Получение урона теперь чуть более заметно (плейсхолдер)
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@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_currentHash:
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m_currentHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: 6940a0d24ee0b7d842fd97d11e078c94
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Hash: ede38fbfc5fb73ff7495835be8458c83
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m_OptimizeCatalogSize: 0
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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m_CatalogRequestsTimeout: 0
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@@ -62,6 +62,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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m_SerializedLabels: []
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 26d4e4c556527924490b8018cd510eda
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m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.wav
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 28a6c7a4124141341ab7c2b7dfd3e95b
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- m_GUID: 28a6c7a4124141341ab7c2b7dfd3e95b
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m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 2.prefab
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m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 2.prefab
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m_ReadOnly: 0
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m_ReadOnly: 0
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@@ -218,6 +223,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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m_SerializedLabels: []
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: b37ea8c61cc322afdad529d678612d22
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m_Address: Assets/Resources_moved/Audio/Enemies/zo_attack2.wav
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: bf87bc9ac43df86be8c818de81d44a54
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- m_GUID: bf87bc9ac43df86be8c818de81d44a54
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m_Address: Assets/Resources_moved/Audio/SFX/pl_step1.wav
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m_Address: Assets/Resources_moved/Audio/SFX/pl_step1.wav
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m_ReadOnly: 0
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m_ReadOnly: 0
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@@ -43,26 +43,17 @@ namespace Code.App.AppStates
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.RegisterLoading(LoadingWork.LoadModelResource)
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.RegisterLoading(LoadingWork.LoadModelResource)
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.RegisterLoading(LoadingWork.LoadAudio);
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.RegisterLoading(LoadingWork.LoadAudio);
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//_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
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//_playerHealth.OnDamage += PlayerDamageTaken;
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//_playerHealth.OnDeath += EndGame;
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
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Context.InputService.EnableMap(ActionMappings.Gameplay);
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Context.InputService.EnableMap(ActionMappings.Gameplay);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, TakeGamageDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
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// Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.DevGen);
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Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.DevGen);
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Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.DevGen);
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Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
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Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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WaitForLoad().Forget();
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WaitForLoad();
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#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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}
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}
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private async UniTask WaitForPlayerCharacterLoad() => _playerCharacter = await Context.PlayerFactory.CreatePlayer();
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private async UniTask WaitForPlayerCharacterLoad() => _playerCharacter = await Context.PlayerFactory.CreatePlayer();
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@@ -160,21 +151,26 @@ namespace Code.App.AppStates
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{
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{
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
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Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
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Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
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DamageEffectProcess().Forget();
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}
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// TODO В конфиг
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private async UniTaskVoid DamageEffectProcess()
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{
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_damagePanel.Show();
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Context.AudioService.ApplyStun(200, 0.5f);
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await UniTask.WaitForSeconds(3f);
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Context.AudioService.ApplyStun(5000, 1f);
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_damagePanel.Hide();
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}
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}
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// DEBUG
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// DEBUG
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private void InstaKillDEBUG(InputAction.CallbackContext context)
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private void InstaKillDEBUG(InputAction.CallbackContext context)
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{
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{
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_playerHealth.InstaKill();
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_playerHealth.InstaKill();
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}
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}
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private void RoomPassedDEBUG(InputAction.CallbackContext context)
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private void TakeGamageDEBUG(InputAction.CallbackContext context)
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{
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{
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_orderService.RoomPassed();
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_playerHealth.GetDamage(1);
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}
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private OrderDispenser _debugTube;
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private void Tube(InputAction.CallbackContext context)
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{
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_debugTube.ThrowOrder();
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}
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}
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// DEBUG
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// DEBUG
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private bool _tickEnabled;
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private bool _tickEnabled;
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@@ -217,8 +213,7 @@ namespace Code.App.AppStates
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, TakeGamageDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
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base.ExitState();
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base.ExitState();
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}
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}
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@@ -235,13 +230,15 @@ namespace Code.App.AppStates
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private GameplayPanel _gameplayPanel;
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private GameplayPanel _gameplayPanel;
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private ArmsMeshProvider _armsMesh;
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private ArmsMeshProvider _armsMesh;
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private DamagePanel _damagePanel;
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private void UIInitialize()
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private void UIInitialize()
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{
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{
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_gameplayPanel = (GameplayPanel)Context.UIService.CurrentPanel;
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_gameplayPanel = (GameplayPanel)Context.UIService.CurrentPanel;
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_gameplayPanel.Initialize(_playerScore, _playerHealth, _orderService);
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_gameplayPanel.Initialize(_playerScore, _playerHealth, _orderService);
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Context.AudioService.OnDispatcherStarted += _gameplayPanel.SummonDispatcher;
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Context.AudioService.OnDispatcherStarted += _gameplayPanel.SummonDispatcher;
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Context.AudioService.OnDispatcherEnded += _gameplayPanel.CloseDispatcher;
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Context.AudioService.OnDispatcherEnded += _gameplayPanel.CloseDispatcher;
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_damagePanel = _gameplayPanel.DamagePanel;
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}
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}
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private void MusicInitialize()
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private void MusicInitialize()
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{
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{
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@@ -11,8 +11,8 @@ namespace Code.Audio
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}
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}
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public enum EnemiesSounds
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public enum EnemiesSounds
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{
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{
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Bastard,
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GrandpaAttack,
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Bravo,
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RoachAttack,
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RoachStep,
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RoachStep,
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GrandpaStep
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GrandpaStep
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}
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}
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@@ -193,6 +193,10 @@ namespace Code.Audio
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_audioSourcePool
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_audioSourcePool
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.PlayOneShot(_audioFactory.SFXAudios[(int)sfxId], position, _audioMixerGroups[AudioType.SFX]).Forget();
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.PlayOneShot(_audioFactory.SFXAudios[(int)sfxId], position, _audioMixerGroups[AudioType.SFX]).Forget();
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}
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}
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public void ApplyStun(float value, float time)
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{
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_mixer.DOSetFloat("Stun", value, time);
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}
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public void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position)
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public void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position)
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{
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{
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@@ -26,5 +26,6 @@ namespace Code.Audio
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AudioSource GetSourceOfGroup(AudioType group);
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AudioSource GetSourceOfGroup(AudioType group);
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void ReleaseSourceOfGroup(AudioSource source);
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void ReleaseSourceOfGroup(AudioSource source);
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void PlayCourier(CourierSounds range);
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void PlayCourier(CourierSounds range);
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void ApplyStun(float value, float time);
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}
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}
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}
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}
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@@ -188,11 +188,10 @@ namespace Code.Gameplay.Enemies
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_canAttack = false;
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_canAttack = false;
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_attackCooldownTimer = AttackCooldown;
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_attackCooldownTimer = AttackCooldown;
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}
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}
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protected virtual void ApplyEffectsToPlayer()
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protected virtual void ApplyEffectsToPlayer()
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{
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{
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if (PlayerController)
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if (PlayerController)
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PlayerController.BlockAbilities(3f);
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PlayerController.BlockAbilities(3f); // TODO в конфиг
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}
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}
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private void OnDrawGizmosSelected()
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private void OnDrawGizmosSelected()
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@@ -50,7 +50,7 @@ namespace Code.Gameplay.Enemies
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if (!(distance <= AttackRange)) return;
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if (!(distance <= AttackRange)) return;
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audioService.PlayEnemy(EnemiesSounds.Bravo,agent.transform.position);
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audioService.PlayEnemy(EnemiesSounds.RoachAttack, agent.transform.position);
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DealDamage();
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DealDamage();
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}
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}
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@@ -50,7 +50,7 @@ namespace Code.Gameplay.Enemies
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if (!(distance <= AttackRange)) return;
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if (!(distance <= AttackRange)) return;
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audioService.PlayEnemy(EnemiesSounds.Bastard,agent.transform.position);
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audioService.PlayEnemy(EnemiesSounds.GrandpaAttack,agent.transform.position);
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if (Player.CustomCharacterController.IsSliding)
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if (Player.CustomCharacterController.IsSliding)
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ApplyStun();
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ApplyStun();
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@@ -23,7 +23,6 @@ namespace Code.Gameplay.Enemies
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public void PlayStep()
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public void PlayStep()
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{
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{
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Debug.Log("Play Step");
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_audioSource.transform.position = transform.position;
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_audioSource.transform.position = transform.position;
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_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
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_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
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}
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}
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@@ -2,7 +2,6 @@ using System.Collections.Generic;
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using Code.Gameplay.Orders.Order;
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using Code.Gameplay.Orders.Order;
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using Code.Scenes;
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using Code.Scenes;
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using Code.Scenes.SceneEnvironments;
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using Code.Scenes.SceneEnvironments;
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using Cysharp.Threading.Tasks;
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using Reflex.Attributes;
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using Reflex.Attributes;
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using UnityEngine;
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using UnityEngine;
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@@ -36,19 +35,10 @@ namespace Code.Generator
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public void Initialize()
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public void Initialize()
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{
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{
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// _orderService.OrderGive();
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_spawnedRooms = new List<Room>();
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_spawnedRooms = new List<Room>();
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_roomIndexesStack = new();
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_roomIndexesStack = new();
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Debug.LogWarning($"КОТЛЫ ГЕНЕРАЛЬСКИЕ{_orderService.DeliveryTimer}");
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// CreateRoomsStack();
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// SpawnInitialRoomsAsync();
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_orderService.OnOrderGiven += CreateRoomsStack;
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_orderService.OnOrderGiven += CreateRoomsStack;
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// RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
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CreateInitialRoom();
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CreateInitialRoom();
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}
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}
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@@ -61,7 +51,6 @@ namespace Code.Generator
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Room roomToRemove = _spawnedRooms[0];
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Room roomToRemove = _spawnedRooms[0];
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_spawnedRooms.RemoveAt(0);
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_spawnedRooms.RemoveAt(0);
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// _factory.ReleaseRoom(roomToRemove);
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Object.Destroy(roomToRemove.gameObject);
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Object.Destroy(roomToRemove.gameObject);
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}
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}
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}
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}
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@@ -81,16 +70,12 @@ namespace Code.Generator
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_roomIndexesStack.Add(new(RoomType.Basic, roomIndex));
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_roomIndexesStack.Add(new(RoomType.Basic, roomIndex));
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remainingTime -= room.RoomTimer;
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remainingTime -= room.RoomTimer;
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Debug.Log($"комната {room.name} время {room.RoomTimer} осталось: {remainingTime}");
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}
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}
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AddPickupRoom();
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AddPickupRoom();
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Debug.Log($"добавлена зона заказа");
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AddSaveRoom();
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AddSaveRoom();
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Debug.Log($"добавлена сейв зона");
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Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
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SpawnNextRoom();
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SpawnNextRoom();
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}
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}
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@@ -125,8 +110,6 @@ namespace Code.Generator
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gameplaySceneEnvironment.playerSpawnPoint = instantiated.playerSpawn;
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gameplaySceneEnvironment.playerSpawnPoint = instantiated.playerSpawn;
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instantiated.Initialize(_orderService);
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instantiated.Initialize(_orderService);
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Debug.Log($"Первая комната: {instantiated.name}");
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}
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}
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private void SpawnNextRoom()
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private void SpawnNextRoom()
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{
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{
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@@ -206,17 +189,7 @@ namespace Code.Generator
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segmentOriginPosition.y -= randomDoorOriginPosition.y;
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segmentOriginPosition.y -= randomDoorOriginPosition.y;
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current.transform.position = segmentOriginPosition;
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current.transform.position = segmentOriginPosition;
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current.transform.rotation = Quaternion.Euler(0, segmentOriginYRotation, 0);
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current.transform.rotation = Quaternion.Euler(0, segmentOriginYRotation, 0);
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// locationSegment.isNeedSomeDoors = true;
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// locationSegment.AddBadDoorId(locationSegment.LocationSegment.GetDoorOrigins.IndexOf(randomDoorOrigin));
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current.Initialize(_orderService);
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current.Initialize(_orderService);
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// float frameOnTheBallRotation = segmentOriginYRotation + randomDoorOriginRotation.eulerAngles.y;
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// if (frameOnTheBallRotation > 305f) frameOnTheBallRotation -= 360f;
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// else if (frameOnTheBallRotation < -45f) frameOnTheBallRotation += 360f;
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// heOnTheBall.AddSlaveLocationSegment(locationSegment.Id);
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// heOnTheBall.ReplaceSlaveSegmentDoorOriginYRotation(frameOnTheBallRotation);
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// heOnTheBall.isGotOnTheBall = false;
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,25 @@
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Code.UI.Panels
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{
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public class DamagePanel : UIElement
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{
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[SerializeField] private Image background;
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[SerializeField] private Color shownColor;
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[SerializeField] private Color hiddenColor;
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public override void Hide()
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{
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Shown = false;
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// background.enabled = false;
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background.DOColor(hiddenColor, 2f);
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}
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public override void Show()
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{
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Shown = true;
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// background.enabled = true;
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background.DOColor(shownColor, 0.3f);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||||
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guid: b586dbc292c44261892460f578a38e50
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timeCreated: 1764769541
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@@ -26,6 +26,9 @@ namespace Code.UI.Panels
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[Header("MoneyBar")]
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[Header("MoneyBar")]
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[SerializeField] private TMP_Text moneyText;
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[SerializeField] private TMP_Text moneyText;
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||||||
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[SerializeField] private DamagePanel damagePanel;
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public DamagePanel DamagePanel => damagePanel;
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|
||||||
private void ScoreUpdate(int count, int money)
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private void ScoreUpdate(int count, int money)
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{
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{
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// TODO Анимация получения\потери
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// TODO Анимация получения\потери
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name: Master
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AudioMixerGroupController:
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--- !u!243 &9214955797390454771
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m_Script: {fileID: 11500000, guid: b586dbc292c44261892460f578a38e50, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::Code.UI.Panels.DamagePanel
|
||||||
|
background: {fileID: 3208935812393277478}
|
||||||
|
shownColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
hiddenColor: {r: 1, g: 1, b: 1, a: 0}
|
||||||
--- !u!1 &579930572186893961
|
--- !u!1 &579930572186893961
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -138,6 +229,7 @@ MonoBehaviour:
|
|||||||
m_VerticalAlignment: 256
|
m_VerticalAlignment: 256
|
||||||
m_textAlignment: 65535
|
m_textAlignment: 65535
|
||||||
m_characterSpacing: 0
|
m_characterSpacing: 0
|
||||||
|
m_characterHorizontalScale: 1
|
||||||
m_wordSpacing: 0
|
m_wordSpacing: 0
|
||||||
m_lineSpacing: 0
|
m_lineSpacing: 0
|
||||||
m_lineSpacingMax: 0
|
m_lineSpacingMax: 0
|
||||||
@@ -212,6 +304,7 @@ RectTransform:
|
|||||||
- {fileID: 6795752971079078466}
|
- {fileID: 6795752971079078466}
|
||||||
- {fileID: 1823960905184825859}
|
- {fileID: 1823960905184825859}
|
||||||
- {fileID: 8955916686469838470}
|
- {fileID: 8955916686469838470}
|
||||||
|
- {fileID: 4556077014972158193}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
@@ -280,6 +373,7 @@ MonoBehaviour:
|
|||||||
timerTransitionTime: 0.5
|
timerTransitionTime: 0.5
|
||||||
healthBar: {fileID: 2665776386830848828}
|
healthBar: {fileID: 2665776386830848828}
|
||||||
moneyText: {fileID: 6387758596913220167}
|
moneyText: {fileID: 6387758596913220167}
|
||||||
|
damagePanel: {fileID: 4468560056744459841}
|
||||||
--- !u!1 &1590444497356833627
|
--- !u!1 &1590444497356833627
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -418,6 +512,7 @@ MonoBehaviour:
|
|||||||
m_VerticalAlignment: 512
|
m_VerticalAlignment: 512
|
||||||
m_textAlignment: 65535
|
m_textAlignment: 65535
|
||||||
m_characterSpacing: 0
|
m_characterSpacing: 0
|
||||||
|
m_characterHorizontalScale: 1
|
||||||
m_wordSpacing: 0
|
m_wordSpacing: 0
|
||||||
m_lineSpacing: 0
|
m_lineSpacing: 0
|
||||||
m_lineSpacingMax: 0
|
m_lineSpacingMax: 0
|
||||||
@@ -740,6 +835,7 @@ MonoBehaviour:
|
|||||||
m_VerticalAlignment: 512
|
m_VerticalAlignment: 512
|
||||||
m_textAlignment: 65535
|
m_textAlignment: 65535
|
||||||
m_characterSpacing: 0
|
m_characterSpacing: 0
|
||||||
|
m_characterHorizontalScale: 1
|
||||||
m_wordSpacing: 0
|
m_wordSpacing: 0
|
||||||
m_lineSpacing: 0
|
m_lineSpacing: 0
|
||||||
m_lineSpacingMax: 0
|
m_lineSpacingMax: 0
|
||||||
|
|||||||
Reference in new issue
Block a user