From d861e06cafb092d7e1379beea5e50d8dc4724302 Mon Sep 17 00:00:00 2001 From: ThomasCharester Date: Mon, 3 Nov 2025 12:54:45 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A4=D0=B8=D0=BA=D1=81=20=D1=83=D1=82=D0=B5?= =?UTF-8?q?=D1=87=D0=BA=D0=B8=20=D0=BF=D0=B0=D0=BC=D1=8F=D1=82=D0=B8.=20?= =?UTF-8?q?=D0=9F=D0=B5=D1=80=D0=B2=D0=BE=D0=B9=20=D0=BD=D0=B0=D0=B2=D0=B5?= =?UTF-8?q?=D1=80=D0=BD=D0=BE=D0=B5...?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Game/CourierOld/Assets/Code/UI/UIService.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Game/CourierOld/Assets/Code/UI/UIService.cs b/Game/CourierOld/Assets/Code/UI/UIService.cs index ab1e296..84d46ad 100644 --- a/Game/CourierOld/Assets/Code/UI/UIService.cs +++ b/Game/CourierOld/Assets/Code/UI/UIService.cs @@ -3,6 +3,7 @@ using System.Threading; using Code.UI.Panels; using Cysharp.Threading.Tasks; using UnityEngine; +using UnityEngine.AddressableAssets; using Object = UnityEngine.Object; namespace Code.UI @@ -13,6 +14,7 @@ namespace Code.UI private IUIFactory _factory; public UIElement CurrentPanel { get; private set; } + public LoadingScreen LoadingScreen { get; private set; } public UIService(IUIFactory factory) @@ -32,7 +34,7 @@ namespace Code.UI { if (!_canvas) await UniTask.WaitUntil(() => _canvas ); - if(CurrentPanel) Object.Destroy(CurrentPanel.gameObject); + if(CurrentPanel) Addressables.ReleaseInstance(CurrentPanel.gameObject);//Object.Destroy(CurrentPanel.gameObject); CurrentPanel = await _factory.CreatePanel(_canvas, uiPanel);