Добавлен конфиг для фога
Завтра будут спавнпоинты + модельки
This commit is contained in:
1 parent
afdd523682
commit
dab970737a
14 files changed
+149
-1322
No files matched your search
@@ -80,6 +80,7 @@ namespace Code.App
|
||||
|
||||
containerBuilder.AddSingleton(staticDataService.DrunkenGrandpaConfig, typeof(DrunkenGrandpaConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.CockroachConfig, typeof(CockroachConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.FogConfig, typeof(FogConfig));
|
||||
|
||||
containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig));
|
||||
containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace Code.Configs
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Config/Enemies/Fog", fileName = "FogConfig")]
|
||||
public class FogConfig : ScriptableObject
|
||||
{
|
||||
public AssetReference fogPrefab;
|
||||
|
||||
public int damage = int.MaxValue;
|
||||
public float attackCooldown;
|
||||
|
||||
public float detectionRange;
|
||||
public float attackRange = 5f;
|
||||
|
||||
public float speed = 1.5f;
|
||||
|
||||
public bool isStunnable;
|
||||
public float stunDuration;
|
||||
|
||||
public bool usesIdleMovement;
|
||||
public float idleWanderRadius;
|
||||
public float idleMoveDurationMin;
|
||||
public float idleMoveDurationMax;
|
||||
public float idlePauseDurationMin;
|
||||
public float idlePauseDurationMax;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa4dd2a5cce24902a2918488b5751f2f
|
||||
timeCreated: 1763581410
|
||||
@@ -49,10 +49,7 @@ namespace Code.Gameplay.Enemies
|
||||
|
||||
if (!(distance <= AttackRange)) return;
|
||||
|
||||
if (Player.CustomCharacterController.IsSliding)
|
||||
ApplyStun();
|
||||
else
|
||||
DealDamage();
|
||||
DealDamage();
|
||||
}
|
||||
}
|
||||
}
|
||||
+27
-1
@@ -1,9 +1,35 @@
|
||||
using Code.Configs;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Enemies
|
||||
{
|
||||
public class FogEnemy : BaseEnemy
|
||||
public class Fog : BaseEnemy
|
||||
{
|
||||
[Inject]
|
||||
private void Construct(FogConfig fogConfig)
|
||||
{
|
||||
Damage = fogConfig.damage;
|
||||
AttackCooldown = fogConfig.attackCooldown;
|
||||
|
||||
DetectionRange = fogConfig.detectionRange;
|
||||
AttackRange = fogConfig.attackRange;
|
||||
|
||||
Speed = fogConfig.speed;
|
||||
|
||||
IsStunnable = fogConfig.isStunnable;
|
||||
StunDuration = fogConfig.stunDuration;
|
||||
|
||||
UsesIdleMovement = fogConfig.usesIdleMovement;
|
||||
IdleWanderRadius = fogConfig.idleWanderRadius;
|
||||
IdleMoveDurationMin = fogConfig.idleMoveDurationMin;
|
||||
IdleMoveDurationMax = fogConfig.idleMoveDurationMax;
|
||||
IdleMoveDurationMin = fogConfig.idleMoveDurationMin;
|
||||
IdleMoveDurationMax = fogConfig.idleMoveDurationMax;
|
||||
IdlePauseDurationMin = fogConfig.idlePauseDurationMin;
|
||||
IdlePauseDurationMax = fogConfig.idlePauseDurationMax;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
File renamed without changes.
@@ -23,6 +23,7 @@ namespace Code.StaticData
|
||||
EnemiesSoundListConfig EnemiesSoundListConfig { get; }
|
||||
DrunkenGrandpaConfig DrunkenGrandpaConfig { get; }
|
||||
CockroachConfig CockroachConfig { get; }
|
||||
FogConfig FogConfig { get; }
|
||||
void Load();
|
||||
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace Code.StaticData
|
||||
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
|
||||
public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
|
||||
public CockroachConfig CockroachConfig { get; private set; }
|
||||
public FogConfig FogConfig { get; private set; }
|
||||
|
||||
public void Load()
|
||||
{
|
||||
@@ -49,6 +50,7 @@ namespace Code.StaticData
|
||||
{
|
||||
DrunkenGrandpaConfig = Resources.Load<DrunkenGrandpaConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "DrunkenGrandpaConfig"));
|
||||
CockroachConfig = Resources.Load<CockroachConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "CockroachConfig"));
|
||||
FogConfig = Resources.Load<FogConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "FogConfig"));
|
||||
}
|
||||
|
||||
public async Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour
|
||||
|
||||
Reference in new issue
Block a user