Игрок теперь играется

This commit is contained in:
ThomasCharester committed 2025-11-15 18:30:31 +03:00
1 parent 0f708ff4cb
commit ddb76a5b93
21 files changed
+1618 -445

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@@ -1,6 +1,8 @@
using Code.App.StateMachine;
using Code.Audio;
using Code.Gameplay.Camera;
using Code.Gameplay.Camera.CameraStates;
using Code.Gameplay.Character.Core;
using Code.Gameplay.Player;
using Code.Input;
using Code.Scenes;
@@ -24,6 +26,8 @@ namespace Code.App.AppStates
private PlayerHealth _playerHealth;
private PlayerMoney _playerMoney;
private CharacterProvider _playerCharacter;
public GameplayState(AppStateMachineContext context) : base(context)
{
}
@@ -39,6 +43,8 @@ namespace Code.App.AppStates
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
Context.InputService.EnableMap(ActionMappings.Gameplay);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, GiveHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug3, GiveMoney);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, LooseHealth);
@@ -51,14 +57,17 @@ namespace Code.App.AppStates
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
}
private async UniTask WaitForPlayerCharacterLoad() => _playerCharacter = await Context.PlayerFactory.CreatePlayer();
private async UniTaskVoid WaitForSceneToLoad()
{
await UniTask.WhenAll(
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MovementDev),
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.Gameplay),
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
Context.AudioFactory.WarmGameplayMusic(),
Context.AudioFactory.WarmSFX()
);
Context.AudioFactory.WarmSFX(),
WaitForPlayerCharacterLoad()
);
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Peaceful);
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Action);
@@ -68,14 +77,23 @@ namespace Code.App.AppStates
_testSFXTransform = sceneEnvironment.debugSfxTarget;
_playerCharacter.Teleport(sceneEnvironment.playerSpawnPoint.position, sceneEnvironment.playerSpawnPoint.rotation);
((GameplayPanel)Context.UIService.CurrentPanel).Initialize(_playerMoney, _playerHealth);
Context.CameraStateMachine.SwitchState(CameraMode.FirstPerson);
((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(_playerCharacter.GetFollowTransform());
Context.InputService.EnableMap(ActionMappings.Gameplay);
Context.UIService.LoadingScreen.Hide();
}
private void OnCharacterSpawn(CharacterProvider characterProvider)
{
((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(_playerCharacter.GetFollowTransform());
}
private void PlayDebugSFX(InputAction.CallbackContext context)
{
Context.AudioService.PlaySFX(SFXSounds.Crowbar, _testSFXTransform.position);
@@ -121,6 +139,9 @@ namespace Code.App.AppStates
_playerHealth = null;
_playerMoney = null;
Context.PlayerFactory.ReleasePlayer(_playerCharacter);
_playerCharacter = null;
Context.InputService.DisableMap(ActionMappings.Gameplay);
Context.AudioService.GladlyAskToStopMusic(MusicType.Action, callback: Context.AudioFactory.ReleaseActionMusic);
Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, callback: Context.AudioFactory.ReleasePeacefulMusic);