Сделан сервис UI и заготовки панелек

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ThomasCharester committed 2025-10-29 16:01:18 +03:00
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commit ae76edb0d0
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using UnityEngine;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Player", fileName = "PlayerConfig")]
public class PlayerConfig : ScriptableObject
{
public Player playerPrefab;
public int maxHealth;
}
}