { get; private set; }
public SoundtrackListConfig SoundtrackListConfig { get; private set; } public SoundtrackListConfig SoundtrackListConfig { get; private set; }
public SFXListConfig SFXListConfig { get; private set; } public SFXListConfig SFXListConfig { get; private set; }
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; } public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; } public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
public AudioTestClipsConfig AudioTestClipsConfig { get; private set; }
public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;} public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
public CockroachConfig CockroachConfig { get; private set; } public CockroachConfig CockroachConfig { get; private set; }
public FogConfig FogConfig { get; private set; } public FogConfig FogConfig { get; private set; }
@@ -31,6 +37,8 @@ namespace Code.StaticData
public OrderServiceConfig OrderServiceConfig { get; private set; } public OrderServiceConfig OrderServiceConfig { get; private set; }
public OrderBoxConfig OrderBoxConfig { get; private set; } public OrderBoxConfig OrderBoxConfig { get; private set; }
public GeneratorConfig GeneratorConfig { get; private set; }
public Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; private set; } = new(); public Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; private set; } = new();
public Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; private set; } = new(); public Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; private set; } = new();
@@ -44,6 +52,7 @@ namespace Code.StaticData
PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig")); PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
OrderServiceConfig = Resources.Load<OrderServiceConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderServiceConfig")); OrderServiceConfig = Resources.Load<OrderServiceConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderServiceConfig"));
OrderBoxConfig = Resources.Load<OrderBoxConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderBoxConfig")); OrderBoxConfig = Resources.Load<OrderBoxConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderBoxConfig"));
GeneratorConfig = Resources.Load<GeneratorConfig>(string.Format(StringPaths.ConfigSingle, "App", "GeneratorConfig"));
CameraConfig = Resources.Load<CameraConfig>(string.Format(StringPaths.ConfigSingle, "Camera", "CameraConfig")); CameraConfig = Resources.Load<CameraConfig>(string.Format(StringPaths.ConfigSingle, "Camera", "CameraConfig"));
CameraSettingsConfigs = Resources CameraSettingsConfigs = Resources
@@ -58,6 +67,7 @@ namespace Code.StaticData
{ {
AudioMixerConfig = Resources.Load<AudioMixerConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioMixerConfig")); AudioMixerConfig = Resources.Load<AudioMixerConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioMixerConfig"));
SoundtrackListConfig = Resources.Load<SoundtrackListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SoundtrackListConfig")); SoundtrackListConfig = Resources.Load<SoundtrackListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SoundtrackListConfig"));
AudioTestClipsConfig = Resources.Load<AudioTestClipsConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioTestClipsConfig"));
SFXListConfig = Resources.Load<SFXListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SFXListConfig")); SFXListConfig = Resources.Load<SFXListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SFXListConfig"));
DispatcherSoundListConfig = Resources.Load<DispatcherSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DispatcherSoundListConfig")); DispatcherSoundListConfig = Resources.Load<DispatcherSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DispatcherSoundListConfig"));
EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig")); EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
@@ -1,3 +1,4 @@
using Code.Audio;
using Code.Gameplay.Door; using Code.Gameplay.Door;
using Code.UI.Panels.Etc; using Code.UI.Panels.Etc;
@@ -1,29 +1,83 @@
using System;
using Code.Audio;
using Reflex.Attributes;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI; using UnityEngine.UI;
using AudioType = Code.Audio.AudioType;
namespace Code.UI namespace Code.UI
{ {
public class SettingsPanel : UIElement public class SettingsPanel : UIElement
{ {
[SerializeField] private TMP_Text scoreText; [SerializeField] private Slider master;
[SerializeField] private TMP_Text gameOverText; [SerializeField] private Slider sfx;
[SerializeField] private Image _background; [SerializeField] private Slider dispatcher;
[SerializeField] private Slider creatures;
[SerializeField] private Slider menuMusic;
[SerializeField] private Slider gameplayMusic;
public void UpdateScoreText(int score) => scoreText.text = score.ToString(); [Inject] IAudioService _audioService;
private void Start()
{
master.SetValueWithoutNotify(_audioService.GetSetting(AudioType.Master));
master.onValueChanged.AddListener(OnMasterUpdate);
sfx.value = _audioService.GetSetting(AudioType.SFX);
sfx.onValueChanged.AddListener(OnSFXUpdate);
dispatcher.value = _audioService.GetSetting(AudioType.DispatcherSounds);
dispatcher.onValueChanged.AddListener(OnDispatcherUpdate);
creatures.value = _audioService.GetSetting(AudioType.Creatures);
creatures.onValueChanged.AddListener(OnEnemiesUpdate);
menuMusic.value = _audioService.GetSetting(AudioType.MenuMusic);
menuMusic.onValueChanged.AddListener(OnMenuMusicUpdate);
gameplayMusic.value = _audioService.GetSetting(AudioType.GameplayMusic);
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
}
private void OnMasterUpdate(float value)
{
_audioService.ChangeSetting(AudioType.Master, value);
// _audioService.PlayTestClip(AudioType.Master); XDXDXDXD TODO Убрать или придумать что-нибудь
}
private void OnSFXUpdate(float value)
{
_audioService.ChangeSetting(AudioType.SFX, value);
_audioService.PlayTestClip(AudioType.SFX);
}
private void OnDispatcherUpdate(float value)
{
_audioService.ChangeSetting(AudioType.DispatcherSounds, value);
_audioService.PlayTestClip(AudioType.DispatcherSounds);
}
private void OnEnemiesUpdate(float value)
{
_audioService.ChangeSetting(AudioType.Creatures, value);
_audioService.PlayTestClip(AudioType.Creatures);
}
private void OnMenuMusicUpdate(float value)
{
_audioService.ChangeSetting(AudioType.MenuMusic, value);
_audioService.PlayTestClip(AudioType.MenuMusic);
}
private void OnGameplayUpdate(float value)
{
_audioService.ChangeSetting(AudioType.GameplayMusic, value);
_audioService.PlayTestClip(AudioType.GameplayMusic);
}
public override void Hide() public override void Hide()
{ {
_background.enabled = false;
scoreText.enabled = false;
gameOverText.enabled = false;
base.Hide(); base.Hide();
} }
public override void Show() public override void Show()
{ {
_background.enabled = true;
scoreText.enabled = true;
gameOverText.enabled = true;
base.Show(); base.Show();
} }
} }
@@ -133,7 +133,6 @@ AudioMixerGroupController:
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m_Send: 00000000000000000000000000000000 m_Send: 00000000000000000000000000000000
@@ -175,7 +174,21 @@ AudioMixerController:
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m_EnableSuspend: 1 m_EnableSuspend: 1
m_UpdateMode: 0 m_UpdateMode: 0
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name: Dispatcher
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name: Master
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name: Menu
- guid: dd0b3fe80d006124baa36e791e6953f0
name: Peaceful
- guid: 8b55cf81ebbf71b7db1aeb9d32d1f6a1
name: SFX
m_AudioMixerGroupViews: m_AudioMixerGroupViews:
- guids: - guids:
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@@ -190,7 +203,7 @@ AudioMixerController:
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AudioMixerGroupController: AudioMixerGroupController:
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