Merge remote-tracking branch 'origin/fog-dev' into Levels2
This commit is contained in:
commit
4770499d97
13 files changed
+512
-467
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@@ -8,8 +8,11 @@ namespace Code.Configs
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public float
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public float
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maxStableMoveSpeed = 12f,
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maxStableMoveSpeed = 12f,
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stableMovementSharpness = 15f,
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stableMovementSharpness = 15f,
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orientationSharpness = 10f,
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orientationSharpness = 10f;
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jumpSpeed = 10f;
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public float
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jumpSpeed = 10f,
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jumpCooldown = 0.4f;
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public float
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public float
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dashSpeed = 20f,
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dashSpeed = 20f,
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+4
-3
@@ -189,6 +189,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
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{
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{
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if (!IsWallRunning || !_motor) return;
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if (!IsWallRunning || !_motor) return;
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if (_motor.CharacterController is not CustomCharacterController controller || !controller.CanJump)
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return;
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IsWallRunning = false;
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IsWallRunning = false;
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var wallAway = _wallNormal;
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var wallAway = _wallNormal;
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@@ -214,10 +217,8 @@ namespace Code.Gameplay.Character.Controller.Abilities
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_motor.SetPosition(_motor.TransientPosition + wallAway * 0.07f);
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_motor.SetPosition(_motor.TransientPosition + wallAway * 0.07f);
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if (_motor.CharacterController is CustomCharacterController controller)
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controller.TriggerJump();
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{
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controller.BlockAbilities(0.12f);
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controller.BlockAbilities(0.12f);
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}
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}
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}
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}
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}
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}
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}
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+23
-1
@@ -39,6 +39,11 @@ namespace Code.Gameplay.Character.Controller
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private Vector3 _currentFollowPointLocalPosition;
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private Vector3 _currentFollowPointLocalPosition;
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private bool _wasSlidingLastFrame;
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private bool _wasSlidingLastFrame;
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private float _jumpCooldownTimer;
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private float _jumpCooldownDuration => _characterConfig.jumpCooldown;
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public bool CanJump => !isAbilitiesBlocked && _jumpCooldownTimer <= 0f;
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// Подсистемы
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// Подсистемы
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private CharacterInputHandler _inputHandler;
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private CharacterInputHandler _inputHandler;
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private DashMechanic _dashMechanic;
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private DashMechanic _dashMechanic;
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@@ -158,7 +163,16 @@ namespace Code.Gameplay.Character.Controller
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_inputHandler.ProcessInputs(ref inputs, motor);
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_inputHandler.ProcessInputs(ref inputs, motor);
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// Передаём запрос прыжка
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// Передаём запрос прыжка
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_groundMovement.RequestJump(inputs.JumpPressed);
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var jumpInput = inputs.JumpPressed;
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if (jumpInput && CanJump)
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{
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_groundMovement.RequestJump(true);
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}
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else
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{
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_groundMovement.RequestJump(false);
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}
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}
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}
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public void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
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public void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
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@@ -364,6 +378,11 @@ namespace Code.Gameplay.Character.Controller
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_currentFollowPointLocalPosition = _cameraFollowPoint ? _cameraFollowPoint.localPosition : _originalFollowPointLocalPosition;
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_currentFollowPointLocalPosition = _cameraFollowPoint ? _cameraFollowPoint.localPosition : _originalFollowPointLocalPosition;
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}
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}
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public void TriggerJump()
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{
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_jumpCooldownTimer = _jumpCooldownDuration;
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}
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public void BeforeCharacterUpdate(float deltaTime)
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public void BeforeCharacterUpdate(float deltaTime)
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{
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{
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}
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}
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@@ -380,6 +399,9 @@ namespace Code.Gameplay.Character.Controller
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{
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{
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UpdateSlideTransition(deltaTime);
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UpdateSlideTransition(deltaTime);
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_jumpCooldownTimer -= deltaTime;
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if (_jumpCooldownTimer < 0f) _jumpCooldownTimer = 0f;
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_wallLeanMechanic.Update(
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_wallLeanMechanic.Update(
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_wallRunningMechanic.IsWallRunning,
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_wallRunningMechanic.IsWallRunning,
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_wallRunningMechanic.GetWallNormal(),
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_wallRunningMechanic.GetWallNormal(),
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+6
-1
@@ -76,8 +76,13 @@ namespace Code.Gameplay.Character.Controller.Movement
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if (JumpRequested)
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if (JumpRequested)
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{
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{
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currentVelocity += motor.CharacterUp * _jumpSpeed - Vector3.Project(currentVelocity, motor.CharacterUp);
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currentVelocity += motor.CharacterUp * _jumpSpeed - Vector3.Project(currentVelocity, motor.CharacterUp);
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JumpRequested = false; // Сброс сразу после применения
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JumpRequested = false;
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motor.ForceUnground();
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motor.ForceUnground();
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if (motor.CharacterController is CustomCharacterController controller)
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{
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controller.TriggerJump();
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}
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}
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}
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}
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}
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}
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}
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@@ -16,6 +16,7 @@ MonoBehaviour:
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stableMovementSharpness: 15
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stableMovementSharpness: 15
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orientationSharpness: 10
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orientationSharpness: 10
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jumpSpeed: 10
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jumpSpeed: 10
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jumpCooldown: 0.3
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dashSpeed: 20
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dashSpeed: 20
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dashDuration: 0.35
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dashDuration: 0.35
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dashCooldown: 1.2
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dashCooldown: 1.2
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@@ -54,9 +55,19 @@ MonoBehaviour:
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m_RotationOrder: 4
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m_RotationOrder: 4
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slideMinVelocityThreshold: 3
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slideMinVelocityThreshold: 3
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slideCooldown: 1.5
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slideCooldown: 1.5
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slideColliderHeightScale: 0.5
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slideCameraOffsetY: -0.5
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slideEnterDuration: 0.2
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slideExitDuration: 0.25
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leanAngle: 25
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leanAngle: 25
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leanThreshold: 0.3
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leanThreshold: 0.3
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leanSmoothSpeed: 10
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leanSmoothSpeed: 10
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gravity: {x: 0, y: -30, z: 0}
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gravity: {x: 0, y: -30, z: 0}
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maxAirSpeed: 10
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maxAirSpeed: 10
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airControlSharpness: 8
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airControlSharpness: 8
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wallRunMaxTime: 1.75
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wallRunSpeed: 15
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wallRunAcceleration: 25
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wallRunGravityScale: 0.25
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wallDetachImpulse: 7
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wallContactAngleThreshold: 45
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Load diff
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m_Name: PC_RPAsset
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m_Name: PC_RPAsset
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m_EditorClassIdentifier:
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k_AssetVersion: 13
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m_RendererType: 1
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m_RendererData: {fileID: 0}
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m_RendererDataList:
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m_RendererDataList:
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@@ -128,9 +128,11 @@ MonoBehaviour:
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m_PrefilterSoftShadowsQualityHigh: 1
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m_PrefilterSoftShadowsQualityHigh: 1
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m_PrefilterSoftShadows: 0
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m_PrefilterSoftShadows: 0
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m_PrefilterScreenCoord: 1
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m_PrefilterScreenCoord: 1
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m_PrefilterScreenSpaceIrradiance: 0
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m_PrefilterNativeRenderPass: 1
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m_PrefilterNativeRenderPass: 1
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m_PrefilterUseLegacyLightmaps: 0
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m_PrefilterUseLegacyLightmaps: 0
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m_PrefilterBicubicLightmapSampling: 1
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m_PrefilterBicubicLightmapSampling: 1
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m_PrefilterReflectionProbeRotation: 0
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m_PrefilterReflectionProbeBlending: 0
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m_PrefilterReflectionProbeBlending: 0
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m_PrefilterReflectionProbeBoxProjection: 0
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m_PrefilterReflectionProbeBoxProjection: 0
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m_PrefilterReflectionProbeAtlas: 0
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m_PrefilterReflectionProbeAtlas: 0
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+29
-17
@@ -62,23 +62,12 @@ MonoBehaviour:
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m_RenderingLayerNames:
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m_RenderingLayerNames:
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- Light Layer default
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- Light Layer default
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@@ -8,14 +8,15 @@
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@@ -42,6 +43,7 @@
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"com.unity.modules.unitywebrequestaudio": "1.0.0",
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@@ -24,7 +24,7 @@
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"hash": "e644f1bb8ea190157aaea9c386f85cee4cd03bd9"
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||||||
@@ -34,7 +34,7 @@
|
|||||||
"com.unity.modules.jsonserialize": "1.0.0",
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
"com.unity.modules.imageconversion": "1.0.0",
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
"com.unity.scriptablebuildpipeline": "2.5.0",
|
"com.unity.scriptablebuildpipeline": "2.4.3",
|
||||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
@@ -122,14 +122,14 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.mathematics": {
|
"com.unity.mathematics": {
|
||||||
"version": "1.3.2",
|
"version": "1.3.3",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.multiplayer.center": {
|
"com.unity.multiplayer.center": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.1",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -137,28 +137,28 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.nuget.mono-cecil": {
|
"com.unity.nuget.mono-cecil": {
|
||||||
"version": "1.11.5",
|
"version": "1.11.6",
|
||||||
"depth": 3,
|
"depth": 3,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.nuget.newtonsoft-json": {
|
"com.unity.nuget.newtonsoft-json": {
|
||||||
"version": "3.2.1",
|
"version": "3.2.2",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.profiling.core": {
|
"com.unity.profiling.core": {
|
||||||
"version": "1.0.2",
|
"version": "1.0.3",
|
||||||
"depth": 3,
|
"depth": 3,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.render-pipelines.core": {
|
"com.unity.render-pipelines.core": {
|
||||||
"version": "17.2.0",
|
"version": "17.3.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -168,17 +168,16 @@
|
|||||||
"com.unity.collections": "2.4.3",
|
"com.unity.collections": "2.4.3",
|
||||||
"com.unity.modules.physics": "1.0.0",
|
"com.unity.modules.physics": "1.0.0",
|
||||||
"com.unity.modules.terrain": "1.0.0",
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
"com.unity.modules.jsonserialize": "1.0.0",
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
"com.unity.rendering.light-transport": "1.0.1"
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.render-pipelines.universal": {
|
"com.unity.render-pipelines.universal": {
|
||||||
"version": "17.2.0",
|
"version": "17.3.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.render-pipelines.core": "17.2.0",
|
"com.unity.render-pipelines.core": "17.3.0",
|
||||||
"com.unity.shadergraph": "17.2.0",
|
"com.unity.shadergraph": "17.3.0",
|
||||||
"com.unity.render-pipelines.universal-config": "17.0.3"
|
"com.unity.render-pipelines.universal-config": "17.0.3"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -190,18 +189,8 @@
|
|||||||
"com.unity.render-pipelines.core": "17.0.3"
|
"com.unity.render-pipelines.core": "17.0.3"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.rendering.light-transport": {
|
|
||||||
"version": "1.0.1",
|
|
||||||
"depth": 2,
|
|
||||||
"source": "builtin",
|
|
||||||
"dependencies": {
|
|
||||||
"com.unity.collections": "2.2.0",
|
|
||||||
"com.unity.mathematics": "1.2.4",
|
|
||||||
"com.unity.modules.terrain": "1.0.0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"com.unity.scriptablebuildpipeline": {
|
"com.unity.scriptablebuildpipeline": {
|
||||||
"version": "2.5.0",
|
"version": "2.4.3",
|
||||||
"depth": 3,
|
"depth": 3,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -211,30 +200,30 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.searcher": {
|
"com.unity.searcher": {
|
||||||
"version": "4.9.3",
|
"version": "4.9.4",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.shadergraph": {
|
"com.unity.shadergraph": {
|
||||||
"version": "17.2.0",
|
"version": "17.3.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.render-pipelines.core": "17.2.0",
|
"com.unity.render-pipelines.core": "17.3.0",
|
||||||
"com.unity.searcher": "4.9.3"
|
"com.unity.searcher": "4.9.3"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.sysroot": {
|
"com.unity.sysroot": {
|
||||||
"version": "2.0.10",
|
"version": "2.0.11",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.sysroot.linux-x86_64": {
|
"com.unity.sysroot.linux-x86_64": {
|
||||||
"version": "2.0.9",
|
"version": "2.0.10",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -309,6 +298,14 @@
|
|||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {}
|
"dependencies": {}
|
||||||
},
|
},
|
||||||
|
"com.unity.modules.adaptiveperformance": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
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||||||
|
"dependencies": {
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||||||
|
"com.unity.modules.subsystems": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
"com.unity.modules.ai": {
|
"com.unity.modules.ai": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@@ -516,6 +513,16 @@
|
|||||||
"com.unity.modules.imageconversion": "1.0.0"
|
"com.unity.modules.imageconversion": "1.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"com.unity.modules.vectorgraphics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
"com.unity.modules.vehicles": {
|
"com.unity.modules.vehicles": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
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||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|||||||
@@ -59,6 +59,8 @@ GraphicsSettings:
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m_AlbedoSwatchInfos: []
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m_AlbedoSwatchInfos: []
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m_RenderPipelineGlobalSettingsMap:
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m_RenderPipelineGlobalSettingsMap:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2}
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2}
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m_ShaderBuildSettings:
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keywordDeclarationOverrides: []
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m_LightsUseLinearIntensity: 1
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 1
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m_LightsUseColorTemperature: 1
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m_LogWhenShaderIsCompiled: 0
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m_LogWhenShaderIsCompiled: 0
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+17
@@ -0,0 +1,17 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 53
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 15023, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_EditorClassIdentifier: UnityEditor.MultiplayerModule.dll::UnityEditor.Multiplayer.Internal.MultiplayerRolesSettings
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m_MultiplayerRoleForClassicProfile:
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m_Values:
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@@ -1,2 +1,2 @@
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m_EditorVersion: 6000.2.15f1
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m_EditorVersion: 6000.3.0f1
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m_EditorVersionWithRevision: 6000.2.15f1 (0707b6d1e918)
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m_EditorVersionWithRevision: 6000.3.0f1 (d1870ce95baf)
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||||||
Reference in new issue
Block a user