diff --git a/Game/CourierOld/Assets/Code/Configs/CharacterConfig.cs b/Game/CourierOld/Assets/Code/Configs/CharacterConfig.cs index c74d56e..fca6ad5 100644 --- a/Game/CourierOld/Assets/Code/Configs/CharacterConfig.cs +++ b/Game/CourierOld/Assets/Code/Configs/CharacterConfig.cs @@ -31,5 +31,16 @@ namespace Code.Configs leanSmoothSpeed = 10f; public Vector3 gravity = new(0f, -30f, 0f); + public float + maxAirSpeed = 10f, + airControlSharpness = 8f; + + public float + wallRunMaxTime = 1.75f, + wallRunSpeed = 15f, + wallRunAcceleration = 25f, + wallRunGravityScale = 0.25f, + wallDetachImpulse = 7f, + wallContactAngleThreshold = 45f; } } \ No newline at end of file diff --git a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/SlideMechanic.cs b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/SlideMechanic.cs index 46bb78f..66e1ed9 100644 --- a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/SlideMechanic.cs +++ b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/SlideMechanic.cs @@ -58,7 +58,7 @@ namespace Code.Gameplay.Character.Controller.Abilities if (_slideDirection.sqrMagnitude < 0.01f) _slideDirection = motor.CharacterForward; _initialSpeed = motor.Velocity.magnitude; - if (_initialSpeed < 0.1f) _initialSpeed = 12f; // fallback + if (_initialSpeed < 12f) _initialSpeed = 12f; // fallback _cooldownTimer = _cooldown; _slideRequested = false; diff --git a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/WallRunningMechanic.cs b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/WallRunningMechanic.cs index a14ddd1..975bf2e 100644 --- a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/WallRunningMechanic.cs +++ b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/WallRunningMechanic.cs @@ -32,6 +32,22 @@ namespace Code.Gameplay.Character.Controller.Abilities private CharacterInputHandler _inputHandler; public bool IsWallRunning => _isWallRunning; + + public WallRunningMechanic( + float maxWallRunTime, + float wallRunSpeed, + float wallRunAcceleration, + float wallRunGravityScale, + float wallDetachImpulse, + float wallContactAngleThreshold) + { + MaxWallRunTime = maxWallRunTime; + WallRunSpeed = wallRunSpeed; + WallRunAcceleration = wallRunAcceleration; + WallRunGravityScale = wallRunGravityScale; + WallDetachImpulse = wallDetachImpulse; + WallContactAngleThreshold = wallContactAngleThreshold; + } public void Initialize(KinematicCharacterMotor motor, CharacterInputHandler inputHandler) { diff --git a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/CustomCharacterController.cs b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/CustomCharacterController.cs index 4bf2a40..fe03ce1 100644 --- a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/CustomCharacterController.cs +++ b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/CustomCharacterController.cs @@ -36,6 +36,7 @@ namespace Code.Gameplay.Character.Controller private AirMovementSystem _airMovement; public bool IsSliding => _slideMechanic.IsSliding; + public bool IsDashing => _dashMechanic.IsDashing; public bool IsWallRunning => _wallRunningMechanic.IsWallRunning; private float abilityBlockTimer; @@ -62,16 +63,14 @@ namespace Code.Gameplay.Character.Controller _characterConfig.slideMinVelocityThreshold, _characterConfig.slideCooldown ); - _wallRunningMechanic = new WallRunningMechanic(); - - // TODO: WallRunningMechanic (можно вынести в конфиг позже) - _wallRunningMechanic.MaxWallRunTime = 1.75f; - _wallRunningMechanic.WallRunSpeed = 15.0f; - _wallRunningMechanic.WallRunAcceleration = 25.0f; - _wallRunningMechanic.WallRunGravityScale = 0.25f; - _wallRunningMechanic.WallDetachImpulse = 7.0f; - _wallRunningMechanic.WallContactAngleThreshold = 45.0f; - + _wallRunningMechanic = new WallRunningMechanic( + _characterConfig.wallRunMaxTime, + _characterConfig.wallRunSpeed, + _characterConfig.wallRunAcceleration, + _characterConfig.wallRunGravityScale, + _characterConfig.wallDetachImpulse, + _characterConfig.wallContactAngleThreshold + ); _wallLeanMechanic = new WallLeanMechanic( _characterConfig.leanAngle, _characterConfig.leanThreshold, @@ -82,8 +81,11 @@ namespace Code.Gameplay.Character.Controller _characterConfig.stableMovementSharpness, _characterConfig.jumpSpeed ); - _airMovement = new AirMovementSystem(_characterConfig.gravity); - + _airMovement = new AirMovementSystem( + _characterConfig.gravity, + _characterConfig.maxAirSpeed, + _characterConfig.airControlSharpness + ); motor.CharacterController = this; // Регистрация этого контроллера в движке _inputHandler.FirstPersonCameraRotation = @@ -214,7 +216,7 @@ namespace Code.Gameplay.Character.Controller // Если персонаж не на земле — стандартное воздушное движение else { - _airMovement.UpdateVelocity(ref currentVelocity, deltaTime); + _airMovement.UpdateVelocity(ref currentVelocity, _inputHandler, motor, deltaTime); _groundMovement.CancelJumpRequest(); } } diff --git a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Movement/AirMovementSystem.cs b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Movement/AirMovementSystem.cs index 71676cc..1716d43 100644 --- a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Movement/AirMovementSystem.cs +++ b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Movement/AirMovementSystem.cs @@ -1,26 +1,38 @@ using UnityEngine; +using Code.Gameplay.Character.Controller.Input; +using KinematicCharacterController; namespace Code.Gameplay.Character.Controller.Movement { - /* - * Система движения персонажа в воздухе - */ public class AirMovementSystem { - // Вектор, отвечающий за применение гравитации private readonly Vector3 _gravity; - - // Конструктор системы движения в воздухе - public AirMovementSystem(Vector3 gravity) + private readonly float _maxAirSpeed; + private readonly float _airControlSharpness; + + public AirMovementSystem(Vector3 gravity, float maxAirSpeed, float airControlSharpness) { _gravity = gravity; + _maxAirSpeed = maxAirSpeed; + _airControlSharpness = airControlSharpness; } - - // Обновление скорости движения персонажа в воздухе - public void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime) + + public void UpdateVelocity(ref Vector3 currentVelocity, CharacterInputHandler inputHandler, KinematicCharacterMotor motor, float deltaTime) { - // Применяем гравитацию currentVelocity += _gravity * deltaTime; + + var horizontalVelocity = Vector3.ProjectOnPlane(currentVelocity, motor.CharacterUp); + var verticalVelocity = Vector3.Dot(currentVelocity, motor.CharacterUp) * motor.CharacterUp; + + var desiredHorizontalMovement = Vector3.ProjectOnPlane(inputHandler.MoveInputVector, motor.CharacterUp).normalized * _maxAirSpeed; + + horizontalVelocity = Vector3.Lerp( + horizontalVelocity, + desiredHorizontalMovement, + 1f - Mathf.Exp(-_airControlSharpness * deltaTime) + ); + + currentVelocity = horizontalVelocity + verticalVelocity; } } } \ No newline at end of file diff --git a/Game/CourierOld/Assets/Code/Gameplay/Enemies/DrunkenGrandpa.cs b/Game/CourierOld/Assets/Code/Gameplay/Enemies/DrunkenGrandpa.cs index b31bba4..0155339 100644 --- a/Game/CourierOld/Assets/Code/Gameplay/Enemies/DrunkenGrandpa.cs +++ b/Game/CourierOld/Assets/Code/Gameplay/Enemies/DrunkenGrandpa.cs @@ -52,7 +52,7 @@ namespace Code.Gameplay.Enemies audioService.PlayEnemy(EnemiesSounds.GrandpaAttack,agent.transform.position); - if (Player.CustomCharacterController.IsSliding) + if (Player.CustomCharacterController.IsDashing || Player.CustomCharacterController.IsSliding) ApplyStun(); else DealDamage(); diff --git a/Game/CourierOld/Assets/Resources/Configs/App/CharacterConfig.asset b/Game/CourierOld/Assets/Resources/Configs/App/CharacterConfig.asset index e400ce5..76f4757 100644 --- a/Game/CourierOld/Assets/Resources/Configs/App/CharacterConfig.asset +++ b/Game/CourierOld/Assets/Resources/Configs/App/CharacterConfig.asset @@ -58,3 +58,5 @@ MonoBehaviour: leanThreshold: 0.3 leanSmoothSpeed: 10 gravity: {x: 0, y: -30, z: 0} + maxAirSpeed: 10 + airControlSharpness: 8 diff --git a/Game/CourierOld/Assets/_Recovery.meta b/Game/CourierOld/Assets/_Recovery.meta deleted file mode 100644 index 264821d..0000000 --- a/Game/CourierOld/Assets/_Recovery.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1ce80ea58c1a9154dab0a2f539b9b2a4 -folderAsset: yes -DefaultImporter: - 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