Теперь камера - это стейт-машина
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@@ -1,3 +1,4 @@
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using Code.Gameplay.Camera;
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using Code.Gameplay.Character.Camera;
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using Code.Gameplay.Character.Core;
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using UnityEngine;
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@@ -37,5 +38,6 @@ namespace Code.Configs
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public Vector3 defaultFollowPosition = Vector3.zero;
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public CameraService cameraPrefab;
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public Camera cameraPrefab2;
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}
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}
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