Сделан сервис UI и заготовки панелек
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using UnityEngine;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Player", fileName = "PlayerConfig")]
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public class PlayerConfig : ScriptableObject
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{
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public Player playerPrefab;
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public int maxHealth;
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}
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}
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fileFormatVersion: 2
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guid: 425c2ad28dbe4552acd1564f64372558
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timeCreated: 1761591274
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using Code.UI;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/UI", fileName = "UIConfig")]
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public class UIConfig : ScriptableObject
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{
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[FormerlySerializedAs("uiElements")] public UIElement[] uiElementsPrefabs;
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[FormerlySerializedAs("canvas")] public Canvas canvasPrefab;
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}
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}
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fileFormatVersion: 2
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guid: feaa36c74e094e0aa24b3983957a6e4e
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timeCreated: 1761591380
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