Поудалял важные компоненты
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@@ -2,6 +2,8 @@ using Code.App.StateMachine;
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using Code.Audio;
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using Code.Gameplay.Player;
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using Code.Input;
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using Code.Scenes;
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using Code.Scenes.SceneEnvironments;
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using Code.StateMachine;
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using Code.UI;
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using Cysharp.Threading.Tasks;
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@@ -33,6 +35,8 @@ namespace Code.App.AppStates
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Death);
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Context.AudioService.ApplyStun(5000,0.5f);
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GameOver().Forget();
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base.EnterState();
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