diff --git a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/WallLeanMechanic.cs b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/WallLeanMechanic.cs index ff99d1c..ffebb98 100644 --- a/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/WallLeanMechanic.cs +++ b/Game/CourierOld/Assets/Code/Gameplay/Character/Controller/Abilities/WallLeanMechanic.cs @@ -42,37 +42,40 @@ namespace Code.Gameplay.Character.Controller.Abilities _leanDirection = -_lastWallNormal; _leanDirection = Vector3.ProjectOnPlane(_leanDirection, motor.CharacterUp).normalized; - //TODO: БЛЯТЬ ПОЛНАЯ ХУЙНЯ НАДО ПЕРЕПИСАТЬ С ИФ ЭЛС НУ Я ПОСЛЕ ПУЛА ПРИДУ И ДОДЕЛАЮ _leanSign = 1; - + + // what the fuck if (_leanDirection.x != 0) { - if ((int)_leanDirection.x == -1 && motor.CharacterRight.x > 0.1f) - _leanSign = -1; - else if ((int)_leanDirection.x == -1 && Mathf.Abs(motor.CharacterRight.x) < 0.1f) - _leanDirection = new Vector3(0, 0, -1); - else if ((int)_leanDirection.x == 1 && motor.CharacterRight.x > 0.1f) - _leanSign = -1; - else if ((int)_leanDirection.x == 1 && Mathf.Abs(motor.CharacterRight.x) < 0.1f) - _leanDirection = new Vector3(0, 0, -1); + switch (_leanDirection.x) + { + case -1 when motor.CharacterRight.x > 0.1f: + case 1 when motor.CharacterRight.x > 0.1f: + _leanSign = -1; + break; + case -1 when Mathf.Abs(motor.CharacterRight.x) < 0.1f: + case 1 when Mathf.Abs(motor.CharacterRight.x) < 0.1f: + _leanDirection = new Vector3(0, 0, -1); + break; + } } - else if (_leanDirection.z != 0) + else { - if ((int)_leanDirection.z == 1 && Mathf.Abs(motor.CharacterRight.z) < 0.1f) - _leanSign = -1; - else if ((int)_leanDirection.z == -1 && motor.CharacterRight.z < -0.1f) - _leanDirection = new Vector3(-1, 0, 0); - else if ((int)_leanDirection.z == -1 && motor.CharacterRight.z > 0.1f) - _leanDirection = new Vector3(1, 0, 0); - else if ((int)_leanDirection.z == 1 && motor.CharacterRight.z < -0.1f) - _leanDirection = new Vector3(1, 0, 0); - else if ((int)_leanDirection.z == 1 && motor.CharacterRight.z > 0.1f) - _leanDirection = new Vector3(-1, 0, 0); + switch (_leanDirection.z) + { + case 1 when Mathf.Abs(motor.CharacterRight.z) < 0.1f: + _leanSign = -1; + break; + case -1 when motor.CharacterRight.z < -0.1f: + case 1 when motor.CharacterRight.z > 0.1f: + _leanDirection = new Vector3(-1, 0, 0); + break; + case -1 when motor.CharacterRight.z > 0.1f: + case 1 when motor.CharacterRight.z < -0.1f: + _leanDirection = new Vector3(1, 0, 0); + break; + } } - - Debug.Log("LeanDirection: " + _leanDirection); - Debug.Log("CharacterRight: " + motor.CharacterRight); - Debug.Log(_leanSign); } // Обновление каждый кадр @@ -104,8 +107,6 @@ namespace Code.Gameplay.Character.Controller.Abilities return; } - - if (_leanDirection.sqrMagnitude < 0.01f) return; var leanAngle = _leanSign * _leanFactor * _maxLeanAngle; diff --git a/Game/CourierOld/Assets/_Recovery.meta b/Game/CourierOld/Assets/_Recovery.meta deleted file mode 100644 index edfcc81..0000000 --- a/Game/CourierOld/Assets/_Recovery.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 75793e520683ea032ace153b3040cf4e -folderAsset: yes -DefaultImporter: - 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