Добавлен конфиг для фога
Завтра будут спавнпоинты + модельки
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@@ -80,6 +80,7 @@ namespace Code.App
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containerBuilder.AddSingleton(staticDataService.DrunkenGrandpaConfig, typeof(DrunkenGrandpaConfig));
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containerBuilder.AddSingleton(staticDataService.DrunkenGrandpaConfig, typeof(DrunkenGrandpaConfig));
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containerBuilder.AddSingleton(staticDataService.CockroachConfig, typeof(CockroachConfig));
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containerBuilder.AddSingleton(staticDataService.CockroachConfig, typeof(CockroachConfig));
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containerBuilder.AddSingleton(staticDataService.FogConfig, typeof(FogConfig));
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containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig));
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containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig));
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containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
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containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
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@@ -0,0 +1,29 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Enemies/Fog", fileName = "FogConfig")]
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public class FogConfig : ScriptableObject
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{
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public AssetReference fogPrefab;
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public int damage = int.MaxValue;
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public float attackCooldown;
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public float detectionRange;
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public float attackRange = 5f;
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public float speed = 1.5f;
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public bool isStunnable;
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public float stunDuration;
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public bool usesIdleMovement;
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public float idleWanderRadius;
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public float idleMoveDurationMin;
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public float idleMoveDurationMax;
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public float idlePauseDurationMin;
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public float idlePauseDurationMax;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: aa4dd2a5cce24902a2918488b5751f2f
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timeCreated: 1763581410
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@@ -49,9 +49,6 @@ namespace Code.Gameplay.Enemies
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if (!(distance <= AttackRange)) return;
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if (!(distance <= AttackRange)) return;
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if (Player.CustomCharacterController.IsSliding)
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ApplyStun();
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else
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DealDamage();
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DealDamage();
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}
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}
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}
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}
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+27
-1
@@ -1,9 +1,35 @@
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using Code.Configs;
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using Reflex.Attributes;
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using UnityEngine;
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using UnityEngine;
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namespace Code.Gameplay.Enemies
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namespace Code.Gameplay.Enemies
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{
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{
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public class FogEnemy : BaseEnemy
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public class Fog : BaseEnemy
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{
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{
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[Inject]
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private void Construct(FogConfig fogConfig)
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{
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Damage = fogConfig.damage;
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AttackCooldown = fogConfig.attackCooldown;
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DetectionRange = fogConfig.detectionRange;
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AttackRange = fogConfig.attackRange;
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Speed = fogConfig.speed;
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IsStunnable = fogConfig.isStunnable;
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StunDuration = fogConfig.stunDuration;
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UsesIdleMovement = fogConfig.usesIdleMovement;
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IdleWanderRadius = fogConfig.idleWanderRadius;
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IdleMoveDurationMin = fogConfig.idleMoveDurationMin;
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IdleMoveDurationMax = fogConfig.idleMoveDurationMax;
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IdleMoveDurationMin = fogConfig.idleMoveDurationMin;
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IdleMoveDurationMax = fogConfig.idleMoveDurationMax;
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IdlePauseDurationMin = fogConfig.idlePauseDurationMin;
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IdlePauseDurationMax = fogConfig.idlePauseDurationMax;
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}
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protected override void Awake()
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protected override void Awake()
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{
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{
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base.Awake();
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base.Awake();
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File renamed without changes.
@@ -23,6 +23,7 @@ namespace Code.StaticData
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EnemiesSoundListConfig EnemiesSoundListConfig { get; }
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EnemiesSoundListConfig EnemiesSoundListConfig { get; }
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DrunkenGrandpaConfig DrunkenGrandpaConfig { get; }
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DrunkenGrandpaConfig DrunkenGrandpaConfig { get; }
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CockroachConfig CockroachConfig { get; }
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CockroachConfig CockroachConfig { get; }
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FogConfig FogConfig { get; }
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void Load();
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void Load();
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Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
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Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
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}
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}
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@@ -22,6 +22,7 @@ namespace Code.StaticData
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public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
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public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
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public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
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public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
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public CockroachConfig CockroachConfig { get; private set; }
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public CockroachConfig CockroachConfig { get; private set; }
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public FogConfig FogConfig { get; private set; }
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public void Load()
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public void Load()
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{
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{
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@@ -49,6 +50,7 @@ namespace Code.StaticData
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{
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{
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DrunkenGrandpaConfig = Resources.Load<DrunkenGrandpaConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "DrunkenGrandpaConfig"));
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DrunkenGrandpaConfig = Resources.Load<DrunkenGrandpaConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "DrunkenGrandpaConfig"));
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CockroachConfig = Resources.Load<CockroachConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "CockroachConfig"));
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CockroachConfig = Resources.Load<CockroachConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "CockroachConfig"));
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FogConfig = Resources.Load<FogConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "FogConfig"));
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}
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}
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public async Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour
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public async Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour
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@@ -0,0 +1,33 @@
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m_Name: FogConfig
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m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.FogConfig
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fogPrefab:
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damage: 2147483647
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attackCooldown: 0
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detectionRange: 0
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attackRange: 10
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speed: 1.5
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isStunnable: 0
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stunDuration: 0
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usesIdleMovement: 0
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idleWanderRadius: 0
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idleMoveDurationMin: 0
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idleMoveDurationMax: 0
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idlePauseDurationMin: 0
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idlePauseDurationMax: 0
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@@ -0,0 +1,8 @@
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m_Name: Fog
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