Вставляем доделанный контент
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@@ -65,7 +65,7 @@ namespace Code.App.AppStates
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Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
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Context.AudioFactory.WarmGameplayMusic(),
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Context.AudioFactory.WarmDeathMusic(),
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Context.AudioFactory.WarmSFX(),
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// Context.AudioFactory.WarmSFX(),
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Context.AudioFactory.WarmDispatcher(),
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Context.AudioFactory.WarmEnemies(),
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Context.AudioFactory.WarmCourier()
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@@ -217,7 +217,7 @@ namespace Code.App.AppStates
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Context.AudioFactory.ReleaseCourier();
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Context.AudioFactory.ReleaseDispatcher();
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Context.AudioFactory.ReleaseEnemies();
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Context.AudioFactory.ReleaseSFX();
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// Context.AudioFactory.ReleaseSFX();
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
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@@ -1,13 +1,10 @@
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namespace Code.Audio
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{
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public enum SFXSounds
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{
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Crowbar,
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Shot357
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{
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}
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public enum UISounds
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{
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Crowbar
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{
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}
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public enum EnemiesSounds
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{
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@@ -17,7 +17,7 @@ namespace Code.Gameplay.Enemies
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_audioService = audioService;
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_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
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_audioSource.transform.position = transform.position;
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_audioSource.spatialBlend = 0;
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_audioSource.spatialBlend = 0.7f;
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_audioFactory = audioFactory;
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}
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