Вставляем доделанный контент

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ThomasCharester committed 2025-12-05 01:03:28 +03:00
1 parent f6e8131d22
commit 9103cb0a5a
74 files changed
+769 -1182

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@@ -14,7 +14,77 @@ MonoBehaviour:
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@@ -32,23 +32,13 @@ MonoBehaviour:
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m_Address: Assets/Resources_moved/Audio/SFX/pl_plain2.ogg
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@@ -57,26 +47,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
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m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.wav
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@@ -87,38 +62,23 @@ MonoBehaviour:
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m_Address: Assets/Resources_moved/Audio/UI/launch_upmenu1 1.wav
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@@ -127,18 +87,13 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
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m_Address: Assets/Resources_moved/Audio/UI/launch_upmenu1 2.wav
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@@ -158,18 +113,8 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
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@@ -183,6 +128,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
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@@ -208,43 +158,23 @@ MonoBehaviour:
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m_Address: Audio/Enemies/rch_walk
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m_Address: Assets/Resources_moved/Audio/SFX/pl_step1.ogg
m_ReadOnly: 0
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@@ -263,8 +193,13 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
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m_Address: Audio/Dispatcher/take_damage2
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m_Address: Assets/Resources_moved/Audio/SFX/pl_plain5.ogg
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m_Address: Assets/Resources_moved/Audio/Music/death_music.ogg
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@@ -65,7 +65,7 @@ namespace Code.App.AppStates
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
Context.AudioFactory.WarmGameplayMusic(),
Context.AudioFactory.WarmDeathMusic(),
Context.AudioFactory.WarmSFX(),
// Context.AudioFactory.WarmSFX(),
Context.AudioFactory.WarmDispatcher(),
Context.AudioFactory.WarmEnemies(),
Context.AudioFactory.WarmCourier()
@@ -217,7 +217,7 @@ namespace Code.App.AppStates
Context.AudioFactory.ReleaseCourier();
Context.AudioFactory.ReleaseDispatcher();
Context.AudioFactory.ReleaseEnemies();
Context.AudioFactory.ReleaseSFX();
// Context.AudioFactory.ReleaseSFX();
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
@@ -1,13 +1,10 @@
namespace Code.Audio
{
public enum SFXSounds
{
Crowbar,
Shot357
{
}
public enum UISounds
{
Crowbar
{
}
public enum EnemiesSounds
{
@@ -17,7 +17,7 @@ namespace Code.Gameplay.Enemies
_audioService = audioService;
_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
_audioSource.transform.position = transform.position;
_audioSource.spatialBlend = 0;
_audioSource.spatialBlend = 0.7f;
_audioFactory = audioFactory;
}
@@ -18,17 +18,7 @@ MonoBehaviour:
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@@ -13,17 +13,17 @@ MonoBehaviour:
m_Name: CourierSoundListConfig
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.CourierSoundListConfig
courierSounds:
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@@ -13,22 +13,22 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.EnemiesSoundListConfig
enemies:
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@@ -12,14 +12,4 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.SFXListConfig
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@@ -18,23 +18,28 @@ MonoBehaviour:
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