CoreGameplay
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@@ -18,6 +18,17 @@ namespace Code.Audio
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{
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Absolutely,
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AbsolutelyNot,
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AhFreeman
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AhFreeman,
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Recieve1,
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Recieve2,
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TakeDamage1,
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TakeDamage2,
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TakeDamage3,
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TakeDamage4,
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Late1,
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Late2,
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Late3,
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Late4,
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Late5
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}
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}
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@@ -62,8 +62,8 @@ namespace Code.Audio
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public async UniTask WarmGameplayMusic( )
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{
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_actionMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_actionSoundtrack, OnActionTrackLoaded, Addressables.MergeMode.None);
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_peacefulMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_peacefulSoundtrack, OnPeacefulTrackLoaded, Addressables.MergeMode.None);
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_actionMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_actionSoundtrack, OnActionTrackLoaded, Addressables.MergeMode.Union);
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_peacefulMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_peacefulSoundtrack, OnPeacefulTrackLoaded, Addressables.MergeMode.Union);
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await UniTask.WhenAll(_actionMusicHandle.ToUniTask(), _peacefulMusicHandle.ToUniTask());
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}
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@@ -79,7 +79,7 @@ namespace Code.Audio
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}
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public async UniTask WarmMenuMusic( )
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{
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_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.None);
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_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.Union);
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// foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>());
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await _menuMusicHandle.ToUniTask();
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@@ -92,7 +92,7 @@ namespace Code.Audio
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}
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public async UniTask WarmSFX( )
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{
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_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded, Addressables.MergeMode.None);
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_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded, Addressables.MergeMode.Union);
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await _SFXHandle.ToUniTask();
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@@ -104,7 +104,7 @@ namespace Code.Audio
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}
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public async UniTask WarmEnemies( )
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{
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_enemiesHandle = Addressables.LoadAssetsAsync<AudioClip>(_enemies, OnEnemiesLoaded, Addressables.MergeMode.None);
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_enemiesHandle = Addressables.LoadAssetsAsync<AudioClip>(_enemies, OnEnemiesLoaded, Addressables.MergeMode.Union);
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await _enemiesHandle.ToUniTask();
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@@ -118,7 +118,7 @@ namespace Code.Audio
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public async UniTask WarmDispatcher( )
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{
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_dispatcherHandle = Addressables.LoadAssetsAsync<AudioClip>(_dispatcher, OnDispatcherLoaded, Addressables.MergeMode.None);
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_dispatcherHandle = Addressables.LoadAssetsAsync<AudioClip>(_dispatcher, OnDispatcherLoaded, Addressables.MergeMode.Union);
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await _dispatcherHandle.ToUniTask();
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