Фикс звуков, только аккуратно

Звуки от 0.01 до 1 ставим, иначе +уши
This commit is contained in:
ThomasCharester committed 2025-12-03 14:04:08 +03:00
1 parent 36e6bc3bc2
commit 2b656412d5
151 files changed
+171596 -264

No files matched your search

@@ -14,6 +14,7 @@ namespace Code.UI
[SerializeField] private Slider master;
[SerializeField] private Slider sfx;
[SerializeField] private Slider dispatcher;
[SerializeField] private Slider courier;
[SerializeField] private Slider creatures;
[SerializeField] private Slider menuMusic;
[SerializeField] private Slider gameplayMusic;
@@ -28,10 +29,13 @@ namespace Code.UI
sfx.value = _audioService.GetSetting(AudioType.SFX);
sfx.onValueChanged.AddListener(OnSFXUpdate);
dispatcher.value = _audioService.GetSetting(AudioType.DispatcherSounds);
dispatcher.value = _audioService.GetSetting(AudioType.Dispatcher);
dispatcher.onValueChanged.AddListener(OnDispatcherUpdate);
creatures.value = _audioService.GetSetting(AudioType.Creatures);
courier.value = _audioService.GetSetting(AudioType.Courier);
courier.onValueChanged.AddListener(OnCourierUpdate);
creatures.value = _audioService.GetSetting(AudioType.Enemies);
creatures.onValueChanged.AddListener(OnEnemiesUpdate);
menuMusic.value = _audioService.GetSetting(AudioType.MenuMusic);
@@ -51,15 +55,20 @@ namespace Code.UI
_audioService.ChangeSetting(AudioType.SFX, value);
_audioService.PlayTestClip(AudioType.SFX);
}
private void OnCourierUpdate(float value)
{
_audioService.ChangeSetting(AudioType.Courier, value);
_audioService.PlayTestClip(AudioType.Courier);
}
private void OnDispatcherUpdate(float value)
{
_audioService.ChangeSetting(AudioType.DispatcherSounds, value);
_audioService.PlayTestClip(AudioType.DispatcherSounds);
_audioService.ChangeSetting(AudioType.Dispatcher, value);
_audioService.PlayTestClip(AudioType.Dispatcher);
}
private void OnEnemiesUpdate(float value)
{
_audioService.ChangeSetting(AudioType.Creatures, value);
_audioService.PlayTestClip(AudioType.Creatures);
_audioService.ChangeSetting(AudioType.Enemies, value);
_audioService.PlayTestClip(AudioType.Enemies);
}
private void OnMenuMusicUpdate(float value)
{