Интерфейс в процессе

This commit is contained in:
ThomasCharester committed 2025-10-31 23:19:16 +03:00
1 parent bea109175b
commit 45fe19be24
53 files changed
+2527 -64

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@@ -33,14 +33,14 @@ namespace Code.App.AppStates
_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.GiveHealth, GiveHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.GiveMoney, GiveHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.GiveMoney, GiveMoney);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.LooseHealth, LooseHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.LooseMoney, LooseMoney);
}
private void SceneLoaded()
{
((GameplayPanel)Context.UIService.CurrentPanel).Initialize(_playerMoney, _playerHealth);
((GameplayPanel)(Context.UIService.CurrentPanel)).Initialize(_playerMoney, _playerHealth);
Context.UIService.LoadingScreen.Hide();
base.EnterState();
@@ -48,12 +48,16 @@ namespace Code.App.AppStates
private void GiveHealth(InputAction.CallbackContext context)
{
UnityEngine.Debug.Log("Giving health");
_playerHealth.GetDamage(-1);
UnityEngine.Debug.Log(_playerHealth.HealthPoints);
}
private void LooseHealth(InputAction.CallbackContext context)
{
UnityEngine.Debug.Log("Losing health");
_playerHealth.GetDamage(1);
UnityEngine.Debug.Log(_playerHealth.HealthPoints);
}
private void GiveMoney(InputAction.CallbackContext context)
@@ -63,7 +67,7 @@ namespace Code.App.AppStates
private void LooseMoney(InputAction.CallbackContext context)
{
_playerMoney.GiveMoney(100);
_playerMoney.LooseMoney(100);
}
public override void Tick()