diff --git a/Game/CourierOld/Assets/Code/App/AppStates/GameplayState.cs b/Game/CourierOld/Assets/Code/App/AppStates/GameplayState.cs index 1ec3c43..55f2efc 100644 --- a/Game/CourierOld/Assets/Code/App/AppStates/GameplayState.cs +++ b/Game/CourierOld/Assets/Code/App/AppStates/GameplayState.cs @@ -212,8 +212,8 @@ namespace Code.App.AppStates Context.AudioService.OnDispatcherEnded -= _gameplayPanel.CloseDispatcher; Context.InputService.DisableMap(ActionMappings.Gameplay); - Context.AudioService.GladlyAskToStopMusic(MusicType.Action, callback: Context.AudioFactory.ReleaseActionMusic); - Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, callback: Context.AudioFactory.ReleasePeacefulMusic); + Context.AudioService.GladlyAskToStopMusic(MusicType.Action, time: 0f, callback: Context.AudioFactory.ReleaseActionMusic); + Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, time: 0f, callback: Context.AudioFactory.ReleasePeacefulMusic); Context.AudioFactory.ReleaseCourier(); Context.AudioFactory.ReleaseDispatcher(); Context.AudioFactory.ReleaseEnemies(); diff --git a/Game/CourierOld/Assets/Code/Audio/AudioService.cs b/Game/CourierOld/Assets/Code/Audio/AudioService.cs index 82a5de0..78d1a84 100644 --- a/Game/CourierOld/Assets/Code/Audio/AudioService.cs +++ b/Game/CourierOld/Assets/Code/Audio/AudioService.cs @@ -161,7 +161,7 @@ namespace Code.Audio public async UniTaskVoid GladlyAskToStopMusic(MusicType musicType, AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null) { - // TransitToSnapshot(audioSnapshotState, time); + //TransitToSnapshot(audioSnapshotState, time); await UniTask.WaitForSeconds(time);