Получение урона теперь чуть более заметно (плейсхолдер)
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@@ -1,8 +1,7 @@
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using System.Collections.Generic;
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using Code.Gameplay.Orders.Order;
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using Code.Scenes;
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using Code.Scenes.SceneEnvironments;
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using Cysharp.Threading.Tasks;
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using Code.Scenes.SceneEnvironments;
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using Reflex.Attributes;
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using UnityEngine;
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@@ -36,19 +35,10 @@ namespace Code.Generator
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public void Initialize()
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{
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// _orderService.OrderGive();
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_spawnedRooms = new List<Room>();
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_roomIndexesStack = new();
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Debug.LogWarning($"КОТЛЫ ГЕНЕРАЛЬСКИЕ{_orderService.DeliveryTimer}");
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// CreateRoomsStack();
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// SpawnInitialRoomsAsync();
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_orderService.OnOrderGiven += CreateRoomsStack;
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// RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
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CreateInitialRoom();
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}
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@@ -61,7 +51,6 @@ namespace Code.Generator
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Room roomToRemove = _spawnedRooms[0];
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_spawnedRooms.RemoveAt(0);
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// _factory.ReleaseRoom(roomToRemove);
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Object.Destroy(roomToRemove.gameObject);
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}
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}
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@@ -81,16 +70,12 @@ namespace Code.Generator
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_roomIndexesStack.Add(new(RoomType.Basic, roomIndex));
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remainingTime -= room.RoomTimer;
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Debug.Log($"комната {room.name} время {room.RoomTimer} осталось: {remainingTime}");
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}
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AddPickupRoom();
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Debug.Log($"добавлена зона заказа");
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AddSaveRoom();
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Debug.Log($"добавлена сейв зона");
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Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
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SpawnNextRoom();
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}
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@@ -125,8 +110,6 @@ namespace Code.Generator
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gameplaySceneEnvironment.playerSpawnPoint = instantiated.playerSpawn;
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instantiated.Initialize(_orderService);
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Debug.Log($"Первая комната: {instantiated.name}");
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}
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private void SpawnNextRoom()
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{
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@@ -205,18 +188,8 @@ namespace Code.Generator
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segmentOriginPosition.y -= randomDoorOriginPosition.y;
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current.transform.position = segmentOriginPosition;
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current.transform.rotation = Quaternion.Euler(0, segmentOriginYRotation, 0);
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// locationSegment.isNeedSomeDoors = true;
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// locationSegment.AddBadDoorId(locationSegment.LocationSegment.GetDoorOrigins.IndexOf(randomDoorOrigin));
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current.Initialize(_orderService);
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// float frameOnTheBallRotation = segmentOriginYRotation + randomDoorOriginRotation.eulerAngles.y;
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// if (frameOnTheBallRotation > 305f) frameOnTheBallRotation -= 360f;
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// else if (frameOnTheBallRotation < -45f) frameOnTheBallRotation += 360f;
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// heOnTheBall.AddSlaveLocationSegment(locationSegment.Id);
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// heOnTheBall.ReplaceSlaveSegmentDoorOriginYRotation(frameOnTheBallRotation);
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// heOnTheBall.isGotOnTheBall = false;
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current.transform.rotation = Quaternion.Euler(0, segmentOriginYRotation, 0);
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current.Initialize(_orderService);
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}
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}
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}
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