Addressables in process
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@@ -1,5 +1,6 @@
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using Code.UI;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Serialization;
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namespace Code.Configs
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@@ -7,7 +8,7 @@ namespace Code.Configs
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[CreateAssetMenu(menuName = "Config/UI", fileName = "UIConfig")]
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public class UIConfig : ScriptableObject
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{
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[FormerlySerializedAs("uiElements")] public UIElement[] uiElementsPrefabs;
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[FormerlySerializedAs("canvas")] public Canvas canvasPrefab;
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public AssetReference[] uiPanelsAssetReferences;
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public AssetReference canvasAssetReference;
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}
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}
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