Audio система в процессе
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@@ -11,7 +11,7 @@ namespace Code.Audio
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private IObjectPool<AudioSource> _pool;
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private AudioSource _sourcePrefab;
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public void Initialize(int count, AudioSource sourcePrefab)
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public void Initialize(AudioSource sourcePrefab)
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{
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_sourcePrefab = sourcePrefab;
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@@ -22,7 +22,7 @@ namespace Code.Audio
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// actionOnRelease: OnRelease,
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actionOnDestroy: OnDestroyItem,
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collectionCheck: true, // helps catch double-release mistakes
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defaultCapacity: count,
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defaultCapacity: 10,
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maxSize: 20
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);
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}
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