CoreGameplay
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@@ -1,16 +1,23 @@
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using System.Globalization;
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using System.Reflection.Emit;
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using Code.App.StateMachine;
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using Code.Audio;
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using Code.Gameplay.Camera;
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using Code.Gameplay.Camera.CameraStates;
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using Code.Gameplay.Character.Core;
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using Code.Gameplay.Orders.Order;
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using Code.Gameplay.Orders.Order;
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using Code.Gameplay.Player;
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using Code.Input;
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using Code.Scenes;
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using Code.Scenes.SceneEnvironments;
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using Code.StateMachine;
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using Code.UI;
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using Code.UI.Panels;
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using Cysharp.Threading.Tasks;
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using Reflex.Core;
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using Reflex.Extensions;
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using Reflex.Injectors;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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@@ -18,13 +25,13 @@ using UnityEngine.SceneManagement;
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namespace Code.App.AppStates
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{
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public class GameplayState : BaseState<AppStateMachineContext>
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{
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// DEBUG
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private Transform _testSFXTransform;
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// DEBUG
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{
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private PlayerHealth _playerHealth;
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private PlayerMoney _playerMoney;
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private IScoreService _scoreService;
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private IOrderService _orderService;
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private CharacterProvider _playerCharacter;
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@@ -45,87 +52,101 @@ namespace Code.App.AppStates
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Context.InputService.EnableMap(ActionMappings.Gameplay);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, GiveHealth);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug3, GiveMoney);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, LooseHealth);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, LooseMoney);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, PlayDebugSFX);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug6, PlayDebugDispatcher);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, GiveOrderDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, RecieveOrderDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug3, DeliverOrderDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
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// Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug6, PlayDebugDispatcher);
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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WaitForSceneToLoad();
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#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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}
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private async UniTask WaitForPlayerCharacterLoad() => _playerCharacter = await Context.PlayerFactory.CreatePlayer();
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private async UniTaskVoid WaitForSceneToLoad()
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{
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{
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await Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.Gameplay);
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await UniTask.WhenAll(
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Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.Gameplay),
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Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
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// TODO
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Context.AudioFactory.WarmGameplayMusic(),
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Context.AudioFactory.WarmSFX(),
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Context.AudioFactory.WarmDispatcher(),
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// TODO
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WaitForPlayerArmsToInitialize(),
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WaitForPlayerCharacterLoad()
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);
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);
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MusicInitialize();
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Peaceful);
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Action);
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Container sceneContainer = SceneManager.GetActiveScene().GetSceneContainer();
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var sceneEnvironment = ((GameplaySceneEnvironment)SceneManager.GetActiveScene()
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.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
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GameplaySceneEnvironment sceneEnvironment = SceneEnvironmentVariables(sceneContainer);
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_testSFXTransform = sceneEnvironment.debugSfxTarget;
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PlayerInitialize(sceneEnvironment);
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_playerCharacter.Teleport(sceneEnvironment.playerSpawnPoint.position, sceneEnvironment.playerSpawnPoint.rotation);
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UIInitialize();
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((GameplayPanel)Context.UIService.CurrentPanel).Initialize(_playerMoney, _playerHealth);
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CameraInitialize();
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InputServiceInitialize();
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GameplayServicesInitialize(sceneContainer);
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Context.CameraStateMachine.SwitchState(CameraMode.FirstPerson);
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((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(_playerCharacter.GetFollowTransform());
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Context.InputService.EnableMap(ActionMappings.Gameplay);
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_tickEnabled = true;
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Context.UIService.LoadingScreen.Hide();
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}
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private void OnCharacterSpawn(CharacterProvider characterProvider)
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{
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((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(_playerCharacter.GetFollowTransform());
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}
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private void PlayDebugSFX(InputAction.CallbackContext context)
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{
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Context.AudioService.PlaySFX(SFXSounds.Crowbar, _testSFXTransform.position);
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}
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private void PlayDebugDispatcher(InputAction.CallbackContext context)
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{
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Context.AudioService.PlayDispatcher(DispatcherSounds.AhFreeman);
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}
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private void GiveHealth(InputAction.CallbackContext context)
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{
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_playerHealth.GetDamage(-1);
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}
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private async UniTask WaitForPlayerArmsToInitialize() => _armsMesh = await Context.PlayerFactory.CreateArms(Context.CameraStateMachine.Camera.transform);
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private void LooseHealth(InputAction.CallbackContext context)
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{
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_playerHealth.GetDamage(1);
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private void OrderGiven(float time)
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{
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}
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private void GiveMoney(InputAction.CallbackContext context)
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private void OrderRecieved(float time)
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{
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_playerMoney.GiveMoney(100);
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((GameplayPanel)(Context.UIService.CurrentPanel)).SummonDispatcher();
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2));
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}
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private void LooseMoney(InputAction.CallbackContext context)
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{
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_playerMoney.LooseMoney(100);
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((GameplayPanel)(Context.UIService.CurrentPanel)).CloseDispatcher();
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private void OrderDelivered(int score, float time)
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{
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if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
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_playerMoney.GiveMoney(score);
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}
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// DEBUG
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private void GiveOrderDEBUG(InputAction.CallbackContext context)
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{
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_orderService.OrderGive();
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}
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private void RecieveOrderDEBUG(InputAction.CallbackContext context)
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{
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_orderService.OrderRecieved();
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}
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private void DeliverOrderDEBUG(InputAction.CallbackContext context)
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{
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_orderService.OrderDelivered();
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}
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private void RoomPassedDEBUG(InputAction.CallbackContext context)
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{
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_orderService.RoomPassed();
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}
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private OrderDispenser _debugTube;
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private void Tube(InputAction.CallbackContext context)
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{
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_debugTube.ThrowOrder();
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}
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// DEBUG
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private bool _tickEnabled;
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public override void Tick()
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{
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if (!_tickEnabled) return;
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// TODO ГРЯЗь
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_gameplayPanel.Timer.text = ((int)_orderService.DecreaseTimer(Time.deltaTime)).ToString(CultureInfo.CurrentCulture);
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}
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private void EndGame()
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@@ -139,21 +160,71 @@ namespace Code.App.AppStates
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_playerHealth = null;
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_playerMoney = null;
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_tickEnabled = false;
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Context.PlayerFactory.ReleasePlayer(_playerCharacter);
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_playerCharacter = null;
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Context.PlayerFactory.ReleaseArms(_armsMesh);
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_armsMesh = null;
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Context.InputService.DisableMap(ActionMappings.Gameplay);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Action, callback: Context.AudioFactory.ReleaseActionMusic);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, callback: Context.AudioFactory.ReleasePeacefulMusic);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, GiveHealth);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug3, GiveHealth);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, LooseHealth);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, LooseMoney);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, PlayDebugSFX);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug6, PlayDebugDispatcher);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, GiveOrderDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, RecieveOrderDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug3, DeliverOrderDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
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// Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug6, PlayDebugDispatcher);
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base.ExitState();
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}
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private void InputServiceInitialize()
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{
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Context.InputService.EnableMap(ActionMappings.Gameplay);
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}
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private void CameraInitialize()
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{
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Context.CameraStateMachine.SwitchState(CameraMode.FirstPerson);
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((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(_playerCharacter.GetFollowTransform());
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}
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private GameplayPanel _gameplayPanel;
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private ArmsMeshProvider _armsMesh;
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private void UIInitialize()
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{
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_gameplayPanel = (GameplayPanel)Context.UIService.CurrentPanel;
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_gameplayPanel.Initialize(_playerMoney, _playerHealth);
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}
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private void MusicInitialize()
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{
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Peaceful);
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Action);
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}
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private void PlayerInitialize(GameplaySceneEnvironment sceneEnvironment)
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{
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_playerCharacter.Teleport(sceneEnvironment.playerSpawnPoint.position, sceneEnvironment.playerSpawnPoint.rotation);
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_playerCharacter.PlayerAnimator.SetAnimator(_armsMesh.ArmsAnimator);
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}
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private void GameplayServicesInitialize(Container sceneContainer)
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{
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_scoreService = sceneContainer.Resolve<IScoreService>();
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_orderService = sceneContainer.Resolve<IOrderService>();
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_orderService.OnOrderGiven += OrderGiven;
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_orderService.OnOrderRecieved += OrderRecieved;
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_orderService.OnOrderDelivered += OrderDelivered;
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}
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private GameplaySceneEnvironment SceneEnvironmentVariables(Container sceneContainer)
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{
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var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>();
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_debugTube = sceneEnvironment.debugTube;
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return sceneEnvironment;
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}
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}
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}
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@@ -3,6 +3,7 @@ using Code.Audio;
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using Code.Configs;
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using Code.Constants;
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using Code.Gameplay.Camera;
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using Code.Gameplay.Orders.Order;
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using Code.Gameplay.Player;
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using Code.Input;
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using Code.Scenes;
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@@ -82,6 +83,9 @@ namespace Code.App
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containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig));
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containerBuilder.AddSingleton(staticDataService.DispatcherSoundListConfig, typeof(DispatcherSoundListConfig));
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containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig));
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containerBuilder.AddSingleton(staticDataService.OrderServiceConfig, typeof(OrderServiceConfig));
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containerBuilder.AddSingleton(staticDataService.OrderBoxConfig, typeof(OrderBoxConfig));
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}
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private AppStateMachine _appStateMachine;
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@@ -98,7 +102,6 @@ namespace Code.App
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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BootstrapFinish(container);
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#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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}
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private async UniTaskVoid BootstrapFinish(Container container)
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@@ -1,3 +1,4 @@
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using Code.Gameplay.Orders.Order;
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using Code.Scenes;
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using Code.Scenes.SceneEnvironments;
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using Reflex.Core;
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@@ -12,6 +13,8 @@ namespace Code.App.SceneInstallers
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public void InstallBindings(ContainerBuilder containerBuilder)
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{
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containerBuilder.AddScoped(typeof(GameplaySceneEnvironment), typeof(CurrentSceneEnvironment));
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containerBuilder.AddScoped(typeof(ScoreService), typeof(IScoreService));
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containerBuilder.AddScoped(typeof(OrderService), typeof(IOrderService));
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containerBuilder.OnContainerBuilt += Initialize;
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}
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@@ -18,6 +18,17 @@ namespace Code.Audio
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{
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Absolutely,
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AbsolutelyNot,
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AhFreeman
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AhFreeman,
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Recieve1,
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Recieve2,
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TakeDamage1,
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TakeDamage2,
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TakeDamage3,
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TakeDamage4,
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Late1,
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Late2,
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Late3,
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Late4,
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Late5
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}
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}
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@@ -62,8 +62,8 @@ namespace Code.Audio
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public async UniTask WarmGameplayMusic( )
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{
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_actionMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_actionSoundtrack, OnActionTrackLoaded, Addressables.MergeMode.None);
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_peacefulMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_peacefulSoundtrack, OnPeacefulTrackLoaded, Addressables.MergeMode.None);
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_actionMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_actionSoundtrack, OnActionTrackLoaded, Addressables.MergeMode.Union);
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_peacefulMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_peacefulSoundtrack, OnPeacefulTrackLoaded, Addressables.MergeMode.Union);
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await UniTask.WhenAll(_actionMusicHandle.ToUniTask(), _peacefulMusicHandle.ToUniTask());
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}
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@@ -79,7 +79,7 @@ namespace Code.Audio
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}
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public async UniTask WarmMenuMusic( )
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{
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_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.None);
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_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.Union);
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// foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>());
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await _menuMusicHandle.ToUniTask();
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@@ -92,7 +92,7 @@ namespace Code.Audio
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}
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public async UniTask WarmSFX( )
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{
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_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded, Addressables.MergeMode.None);
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_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded, Addressables.MergeMode.Union);
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await _SFXHandle.ToUniTask();
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@@ -104,7 +104,7 @@ namespace Code.Audio
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}
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public async UniTask WarmEnemies( )
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{
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_enemiesHandle = Addressables.LoadAssetsAsync<AudioClip>(_enemies, OnEnemiesLoaded, Addressables.MergeMode.None);
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_enemiesHandle = Addressables.LoadAssetsAsync<AudioClip>(_enemies, OnEnemiesLoaded, Addressables.MergeMode.Union);
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await _enemiesHandle.ToUniTask();
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@@ -118,7 +118,7 @@ namespace Code.Audio
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public async UniTask WarmDispatcher( )
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{
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_dispatcherHandle = Addressables.LoadAssetsAsync<AudioClip>(_dispatcher, OnDispatcherLoaded, Addressables.MergeMode.None);
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_dispatcherHandle = Addressables.LoadAssetsAsync<AudioClip>(_dispatcher, OnDispatcherLoaded, Addressables.MergeMode.Union);
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await _dispatcherHandle.ToUniTask();
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@@ -0,0 +1,12 @@
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using UnityEngine;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Gameplay/OrderBox", fileName = "OrderBoxConfig")]
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public class OrderBoxConfig : ScriptableObject
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{
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public float activationTime;
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public AnimationCurve floatingCurve;
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public float curveLength;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6af4f53d425a41c78ef889fd7e5c3197
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timeCreated: 1763735968
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@@ -0,0 +1,11 @@
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using UnityEngine;
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namespace Code.Configs
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{
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[CreateAssetMenu(fileName = "OrderServiceConfig", menuName = "Config/Gameplay/OrderServiceConfig")]
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public class OrderServiceConfig : ScriptableObject
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{
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public Vector2 timeBounds;
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public float koefRooms, koefOvertime;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ee2550c3e4874575ac3aecadfcc42475
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timeCreated: 1763559999
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@@ -9,5 +9,6 @@ namespace Code.Configs
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public int maxHealth;
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public AssetReference characterPrefab;
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public AssetReference armsMeshPrefab;
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}
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}
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@@ -17,6 +17,7 @@ namespace Code.Gameplay.Camera
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CurrentBaseState = States[CameraMode.UltraStatic];
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}
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public UnityEngine.Camera Camera => StateMachineContext.Camera;
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protected override bool CheckTransitionAllowed(CameraMode nextState) => true;
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@@ -1,6 +1,7 @@
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using Code.Gameplay.Camera;
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using Code.Gameplay.Camera.CameraStates;
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using Code.Gameplay.Character.Controller;
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using Code.Gameplay.Player;
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using Code.Input;
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using Reflex.Attributes;
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using UnityEngine;
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@@ -18,6 +19,9 @@ namespace Code.Gameplay.Character.Core
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[Inject] private IInputService _inputService; // Сервис ввода через DI
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[SerializeField] private PlayerAnimator _animator;
|
||||
public PlayerAnimator PlayerAnimator => _animator;
|
||||
|
||||
public void Teleport(Vector3 position, Quaternion rotation)
|
||||
{
|
||||
customCharacterController.SetPosition(position);
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e41c28f7828a44b7bc26d87886064d99
|
||||
timeCreated: 1763556651
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4911436131e345ada949f2418595bbd8
|
||||
timeCreated: 1763559099
|
||||
@@ -0,0 +1,20 @@
|
||||
namespace Code.Gameplay.Orders.Order
|
||||
{
|
||||
public interface IOrderService
|
||||
{
|
||||
delegate void OrderProgressDelegate(float time);
|
||||
|
||||
event OrderProgressDelegate OnOrderGiven;
|
||||
event OrderProgressDelegate OnOrderRecieved;
|
||||
|
||||
delegate void OrderDeliveredDelegate(int score, float time);
|
||||
|
||||
event OrderDeliveredDelegate OnOrderDelivered;
|
||||
OrderState OrderState { get; }
|
||||
void RoomPassed();
|
||||
float DecreaseTimer(float delta);
|
||||
void OrderGive();
|
||||
void OrderRecieved();
|
||||
void OrderDelivered();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b4467951c884c8dafeb633020696c24
|
||||
timeCreated: 1763561686
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Code.Gameplay.Orders.Order
|
||||
{
|
||||
public interface IScoreService
|
||||
{
|
||||
int Score { get; }
|
||||
void IncreaseScore(int amount);
|
||||
void DecreaseScore(int amount);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64668c9ef4c441af84c635365cfbb2de
|
||||
timeCreated: 1763559523
|
||||
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using Code.Configs;
|
||||
using Code.Gameplay.Orders.Order;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Orders.Order
|
||||
{
|
||||
public class OrderBox : MonoBehaviour
|
||||
{
|
||||
[Inject] private IOrderService _orderService;
|
||||
public Rigidbody rigidbody;
|
||||
[SerializeField] private bool _pickupMode;
|
||||
// [SerializeField] private AnimationCurve debugCurve;
|
||||
|
||||
//DEBUG
|
||||
// private void Start()
|
||||
// {
|
||||
// _capturedPosition = transform.position;
|
||||
// _floatingCurve = debugCurve;
|
||||
// _curveLength = 1f;
|
||||
// }
|
||||
// DEBUG
|
||||
|
||||
private float _activationTime;
|
||||
[Inject]
|
||||
private void Construct(OrderBoxConfig config)
|
||||
{
|
||||
_floatingCurve = config.floatingCurve;
|
||||
_activationTime = config.activationTime;
|
||||
_curveLength = config.curveLength;
|
||||
}
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!_pickupMode) return;
|
||||
|
||||
_orderService.OrderRecieved();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public async UniTaskVoid SwitchMode()
|
||||
{
|
||||
Debug.LogWarning("Activating");
|
||||
await UniTask.WaitForSeconds(_activationTime);
|
||||
Debug.LogWarning("Available");
|
||||
_pickupMode = true;
|
||||
rigidbody.isKinematic = true;
|
||||
_capturedPosition = transform.position;
|
||||
}
|
||||
|
||||
private Vector3 _capturedPosition;
|
||||
private float _timeForMoving;
|
||||
private AnimationCurve _floatingCurve;
|
||||
private float _curveLength;
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (!_pickupMode) return;
|
||||
_timeForMoving += Time.fixedDeltaTime;
|
||||
|
||||
if (_timeForMoving > _curveLength) _timeForMoving = 0;
|
||||
|
||||
transform.position = _capturedPosition + new Vector3(0, _floatingCurve.Evaluate(_timeForMoving), 0);
|
||||
Debug.Log(transform.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 067bc72af86a4fb8ac44d0c1fcfd25d5
|
||||
timeCreated: 1763573681
|
||||
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Orders.Order
|
||||
{
|
||||
public class OrderDeliveryTrigger : MonoBehaviour
|
||||
{
|
||||
[Inject] private IOrderService _orderService;
|
||||
private bool _playerEntered;
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (_playerEntered) return;
|
||||
|
||||
_playerEntered = true;
|
||||
_orderService.OrderDelivered();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47fbefab729047e5a11d8761e26f75a6
|
||||
timeCreated: 1763737623
|
||||
@@ -0,0 +1,31 @@
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Orders.Order
|
||||
{
|
||||
public class OrderDispenser : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform hatch;
|
||||
[SerializeField] private OrderBox order;
|
||||
|
||||
private bool _activated;
|
||||
public void ThrowOrder()
|
||||
{
|
||||
hatch.DORotate(new Vector3(-130f, 0, 0), 0.2f);
|
||||
|
||||
order.rigidbody.isKinematic = false;
|
||||
order.rigidbody.AddForce(-transform.forward * 10f, ForceMode.Impulse);
|
||||
}
|
||||
|
||||
// DEBUG TODO ДИМКА УДАЛИ И ПРОПИШИ В СВОЕЙ ЛОГИКЕ
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if(_activated) return;
|
||||
_activated = true;
|
||||
|
||||
ThrowOrder();
|
||||
order.SwitchMode();
|
||||
}
|
||||
// DEBUG
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e50e3c42f5ee45e0b1087e0dbf7dd0f4
|
||||
timeCreated: 1763556675
|
||||
@@ -0,0 +1,18 @@
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Orders.Order
|
||||
{
|
||||
public class OrderGiveTrigger : MonoBehaviour
|
||||
{
|
||||
[Inject] private IOrderService _orderService;
|
||||
private bool _playerEntered;
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (_playerEntered) return;
|
||||
|
||||
_playerEntered = true;
|
||||
_orderService.OrderGive();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3966e4798d243abba9d85b9ad8aef33
|
||||
timeCreated: 1763742374
|
||||
@@ -0,0 +1,61 @@
|
||||
using Code.Audio;
|
||||
using Code.Configs;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Orders.Order
|
||||
{
|
||||
public class OrderService : IOrderService
|
||||
{
|
||||
public event IOrderService.OrderProgressDelegate OnOrderGiven;
|
||||
public event IOrderService.OrderProgressDelegate OnOrderRecieved;
|
||||
public event IOrderService.OrderDeliveredDelegate OnOrderDelivered;
|
||||
|
||||
private OrderState _orderState;
|
||||
public OrderState OrderState => _orderState;
|
||||
|
||||
private float _deliveryTimer = 0.0f;
|
||||
|
||||
private Vector2 _timeBounds;
|
||||
private float _koefRooms, _koefOvertime;
|
||||
|
||||
private int _roomsPassed;
|
||||
|
||||
public OrderService(OrderServiceConfig config)
|
||||
{
|
||||
_orderState = OrderState.Delivered;
|
||||
|
||||
_timeBounds = config.timeBounds;
|
||||
_koefRooms = config.koefRooms;
|
||||
_koefOvertime = config.koefOvertime;
|
||||
}
|
||||
|
||||
public void RoomPassed() => _roomsPassed++;
|
||||
public float DecreaseTimer(float delta)
|
||||
{
|
||||
return _deliveryTimer -= delta;
|
||||
}
|
||||
|
||||
public void OrderGive()
|
||||
{
|
||||
_orderState = OrderState.Given;
|
||||
_roomsPassed = 0;
|
||||
|
||||
_deliveryTimer = Random.Range(_timeBounds.x, _timeBounds.y);
|
||||
OnOrderGiven?.Invoke(_deliveryTimer);
|
||||
}
|
||||
|
||||
public void OrderRecieved()
|
||||
{
|
||||
_orderState = OrderState.Recieved;
|
||||
OnOrderRecieved?.Invoke(_deliveryTimer);
|
||||
}
|
||||
|
||||
public void OrderDelivered()
|
||||
{
|
||||
_orderState = OrderState.Delivered;
|
||||
|
||||
int score = (int)(_koefRooms * _roomsPassed + _deliveryTimer * _koefOvertime);
|
||||
OnOrderDelivered?.Invoke(score, _deliveryTimer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b324c2a1be1546868cddf779445b286a
|
||||
timeCreated: 1763559110
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Code.Gameplay.Orders.Order
|
||||
{
|
||||
public enum OrderState
|
||||
{
|
||||
Delivered,
|
||||
Given,
|
||||
Recieved,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a8980a0cc034110ab3ccd948d40956b
|
||||
timeCreated: 1763559535
|
||||
@@ -0,0 +1,11 @@
|
||||
namespace Code.Gameplay.Orders.Order
|
||||
{
|
||||
public class ScoreService : IScoreService
|
||||
{
|
||||
private int _score;
|
||||
public int Score => _score;
|
||||
|
||||
public void IncreaseScore(int amount) => _score += amount;
|
||||
public void DecreaseScore(int amount) => _score -= amount;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 619f2425460843aaa1f0f21e302158ce
|
||||
timeCreated: 1763559528
|
||||
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Player
|
||||
{
|
||||
public class ArmsMeshProvider : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public Animator ArmsAnimator;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfe65f613bc54b4098acdba0d3fdd2a2
|
||||
timeCreated: 1763730814
|
||||
@@ -11,5 +11,7 @@ namespace Code.Gameplay.Player
|
||||
PlayerMoney CreatePlayerMoney(int count = 0);
|
||||
UniTask<CharacterProvider> CreatePlayer();
|
||||
void ReleasePlayer(CharacterProvider characterProvider);
|
||||
UniTask<ArmsMeshProvider> CreateArms(Transform papochka);
|
||||
void ReleaseArms(ArmsMeshProvider arms);
|
||||
}
|
||||
}
|
||||
@@ -7,12 +7,13 @@ namespace Code.Gameplay.Player
|
||||
{
|
||||
private static readonly int Velocity = Animator.StringToHash("Velocity");
|
||||
|
||||
[SerializeField] private Animator playerAnimator;
|
||||
private Animator _playerAnimator;
|
||||
public void SetAnimator(Animator animator) => _playerAnimator = animator;
|
||||
[SerializeField] private KinematicCharacterMotor kinematicCharacterMotor;
|
||||
|
||||
private void SetVelocity(float velocity)
|
||||
{
|
||||
playerAnimator.SetFloat(Velocity, velocity);
|
||||
_playerAnimator.SetFloat(Velocity, velocity);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
||||
@@ -35,5 +35,8 @@ namespace Code.Gameplay.Player
|
||||
{
|
||||
Addressables.ReleaseInstance(characterProvider.gameObject);
|
||||
}
|
||||
|
||||
public async UniTask<ArmsMeshProvider> CreateArms(Transform papochka) => (await Addressables.InstantiateAsync(_playerConfig.armsMeshPrefab, papochka).ToUniTask()).GetComponent<ArmsMeshProvider>();
|
||||
public void ReleaseArms(ArmsMeshProvider arms) => Addressables.ReleaseInstance(arms.gameObject);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using Code.Gameplay.Orders.Order;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
@@ -8,11 +9,13 @@ namespace Code.Scenes.SceneEnvironments
|
||||
{
|
||||
[FormerlySerializedAs("sfxTarget")] public Transform debugSfxTarget;
|
||||
public Transform playerSpawnPoint;
|
||||
public OrderDispenser debugTube;
|
||||
|
||||
public void TransitVariables(GameplaySceneEnvironment env)
|
||||
{
|
||||
debugSfxTarget = env.debugSfxTarget;
|
||||
playerSpawnPoint = env.playerSpawnPoint;
|
||||
debugTube = env.debugTube;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace Code.Scenes
|
||||
callBack?.Invoke();
|
||||
}
|
||||
|
||||
public async UniTask LoadSceneAsyncAwaitable(int sceneId, float waitFor = 0)
|
||||
public async UniTask LoadSceneAsyncAwaitable(int sceneId, float waitFor = 0f)
|
||||
{
|
||||
await UniTask.WhenAll(
|
||||
UniTask.Delay(TimeSpan.FromSeconds(waitFor)),
|
||||
|
||||
@@ -21,6 +21,8 @@ namespace Code.StaticData
|
||||
SFXListConfig SFXListConfig { get; }
|
||||
DispatcherSoundListConfig DispatcherSoundListConfig { get; }
|
||||
EnemiesSoundListConfig EnemiesSoundListConfig { get; }
|
||||
OrderServiceConfig OrderServiceConfig { get; }
|
||||
OrderBoxConfig OrderBoxConfig { get; }
|
||||
void Load();
|
||||
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
|
||||
}
|
||||
|
||||
@@ -20,6 +20,8 @@ namespace Code.StaticData
|
||||
public SFXListConfig SFXListConfig { get; private set; }
|
||||
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
|
||||
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
|
||||
public OrderServiceConfig OrderServiceConfig { get; private set; }
|
||||
public OrderBoxConfig OrderBoxConfig { get; private set; }
|
||||
|
||||
public void Load()
|
||||
{
|
||||
@@ -29,6 +31,8 @@ namespace Code.StaticData
|
||||
CharacterConfig = Resources.Load<CharacterConfig>(string.Format(StringPaths.ConfigSingle, "App", "CharacterConfig"));
|
||||
UIConfig = Resources.Load<UIConfig>(string.Format(StringPaths.ConfigSingle, "App", "UIConfig"));
|
||||
PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
|
||||
OrderServiceConfig = Resources.Load<OrderServiceConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderServiceConfig"));
|
||||
OrderBoxConfig = Resources.Load<OrderBoxConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderBoxConfig"));
|
||||
|
||||
LoadAudioConfigs();
|
||||
}
|
||||
|
||||
@@ -2,10 +2,9 @@ using Code.Gameplay.Player;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Code.UI
|
||||
namespace Code.UI.Panels
|
||||
{
|
||||
public class GameplayPanel : UIElement
|
||||
{
|
||||
@@ -16,6 +15,7 @@ namespace Code.UI
|
||||
[SerializeField] private float dispatcherTransitionTime = 0.5f;
|
||||
[Header("Timer")]
|
||||
[SerializeField] private TMP_Text timer;
|
||||
public TMP_Text Timer => timer;
|
||||
[Header("HealthBar")]
|
||||
[SerializeField] private Image healthBar;
|
||||
[Header("MoneyBar")]
|
||||
@@ -41,11 +41,6 @@ namespace Code.UI
|
||||
health.OnDamage += HealthUpdate;
|
||||
HealthUpdate(0,health);
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
timer.text = Time.deltaTime.ToString();
|
||||
}
|
||||
|
||||
public void SummonDispatcher()
|
||||
{
|
||||
// TODO
|
||||
|
||||
Reference in new issue
Block a user