Audio система в процессе

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ThomasCharester committed 2025-11-13 12:31:43 +03:00
1 parent b13cf8cfc0
commit 557c4c3dee
10 files changed
+236 -30

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@@ -11,7 +11,7 @@ namespace Code.Audio
private IObjectPool<AudioSource> _pool;
private AudioSource _sourcePrefab;
public void Initialize(int count, AudioSource sourcePrefab)
public void Initialize(AudioSource sourcePrefab)
{
_sourcePrefab = sourcePrefab;
@@ -22,7 +22,7 @@ namespace Code.Audio
// actionOnRelease: OnRelease,
actionOnDestroy: OnDestroyItem,
collectionCheck: true, // helps catch double-release mistakes
defaultCapacity: count,
defaultCapacity: 10,
maxSize: 20
);
}