CoreGameplay
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@@ -1,6 +1,7 @@
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using Code.Gameplay.Camera;
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using Code.Gameplay.Camera.CameraStates;
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using Code.Gameplay.Character.Controller;
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using Code.Gameplay.Player;
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using Code.Input;
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using Reflex.Attributes;
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using UnityEngine;
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@@ -18,6 +19,9 @@ namespace Code.Gameplay.Character.Core
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[Inject] private IInputService _inputService; // Сервис ввода через DI
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[SerializeField] private PlayerAnimator _animator;
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public PlayerAnimator PlayerAnimator => _animator;
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public void Teleport(Vector3 position, Quaternion rotation)
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{
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customCharacterController.SetPosition(position);
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