Диспетчер в процессе
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using UnityEngine;
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using UnityEngine.UI;
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namespace Code.UI
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{
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public class GameOverPanel : UIElement
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{
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[SerializeField] private Image _background;
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public override void Hide()
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{
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_background.enabled = false;
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}
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public override void Show()
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{
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_background.enabled = true;
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}
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}
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}
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