Музыка есть
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@@ -9,9 +9,9 @@ namespace Code.Audio
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{
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// The pool holds plain GameObjects (you can swap this for any component type).
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private IObjectPool<AudioSource> _pool;
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private AudioSource _sourcePrefab;
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private GameObject _sourcePrefab;
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public void Initialize(AudioSource sourcePrefab)
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public void Initialize(GameObject sourcePrefab)
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{
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_sourcePrefab = sourcePrefab;
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@@ -30,7 +30,7 @@ namespace Code.Audio
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// Creates a new pooled GameObject the first time (and whenever the pool needs more).
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private AudioSource CreateItem()
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{
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AudioSource audioSource = Object.Instantiate(_sourcePrefab);
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AudioSource audioSource = Object.Instantiate(_sourcePrefab).GetComponent<AudioSource>();
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audioSource.name = "PooledAudioSource";
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Object.DontDestroyOnLoad(audioSource);
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return audioSource;
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