Фикс звуков, только аккуратно
Звуки от 0.01 до 1 ставим, иначе +уши
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@@ -14,6 +14,7 @@ namespace Code.UI
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[SerializeField] private Slider master;
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[SerializeField] private Slider sfx;
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[SerializeField] private Slider dispatcher;
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[SerializeField] private Slider courier;
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[SerializeField] private Slider creatures;
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[SerializeField] private Slider menuMusic;
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[SerializeField] private Slider gameplayMusic;
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@@ -28,10 +29,13 @@ namespace Code.UI
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sfx.value = _audioService.GetSetting(AudioType.SFX);
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sfx.onValueChanged.AddListener(OnSFXUpdate);
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dispatcher.value = _audioService.GetSetting(AudioType.DispatcherSounds);
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dispatcher.value = _audioService.GetSetting(AudioType.Dispatcher);
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dispatcher.onValueChanged.AddListener(OnDispatcherUpdate);
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creatures.value = _audioService.GetSetting(AudioType.Creatures);
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courier.value = _audioService.GetSetting(AudioType.Courier);
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courier.onValueChanged.AddListener(OnCourierUpdate);
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creatures.value = _audioService.GetSetting(AudioType.Enemies);
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creatures.onValueChanged.AddListener(OnEnemiesUpdate);
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menuMusic.value = _audioService.GetSetting(AudioType.MenuMusic);
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@@ -51,15 +55,20 @@ namespace Code.UI
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_audioService.ChangeSetting(AudioType.SFX, value);
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_audioService.PlayTestClip(AudioType.SFX);
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}
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private void OnCourierUpdate(float value)
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{
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_audioService.ChangeSetting(AudioType.Courier, value);
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_audioService.PlayTestClip(AudioType.Courier);
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}
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private void OnDispatcherUpdate(float value)
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{
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_audioService.ChangeSetting(AudioType.DispatcherSounds, value);
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_audioService.PlayTestClip(AudioType.DispatcherSounds);
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_audioService.ChangeSetting(AudioType.Dispatcher, value);
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_audioService.PlayTestClip(AudioType.Dispatcher);
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}
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private void OnEnemiesUpdate(float value)
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{
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_audioService.ChangeSetting(AudioType.Creatures, value);
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_audioService.PlayTestClip(AudioType.Creatures);
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_audioService.ChangeSetting(AudioType.Enemies, value);
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_audioService.PlayTestClip(AudioType.Enemies);
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}
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private void OnMenuMusicUpdate(float value)
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{
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