CoreGameplay
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using UnityEngine;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Gameplay/OrderBox", fileName = "OrderBoxConfig")]
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public class OrderBoxConfig : ScriptableObject
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{
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public float activationTime;
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public AnimationCurve floatingCurve;
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public float curveLength;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6af4f53d425a41c78ef889fd7e5c3197
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timeCreated: 1763735968
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@@ -0,0 +1,11 @@
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using UnityEngine;
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namespace Code.Configs
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{
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[CreateAssetMenu(fileName = "OrderServiceConfig", menuName = "Config/Gameplay/OrderServiceConfig")]
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public class OrderServiceConfig : ScriptableObject
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{
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public Vector2 timeBounds;
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public float koefRooms, koefOvertime;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ee2550c3e4874575ac3aecadfcc42475
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timeCreated: 1763559999
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@@ -9,5 +9,6 @@ namespace Code.Configs
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public int maxHealth;
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public AssetReference characterPrefab;
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public AssetReference armsMeshPrefab;
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}
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}
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