CoreGameplay
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using System;
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using Code.Configs;
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using Code.Gameplay.Orders.Order;
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using Cysharp.Threading.Tasks;
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using Reflex.Attributes;
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using UnityEngine;
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namespace Code.Gameplay.Orders.Order
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{
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public class OrderBox : MonoBehaviour
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{
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[Inject] private IOrderService _orderService;
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public Rigidbody rigidbody;
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[SerializeField] private bool _pickupMode;
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// [SerializeField] private AnimationCurve debugCurve;
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//DEBUG
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// private void Start()
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// {
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// _capturedPosition = transform.position;
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// _floatingCurve = debugCurve;
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// _curveLength = 1f;
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// }
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// DEBUG
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private float _activationTime;
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[Inject]
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private void Construct(OrderBoxConfig config)
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{
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_floatingCurve = config.floatingCurve;
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_activationTime = config.activationTime;
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_curveLength = config.curveLength;
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}
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public void OnTriggerEnter(Collider other)
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{
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if (!_pickupMode) return;
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_orderService.OrderRecieved();
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Destroy(gameObject);
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}
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public async UniTaskVoid SwitchMode()
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{
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Debug.LogWarning("Activating");
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await UniTask.WaitForSeconds(_activationTime);
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Debug.LogWarning("Available");
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_pickupMode = true;
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rigidbody.isKinematic = true;
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_capturedPosition = transform.position;
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}
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private Vector3 _capturedPosition;
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private float _timeForMoving;
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private AnimationCurve _floatingCurve;
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private float _curveLength;
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private void FixedUpdate()
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{
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if (!_pickupMode) return;
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_timeForMoving += Time.fixedDeltaTime;
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if (_timeForMoving > _curveLength) _timeForMoving = 0;
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transform.position = _capturedPosition + new Vector3(0, _floatingCurve.Evaluate(_timeForMoving), 0);
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Debug.Log(transform.position);
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}
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}
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}
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