Игрок теперь играется
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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@@ -6,5 +7,7 @@ namespace Code.Configs
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public class PlayerConfig : ScriptableObject
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{
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public int maxHealth;
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public AssetReference characterPrefab;
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}
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}
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