Дебажный менеджер музыки
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/Mixer", fileName = "AudioMixerConfig")]
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public class AudioMixerConfig : ScriptableObject
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{
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public AssetReference audioMixerPrefab;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 353cee8946ca43efbbcda905d7b32ae1
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timeCreated: 1762624627
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@@ -0,0 +1,11 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/CharacterSoundList", fileName = "CharacterSoundListConfig")]
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public class CharacterSoundListConfig : ScriptableObject
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{
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public AssetReference[] character;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 83304a98bbdc4e7c9c7c643653ae1368
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timeCreated: 1762625438
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@@ -0,0 +1,12 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/DispatcherSoundList", fileName = "DispatcherSoundListConfig")]
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public class DispatcherSoundListConfig : ScriptableObject
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{
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public AssetReference[] dispatcher;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 8a6f6ffb8f5242899791719801791945
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timeCreated: 1762625431
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@@ -0,0 +1,11 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/EnemiesSoundList", fileName = "EnemiesSoundListConfig")]
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public class EnemiesSoundListConfig : ScriptableObject
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{
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public AssetReference[] enemies;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e73ac7f7e3cd4db8ada95f63d73c2d1d
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timeCreated: 1762625425
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@@ -0,0 +1,11 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/SFXList", fileName = "SFXListConfig")]
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public class SFXListConfig : ScriptableObject
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{
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public AssetReference[] SFX;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: be49de18297645009c1e2092f382a670
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timeCreated: 1762625417
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@@ -0,0 +1,12 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Audio/SoundtrackList", fileName = "SoundtrackListConfig")]
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public class SoundtrackListConfig : ScriptableObject
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{
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public AssetReference[] peacefulSoundtrack;
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public AssetReference[] actionSoundtrack;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6d4b28e4552d456d99550b6d91467345
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timeCreated: 1762624980
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