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@@ -16,14 +16,19 @@ namespace Code.StaticData
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public AppConfig AppConfig { get; private set; }
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public InputConfig InputConfig { get; private set; }
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public CameraConfig CameraConfig { get; private set; }
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public CharacterConfig CharacterConfig { get; private set; }
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public UIConfig UIConfig { get; private set; }
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public PlayerConfig PlayerConfig { get; private set; }
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public UIConfig UIConfig { get; private set; }
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public AudioMixerConfig AudioMixerConfig { get; private set; }
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public SoundtrackListConfig SoundtrackListConfig { get; private set; }
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public SFXListConfig SFXListConfig { get; private set; }
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public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
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public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
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public AudioTestClipsConfig AudioTestClipsConfig { get; private set; }
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public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
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public CockroachConfig CockroachConfig { get; private set; }
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public FogConfig FogConfig { get; private set; }
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@@ -58,6 +63,7 @@ namespace Code.StaticData
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{
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AudioMixerConfig = Resources.Load<AudioMixerConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioMixerConfig"));
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SoundtrackListConfig = Resources.Load<SoundtrackListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SoundtrackListConfig"));
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AudioTestClipsConfig = Resources.Load<AudioTestClipsConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioTestClipsConfig"));
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SFXListConfig = Resources.Load<SFXListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SFXListConfig"));
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DispatcherSoundListConfig = Resources.Load<DispatcherSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DispatcherSoundListConfig"));
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EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
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