Merge branch 'SoundManager' into Dev

This commit is contained in:
ThomasCharester committed 2025-11-15 01:15:01 +03:00
commit 5c1fd1510d
13 files changed
+193 -201

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@@ -44,8 +44,11 @@ namespace Code.App.AppStates
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, LooseHealth); Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, LooseHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, LooseMoney); Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, LooseMoney);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, PlayDebugSFX); Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, PlayDebugSFX);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug6, PlayDebugDispatcher);
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
WaitForSceneToLoad(); WaitForSceneToLoad();
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
} }
private async UniTaskVoid WaitForSceneToLoad() private async UniTaskVoid WaitForSceneToLoad()
@@ -57,8 +60,8 @@ namespace Code.App.AppStates
Context.AudioFactory.WarmSFX() Context.AudioFactory.WarmSFX()
); );
Context.AudioService.PlayRandomPeacefulMusicUntilHumanityWillBeDestroyedForTheySins(); Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Peaceful);
Context.AudioService.PlayRandomActionMusicUntilHumanityWillBeDestroyedForTheySins(); Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Action);
var sceneEnvironment = ((GameplaySceneEnvironment)SceneManager.GetActiveScene() var sceneEnvironment = ((GameplaySceneEnvironment)SceneManager.GetActiveScene()
.GetSceneContainer().Resolve<CurrentSceneEnvironment>()); .GetSceneContainer().Resolve<CurrentSceneEnvironment>());
@@ -77,6 +80,10 @@ namespace Code.App.AppStates
{ {
Context.AudioService.PlaySFX(SFXSounds.Crowbar, _testSFXTransform.position); Context.AudioService.PlaySFX(SFXSounds.Crowbar, _testSFXTransform.position);
} }
private void PlayDebugDispatcher(InputAction.CallbackContext context)
{
Context.AudioService.PlayDispatcher(DispatcherSounds.AhFreeman);
}
private void GiveHealth(InputAction.CallbackContext context) private void GiveHealth(InputAction.CallbackContext context)
{ {
_playerHealth.GetDamage(-1); _playerHealth.GetDamage(-1);
@@ -115,13 +122,15 @@ namespace Code.App.AppStates
_playerMoney = null; _playerMoney = null;
Context.InputService.DisableMap(ActionMappings.Gameplay); Context.InputService.DisableMap(ActionMappings.Gameplay);
Context.AudioService.GladlyAskToStopGameplayMusic(Context.AudioFactory.ReleaseGameplayMusic); Context.AudioService.GladlyAskToStopMusic(MusicType.Action, callback: Context.AudioFactory.ReleaseActionMusic);
Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, callback: Context.AudioFactory.ReleasePeacefulMusic);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, GiveHealth); Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, GiveHealth);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug3, GiveHealth); Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug3, GiveHealth);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, LooseHealth); Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, LooseHealth);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, LooseMoney); Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, LooseMoney);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, PlayDebugSFX); Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, PlayDebugSFX);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug6, PlayDebugDispatcher);
base.ExitState(); base.ExitState();
} }
@@ -26,7 +26,9 @@ namespace Code.App.AppStates
Context.CameraStateMachine.SwitchState(CameraMode.Static); Context.CameraStateMachine.SwitchState(CameraMode.Static);
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
WaitForSceneToLoad(); WaitForSceneToLoad();
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
} }
private async UniTaskVoid WaitForSceneToLoad() private async UniTaskVoid WaitForSceneToLoad()
@@ -37,8 +39,8 @@ namespace Code.App.AppStates
Context.AudioFactory.WarmMenuMusic() Context.AudioFactory.WarmMenuMusic()
); );
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful); Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
Context.AudioService.PlayRandomMenuMusicUntilHumanityWillBeDestroyedForTheySins(); Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
((MainMenuPanel)Context.UIService.CurrentPanel).startButton.onClick.AddListener(StartGame); ((MainMenuPanel)Context.UIService.CurrentPanel).startButton.onClick.AddListener(StartGame);
((MainMenuPanel)Context.UIService.CurrentPanel).exitButton.onClick.AddListener(ExitGame); ((MainMenuPanel)Context.UIService.CurrentPanel).exitButton.onClick.AddListener(ExitGame);
@@ -74,7 +76,7 @@ namespace Code.App.AppStates
public override void ExitState() public override void ExitState()
{ {
Context.InputService.DisableMap(ActionMappings.MainMenu); Context.InputService.DisableMap(ActionMappings.MainMenu);
Context.AudioService.GladlyAskToStopMenuMusic(Context.AudioFactory.ReleaseMenuMusic); Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
base.ExitState(); base.ExitState();
} }
@@ -1,4 +1,3 @@
using System.Threading.Tasks;
using Code.App.StateMachine; using Code.App.StateMachine;
using Code.Audio; using Code.Audio;
using Code.Configs; using Code.Configs;
@@ -14,7 +13,6 @@ using Cysharp.Threading.Tasks;
using Reflex.Core; using Reflex.Core;
using Reflex.Injectors; using Reflex.Injectors;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
namespace Code.App namespace Code.App
@@ -81,7 +79,6 @@ namespace Code.App
containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig)); containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig));
} }
private bool _onAudioLoaded;
private AppStateMachine _appStateMachine; private AppStateMachine _appStateMachine;
private void Bootstrap(Container container) private void Bootstrap(Container container)
@@ -94,12 +91,13 @@ namespace Code.App
AttributeInjector.Inject(cameraStateMachine.StateMachineContext, container); AttributeInjector.Inject(cameraStateMachine.StateMachineContext, container);
cameraStateMachine.Initialize(); cameraStateMachine.Initialize();
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
BootstrapFinish(container); BootstrapFinish(container);
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
} }
private async UniTaskVoid BootstrapFinish(Container container) private async UniTaskVoid BootstrapFinish(Container container)
{ {
// container.Resolve<IAudioFactory>();
var loadingScreen = GameObject.FindWithTag(Tags.LoadingScreen); var loadingScreen = GameObject.FindWithTag(Tags.LoadingScreen);
DontDestroyOnLoad(loadingScreen); DontDestroyOnLoad(loadingScreen);
@@ -30,9 +30,7 @@ namespace Code.Audio
private AsyncOperationHandle<IList<AudioClip>> _enemiesHandle; private AsyncOperationHandle<IList<AudioClip>> _enemiesHandle;
private AsyncOperationHandle<IList<AudioClip>> _dispatcherHandle; private AsyncOperationHandle<IList<AudioClip>> _dispatcherHandle;
public List<AudioClip> PeacefulMusic { get; private set; } = new(); public Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; private set; } = new();
public List<AudioClip> ActionMusic { get; private set; } = new();
public List<AudioClip> MenuMusic { get; private set; } = new();
public List<AudioClip> SFXAudios { get; private set; } = new(); public List<AudioClip> SFXAudios { get; private set; } = new();
public List<AudioClip> EnemiesAudios { get; private set; } = new(); public List<AudioClip> EnemiesAudios { get; private set; } = new();
public List<AudioClip> DispatcherAudios { get; private set; } = new(); public List<AudioClip> DispatcherAudios { get; private set; } = new();
@@ -54,14 +52,11 @@ namespace Code.Audio
_enemies = enemiesSoundListConfig.enemies; _enemies = enemiesSoundListConfig.enemies;
_dispatcher = dispatcherSoundListConfig.dispatcher; _dispatcher = dispatcherSoundListConfig.dispatcher;
// _character = characterSoundListConfig.character; // _character = characterSoundListConfig.character;
MusicDictionary.Add(MusicType.Menu, new ());
MusicDictionary.Add(MusicType.Peaceful, new ());
MusicDictionary.Add(MusicType.Action, new ());
} }
// public async UniTask<AudioMixer> CreateMixer()
// {
// AudioMixer audioMixer = (await Addressables.InstantiateAsync(_audioMixerPrefab).ToUniTask()).GetComponent<AudioMixer>();
//
// return audioMixer;
// }
public async UniTask LoadAudioSourcePrefab(Action<GameObject> callback) => public async UniTask LoadAudioSourcePrefab(Action<GameObject> callback) =>
callback?.Invoke(await Addressables.LoadAssetAsync<GameObject>(_audioSourcePrefab)); callback?.Invoke(await Addressables.LoadAssetAsync<GameObject>(_audioSourcePrefab));
@@ -72,18 +67,17 @@ namespace Code.Audio
_peacefulMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_peacefulSoundtrack, OnPeacefulTrackLoaded, Addressables.MergeMode.None); _peacefulMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_peacefulSoundtrack, OnPeacefulTrackLoaded, Addressables.MergeMode.None);
await UniTask.WhenAll(_actionMusicHandle.ToUniTask(), _peacefulMusicHandle.ToUniTask()); await UniTask.WhenAll(_actionMusicHandle.ToUniTask(), _peacefulMusicHandle.ToUniTask());
} }
public void ReleaseActionMusic()
public void ReleaseGameplayMusic()
{ {
ActionMusic.Clear(); MusicDictionary[MusicType.Action].Clear();
_actionMusicHandle.Release(); _actionMusicHandle.Release();
}
PeacefulMusic.Clear(); public void ReleasePeacefulMusic()
{
MusicDictionary[MusicType.Peaceful].Clear();
_peacefulMusicHandle.Release(); _peacefulMusicHandle.Release();
} }
public async UniTask WarmMenuMusic( ) public async UniTask WarmMenuMusic( )
{ {
_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.None); _menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.None);
@@ -91,10 +85,9 @@ namespace Code.Audio
await _menuMusicHandle.ToUniTask(); await _menuMusicHandle.ToUniTask();
} }
public void ReleaseMenuMusic() public void ReleaseMenuMusic()
{ {
MenuMusic.Clear(); MusicDictionary[MusicType.Menu].Clear();
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset(); // foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
_menuMusicHandle.Release(); _menuMusicHandle.Release();
} }
@@ -105,7 +98,6 @@ namespace Code.Audio
await _SFXHandle.ToUniTask(); await _SFXHandle.ToUniTask();
} }
public void ReleaseSFX() public void ReleaseSFX()
{ {
SFXAudios.Clear(); SFXAudios.Clear();
@@ -139,17 +131,17 @@ namespace Code.Audio
_dispatcherHandle.Release(); _dispatcherHandle.Release();
} }
private void OnMenuTrackLoaded(AudioClip audioClip)
{
MusicDictionary[MusicType.Menu].Add(audioClip);
}
private void OnActionTrackLoaded(AudioClip audioClip) private void OnActionTrackLoaded(AudioClip audioClip)
{ {
ActionMusic.Add(audioClip); MusicDictionary[MusicType.Action].Add(audioClip);
} }
private void OnPeacefulTrackLoaded(AudioClip audioClip) private void OnPeacefulTrackLoaded(AudioClip audioClip)
{ {
PeacefulMusic.Add(audioClip); MusicDictionary[MusicType.Peaceful].Add(audioClip);
}
private void OnMenuTrackLoaded(AudioClip audioClip)
{
MenuMusic.Add(audioClip);
} }
private void OnSFXLoaded(AudioClip audioClip) private void OnSFXLoaded(AudioClip audioClip)
{ {
+77 -146
View File
@@ -22,9 +22,9 @@ namespace Code.Audio
private AudioSource _peacefulMusicSource; private AudioSource _peacefulMusicSource;
private AudioMixerGroup _masterGroup, private AudioMixerGroup _masterGroup,
_musicGroup, // _musicGroup,
_actionMusicGroup, // _actionMusicGroup,
_peacefulMusicGroup, // _peacefulMusicGroup,
_SFXGroup, _SFXGroup,
_creaturesGroup, _creaturesGroup,
_dispatcherGroup, _dispatcherGroup,
@@ -34,7 +34,7 @@ namespace Code.Audio
private readonly AudioSourcePool _audioSourcePool = new(); private readonly AudioSourcePool _audioSourcePool = new();
private Dictionary<AudioSnapshotState, AudioMixerSnapshot> _snapshots = new(); private Dictionary<AudioSnapshotState, AudioMixerSnapshot> _snapshots = new();
public AudioService(IAudioFactory audioFactory) public AudioService(IAudioFactory audioFactory)
{ {
_audioFactory = audioFactory; _audioFactory = audioFactory;
@@ -44,112 +44,92 @@ namespace Code.Audio
{ {
// _mixer = await _audioFactory.CreateMixer(); // _mixer = await _audioFactory.CreateMixer();
_mixer = _audioFactory.AudioMixer; _mixer = _audioFactory.AudioMixer;
_masterGroup = _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0]; _masterGroup = _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0];
_actionMusicGroup = _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]; // _actionMusicGroup = _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0];
_peacefulMusicGroup = _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0]; // _peacefulMusicGroup = _mixer.FindMatchingGroups(AudioGroups.PeacefulMusoup)[0];
// _musicGroup = _mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0];
_musicAudioGroups.Add(MusicType.Menu, _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Action, _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Peaceful, _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0]);
_cancellationTokenSources.Add(MusicType.Menu, new());
_cancellationTokenSources.Add(MusicType.Action, new());
_cancellationTokenSources.Add(MusicType.Peaceful, new());
_musicAudioSources.Add(MusicType.Menu, null);
_musicAudioSources.Add(MusicType.Action, null);
_musicAudioSources.Add(MusicType.Peaceful, null);
_SFXGroup = _mixer.FindMatchingGroups(AudioGroups.SFXGroup)[0]; _SFXGroup = _mixer.FindMatchingGroups(AudioGroups.SFXGroup)[0];
_musicGroup = _mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0];
_creaturesGroup = _mixer.FindMatchingGroups(AudioGroups.CreaturesGroup)[0]; _creaturesGroup = _mixer.FindMatchingGroups(AudioGroups.CreaturesGroup)[0];
_dispatcherGroup = _mixer.FindMatchingGroups(AudioGroups.DispatcherMusicGroup)[0]; _dispatcherGroup = _mixer.FindMatchingGroups(AudioGroups.DispatcherMusicGroup)[0];
_courierGroup = _mixer.FindMatchingGroups(AudioGroups.CourierMusicGroup)[0]; _courierGroup = _mixer.FindMatchingGroups(AudioGroups.CourierMusicGroup)[0];
_enemiesGroup = _mixer.FindMatchingGroups(AudioGroups.EnemiesMusicGroup)[0]; _enemiesGroup = _mixer.FindMatchingGroups(AudioGroups.EnemiesMusicGroup)[0];
_snapshots[AudioSnapshotState.None] = _mixer.FindSnapshot(AudioGroups.NoneSnapshot);
_snapshots[AudioSnapshotState.Peaceful] = _mixer.FindSnapshot(AudioGroups.PeacefulSnapshot); _snapshots[AudioSnapshotState.Peaceful] = _mixer.FindSnapshot(AudioGroups.PeacefulSnapshot);
_snapshots[AudioSnapshotState.Action] = _mixer.FindSnapshot(AudioGroups.ActionSnapshot); _snapshots[AudioSnapshotState.Action] = _mixer.FindSnapshot(AudioGroups.ActionSnapshot);
_snapshots[AudioSnapshotState.None] = _mixer.FindSnapshot(AudioGroups.NoneSnapshot); _snapshots[AudioSnapshotState.Menu] = _mixer.FindSnapshot(AudioGroups.MenuSnapshot);
await _audioFactory.LoadAudioSourcePrefab(_audioSourcePool.Initialize); await _audioFactory.LoadAudioSourcePrefab(_audioSourcePool.Initialize);
}
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
private Dictionary<MusicType, CancellationTokenSource> _cancellationTokenSources = new();
private Dictionary<MusicType, AudioSource> _musicAudioSources = new();
private Dictionary<MusicType, AudioMixerGroup> _musicAudioGroups = new();
public async UniTaskVoid PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType musicType)
{
if(!_musicAudioSources[musicType])
{
_musicAudioSources[musicType] = _audioSourcePool.GetSource();
_musicAudioSources[musicType].spatialBlend = 0f;
_musicAudioSources[musicType].outputAudioMixerGroup = _musicAudioGroups[musicType];
}
_musicAudioSources[musicType].resource =
_audioFactory.MusicDictionary[musicType][
Random.Range(0, _audioFactory.MusicDictionary[musicType].Count)];
_musicAudioSources[musicType].Play();
// await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType],
// _ => !_musicAudioSources[musicType].isPlaying,
// cancellationToken: _cancellationTokenSources[musicType].Token);
await UniTask.WaitUntil(() => _musicAudioSources[musicType].isPlaying);
Debug.Log($"Playing {musicType}");
var isCanceled = await UniTask.WaitUntil(() => !_musicAudioSources[musicType].isPlaying,
cancellationToken: _cancellationTokenSources[musicType].Token).SuppressCancellationThrow();
Debug.Log($"Finished {musicType}");
if (isCanceled)
{
Debug.Log($"Cancelled {musicType}");
_cancellationTokenSources[musicType].Dispose();
_cancellationTokenSources[musicType] = new();
_audioSourcePool.ReleaseSource(_musicAudioSources[musicType]);
return;
}
PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType);
}
InitializeMusicSources(); public async UniTaskVoid GladlyAskToStopMusic(MusicType musicType, AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null)
}
private void InitializeMusicSources()
{ {
_actionMusicSource = _audioSourcePool.GetSource(); TransitToSnapshot(audioSnapshotState, time);
_actionMusicSource.outputAudioMixerGroup = _actionMusicGroup;
_actionMusicSource.spatialBlend = 0f; await UniTask.WaitForSeconds(time);
_peacefulMusicSource = _audioSourcePool.GetSource(); _cancellationTokenSources[musicType].Cancel();
_peacefulMusicSource.outputAudioMixerGroup = _peacefulMusicGroup;
_peacefulMusicSource.spatialBlend = 0f;
}
public void PlayRandomGameplayMusic() callback?.Invoke();
{
_peacefulMusicSource.resource = _audioFactory.PeacefulMusic[Random.Range(0, _audioFactory.PeacefulMusic.Count)];
_actionMusicSource.resource =
_audioFactory.ActionMusic[Random.Range(0, _audioFactory.ActionMusic.Count)];
_peacefulMusicSource.Play();
_actionMusicSource.Play();
}
public void PlayRandomMenuMusic()
{
TransitToSnapshot(AudioSnapshotState.Peaceful);
_peacefulMusicSource.resource = _audioFactory.MenuMusic[Random.Range(0, _audioFactory.MenuMusic.Count)];
_peacefulMusicSource.Play();
}
private CancellationTokenSource _menuMusicTokenSource = new();
public async UniTaskVoid PlayRandomMenuMusicUntilHumanityWillBeDestroyedForTheySins()
{
TransitToSnapshot(AudioSnapshotState.Peaceful);
_peacefulMusicSource.resource = _audioFactory.MenuMusic[Random.Range(0, _audioFactory.MenuMusic.Count)];
_peacefulMusicSource.Play();
await UniTask.WaitUntilValueChanged(_peacefulMusicSource, _ => _peacefulMusicSource.isPlaying, cancellationToken: _menuMusicTokenSource.Token);
if (_menuMusicTokenSource.IsCancellationRequested)
{
_menuMusicTokenSource.Dispose();
_menuMusicTokenSource = new();
return;
}
PlayRandomMenuMusicUntilHumanityWillBeDestroyedForTheySins();
}
private CancellationTokenSource _peacefulMusicTokenSource = new();
public async UniTaskVoid PlayRandomPeacefulMusicUntilHumanityWillBeDestroyedForTheySins()
{
TransitToSnapshot(AudioSnapshotState.Peaceful);
_peacefulMusicSource.resource = _audioFactory.PeacefulMusic[Random.Range(0, _audioFactory.PeacefulMusic.Count)];
_peacefulMusicSource.Play();
await UniTask.WaitUntilValueChanged(_peacefulMusicSource, _ => _peacefulMusicSource.isPlaying, cancellationToken: _peacefulMusicTokenSource.Token);
if (_peacefulMusicTokenSource.IsCancellationRequested)
{
_peacefulMusicTokenSource.Dispose();
_peacefulMusicTokenSource = new();
return;
}
PlayRandomPeacefulMusicUntilHumanityWillBeDestroyedForTheySins();
}
private CancellationTokenSource _actionMusicTokenSource = new();
public async UniTaskVoid PlayRandomActionMusicUntilHumanityWillBeDestroyedForTheySins()
{
TransitToSnapshot(AudioSnapshotState.Action);
_actionMusicSource.resource = _audioFactory.ActionMusic[Random.Range(0, _audioFactory.ActionMusic.Count)];
_actionMusicSource.Play();
await UniTask.WaitUntilValueChanged(_actionMusicSource, _ => _actionMusicSource.isPlaying, cancellationToken: _actionMusicTokenSource.Token);
if (_actionMusicTokenSource.IsCancellationRequested)
{
_actionMusicTokenSource.Dispose();
_actionMusicTokenSource = new();
return;
}
PlayRandomActionMusicUntilHumanityWillBeDestroyedForTheySins();
} }
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public void StopMusic() public void StopMusic()
{ {
@@ -162,58 +142,7 @@ namespace Code.Audio
TransitToSnapshot(AudioSnapshotState.None); TransitToSnapshot(AudioSnapshotState.None);
_peacefulMusicSource.Stop(); _peacefulMusicSource.Stop();
_actionMusicSource.Stop(); _actionMusicSource.Stop();
callback?.Invoke();
}
public async UniTaskVoid GladlyAskToStopMenuMusic(Action callback = null)
{
TransitToSnapshot(AudioSnapshotState.None);
await UniTask.WaitForSeconds(1f);
_peacefulMusicSource.Stop();
_menuMusicTokenSource.Cancel();
callback?.Invoke();
}
public async UniTaskVoid GladlyAskToStopGameplayMusic(Action callback = null)
{
TransitToSnapshot(AudioSnapshotState.None);
await UniTask.WaitForSeconds(1f);
_actionMusicSource.Stop();
_peacefulMusicSource.Stop();
_actionMusicTokenSource.Cancel();
_peacefulMusicTokenSource.Cancel();
callback?.Invoke();
}
public async UniTaskVoid GladlyAskToStopActionMusic(Action callback = null)
{
TransitToSnapshot(AudioSnapshotState.None);
await UniTask.WaitForSeconds(1f);
_actionMusicSource.Stop();
_actionMusicTokenSource.Cancel();
callback?.Invoke();
}
public async UniTaskVoid GladlyAskToStopPeacefulMusic(Action callback = null)
{
TransitToSnapshot(AudioSnapshotState.None);
await UniTask.WaitForSeconds(1f);
_peacefulMusicSource.Stop();
_peacefulMusicTokenSource.Cancel();
callback?.Invoke(); callback?.Invoke();
} }
@@ -227,10 +156,12 @@ namespace Code.Audio
{ {
_audioSourcePool.PlayOneShot(_audioFactory.SFXAudios[(int)sfxId], position, _SFXGroup); _audioSourcePool.PlayOneShot(_audioFactory.SFXAudios[(int)sfxId], position, _SFXGroup);
} }
public void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position) public void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position)
{ {
_audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position, _enemiesGroup); _audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position, _enemiesGroup);
} }
public void PlayDispatcher(DispatcherSounds dispatcherSoundId) public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
{ {
_audioSourcePool.PlayShizo(_audioFactory.DispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup); _audioSourcePool.PlayShizo(_audioFactory.DispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup);
@@ -4,6 +4,7 @@ namespace Code.Audio
{ {
None, None,
Peaceful, Peaceful,
Action Action,
Menu
} }
} }
@@ -19,7 +19,7 @@ namespace Code.Audio
_pool = new ObjectPool<AudioSource>( _pool = new ObjectPool<AudioSource>(
createFunc: CreateItem, createFunc: CreateItem,
// actionOnGet: OnGet, // actionOnGet: OnGet,
// actionOnRelease: OnRelease, actionOnRelease: OnRelease,
actionOnDestroy: OnDestroyItem, actionOnDestroy: OnDestroyItem,
collectionCheck: true, // helps catch double-release mistakes collectionCheck: true, // helps catch double-release mistakes
defaultCapacity: 10, defaultCapacity: 10,
@@ -45,6 +45,7 @@ namespace Code.Audio
// Called when an item is returned to the pool. // Called when an item is returned to the pool.
private void OnRelease(AudioSource source) private void OnRelease(AudioSource source)
{ {
source.Stop();
//source.gameObject.SetActive(false); //source.gameObject.SetActive(false);
} }
@@ -8,16 +8,14 @@ namespace Code.Audio
{ {
public interface IAudioFactory public interface IAudioFactory
{ {
List<AudioClip> PeacefulMusic { get; }
List<AudioClip> ActionMusic { get; }
List<AudioClip> MenuMusic { get; }
List<AudioClip> SFXAudios { get; } List<AudioClip> SFXAudios { get; }
List<AudioClip> EnemiesAudios { get; } List<AudioClip> EnemiesAudios { get; }
List<AudioClip> DispatcherAudios { get; } List<AudioClip> DispatcherAudios { get; }
AudioMixer AudioMixer { get; } AudioMixer AudioMixer { get; }
Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; }
UniTask LoadAudioSourcePrefab(Action<GameObject> callback); UniTask LoadAudioSourcePrefab(Action<GameObject> callback);
UniTask WarmGameplayMusic(); UniTask WarmGameplayMusic();
void ReleaseGameplayMusic(); void ReleaseActionMusic();
UniTask WarmMenuMusic(); UniTask WarmMenuMusic();
void ReleaseMenuMusic(); void ReleaseMenuMusic();
UniTask WarmSFX(); UniTask WarmSFX();
@@ -26,5 +24,6 @@ namespace Code.Audio
void ReleaseEnemies(); void ReleaseEnemies();
UniTask WarmDispatcher(); UniTask WarmDispatcher();
void ReleaseDispatcher(); void ReleaseDispatcher();
void ReleasePeacefulMusic();
} }
} }
@@ -7,20 +7,13 @@ namespace Code.Audio
public interface IAudioService public interface IAudioService
{ {
UniTask Initialize(); UniTask Initialize();
void PlayRandomGameplayMusic(); UniTaskVoid PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType musicType);
UniTaskVoid GladlyAskToStopMusic(MusicType musicType, AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null);
void StopMusic();
void GladlyAskToStopMusic(Action callback = null);
void TransitToSnapshot(AudioSnapshotState state, float time = 1f); void TransitToSnapshot(AudioSnapshotState state, float time = 1f);
void PlaySFX(SFXSounds sfxId, Vector3 position); void PlaySFX(SFXSounds sfxId, Vector3 position);
void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position); void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position);
void PlayDispatcher(DispatcherSounds dispatcherSoundId); void PlayDispatcher(DispatcherSounds dispatcherSoundId);
void PlayRandomMenuMusic();
UniTaskVoid PlayRandomMenuMusicUntilHumanityWillBeDestroyedForTheySins();
void StopMusic();
void GladlyAskToStopMusic(Action callback = null);
UniTaskVoid GladlyAskToStopMenuMusic(Action callback = null);
UniTaskVoid GladlyAskToStopActionMusic(Action callback = null);
UniTaskVoid GladlyAskToStopPeacefulMusic(Action callback = null);
UniTaskVoid PlayRandomPeacefulMusicUntilHumanityWillBeDestroyedForTheySins();
UniTaskVoid PlayRandomActionMusicUntilHumanityWillBeDestroyedForTheySins();
UniTaskVoid GladlyAskToStopGameplayMusic(Action callback = null);
} }
} }
@@ -0,0 +1,9 @@
namespace Code.Audio
{
public enum MusicType
{
Menu,
Peaceful,
Action
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 74ff08d5f1b741f69e37fc06fb07ae8d
timeCreated: 1763151897
@@ -25,5 +25,7 @@ namespace Code.Constants
public const string PeacefulSnapshot = "Peaceful"; public const string PeacefulSnapshot = "Peaceful";
public const string ActionSnapshot = "Action"; public const string ActionSnapshot = "Action";
public const string NoneSnapshot = "None"; public const string NoneSnapshot = "None";
public const string MenuSnapshot = "Menu";
public const string MenuMusicGroup = "Menu";
} }
} }
@@ -52,6 +52,39 @@ AudioMixerEffectController:
m_SendTarget: {fileID: 0} m_SendTarget: {fileID: 0}
m_EnableWetMix: 0 m_EnableWetMix: 0
m_Bypass: 0 m_Bypass: 0
--- !u!245 &-5566153147845745614
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Menu
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: ae02c0612d44bfd459883c67f6dab857
m_FloatValues:
b9fc0df121fe7134e9cbd35aa5a65755: 0.10800299
ddab7e07de3c686e296ff10b1cd77a47: -80
dd0b3fe80d006124baa36e791e6953f0: -80
m_TransitionOverrides: {}
--- !u!243 &-5282050360126310577
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Menu
m_AudioMixer: {fileID: 24100000}
m_GroupID: af6d3dead2e9e4848a2ca2fa55634108
m_Children: []
m_Volume: b9fc0df121fe7134e9cbd35aa5a65755
m_Pitch: 3cdebfce079b3864f93ef55f8bc453ae
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 5712107256638894671}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!243 &-4235790927912365957 --- !u!243 &-4235790927912365957
AudioMixerGroupController: AudioMixerGroupController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -64,6 +97,7 @@ AudioMixerGroupController:
m_Children: m_Children:
- {fileID: 1469200815455588746} - {fileID: 1469200815455588746}
- {fileID: 9214955797390454771} - {fileID: 9214955797390454771}
- {fileID: -5282050360126310577}
m_Volume: 4c469b14481ac855fb9fb2989e6e6b94 m_Volume: 4c469b14481ac855fb9fb2989e6e6b94
m_Pitch: f5433a3ce2d2313f2b2d52521d9fa5bd m_Pitch: f5433a3ce2d2313f2b2d52521d9fa5bd
m_Send: 00000000000000000000000000000000 m_Send: 00000000000000000000000000000000
@@ -119,6 +153,7 @@ AudioMixerSnapshotController:
m_AudioMixer: {fileID: 24100000} m_AudioMixer: {fileID: 24100000}
m_SnapshotID: 6d6b0cfa14637d5f0a34277934971c34 m_SnapshotID: 6d6b0cfa14637d5f0a34277934971c34
m_FloatValues: m_FloatValues:
b9fc0df121fe7134e9cbd35aa5a65755: -80
ddab7e07de3c686e296ff10b1cd77a47: -80 ddab7e07de3c686e296ff10b1cd77a47: -80
m_TransitionOverrides: {} m_TransitionOverrides: {}
--- !u!241 &24100000 --- !u!241 &24100000
@@ -134,6 +169,7 @@ AudioMixerController:
- {fileID: 8341788112416184532} - {fileID: 8341788112416184532}
- {fileID: -1214924791136564940} - {fileID: -1214924791136564940}
- {fileID: 24500006} - {fileID: 24500006}
- {fileID: -5566153147845745614}
m_StartSnapshot: {fileID: 8341788112416184532} m_StartSnapshot: {fileID: 8341788112416184532}
m_SuspendThreshold: -80 m_SuspendThreshold: -80
m_EnableSuspend: 1 m_EnableSuspend: 1
@@ -150,9 +186,10 @@ AudioMixerController:
- 9bd058bbb94358d33a130fd50e352c2d - 9bd058bbb94358d33a130fd50e352c2d
- e04cdd7cb505ba69ea76a16038de727a - e04cdd7cb505ba69ea76a16038de727a
- 9eb64ac0ca0e2f1098eafbba1f9633f5 - 9eb64ac0ca0e2f1098eafbba1f9633f5
- af6d3dead2e9e4848a2ca2fa55634108
name: View name: View
m_CurrentViewIndex: 0 m_CurrentViewIndex: 0
m_TargetSnapshot: {fileID: -1214924791136564940} m_TargetSnapshot: {fileID: -5566153147845745614}
--- !u!243 &24300002 --- !u!243 &24300002
AudioMixerGroupController: AudioMixerGroupController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -199,6 +236,7 @@ AudioMixerSnapshotController:
m_AudioMixer: {fileID: 24100000} m_AudioMixer: {fileID: 24100000}
m_SnapshotID: bdbaa2a61b8857f568cd42dafa5c4811 m_SnapshotID: bdbaa2a61b8857f568cd42dafa5c4811
m_FloatValues: m_FloatValues:
b9fc0df121fe7134e9cbd35aa5a65755: -80
dd0b3fe80d006124baa36e791e6953f0: -80 dd0b3fe80d006124baa36e791e6953f0: -80
m_TransitionOverrides: {} m_TransitionOverrides: {}
--- !u!244 &671806689151419646 --- !u!244 &671806689151419646
@@ -272,6 +310,20 @@ AudioMixerGroupController:
m_Mute: 0 m_Mute: 0
m_Solo: 0 m_Solo: 0
m_BypassEffects: 0 m_BypassEffects: 0
--- !u!244 &5712107256638894671
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 8d1dc8039a4095e439a61f34c4e7f3a6
m_EffectName: Attenuation
m_MixLevel: fdc182acd523a7247a98663cce44aca2
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &5996723691131988381 --- !u!244 &5996723691131988381
AudioMixerEffectController: AudioMixerEffectController:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3