diff --git a/Game/CourierOld/Assets/Code/Gameplay/Camera/CameraStates/BaseCameraState.cs b/Game/CourierOld/Assets/Code/Gameplay/Camera/CameraStates/BaseCameraState.cs index ad3b2fa..af6d7f0 100644 --- a/Game/CourierOld/Assets/Code/Gameplay/Camera/CameraStates/BaseCameraState.cs +++ b/Game/CourierOld/Assets/Code/Gameplay/Camera/CameraStates/BaseCameraState.cs @@ -116,7 +116,7 @@ namespace Code.Gameplay.Camera.CameraStates protected void HandleRotationInput(float deltaTime, Vector3 rotationInput, out Quaternion targetRotation) { // Вращение вокруг вертикальной оси (горизонтальный поворот) - var rotationFromInput = Quaternion.Euler(FollowTransform.up * (rotationInput.x * RotationSpeed)); + var rotationFromInput = Quaternion.Euler(Vector3.up * (rotationInput.x * RotationSpeed)); PlanarDirection = rotationFromInput * PlanarDirection; var planarRotation = Quaternion.LookRotation(PlanarDirection, FollowTransform.up);