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using UnityEngine;
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namespace Code.App.Debug
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{
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public class Logger : MonoBehaviour
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{
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//#if !UNITY_EDITOR
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static string myLog = "";
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private string output;
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private string stack;
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void OnEnable()
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{
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}
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void OnDisable()
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{
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Application.logMessageReceived -= Log;
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}
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public void Log(string logString, string stackTrace, LogType type)
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{
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output = logString;
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stack = stackTrace;
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myLog = output + " " + myLog;
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if (myLog.Length > 5000)
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{
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myLog = myLog.Substring(0, 4000);
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}
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}
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void OnGUI()
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{
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//if (!Application.isEditor) //Do not display in editor ( or you can use the UNITY_EDITOR macro to also disable the rest)
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{
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myLog = GUI.TextArea(new Rect(10, 10, Screen.width - 10, Screen.height - 10), myLog);
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}
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}
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//#endif
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+15
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@@ -962,3 +964,4 @@ PlayerSettings:
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allowedHttpConnections: 3
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Reference in new issue
Block a user